Madhusudan Rao

Madhusudan Rao
NTT DATA Corporation · NTT Data Services

MBA

About

12
Publications
18,743
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
52
Citations
Introduction
Madhusudan Rao currently works at the BFSI, NTT DATA Corporation. Madhusudan does research in Information Science, Gamification & Employee Engagement. Their current project is 'Digital Transformation'.
Additional affiliations
June 2013 - January 2016
Dell
Position
  • Solution Architect

Publications

Publications (12)
Article
3D Avatar is a representation of human users in a Virtual reality environment. It represents the body of the user, interaction of the user with the surrounding environment, and other users in the virtual world to enhance the realism of the overall experience. It facilitates collaboration among various users and the virtual environment in multiplaye...
Article
Full-text available
Immersive visualizations refer to a novel way of representing data and information through spatial computing technologies such as augmented and virtual reality. It aims to enhance the user perspective for enhanced insights from data and information to assist in the various processes including but not limited to decision making, enhanced learning, h...
Book
Full-text available
This book explains how gamification, specifically enterprise gamification, can help managers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several suc...
Chapter
The growth seen by the IT industry has resulted in the increase of the number of IT Managers within organizations. For all organizations that experienced a decent scale of growth, the biggest shortage was managers who could control and manage this growth effectively. There was and continues to be a visible lacuna of Managers in the industry who kne...
Chapter
There are various gamification platforms and frameworks available today. But, it is easy to create one oneself. One does not need to know many technologies to implement a solution for your requirement. Couple of frameworks and then voila, you have a gamification solution running for your organization. What are the necessary components to incorporat...
Chapter
By incorporating gamification into the daily environment of IT teams, the benefits are immense. Work-life improves as well as morale increases substantially. Employees feel much more comfortable at work and this leads to focused productive work. Engagement between team members and their managers also is enhanced which means that there is less chanc...
Chapter
Managers play the most important role in any organization. On an average, five to eight employees report to a Manager and four to six such Managers report to a Senior Manager (and so on goes the chain within any organization). The Managers form the bridge between the employees and the corporate. All interfacing happens via the Manager and while it...
Chapter
Social applications have gained traction in everyday lives, thanks to the outstanding success of applications like Facebook and Twitter. Organizations have started creating social enterprise tools—i.e. social tools that are operated within the enterprise—to cash in on the behaviors exhibited by these tools. The goal of such social enterprise tools...
Chapter
Technology is part of museography and heritage (Rodríguez Sánchez 2012). Particularly, technologies based on visual and graphical computing such as Virtual Reality, Mixed Reality, Video games and their interactive capabilities are used to present sciences, ancient cultures and artefacts, in a way they become accessible through a variety of computin...
Chapter
Hierarchy can be reinvented through a contribution-based “points system,” linked specifically to how each employee impacts the company’s results. This means that anyone can earn more money than their boss and earn equity linked directly to his or her individual and collective contributions. Doesn’t this sound interesting? This is being followed tod...

Questions

Questions (3)
Question
Is it Drools or have you found any other good alternative?
Question
Gamification is increasing in popularity as well as enterprise adoption. How can we use it effectively for Project Management?

Network

Cited By