Mads Møller Jensen

Mads Møller Jensen
Aarhus University | AU · Department of Computer Science

PhD

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19
Publications
10,675
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687
Citations

Publications

Publications (19)
Conference Paper
Full-text available
This paper presents an analysis of the presence and potential of a postphenomenology as a research method in human-computer interaction (HCI). Specifically, we introduce Rosenberger's method of variational cross-examination; an empirical approach that explores technological mediation through a critical comparison of multiple stabilities of a given...
Article
Full-text available
In this paper, we compare the use of physical and digital sticky notes in collaborative ideation. Inspired by a case study in a design company, we focus on a collaborative ideation task, which is often part of pair-wise brainstorming in design. For comparison and to focus on the different materiality, we developed a digital sticky notes setup desig...
Conference Paper
Full-text available
Sticky notes are ubiquitous in design processes because of their tangibility and ease of use. Yet, they have well-known limitations in professional design processes, as documentation and distribution are cumbersome at best. This paper compares the use of sticky notes in ideation with a remediated digital sticky notes setup. The paper contributes wi...
Conference Paper
Full-text available
Mobile technologies have become an important part of run training, however, existing technologies focus on performance metrics (e.g., distance and pace), which makes it difficult for runners to improve their running technique. In this paper, we present Strive, a wearable running technology that aims to assist runners in achieving rhythmic breathing...
Thesis
Full-text available
Advancements in wearable and ubiquitous computing technologies have radically increased the possibilities for designing full-body human-computer interactions. Among this multitude of new bodily interaction possibilities are sports training technologies and bodily games. In terms of sports training, the technological advancements have led to the dev...
Article
Smart consumer devices are omnipresent in our everyday lives. We find novel interesting applications of smart devices, such as mobile phones, tablets, smartwatches and smartglasses, in monitoring personal health, tracking sporting performances, identifying physical activities and obtaining navigation information among many others. These novel appli...
Conference Paper
Full-text available
Breathing exercises have been shown to have multiple benefits for children with Attention Deficit Hyperactivity Disorder (ADHD). However, these children can have issues retaining attention to such an exercise. In this paper we present a study of ChillFish, a respiration game for children with ADHD. Our findings show tendencies that the game works i...
Conference Paper
In sports, if players' physical and technical abilities are mismatched, the competition is often uninteresting for them. With the emergence of exertion games, this could be changing. Player balancing, known from video games, allows players with different skill levels to compete, however, it is unclear how balancing mechanisms should be applied in e...
Conference Paper
Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and...
Conference Paper
In this paper we explore how mobile devices and co-location in mobile contexts contribute social play in game design, addressing the limited understanding of social interactivity in mobile games. Using the Mechanics-Dynamics-Aesthetics (MDA) framework, we code four games illustrating effective use of mobile, social, and co-located elements. Subsequ...
Conference Paper
Full-text available
The widespread presence of motion sensors on users' personal mobile devices has spawned a growing research interest in human activity recognition (HAR). However, when deployed at a large-scale, e.g., on multiple devices, the performance of a HAR system is often significantly lower than in reported research results. This is due to variations in trai...
Conference Paper
Full-text available
Using game elements and mechanics in sports training holds great potential for increasing player enjoyment, but also introduces a risk of reducing training relevance. This paper describes a novel training installation for individual handball training, called "The Bouncer", and the design process behind three training games. In order to investigate...
Article
Full-text available
Advancements in wearable and ubiquitous computing have exposed the interaction design community to a new perspective on sports. Football Lab is a public interactive soccer-training system created in cooperation with a Danish soccer academy and Munin Sports, a company that manufactures soccer-training equipment. Four rebounding surfaces, called M-st...
Conference Paper
Full-text available
Running has become popular in recent years, and numerous runners utilize wearable technologies in order to improve their run training. This paper investigates the development and trends in technologies used for run training, and describes how these are changing from solely focusing on the performance (e.g. pace) to having an additional focus on the...
Conference Paper
In this paper, we explore the qualities of sharing biometric data in real-time between athletes, in order to increase two motivational factors for gym-goers: Enjoyment and social interaction. We present a novel smartphone application, called Race By Hearts, which enables competition based on heart rate data sharing between users in real-time. Throu...
Article
Full-text available
This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented and reflected upon. Based on the experiences gained f...
Conference Paper
Full-text available
The recent growth in development and research in computer-supported physical games has sprouted a wide variety of games merging qualities from both computer games and sports. Despite the increasing interest in this type of games, exploration of their specific game mechanics and the understanding of how the opponent format and relationships impact a...
Conference Paper
Full-text available
The last decade's advancements in computer technology have facilitated a growing interest in the development of interactive sports-training equipment. This development has provided athletes and coaches with measurement and training tools, with performance analysis or skill improvement as purpose. However, most of these tools are created with a sing...

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www.interactivespaces.net