Luis Pedro

Luis Pedro
University of Aveiro | UA · Department of Communication and Art

PhD

About

135
Publications
31,701
Reads
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978
Citations
Citations since 2017
84 Research Items
723 Citations
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Introduction
Luis Pedro is an Assistant Professor at the Department of Communication and Arts, University of Aveiro, Portugal, where he lectures in Communication Sciences and Technologies undergraduate, graduate and doctoral courses. His research interests are related with social media development, integration and assessment in educational and training contexts.
Additional affiliations
September 2004 - present
University of Aveiro
Position
  • Professor (Assistant)
September 2004 - present
University of Aveiro
Position
  • Professor (Assistant)
Education
January 2000 - December 2005
University of Aveiro
Field of study
  • Educational Technology

Publications

Publications (135)
Article
Full-text available
To identify how digital media are being used by community-led initiatives of the Centro Region of Portugal, and to identify the requirements that a digital platform for mediation between agents in the territory should have, two focus groups were conducted, involving six small-sized community-led initiatives and six larger-sized community-led initia...
Article
Full-text available
This literature review focuses on the use of short videos for foreign language (FL) teaching and learning from 2013 to 2022, a research area that has been attracting growing attention. The results were classified according to three categories based on the scope of the short videos in research: (1) short videos as a medium, (2) short videos as an in...
Article
Full-text available
This study is part of a research conducted under the CeNTER Program, an interdisciplinary project that aimed to promote the development of the Centro Region of Portugal. The general contribution of this paper is the evaluation of a mobile application prototype to promote the collaboration between the various agents involved in the areas of Tourism,...
Article
Full-text available
This paper describes a research study related to the development (conception, production, implementation and evaluation) of a set of transmedia activities associated with the study of humans ‘use of rocks. To do so, a narrative was created to guide students through a set of tasks—namely, during and after a field trip. During this field trip, studen...
Article
Full-text available
Digital media can provide an essential contribution to the development of local communities by creating digital environments that facilitate the sharing of information, dissemination of knowledge, and construction of organizational learning. Digital media can also promote interaction and collaboration processes among different regional agents, fost...
Chapter
Full-text available
The proliferation of use of mobile applications has increased access to information and the way we communicate and collaborate. Higher education institutions must follow this trend and cannot ignore this. They should make efforts to integrate them in their routines, namely in their students. This chapter aims to extend the understanding about the a...
Conference Paper
Full-text available
In this article we will explore recent studies that reveal that the use of technologies for educational purposes has never been so intense as during the Covid-19 pandemic. The successive confinements im- posed by governments around the world resulted in the increased use of technologies to keep basic educational tasks flowing and mil- lions of teac...
Chapter
Open Educational Resources (OER) are teaching and learning materials that are licensed to provide everyone the access to engage with them in several manners, such as adapting and reusing it. This work aims at developing an OER to support PhD candidates’ learning of research methods in Technology-enhanced Learning (TEL) as part of the Doctoral Educa...
Article
Full-text available
The proliferation of mobile devices and mobile applications has changed the way people communicate, work, and study, namely in higher education contexts. However, users have very different application usage habits from each other, and the data collecting instruments that typically support the studies usually rely on the perception that users report...
Article
Full-text available
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that reflected...
Conference Paper
Full-text available
This paper aims to present the theoretical background and the methodological procedures that supported developing a digital hypermedia platform to promote territorial innovation in the Centro Region of Portugal. It shows the complementary steps to develop a reference framework of digital mediation strategies for territorial based innovation process...
Conference Paper
Full-text available
This paper presents the prototyping and evaluation of a mobile application that is being developed to promote territorial-based innovation. It also describes the methodological procedures adopted for the application design and evaluation phases involved in its construction. To carry out a proof of concept of the prototype with a focus on usability,...
Thesis
PT: A proliferação de dispositivos móveis e aplicações móveis facilitou o acesso à informação e mudou a forma como as pessoas comunicam, trabalham e estudam. No contexto do ensino superior, vários estudos indicam que as aplicações são utilizadas considerando três abordagens principais: melhoria ou complemento de aulas, acesso à informação e serviço...
Conference Paper
This study is part of a larger research effort taking place under the umbrella of CeNTER Program, an interdisciplinary project that aims to promote the development of the Centro Region of Portugal. The general contribution of this paper is the evaluation of a mobile application prototype that promotes collaboration between the various agents involv...
Article
Full-text available
Para comprender a las humanidades digitales en profundidad se debe observar su aplicabilidad. Un ejemplo de iniciativa que reúne conceptos de las humanidades digitales es la Aldea de Xisto, desarrollada en Portugal para atraer personas a las olvidadas aldeas de Portugal. Estas aldeas, que tienen por característica una construcción en piedra, vivían...
Chapter
Digital platforms can facilitate the establishment of collaboration networks between tourists and local agents, promoting the importance of dialogue, as well as the opportunity for constant innovation. In this way, digital platforms can help tourists co-create their most valuable experiences with other tourists and influence a tourism destination's...
Article
Full-text available
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for e...
Chapter
Digital platforms can facilitate the establishment of collaboration networks between tourists and local agents, promoting the importance of dialogue as well as the opportunity for constant innovation. In this way, digital platforms can help tourists to co-create their most valuable experiences with other tourists and influence the success of a tour...
Article
Full-text available
The research work reported in this article is part of a wider study aimed at developing a mobile application (app) for Science Education in primary school. For that, we designed a participatory framework proposal nested within the larger framework of Educational Design Research. This framework emerged from the authors’ need to organise the differen...
Article
Full-text available
Several research projects have been using gamified approaches as a way to develop media and information literacies in particular cohorts. Badges are one of the elements that is often used in these approaches and its importance and scope has been widely discussed in the realm of Educational Technology. In the scope of the GamiLearning project, a gam...
Conference Paper
Full-text available
International scientific mobility has a significant impact on mobile researchers, the co-creation and sharing of knowledge, and the competitiveness of individual research institutions and nation states. Despite the political importance of mobility in science, there is no systematic effort to analyze and characterize the phenomenon. We argue that in...
Chapter
The context of territory-based innovation processes includes both barriers and incentives. This chapter presents and discusses the research and findings of a study conducted with two sets of five community-led initiatives, one composed of small-sized initiatives and another composed of larger-sized initiatives, with a view to identify barriers and...
Article
Full-text available
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order...
Article
Full-text available
This article brings together empirical academic research on community-led territorial innovation initiatives. By engaging in a systematic literature review, the research analyses the role of digital technology in supporting community-led initiatives. Besides identifying the technologies used, this research develops an understanding both on its purp...
Article
Full-text available
There are several references in the literature highlighting the importance of the international scientific mobility studies and several examples of how this academic population has been characterized. Typically, the analysis of academic mobility has been conducted by applying extensive surveys to a “representative” sample, in a specific moment in t...
Conference Paper
Full-text available
This paper was developed within the scope of a PhD thesis that pretends to characterize the use of mobile applications by University of Aveiro students during class time. The main purpose of this paper is to detail the processes used in an initial pilot study that aimed to fine-tune data collection methods in order to gather data that reflected the...
Book
Full-text available
ICDSST 2020 is EWG-DSS’s 6th International Conference, following the five previous successful International Conferences on Decision Support System Technology (ICDSST 2019 in Madeira; ICDSST 2018 in Crete; ICDSST 2017 in Namur; ICDSST 2016 in Plymouth; and ICDSST 2015 in Belgrade) as listed below. Since 1989 when the EWG-DSS was founded, the societ...
Technical Report
Full-text available
Este Policy Paper apresenta algumas recomendações como resultado do estudo realizado na Região Centro de Portugal para identificar barreiras e incentivos ao uso das ferramentas digitais e à interação entre agentes na promoção de iniciativas de base comunitária para a inovação territorial. As suas conclusões expõem as principais mensagens-chave e re...
Article
Full-text available
A multitarefa, especialmente combinada com o uso de d­­iferentes tipos de meios de comunicação, tornou-se um comportamento comum na nossa vida quotidiana, sendo promovida por constantes desenvolvimentos tecnológicos em equipamentos de uso pessoal. Os comportamentos de multitarefa têm sido frequentemente estudados a partir de perspetivas individuais...
Book
Full-text available
The Mind Safety – Safety Matters (hereinafter referred to as MS-SM) project aim to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions, encouraging them to be more aware about Occupational Safety and Health (hereinafter referred to as OSH) themes and to...
Article
Background: People with visual impairment or blindness face a wide range of daily barriers, both at school and at work. Objective: This article describes the development process of an online resource, addressing Occupational Safety and Health (OSH), accessible for students with visual impairment or blindness. Methods: This study was framed in...
Article
Full-text available
Multitasking, especially involving media, has become a constant in our daily lives, increasingly promoted by technological developments on ever-developing personal equipment. Media multitasking has frequently been studied from the perspectives of both gender and age, so as to determine who multitasks more or better: men or women, adults or younger...
Article
Full-text available
This study presents the prototyping process of a mobile application that aims to promote territorial innovation. Initially, the contribution of this type of platform to hypermediation and the design aspects linked to the development of the interface will be addressed, for a better user experience. Later, the adopted methodology is presented, suppor...
Article
Full-text available
Digital social networks are contemporary info-communicational spaces, which are influencing the social and economic development of the territories. Still, the role of digital social networks in the process of community-led territorial innovation has not yet been sufficiently investigated. The scarcity of scientific studies and publications on this...
Article
Full-text available
No presente artigo apresenta-se uma reflexão e análise sobre os processos que conduzem à promoção da inovação de base territorial, dando especial ênfase às estratégias de redes e de mediação digital que podem facilitar esses processos. Este estudo enquadra-se num trabalho de investigação mais abrangente desenvolvido no âmbito do programa CeNTER-Red...
Conference Paper
Full-text available
No presente artigo apresenta-se uma reflexão e análise sobre os processos que conduzem à promoção da inovação de base territorial, dando especial ênfase às estratégias de redes e de mediação digital que podem facilitar esses processos. Este estudo enquadra-se num trabalho de investigação mais abrangente desenvolvido no âmbito do programa CeNTER-Red...
Article
Full-text available
Nesta comunicação apresentam-se os resultados referentes ao estudo e especificação de uma plataforma digital, concebida para dar suporte a processos de inovação de base territorial da região Centro de Portugal. Os resultados apresentados são focados nas funcionalidades de mediação, embora outras funcionalidades, nomeadamente relativas ao registo e...
Article
Full-text available
This article reports on the experience of two community-led initiatives, "BioLiving" and "Bons Sons", as an example of good practices for the mobilization of regional endogenous potential to promote the development processes of Portuguese center region. The objective of this study is to understand the role that digital technologies can play in the...
Chapter
Since the beginning of the century two thirds of the Portuguese territory is threatened by desertification and the decline of economic activities. To face such trends, regions need to implement innovative strategies that leverage on the endogenous resources of the territory to foster economic recovery and to promote entrepreneurship, creativity, sm...
Chapter
Digital consumer devices have penetrated our everyday lives, providing a platform to—with great efficiency and easiness—solve problems, communicate and exchange information, participate in remote activities, and even socialize. This increasing popularity provides the impetus for a rising dependency, which translates into a growing number of hours s...
Article
Full-text available
This article reports on the experience of two community-led initiatives, "BioLiving" and "Bons Sons", as an example of good practices for the mobilization of regional endogenous potential to promote the development processes of Portuguese center region. The objective of this study is to understand the role that digital technologies can play in the...
Article
Full-text available
O artigo que aqui se apresenta enquadra-se numa das fases de um trabalho de investigação de doutoramento da primeira autora sobre a temática "Utilização do transmedia no ensino das Geociências". Este estudo constitui o ponto de partida referente à situação atual acerca das características de um dos recursos pedagógicos mais utilizados em sala de au...
Article
Full-text available
The use of digital technology in the learning process and teaching practices in formal teaching is highly dependent on the ability of teachers of introducing it without jeopardizing the richness of the classroom environment, namely the attention that students need to follow the flow of argumentation and to guarantee the quality of the inquiring. Al...
Article
Full-text available
SAPO Campus is a social media platform for educational contexts based on the basic principles of Web 2.0 and social networks. The platform has a badge feature that allows community members to engage in gamification dynamics by creating, supporting and assigning badges. An analysis of the platform interaction data shows that, despite some cases of s...
Article
Full-text available
Os MOOC são muitas vezes motores para o desenvolvimento de comunidades online, mas nem sempre é uma tarefa fácil envolver os participantes em interações significativas entre si. É frequente, neste contexto, o recurso a estratégias de gamificação para motivar os participantes e diminuir as desistências. Num MOOC intitulado “Crachás: como usar?” e de...
Book
Tendo por pretexto as comemorações do Dia Nacional do Multimédia, efeméride instituída pela Associação para a Promoção do Multimédia e da Sociedade Digital, celebrada a 25 de junho, o presente eBook - O TELSC em números - retrata o percurso de um consórcio interinstitucional que vai já na sua quarta edição, e que congrega as Universidades de Lisboa...
Conference Paper
Full-text available
Desde as primeiras civilizações que o ser humano utiliza símbolos que possuem um significado claro para todos os membros da sua comunidade, podendo distinguir funções ou reconhecer feitos extraordinários. Estes símbolos são atualmente usados em vários contextos, sendo também incluídos em contexto educacional e geralmente designados por crachás. No...
Presentation
Full-text available
Apresentação do artigo: Araújo, I., Santos, C., Pedro, L. & Batista, J. (2018). Crachás: O que poderemos aprender com os exemplos produzidos durante um MOOC? in Carvalho, A. A., Pons, J. P., Marques, C. G., Cruz, S., Moura, A., Santos, I. L., & Guimarães, D. (2018). Atas do 4º Encontro sobre Jogos e Mobile Learning. Coimbra: CEIS20. http://hdl.hand...
Conference Paper
Full-text available
SAPO Campus is a platform for educational contexts based on the basic principles of Web 2.0 and social networks. The platform offers a badge feature that allows users (teachers or students) to engage in gamification dynamics by creating, supporting and assigning badges. From an analysis of the platform data it was possible to notice that, despite s...
Conference Paper
Full-text available
Os MOOC são muitas vezes motores para o desenvolvimento de comunidades online mas nem sempre é uma tarefa fácil envolver os participantes em interações significativas entre si. É frequente, neste contexto, o recurso a estratégias de gamificação para motivar os participantes e diminuir as desistências. No MOOC “Crachás: Como usar?” destinado a profe...
Conference Paper
Full-text available
Resumo-No âmbito do projeto GamiLearning foram atribuídos crachás aos alunos envolvidos nas atividades de formação nas escolas, de forma a incentivar a partilha e a interação online. Após uma análise do processo de atribuição de crachás através da plataforma SAPO Campus no seu geral foi possível perceber que o seu uso se concentra em apenas alguns...
Conference Paper
Full-text available
The present paper is part of a wider study, focussed on the development of a digital educational resource for Science Education in primary school, integrating an Educational Data Mining framework. The proposed conceptual framework aims to infer the impact of the adopted learning approach for the development of scientific competences and students’ s...
Research
Full-text available
O estudo parte de três grandes problemáticas (a) Educação em Ciências face à sua importância desde os primeiros anos de escolaridade, da necessidade de aumentar os níveis de literacia científica, e da importância das atividades integradoras e de caráter prático no desenvolvimento de competências científicas; (b) Recursos Educativos Digitais (RED),...
Poster
Full-text available
Research indicates a lack of information and teaching methods related to occupational incidents and how can they be prevented, being the younger workers with less experience on the field more affected with this situation. Addressing the issue of Occupational Safety and Health (OSH), “Mind Safety, Safety Matters!” pretends to increase students´ awar...
Poster
Full-text available
With this initiative we intended to solve questions that arose in several contexts of research, use and development of the SAPO Campus platform. The initial questions were: - are badges useful for teachers? - what is/are the badge(s) function(s) that teachers will find to be more useful to use on their classes? - which are the features on the tools...
Conference Paper
Full-text available
Since the Roman Empire, badges are used as a symbol of a hierarchical position, as an accomplishment, or as a recognition of skill or interest. Throughout time they have been adapted to different contexts and needs. Nowadays, badges are used in different contexts, spaces (real and online) and with different purposes, but with the same aim: recogniz...