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154
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Introduction
Luis Pedro is an Assistant Professor at the Department of Communication and Arts, University of Aveiro, Portugal, where he lectures in Communication Sciences and Technologies undergraduate, graduate and doctoral courses.
His research interests are related with social media development, integration and assessment in educational and training contexts.
Additional affiliations
September 2004 - present
Education
January 2000 - December 2005
Publications
Publications (154)
The use of video and paper-based materials is commonly widespread in foreign language learning (FLL). It is well established that the level of acceptance of these materials influences learning outcomes, but there is lack of evidence regarding the use and related impact of videos generated by artificial intelligence (AI) on these aspects. This paper...
Artificial Intelligence (AI) has been part of every citizen's life for several years. Still, the emergence of generative AI (GenAI), accessible to all, has raised discussions about the ethical issues they raise, particularly in education. GenAI tools generate content according to user requests, but are students using these tools ethically and safel...
This study analysed 32 TikTok videos from an account focusing on teaching European Portuguese. A total of 612 top-level comments were collected in compliance with TikTok's policies. Python-based text mining was used to process the comments and identify topics of interest. The analysis identified three main clusters from TikTok comments. Cluster #1...
This article investigates selected processes of self-regulated learning (SRL) in online string instrument lessons. We explore: (i) the factors that motivate teachers and students to commence and maintain online teaching and learning, (ii) the synchronous and asynchronous social interactions that occur between teachers, students and peers and (iii)...
Almost all open educational resources (OER) definitions encompass key concepts such as the 5R activities and open licenses. However, little attention is given to the technical aspects and tools that allow the user to interact with these resources. This study aims to answer five research questions regarding (a) 5R activities, (b) open licenses and i...
With the growing popularity of gamification and the variety of scenarios it can be integrated into, the number of amateur gamification designers has also increased. This has been the case of K-12 school teachers, who are incentivized to explore gamification with students, but have to cope with workloads that prevent them from taking the necessary t...
In recent years, short videos have proliferated on various social media platforms, serving as a visual resource with a long history of use for various educational purposes, including foreign language learning (FLL). Despite the growing interest in the use of such platforms for short video learning, little is currently known about the use of these p...
The field of Technology Enhanced Learning (TEL) in recent years has drawn much attention and has been widely researched. Research has mainly focused on the theory, implementation in various disciplines and modes, and the role of TEL, especially in Higher Education. Researchers, however, are called upon to focus on the interdisciplinarity of TEL as...
Territorial Innovation in Less Developed Regions Governance, Technologies, and Sustainability
To identify how digital media are being used by community-led initiatives of the Centro Region of Portugal, and to identify the requirements that a digital platform for mediation between agents in the territory should have, two focus groups were conducted, involving six small-sized community-led initiatives and six larger-sized community-led initia...
This report informs about the state of doctoral education in the area of Technology-Enhanced Learning in Europe. The report aims to inform policy decisions in doctoral education and in the implementation of these policies.
This literature review focuses on the use of short videos for foreign language (FL) teaching and learning from 2013 to 2022, a research area that has been attracting growing attention. The results were classified according to three categories based on the scope of the short videos in research: (1) short videos as a medium, (2) short videos as an in...
In this chapter we will underline the importance of communication concepts and affordances in the research and development of a digital learning environment, the Campus platform. We will argue that its overall design and features reflect a position that finds support in socioconstructivist and connective approaches to learning, approaches that valu...
This study is part of a research conducted under the CeNTER Program, an interdisciplinary project that aimed to promote
the development of the Centro Region of Portugal. The general contribution of this paper is the evaluation of a mobile
application prototype to promote the collaboration between the various agents involved in the areas of Tourism,...
This paper describes a research study related to the development (conception, production, implementation and evaluation) of a set of transmedia activities associated with the study of humans ‘use of rocks. To do so, a narrative was created to guide students through a set of tasks—namely, during and after a field trip. During this field trip, studen...
Digital media can provide an essential contribution to the development of local communities by creating digital environments that facilitate the sharing of information, dissemination of knowledge, and construction of organizational learning. Digital media can also promote interaction and collaboration processes among different regional agents, fost...
The proliferation of use of mobile applications has increased access to information and the way we communicate and collaborate. Higher education institutions must follow this trend and cannot ignore this. They should make efforts to integrate them in their routines, namely in their students. This chapter aims to extend the understanding about the a...
In this article we will explore recent studies that reveal that the use of technologies for educational purposes has never been so intense as during the Covid-19 pandemic. The successive confinements im- posed by governments around the world resulted in the increased use of technologies to keep basic educational tasks flowing and mil- lions of teac...
Open Educational Resources (OER) are teaching and learning materials that are licensed to provide everyone the access to engage with them in several manners, such as adapting and reusing it. This work aims at developing an OER to support PhD candidates’ learning of research methods in Technology-enhanced Learning (TEL) as part of the Doctoral Educa...
The proliferation of mobile devices and mobile applications has changed the way people communicate, work, and study, namely in higher education contexts. However, users have very different application usage habits from each other, and the data collecting instruments that typically support the studies usually rely on the perception that users report...
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that reflected...
This paper aims to present the theoretical background and the methodological procedures that supported developing a digital hypermedia platform to promote territorial innovation in the Centro Region of Portugal. It shows the complementary steps to develop a reference framework of digital mediation strategies for territorial based innovation process...
This paper presents the prototyping and evaluation of a mobile application that is being developed to promote territorial-based innovation. It also describes the methodological procedures adopted for the application design and evaluation phases involved in its construction. To carry out a proof of concept of the prototype with a focus on usability,...
PT:
A proliferação de dispositivos móveis e aplicações móveis facilitou o acesso à informação e mudou a forma como as pessoas comunicam, trabalham e estudam. No contexto do ensino superior, vários estudos indicam que as aplicações são utilizadas considerando três abordagens principais: melhoria ou complemento de aulas, acesso à informação e serviço...
This study is part of a larger research effort taking place under the umbrella of CeNTER Program, an interdisciplinary project that aims to promote the development of the Centro Region of Portugal. The general contribution of this paper is the evaluation of a mobile application prototype that promotes collaboration between the various agents involv...
Para comprender a las humanidades digitales en profundidad se debe observar su aplicabilidad. Un ejemplo de iniciativa que reúne conceptos de las humanidades digitales es la Aldea de Xisto, desarrollada en Portugal para atraer personas a las olvidadas aldeas de Portugal. Estas aldeas, que tienen por característica una construcción en piedra, vivían...
Digital platforms can facilitate the establishment of collaboration networks between tourists and local agents, promoting the importance of dialogue, as well as the opportunity for constant innovation. In this way, digital platforms can help tourists co-create their most valuable experiences with other tourists and influence a tourism destination's...
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for e...
Digital platforms can facilitate the establishment of collaboration networks between tourists and local agents, promoting the importance of dialogue as well as the opportunity for constant innovation. In this way, digital platforms can help tourists to co-create their most valuable experiences with other tourists and influence the success of a tour...
The research work reported in this article is part of a wider study aimed at developing a mobile application (app) for Science Education in primary school. For that, we designed a participatory framework proposal nested within the larger framework of Educational Design Research. This framework emerged from the authors’ need to organise the differen...
The context of territory-based innovation processes includes both barriers and incentives. This chapter presents the research and findings of a study conducted with two sets of five community-led initiatives, one composed of small-sized initiatives and another composed of larger-sized initiatives, with a view to identify barriers and incentives to...
Several research projects have been using gamified approaches as a way to develop media and information literacies in particular cohorts. Badges are one of the elements that is often used in these approaches and its importance and scope has been widely discussed in the realm of Educational Technology. In the scope of the GamiLearning project, a gam...
International scientific mobility has a significant impact on mobile researchers, the co-creation and sharing of knowledge, and the competitiveness of individual research institutions and nation states. Despite the political importance of mobility in science, there is no systematic effort to analyze and characterize the phenomenon. We argue that in...
The context of territory-based innovation processes includes both barriers and incentives. This chapter presents and discusses the research and findings of a study conducted with two sets of five community-led initiatives, one composed of small-sized initiatives and another composed of larger-sized initiatives, with a view to identify barriers and...
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order...
This article brings together empirical academic research on community-led territorial innovation initiatives. By engaging in a systematic literature review, the research analyses the role of digital technology in supporting community-led initiatives. Besides identifying the technologies used, this research develops an understanding both on its purp...
There are several references in the literature highlighting the importance of the international scientific mobility studies and several examples of how this academic population has been characterized. Typically, the analysis of academic mobility has been conducted by applying extensive surveys to a “representative” sample, in a specific moment in t...
This paper was developed within the scope of a PhD thesis that pretends to characterize the use of mobile applications by University of Aveiro students during class time. The main purpose of this paper is to detail the processes used in an initial pilot study that aimed to fine-tune data collection methods in order to gather data that reflected the...
ICDSST 2020 is EWG-DSS’s 6th International Conference, following the five previous successful International Conferences on Decision Support System Technology (ICDSST 2019 in Madeira; ICDSST 2018 in Crete; ICDSST 2017 in Namur; ICDSST 2016 in Plymouth; and ICDSST 2015 in Belgrade) as listed below.
Since 1989 when the EWG-DSS was founded, the societ...
Este Policy Paper apresenta algumas recomendações como resultado do estudo realizado na Região Centro de Portugal para identificar barreiras e incentivos ao uso das ferramentas digitais e à interação entre agentes na promoção de iniciativas de base comunitária para a inovação territorial. As suas conclusões expõem as principais mensagens-chave e re...
A multitarefa, especialmente combinada com o uso de diferentes tipos de meios de comunicação, tornou-se um comportamento comum na nossa vida quotidiana, sendo promovida por constantes desenvolvimentos tecnológicos em equipamentos de uso pessoal. Os comportamentos de multitarefa têm sido frequentemente estudados a partir de perspetivas individuais...
The Mind Safety – Safety Matters (hereinafter referred to as MS-SM) project aim to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions, encouraging them to be more aware about Occupational Safety and Health (hereinafter referred to as OSH) themes and to...
Background:
People with visual impairment or blindness face a wide range of daily barriers, both at school and at work.
Objective:
This article describes the development process of an online resource, addressing Occupational Safety and Health (OSH), accessible for students with visual impairment or blindness.
Methods:
This study was framed in...
Multitasking, especially involving media, has become a constant in our daily lives, increasingly promoted by technological developments on ever-developing personal equipment. Media multitasking has frequently been studied from the perspectives of both gender and age, so as to determine who multitasks more or better: men or women, adults or younger...
This study presents the prototyping process of a mobile application that aims to promote territorial innovation. Initially, the contribution of this type of platform to hypermediation and the design aspects linked to the development of the interface will be addressed, for a better user experience. Later, the adopted methodology is presented, suppor...
Digital social networks are contemporary info-communicational spaces, which are influencing the social and economic development of the territories. Still, the role of digital social networks in the process of community-led territorial innovation has not yet been sufficiently investigated. The scarcity of scientific studies and publications on this...
No presente artigo apresenta-se uma reflexão e análise sobre os processos que conduzem à promoção da inovação de base territorial, dando especial ênfase às estratégias de redes e de mediação digital que podem facilitar esses processos. Este estudo enquadra-se num trabalho de investigação mais abrangente desenvolvido no âmbito do programa CeNTER-Red...
No presente artigo apresenta-se uma reflexão e análise sobre os processos que conduzem à promoção da inovação de base territorial, dando especial ênfase às estratégias de redes e de mediação digital que podem facilitar esses processos. Este estudo enquadra-se num trabalho de investigação mais abrangente desenvolvido no âmbito do programa CeNTER-Red...
Nesta comunicação apresentam-se os resultados referentes ao estudo e especificação de uma plataforma digital, concebida para dar suporte a processos de inovação de base territorial da região Centro de Portugal. Os resultados apresentados são focados nas funcionalidades de mediação, embora outras funcionalidades, nomeadamente relativas ao registo e...
This article reports on the experience of two
community-led initiatives, "BioLiving" and
"Bons Sons", as an example of good practices for
the mobilization of regional endogenous potential
to promote the development processes of
Portuguese center region. The objective of this
study is to understand the role that digital technologies
can play in the...
ICGI 2019_Silva et al._Supplementary Data
This article reports on the experience of two
community-led initiatives, "BioLiving" and
"Bons Sons", as an example of good practices for
the mobilization of regional endogenous potential
to promote the development processes of
Portuguese center region. The objective of this
study is to understand the role that digital technologies
can play in the...
Since the beginning of the century two thirds of the Portuguese territory is threatened by desertification and the decline of economic activities. To face such trends, regions need to implement innovative strategies that leverage on the endogenous resources of the territory to foster economic recovery and to promote entrepreneurship, creativity, sm...
Digital consumer devices have penetrated our everyday lives, providing a platform to—with great efficiency and easiness—solve problems, communicate and exchange information, participate in remote activities, and even socialize. This increasing popularity provides the impetus for a rising dependency, which translates into a growing number of hours s...
O artigo que aqui se apresenta enquadra-se numa das fases de um trabalho de investigação de doutoramento da primeira autora sobre a temática "Utilização do transmedia no ensino das Geociências". Este estudo constitui o ponto de partida referente à situação atual acerca das características de um dos recursos pedagógicos mais utilizados em sala de au...
The use of digital technology in the learning process and teaching practices in formal teaching is highly dependent on the ability of teachers of introducing it without jeopardizing the richness of the classroom environment, namely the attention that students need to follow the flow of argumentation and to guarantee the quality of the inquiring. Al...
SAPO Campus is a social media platform for educational contexts based on the basic principles of Web 2.0 and social networks. The platform has a badge feature that allows community members to engage in gamification dynamics by creating, supporting and assigning badges. An analysis of the platform interaction data shows that, despite some cases of s...
Os MOOC são muitas vezes motores para o desenvolvimento de comunidades online, mas nem sempre é uma tarefa fácil envolver os participantes em interações significativas entre si. É frequente, neste contexto, o recurso a estratégias de gamificação para motivar os participantes e diminuir as desistências. Num MOOC intitulado “Crachás: como usar?” e de...
Tendo por pretexto as comemorações do Dia Nacional do Multimédia, efeméride instituída pela Associação para a Promoção do Multimédia e da Sociedade Digital, celebrada a 25 de junho, o presente eBook - O TELSC em números - retrata o percurso de um consórcio interinstitucional que vai já na sua quarta edição, e que congrega as Universidades de Lisboa...