
Luigi F. CuturiUniversità degli Studi di Messina | UNIME · Scienze Cognitive della Formazione e degli Studi Culturali
Luigi F. Cuturi
PhD in Neuroscience
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41
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426
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Citations since 2017
Introduction
Additional affiliations
April 2022 - September 2022
September 2021 - September 2022
January 2016 - December 2021
Publications
Publications (41)
Several shreds of evidence indicate that visual deprivation does not alter numerical competence neither in adults nor in children. However, studies reporting non-impaired numerical abilities in the visually impaired population present some limitations: (a) they mainly assessed the ability to process numbers (e.g. mathematical competence) rather tha...
Vestibular cues are crucial to sense the linear and angular acceleration of our head in three-dimensional space. Previous literature showed that vestibular information precociously combines with other sensory modalities, such as proprioceptive and visual, to facilitate spatial navigation. Recent studies suggest that auditory cues may improve self-m...
Perceptual biases can be interpreted as adverse consequences of optimal processes which otherwise improve system performance. The review presented here focuses on the investigation of inaccuracies in multisensory perception by focusing on the perception of verticality and self-motion, where the vestibular sensory modality has a prominent role. Perc...
Spatial memory relies on encoding, storing, and retrieval of knowledge about objects’ positions in their surrounding environment. Blind people have to rely on sensory modalities other than vision to memorize items that are spatially displaced, however, to date, very little is known about the influence of early visual deprivation on a person’s abili...
When moving through space, we encode multiple sensory cues that guide our orientation through the environment. The integration between visual and self-motion cues is known to improve navigation. However, spatial navigation may also benefit from multisensory external signals. The present study aimed to investigate whether humans combine auditory and...
Working memory is a cognitive system devoted to storage and retrieval processing of information. Numerous studies on the development of working memory have investigated the processing of visuo-spatial and verbal non-spatialized information; however, little is known regarding the refinement of acoustic spatial and memory abilities across development...
Spatial memory is a cognitive skill that allows the recall of information about the space, its layout, and items’ locations. We present a novel application built around 3D spatial audio technology to evaluate audio-spatial memory abilities. The sound sources have been spatially distributed employing the 3D Tune-In Toolkit, a virtual acoustic simula...
To orient and move efficiently in the environment, we need to rely on multiple external and internal cues. Previous studies reported the combined use of spatialized auditory cues and self-motion information in spatial navigation and orientation. In this study, we investigated the feasibility of a setup composed of a motion platform and an acoustic...
Objective:
This study investigates how spatial working memory skills, and the processing and retrieval of distal auditory spatial information are influenced by visual experience.
Method:
We developed an experimental paradigm using an acoustic simulation. The performance of congenitally blind and sighted participants (n = 9 per group) was compare...
It is well known that primary school children may face difficulties in acquiring mathematical competence, possibly because teaching is generally based on formal lessons with little opportunity to exploit more multisensory-based activities within the classroom. To overcome such difficulties, we report here the exemplary design of a novel multisensor...
Associations between sensory features of different natures are defined as crossmodal correspondences. In the context of size perception, low pitch sound frequencies are often associated with larger objects and high pitch with smaller objects. Here we investigate such crossmodal correspondences in sighted and visually-impaired children. In Experimen...
The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an ‘en-block’ control of their upper body before sequentially acquiring a segmental control around the age of 7, and that they resort to the former strategy under challengin...
Sensory cues enable navigation through space, as they inform us about movement properties, such as the amount of travelled distance and the heading direction. In this study, we focused on the ability to spatially update one's position when only proprioceptive and vestibular information is available. We aimed to investigate the effect of yaw rotatio...
Past research investigating the spatial abilities of visually impaired people, provided conflicting results. There is thus an urgent need to develop standardized tests for the evaluation of spatial cognition when vision is absent or disrupted. To this aim, we developed a haptic version of the Kohs Block Design Test and investigated the spatial non-...
The acquisition of postural control is an elaborate process, which relies on the balanced integration of multisensory inputs. Current models suggest that young children rely on an ‘en-block’ control of their upper body before sequentially acquiring a segmental control around the age of 7, and that they resort to the former strategy under challengin...
Vestibular perception is useful to maintain heading direction and successful spatial navigation. In this study, we present a novel equipment capable of delivering both rotational and translational movements, namely the RT-Chair. The system comprises two motors and it is controlled by the user via MATLAB. To validate the measurability of vestibular...
Developmental studies have shown that children can associate visual size with non-visual and apparently unrelated stimuli, such as pure tone frequencies. Most research to date has focused on audiovisual size associations by showing that children can associate low pure tone frequencies with large objects, and high pure tone frequencies with small ob...
Dynamic visual acuity (DVA) provides an overall functional measure of visual stabilization performance that depends on the vestibulo-ocular reflex (VOR), but also on other processes, including catch-up saccades and likely visual motion processing. Capturing the efficiency of gaze stabilization against head movement as a whole, it is potentially val...
Investigation of the perception of verticality permits to disclose the perceptual mechanisms that underlie balance control and spatial navigation. Estimation of verticality in unusual body orientation with respect to gravity (e.g., laterally tilted in the roll plane) leads to biases that change depending on the encoding sensory modality and the amo...
Spatial memory is a multimodal representation of the environment, which can be mediated by different sensory signals. Here we investigate how the auditory modality influences memorization, contributing to the mental representation of a scene. We designed an audio test inspired by a validated spatial memory test, the Corsi-Block test for blind indiv...
The orientation of the body in space can influence perception of verticality leading sometimes to biases consistent with priors peaked at the most common head and body orientation, that is upright. In this study, we investigate haptic perception of verticality in sighted individuals and early and late blind adults when tilted counterclockwise in th...
In primary school, children tend to have difficulties in discriminating angles of different degrees and categorizing them either as acute or obtuse, especially at the first stages of development (6-7 y.o.). In the context of a novel approach that intends to use other sensory modalities than visual to teach geometrical concepts, we ran a psychophysi...
This paper discusses self-efficacy, curiosity, and reflectivity as cognitive and affective states that are critical to learning but are overlooked in the context of affect-aware technology for learning. This discussion sits within the opportunities offered by the weDRAW project aiming at an embodied approach to the design of technology to support e...
Size perception can be influenced by several visual cues, such as spatial (e.g., depth or vergence) and temporal contextual cues (e.g., adaptation to steady visual stimulation). Nevertheless, perception is generally multisensory and other sensory modalities, such as auditory, can contribute to the functional estimation of the size of objects. In th...
WeDRAW aims to mediate learning of primary school mathematical concepts, such as geometry and arithmetic, through the design, development and evaluation of multisensory serious games, using a combination of sensory interactive technologies. Working closely with schools, using participatory design techniques, the WeDRAW system will be embedded into...
The last quarter of a century has seen a dramatic rise of interest in the development of technological solutions for visually impaired people. However, despite the presence of many devices, user acceptance is low. Not only are visually impaired adults not using these devices but they are also too complex for children. The majority of these devices...
Self motion perception involves the integration of visual, vestibular, somatosensory and motor signals. This article reviews the findings from single unit electrophysiology, functional and structural magnetic resonance imaging and psychophysics to present an update on how the human and non-human primate brain integrates multisensory information to...
The use of virtual environments in functional imaging experiments is a promising method to investigate and understand the neural basis of human navigation and self-motion perception. However, the supine position in the fMRI scanner is unnatural for everyday motion. In particular, the head-horizontal self-motion plane is parallel rather than perpend...
There is strong evidence of shared neurophysiological substrates for visual and vestibular processing that likely support our capacity for estimating our own movement through the environment [1, 2]. We examined behavioral consequences of these shared substrates in the form of crossmodal aftereffects. In particular, we examined whether sustained exp...
Heading estimation is vital to everyday navigation and locomotion. Despite extensive behavioral and physiological research on both visual and vestibular heading estimation over more than two decades, the accuracy of heading estimation has not yet been systematically evaluated. Therefore human visual and vestibular heading estimation was assessed in...
Background / Purpose:
Previous studies investigating perceived direction of linear self-motion (heading) focused only on variability for visual and vestibular sensory modalities. The aim of our study was to investigate human accuracy in visual and vestibular heading perception. We used optic flow stimuli to measure visual heading perception and p...
We investigated whether lateral masking in the near-periphery, due to inhibitory lateral interactions at an early level of central visual processing, could be weakened by perceptual learning and whether learning transferred to an untrained, higher-level lateral masking known as crowding. The trained task was contrast detection of a Gabor target pre...
A series of experiments investigated the extent to which the spatial orientation of a signal line affects discrimination of its trajectory from the random trajectories of background noise lines. The orientation of the signal line was either parallel (iso-) or orthogonal (ortho-) to its motion direction and it was identical in all respects to the no...
A growing amount of evidence suggests that viewing a photograph depicting motion activates the same direction-selective neurons involved in the perception of real motion. It has been shown that prolonged exposure (adaptation) to photographs depicting directional motion can induce motion adaptation and consequently motion aftereffect. The present st...
Projects
Projects (3)
WeDraw is a two-year EU funded research project (www.wedraw.eu) to investigate and design different types of digital learning environments using a range of senses (such as sight, sound, touch and movement) to teach mathematical concepts to primary school children (aged 6-10 years). Technology will be used to explore arithmetical concepts through rhythm and music, and geometrical concepts through body movement and drawing. For example, digital devices which use resistance and force to create and explore edges and shapes through touch; or moving in space to create and manipulate sounds as a way to explore different shapes, patterns or ideas of symmetry.
Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games