Maciej Behnke

Maciej Behnke
Adam Mickiewicz University | UAM · Department of Psychology and Cognitive Science

Doctor of Psychology
Emotion Regulation in Esports

About

44
Publications
36,137
Reads
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334
Citations
Citations since 2016
44 Research Items
333 Citations
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2016201720182019202020212022020406080100120
Introduction
Doctor of Psychology. Senior Researcher at the Adam Mickiewicz University, winner of scholarships awarded by the Minister of Science, the AMU Foundation, winner of the PRELUDIUM 13, ETIUDA 7, and OPUS 20 calls, visiting scholar at Stanford University, University College London, and University of Chieti Pescara. His research focus on the role and psychophysiological structure of positive emotion, especially in the context of esports performance. http://macbeh.home.amu.edu.pl/
Additional affiliations
January 2020 - April 2020
University College London
Position
  • Visiting Scholar
Description
  • Human-Computer Interaction Internship, supervisor: Nadia Berthouze
September 2019 - October 2019
Università degli Studi G. d'Annunzio Chieti e Pescara
Position
  • Visiting Scholar
Description
  • Sports Psychology Internship, supervisor: Maurizio Bertollo
July 2018 - October 2018
Stanford University
Position
  • Visiting Scholar
Description
  • Stanford Psychophysiology LAB, prof. James J. Gross
Education
October 2015 - March 2021
Adam Mickiewicz University
Field of study
  • Psychology
September 2013 - July 2015
Poznan University of Physical Education
Field of study
  • Sport Science
September 2010 - July 2013
Poznan University of Physical Education
Field of study
  • Sport Science

Publications

Publications (44)
Article
Full-text available
The worldwide status of esports as a sporting phenomenon has been developed in the past decade. However, as the esports industry has grown, it has remained an understudied scientific field. Esports is often contrasted with traditional sports regarding various aspects, including lack of physical activity and the online nature of social interactions....
Article
Full-text available
As the popularity of wearables increases, so does their utility for studying emotions. Using new technologies points to several ethical challenges to be considered to improve research designs. There are several ethical recommendations for utilizing wearables to study human emotions, but they focus on emotion recognition systems applications rather...
Article
Full-text available
Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize. However, based on gaming and electronic media studies, intense involvement with PG is likely related to adverse phenomena, such as arm pain or eye-relat...
Poster
Full-text available
Alexithymia is a personality trait that refers to difficulties identifying and describing one’s emotions. Growing evidence suggests that alexithymia is a key transdiagnostic risk factor. Despite its clinical importance, the etiology of alexithymia is largely unknown. The present study employs meta-analytic methods to summarize findings on the role...
Poster
Full-text available
Bilingual speakers have been consistently observed to experience reduced emotional sensitivity to their non-native (L2) relative to native (L1) language, particularly to the negatively-valenced L2 content (see Jończyk, 2016 for a review). Yet, little is known about how the L1 and L2 contexts physiologically influence bilinguals’ affective states, s...
Article
Full-text available
The undoing hypothesis proposes that positive emotions serve to undo sympathetic arousal related to negative emotions and stress. However, a recent qualitative review challenged the undoing effect by presenting conflicting results. To address this issue quantitatively, we conducted a meta-analytic review of 16 studies ( N = 1,220; 72 effect sizes)...
Article
Background: Mental training is based on the premise that psychological factors enhance or deteriorate performance and that these psychological factors can be optimized by training. Researchers have developed different methods to measure these factors, including behavioral tests and questionnaires. The Sport Mental Training Questionnaire (SMTQ) is a...
Article
Full-text available
The Emognition dataset is dedicated to testing methods for emotion recognition (ER) from physiological responses and facial expressions. We collected data from 43 participants who watched short film clips eliciting nine discrete emotions: amusement, awe, enthusiasm, liking, surprise, anger, disgust, fear, and sadness. Three wearables were used to r...
Article
Full-text available
Capitalization is an interpersonal process in which individuals (capitalizers) communicate their accomplishments to others (responders). When these attempts to capitalize are met with enthusiastic responses, individuals reap greater personal and social benefits from the accomplishment. This research integrated the interpersonal model of capitalizat...
Article
Full-text available
Autonomic nervous system (ANS) activity is a fundamental component of emotional responding. It is not clear, however, whether positive emotional states are associated with differential ANS reactivity. To address this issue, we conducted a meta-analytic review of 120 articles (686 effect sizes, total N = 6,546), measuring ANS activity during 11 elic...
Article
Full-text available
Subjective experience and physiological activity are fundamental components of emotion. There is an increasing interest in the link between experiential and physiological processes across different disciplines, e.g., psychology, economics, or computer science. However, the findings largely rely on sample sizes that have been modest at best (limitin...
Article
Full-text available
When individuals communicate enthusiasm for good events in their partners' lives, they contribute to a high-quality relationship; a phenomenon termed interpersonal capitalization. However, little is known when individuals are more ready to react enthusiastically to the partner's success. To address this gap, we examined whether positive and negativ...
Preprint
Full-text available
Studies indicated that individuals who tend to smile while taking their photographs tend to experience more positive emotions in their life and, in turn, achieve superior outcomes in several life domains. However, little is known whether positive emotionality revealed in players' profile photographs is related to sports performance. This study exam...
Preprint
Full-text available
Studies indicated that individuals who tend to smile while taking their photographs tend to experience more positive emotions in their life and, in turn, achieve superior outcomes in several life domains. However, little is known whether positive emotionality revealed in players' profile photographs is related to sports performance. This study exam...
Article
Full-text available
Challenge and threat models predict that once individuals become engaged with performance, their evaluations and cardiovascular response determine further outcomes. Although the role of challenge and threat in predicting performance has been extensively tested, few studies have focused on task engagement. We aimed to investigate task engagement in...
Article
Full-text available
Individuals tend to satisfy their assimilation needs by purchasing products that bear a specific group identity. Such products might be preferred when an individual is threatened because anxiety increases affiliative needs. In contrast, individuals might be more attracted to unique-design products when they feel less anxious. We examined the impact...
Article
Full-text available
Many people believe that weather influences their emotional state. Along similar lines, some researchers in affective science are concerned whether testing individuals at a different time of year, a different part of the day, or in different weather conditions (e.g., in a cold and rainy morning vs. a hot evening) influences how research participant...
Article
Full-text available
Research shows that individuals who are more physically active also report greater happiness. However, subjective well-being is prone to cognitive biases. For instance, people overrate the influence of single factors (e.g., money) on their happiness; a phenomenon termed the focusing illusion. In this study, we examined whether the relationship betw...
Article
Full-text available
Valence and approach-avoidance motivation are two distinct but closely related components of affect. However, little is known about how these two processes evolve and covary in a dynamic affective context. We formulated several hypotheses based on the Motivational Dimensional Model of Affect. We expected that anger would be a unique approach-relate...
Article
Full-text available
The negative consequences of personal exclusion have been demonstrated by multiple studies. Less is known about the consequences of witnessing one’s own group being excluded by other groups, although studies suggest exclusion can be experienced vicariously and negatively affects members of the excluded group. Results of the present lab-based experi...
Preprint
Individuals tend to satisfy their assimilation needs by purchasing products that bear a specific group identity. Such products might be preferred when an individual is threatened because anxiety increases affiliative needs. In contrast, individuals might be more attracted to unique-design products when they feel less anxious. We examined the impact...
Article
Full-text available
Individuals tend to approach positive stimuli and avoid negative stimuli. Furthermore, emotions influence whether individuals freeze or move more. These two kinds of motivated behavior refer to the approach/avoidance behavior and behavioral freezing/activation. Previous studies examined (e.g., using forced platforms) whether individuals’ behavior d...
Article
Full-text available
A person can reap psychological benefits when sharing their accomplishments or capitalizing with a partner. These benefits often depend on whether a partner responds with enthusiasm; however, it is unknown what prompts enthusiastic responses. In two experiments, we aimed to examine whether partners reciprocate enthusiastic responses to capitalizati...
Article
Full-text available
Gratitude-based interventions are effective in facilitating positive relationships and increasing life satisfaction. However, for some individuals (e.g., with high levels of depression and low trait-gratitude) gratitude expression is threatening and rarely undertaken spontaneously. In this study, we expected to replicate this gratitude expression t...
Article
Full-text available
Gaming elicits strong emotional responses. However, little is known about which situations within the gameplay elicit specific emotions. Thus, we aimed to identify which gaming situations elicit positive and negative emotions. We asked Counter-Strike: Global Offensive gamers (N = 652) to recall and write about a situation when they felt amused, ang...
Article
Full-text available
Emotions that differ on the approach-avoidance dimension are thought to have different functions. Based on the motivational dimensional model of affect, we expected high-approach tendency (and not valence) to facilitate sports performance in a gaming context. Moreover, we expected the influence of high-approach emotions on performance to be mediate...
Preprint
Full-text available
Individuals usually benefit from Pokémon Go gaming because this mobile video game provides an attractive opportunity for increased outdoor physical activity and socializing. However, based on prior studies on gaming and electronic media use, excessive Pokémon Go involvement is likely to be related to adverse phenomena such as mental problems (smart...
Poster
Full-text available
Gamification influences health behaviors (e.g., exercising or walking) via video games. However, little is known about whether individuals who endorse specific gaming motivations are more likely to derive health benefits from gaming. We examined whether specific gaming motives (e.g., potential health benefits) influenced Pokemon GO gaming time and...
Article
Full-text available
Research in sports psychology has revealed that mental training is essential in the development of successful athletes. This project, comprised of five studies (a total of N = 2015) resulted in a novel approach towards the measurement of mental skills in sport. In Study 1 (N = 797) and Study 2 (N = 405) we used principal component analysis to ident...
Article
Positive affect has been related to faster cardiovascular recovery from stress. Although the family of positive affective states is diverse, no study examined whether high-approach positive affect (e.g., desire) has a different impact on peripheral physiological processes than more frequently studied low-approach positive affect (e.g., amusement)....
Method
Full-text available
Sport Mental Training Questionnaire - Turkish Version
Method
Full-text available
Sport Mental Training Questionnaire - Lithuanian version: Gafurovas, V., (2018). Athletes’ Sport Mental Skills and Emotional Response to Injury. Unpublished master’s thesis, Vilnius University, Vilnius, Lithuania
Article
Cardiovascular responses to challenge and threat have been used extensively in psychophysiological research. In this meta-analysis, we scrutinized the body of evidence for the role of challenge and threat hemodynamic responses in predicting positive behavioral outcomes, i.e., performance quality. We accounted for cardiac output (CO), total peripher...
Method
Full-text available
SPORT MENTAL TRAINING QUESTIONNAIRE – SMTQ
Article
*** A MUST-READ FOR ALL RESEARCHGATE USERS *** Theory and research indicates that individuals with more frequent positive emotions are better at attaining goals at work and in everyday life. In the current study we examined whether the expression of genuine positive emotions by scientists was positively correlated with work-related accomplishments,...
Method
Full-text available
15 simple items. Measures four major motives for Pokémon GO playing: socializing, immersion, achievements, and health. Reliable with Cronbach's Alphas ranging from .77 to .85. Validated as predictive of Pokémon GO gaming time, Pokémon GO related physical activity and outdoor time. Extension and modification of Online Gaming Motivation Scale (Yee, N...

Network

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Projects

Projects (9)
Project
Meta-analysis of the Undoing Effect of Positive Emotions.
Project
The present research project aims to investigate neurophysiological correlates of novel metaphor (i.e., complex meaning) comprehension and positive and negative moods. In this electrophysiological (EEG) study, proficient unbalanced Polish–English bilinguals will judge the meaningfulness of novel metaphors and literal and anomalous sentence in-between watching mood-inducing either positive or negative film fragments while their brain activity will be measured. The results of the study are expected to provide insights into how bilinguals process complex meaning when experiencing strong mood states, which carries potential implications for bilingual therapy. The project has been funded under the Excellence Initiative – Research University project, Adam Mickiewicz University, Poznań (017/02/SNJL/0001).
Project
Emotions drive our world - our goal is to understand emotions in everyday life using wearables. We are a research group based in Wrocław, Poland. We're passionate about emotions, artificial intelligence, and smart devices! So, we study emotion recognition, especially using physiological signals from wearables. 📱➕⌚️ http://emotions.pwr.edu.pl/