Lukasz Dominik Kaczmarek

Lukasz Dominik Kaczmarek
Adam Mickiewicz University | UAM · Department of Psychology and Cognitive Science

Ph.D.
Staring a new initiative, Positive Gaming & Streaming Psychophysiology Lab - cutting-edge research on emotions in gaming

About

105
Publications
317,571
Reads
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976
Citations
Citations since 2016
46 Research Items
860 Citations
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Introduction
I founded and direct AMU Psychophysiology Lab: Positive Gaming & Streaming. My research focuses on positive emotions and positive relationships and their application in various contexts, from everyday experience, and psychophysiology to video gaming and esports. My contribution includes also positive psychological interventions and interpersonal capitalization.
Additional affiliations
January 2007 - present
January 2007 - October 2019
Adam Mickiewicz University
Position
  • Head of Department
Education
September 1999 - June 2003
Adam Mickiewicz Univ
Field of study
  • psychology

Publications

Publications (105)
Article
Full-text available
A person can reap psychological benefits when sharing their accomplishments or capitalizing with a partner. These benefits often depend on whether a partner responds with enthusiasm; however, it is unknown what prompts enthusiastic responses. In two experiments, we aimed to examine whether partners reciprocate enthusiastic responses to capitalizati...
Article
Full-text available
When individuals communicate enthusiasm for good events in their partners' lives, they contribute to a high-quality relationship; a phenomenon termed interpersonal capitalization. However, little is known when individuals are more ready to react enthusiastically to the partner's success. To address this gap, we examined whether positive and negativ...
Article
Positive affect has been related to faster cardiovascular recovery from stress. Although the family of positive affective states is diverse, no study examined whether high-approach positive affect (e.g., desire) has a different impact on peripheral physiological processes than more frequently studied low-approach positive affect (e.g., amusement)....
Article
Full-text available
Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize. However, based on gaming and electronic media studies, intense involvement with PG is likely related to adverse phenomena, such as arm pain or eye-relat...
Article
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Individuals increase well-being by acting on their values rather than merely endorsing them. We developed a novel intervention ("Acting on Values," AoV), motivating individuals to initiate values-related behavior over four weeks. Building upon the theory of Basic Human Values, we expected that intervention recipients would increase their hedonic an...
Article
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The undoing hypothesis proposes that positive emotions serve to undo sympathetic arousal related to negative emotions and stress. However, a recent qualitative review challenged the undoing effect by presenting conflicting results. To address this issue quantitatively, we conducted a meta-analytic review of 16 studies ( N = 1,220; 72 effect sizes)...
Article
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The Emognition dataset is dedicated to testing methods for emotion recognition (ER) from physiological responses and facial expressions. We collected data from 43 participants who watched short film clips eliciting nine discrete emotions: amusement, awe, enthusiasm, liking, surprise, anger, disgust, fear, and sadness. Three wearables were used to r...
Article
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Capitalization is an interpersonal process in which individuals (capitalizers) communicate their accomplishments to others (responders). When these attempts to capitalize are met with enthusiastic responses, individuals reap greater personal and social benefits from the accomplishment. This research integrated the interpersonal model of capitalizat...
Article
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Autonomic nervous system (ANS) activity is a fundamental component of emotional responding. It is not clear, however, whether positive emotional states are associated with differential ANS reactivity. To address this issue, we conducted a meta-analytic review of 120 articles (686 effect sizes, total N = 6,546), measuring ANS activity during 11 elic...
Article
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Subjective experience and physiological activity are fundamental components of emotion. There is an increasing interest in the link between experiential and physiological processes across different disciplines, e.g., psychology, economics, or computer science. However, the findings largely rely on sample sizes that have been modest at best (limitin...
Article
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Despite a strong link between values and well-being, little is known about dimensions moderating this link, e.g., whether individuals who act upon their values experience greater well-being for healthy values (e.g., self-transcendence) and lower well-being for unhealthy values (e.g., self-enhancement). Moreover, research on values and value-related...
Preprint
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Studies indicated that individuals who tend to smile while taking their photographs tend to experience more positive emotions in their life and, in turn, achieve superior outcomes in several life domains. However, little is known whether positive emotionality revealed in players' profile photographs is related to sports performance. This study exam...
Preprint
Full-text available
Studies indicated that individuals who tend to smile while taking their photographs tend to experience more positive emotions in their life and, in turn, achieve superior outcomes in several life domains. However, little is known whether positive emotionality revealed in players' profile photographs is related to sports performance. This study exam...
Article
Full-text available
COVID-19 caused a global change in the lifestyles of people around the world. It provided a unique opportunity to examine how external circumstances impact two crucial aspects of functioning relating to "who I am" (values) and "how I feel" (well-being). Participants ( N = 215) reported their values and subjective and eudaimonic well-being, nine mon...
Article
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Challenge and threat models predict that once individuals become engaged with performance, their evaluations and cardiovascular response determine further outcomes. Although the role of challenge and threat in predicting performance has been extensively tested, few studies have focused on task engagement. We aimed to investigate task engagement in...
Article
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Individuals tend to satisfy their assimilation needs by purchasing products that bear a specific group identity. Such products might be preferred when an individual is threatened because anxiety increases affiliative needs. In contrast, individuals might be more attracted to unique-design products when they feel less anxious. We examined the impact...
Article
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Many people believe that weather influences their emotional state. Along similar lines, some researchers in affective science are concerned whether testing individuals at a different time of year, a different part of the day, or in different weather conditions (e.g., in a cold and rainy morning vs. a hot evening) influences how research participant...
Article
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Research shows that individuals who are more physically active also report greater happiness. However, subjective well-being is prone to cognitive biases. For instance, people overrate the influence of single factors (e.g., money) on their happiness; a phenomenon termed the focusing illusion. In this study, we examined whether the relationship betw...
Article
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Valence and approach-avoidance motivation are two distinct but closely related components of affect. However, little is known about how these two processes evolve and covary in a dynamic affective context. We formulated several hypotheses based on the Motivational Dimensional Model of Affect. We expected that anger would be a unique approach-relate...
Preprint
Individuals tend to satisfy their assimilation needs by purchasing products that bear a specific group identity. Such products might be preferred when an individual is threatened because anxiety increases affiliative needs. In contrast, individuals might be more attracted to unique-design products when they feel less anxious. We examined the impact...
Article
Full-text available
Individuals tend to approach positive stimuli and avoid negative stimuli. Furthermore, emotions influence whether individuals freeze or move more. These two kinds of motivated behavior refer to the approach/avoidance behavior and behavioral freezing/activation. Previous studies examined (e.g., using forced platforms) whether individuals’ behavior d...
Article
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Gratitude-based interventions are effective in facilitating positive relationships and increasing life satisfaction. However, for some individuals (e.g., with high levels of depression and low trait-gratitude) gratitude expression is threatening and rarely undertaken spontaneously. In this study, we expected to replicate this gratitude expression t...
Article
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Gaming elicits strong emotional responses. However, little is known about which situations within the gameplay elicit specific emotions. Thus, we aimed to identify which gaming situations elicit positive and negative emotions. We asked Counter-Strike: Global Offensive gamers (N = 652) to recall and write about a situation when they felt amused, ang...
Article
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Emotions that differ on the approach-avoidance dimension are thought to have different functions. Based on the motivational dimensional model of affect, we expected high-approach tendency (and not valence) to facilitate sports performance in a gaming context. Moreover, we expected the influence of high-approach emotions on performance to be mediate...
Preprint
Full-text available
COVID-19 caused a global change in the circumstances and lifestyles of most people. We examined whether COVID-19 pandemic influenced what people consider important in life (values), as well as several aspects of their well-being. This extraordinary event has provided an unprecedented opportunity to observe the extent to which values and well-being...
Preprint
Full-text available
Individuals usually benefit from Pokémon Go gaming because this mobile video game provides an attractive opportunity for increased outdoor physical activity and socializing. However, based on prior studies on gaming and electronic media use, excessive Pokémon Go involvement is likely to be related to adverse phenomena such as mental problems (smart...
Poster
Full-text available
Gamification influences health behaviors (e.g., exercising or walking) via video games. However, little is known about whether individuals who endorse specific gaming motivations are more likely to derive health benefits from gaming. We examined whether specific gaming motives (e.g., potential health benefits) influenced Pokemon GO gaming time and...
Article
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Research in sports psychology has revealed that mental training is essential in the development of successful athletes. This project, comprised of five studies (a total of N = 2015) resulted in a novel approach towards the measurement of mental skills in sport. In Study 1 (N = 797) and Study 2 (N = 405) we used principal component analysis to ident...
Article
Cardiovascular responses to challenge and threat have been used extensively in psychophysiological research. In this meta-analysis, we scrutinized the body of evidence for the role of challenge and threat hemodynamic responses in predicting positive behavioral outcomes, i.e., performance quality. We accounted for cardiac output (CO), total peripher...
Method
Full-text available
SPORT MENTAL TRAINING QUESTIONNAIRE – SMTQ
Article
*** A MUST-READ FOR ALL RESEARCHGATE USERS *** Theory and research indicates that individuals with more frequent positive emotions are better at attaining goals at work and in everyday life. In the current study we examined whether the expression of genuine positive emotions by scientists was positively correlated with work-related accomplishments,...
Article
Gratitude interventions assist individuals in the pursuit of greater personal and social well-being. Yet, little is known about whether these interventions increase interpersonal trust. In the current study, we tested whether a weekly gratitude-promoting intervention enhances the decision to trust a stranger in a monetary game several days later. F...
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Method
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15 simple items. Measures four major motives for Pokémon GO playing: socializing, immersion, achievements, and health. Reliable with Cronbach's Alphas ranging from .77 to .85. Validated as predictive of Pokémon GO gaming time, Pokémon GO related physical activity and outdoor time. Extension and modification of Online Gaming Motivation Scale (Yee, N...
Article
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Some people might believe that individuals who are more satisfied with their body are also happier. However, people tend to overrate the influence of some factors (e.g. money or health) on their happiness; a phenomenon termed the focusing illusion. Our aim was to examine the focusing illusion in relation to body satisfaction. We experimentally mani...
Article
Objective: Chronic disease is a critical life event which demands significant psychological adjustment. Coping strategies and resources such as sense of coherence, self-efficacy, etc. remain factors affecting stress response. Patients and methods: The examined group included patients with ischemic heart disease (n = 134), type 1 diabetes mellitu...
Article
Research has shown that creative performance, such as painting, influences affective and cognitive processes. Yet, little is known about how tactile sensations experienced during painting determine what individuals feel and how they think while they create. Based on prior research, we expected finger painting (compared to brush painting) to generat...
Article
Aim. Depressive disorders, which remain one of the most common and recurrent mood disorders worldwide, presently affect up to 15% of the population under age 25. Adolescent depression is related to a number of adverse phenomena such as scholastic/academic failure, juvenile delinquency, illicit substance abuse or suicide. Studies show that students...
Article
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Men are less grateful than women and less likely to intentionally enhance gratitude via interventions. Yet, little is known if sex differences in gratitude result from biological influences such as prenatal testosterone and estrogen levels – hormones that control the development of sex-specific characteristics. In two studies, we examined how sex a...
Article
Gratitude interventions can be divided into those that explicitly cultivate appreciative feelings (gratitude journaling) and those that strengthen relationships (gratitude letter). There is an absence of research on the motivation to participate in different gratitude interventions. Using an experimental approach, we compared two gratitude interven...
Article
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Dobrostan w około 40% może zależeć od aktywności intencjonalnej, w tym od regularnie stosowanych prostych ćwiczeń, które określa się mianem pozytywnych interwencji. Dotychczasowe badania nad pozytywnymi interwencjami ograniczyły się do sprawdzania ich efektów. Natomiast nie zaproponowano jak dotąd, w jaki sposób można byłoby wyjaśnić i kształtować...
Article
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Two major goals of this paper were, first to examine the cross-cultural consistency of the factor structure of the Hedonic and Eudaimonic Motives for Activities (HEMA) scale, and second to illustrate the advantages of using Bayesian estimation for such an examination. Bayesian estimation allows for more flexibility in model specification by making...
Article
Curiosity is a personality trait that is inversely related to depression and positively related to subjective wellbeing. However, the relationship between curiosity and these two outcomes is still unclear which hampers our general understanding of well-being. Based on research within positive psychology that showed character strengths such as curio...
Article
Full-text available
Curiosity is a personality trait that is inversely related to depression and positively related to subjective wellbeing. However, the relationship between curiosity and these two outcomes is still unclear which hampers our general understanding of well-being. Based on research within positive psychology that showed character strengths such as curio...
Article
Full-text available
Massively multiplayer online role-playing game (MMORPG) escapists are individuals who indulge in the MMORPG environment to avoid real-world problems. Though a relationship between escapism and deteriorated well-being has been established, little is known about particular pathways that mediate this relationship. In the current study, we examined thi...
Article
Receiving a constructive, supportive response from romantic partners after sharing good news has been shown to magnify the positivity of events and predict healthy relationship outcomes. We conducted a laboratory social interaction to determine whether supportive responses to success led to changes in facial expressions, sympathetic arousal, and fe...
Article
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Prior research found that greater trait curiosity, fewer depressive symptoms, and being a woman increase the likelihood that a person will start a gratitude intervention on their own. Yet, little is known as to why these individual differences lead to self-initiation. In the present study, we examined motivational mechanisms that might account for...
Article
Gratitude interventions tend to be effective at increasing well-being, yet they are not commonly initiated and completed. Prior experimental evidence suggests that provision of social support (i.e., supportive and encouraging statements) increases the effectiveness of positive psychological interventions. The type of support, however, may different...
Article
The variance in satisfaction with life can be broken down into trait- and state-like components. We ran tests to determine if a new scale for the measurement of satisfaction with life, the Steen Happiness Index, was more sensitive to situational changes than the Satisfaction with Life Scale, which is currently used as a gold standard, with well-est...