Ludmilla Galvão

Ludmilla Galvão
Universidade Federal do Paraná | UFPR · Department of Computer Science

Master of Informatics

About

20
Publications
12,571
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
28
Citations
Citations since 2017
20 Research Items
28 Citations
20172018201920202021202220230246810
20172018201920202021202220230246810
20172018201920202021202220230246810
20172018201920202021202220230246810
Introduction
She/Her. I currently work at the Department of Computer Science in Federal University of Paraná (UFPR), Brazil. I'm a member of the postgraduate program in UFPR as a PHD student, in the research lab IHC-UFPR (Human-Computer Interaction). I do research in Games, Education of Deaf Children and Human-Computer Interaction.
Education
April 2018 - March 2020
Universidade Federal do Paraná
Field of study
  • Human Computer Interaction
March 2013 - March 2018
Universidade Federal de Mato Grosso (UFMT)
Field of study
  • Computer Science

Publications

Publications (20)
Thesis
Full-text available
The Deaf community, considered a linguistic minority, suffers from the lack of inclusive practices in Brazilian education. Although there are laws and pedagogical guidelines for the educational inclusion of Deaf children, many schools continue to literate them in traditional ways. For these children, bilingual education is more appropriate, in whic...
Conference Paper
Full-text available
Digital games are a means of aiding the teaching and learning processes. This paper proposes the creation of a methodology for the co-creation of educational games to support Bilingual Education for Deaf children. This methodology will have as participants Deaf children, their guardians, game designers , teachers and interpreters of Libras (Brazili...
Conference Paper
Full-text available
This paper investigated usability and accessibility issues found in the survival and adventure digital game Arida: Backland's Awakening , set in the brazilian northeastern hinterland of the 19th century. For this, we used 4 techniques: the Game Accessibility Guidelines (GAG); Game Usability Heuristics (PLAY); Narrative reading operators ; and Quant...
Conference Paper
Full-text available
Science communication is a way to make science more accessible. Most Brazilian research is held by public universities that are, unfortunately, in a scenery of financial cuts and demoralization. As an answer for this scenery and in addition to the consequences of 2020's lockdown, we strengthened a project for science communication on Human-Computer...
Conference Paper
Full-text available
Graduate studies in Brazil, beyond training researchers and qualified professionals, are also responsible for teaching and training professors. However , in several graduate programs, students' only opportunity to get this type of training is through teaching internships. In this article, we present our reflections on the teaching intership experie...
Chapter
In major hearing cultures, deaf people still face difficulties related to the teaching-learning processes, being computational tools one of them. This scenario triggered our research path in 2007 aiming to attend to the communicational needs of the Brazilian Deaf communities This effort has involved researchers from Computer Science and Linguistics...
Poster
Full-text available
This work proposes the creation of a Game Design methodology for deaf children as co-designers, by means of the Participatory Distributed Design (DPD). An online platform will support this methodology, with the participation of the children’s parents, their teachers, interpreters and game developers. Participating in this workshop would allow us to...
Poster
Full-text available
A comunidade Surda necessita de ferramentas computacionais para o apoio da Educação Bilíngue, ou seja, Libras (Língua Brasileira de Sinais) como primeira língua e Português como segunda língua, desde as fases iniciais da infância. Uma forma de auxiliar o pro-cesso de ensino e aprendizagem da Educação Bilíngueé a utilização de jogos educativos. Os j...
Conference Paper
Full-text available
The Deaf community needs, since childhood, computational tools to support Bilingual Education, with Libras as the preferred language and written Portuguese as a second language. One way to assist teaching and learning processes is the use of educational games, which are often not accessible and disregard the learning objectives of Bilingual Educati...
Conference Paper
Full-text available
The Deaf community needs computational tools to support Bilingual Education, with Libras as the preferred language and Portuguese as a second language, since the early stages of childhood. One way to assist the teaching and learning process is the use of educational games. The problem is that many are not accessible, and so, disregarding the object...
Conference Paper
Full-text available
The Deaf community suffers from the lack of inclusive practices in Brazilian education. One way to help the teaching and learning process is to use games. Even though there are games to help the literacy of deaf children, many are not accessible or interesting. This is due to the untying of the educational content of the game with Education special...
Conference Paper
Full-text available
This paper presents a challenge-based methodology for the development of Computational Thinking. Four challenges were proposed to practice Computational Thinking skills, such as abstraction, decomposition, pattern recognition, algorithms, data representation, simulation, among others. This methodology aims at stimulating the ability of students ent...
Article
Full-text available
The Deaf people constitute minority communities that, for many years, suffered with the lack of tools for teaching and learning materials based on Sign Language-the natural language that define their social identity and culture. The Education Informatics presents great potential in development of tools for teaching support, but have not produced ef...
Conference Paper
Full-text available
With more and more popularization of Distance Education, it is necessary to formulate techniques to increase student engagement, such as the resources made available by AVA and Moodle, as well as finding ways to facilitate the visualization of students' performance, either by graphics or tables in order to improve the quality of the distance course...
Conference Paper
Full-text available
As much as dogs have become an indispensable part of man's life, some dogs still suffer from the consequences of blindness caused by diseases such as cataracts and glaucoma. In order to help them regain their autonomy and confidence in moving around, a 2D model of a canine wearable technology is proposed in this article titled DAVID, Device Aid for...
Conference Paper
Full-text available
A evasão de estudantes é uma realidade do ensino superior, inclusive da Tecnologia da Informação. O jogo digital pode ser um instrumento que favorece a aquisição de conhecimentos de forma menos burocrática, explorando elementos lúdicos. Este artigo apresenta o processo de concepção de um jogo digital a partir de Design Thinking, que da relevância a...
Conference Paper
Full-text available
Este trabalho buscou investigar os problemas relacionados à usabilidade em uma aplicação móvel de acesso à serviços do Sistema Único de Saúde brasileiro. Para isso, utilizou-se um conjunto de heurísticas composto a partir das técnicas de inspeção de usabilidade: Heurísticas de Nielsen, Oito Regras de Ouro (Golden Rules) de Shneiderman, e as Heuríst...
Article
Full-text available
Serious games have been widely widespread as a pedagogical tool in the teaching and learning process. However, there are barriers related to the lack of interest of the young public in this type of game. In this scenario, it is observed in the literature that applying Storytelling in serious games can engage teenagers at exploring this universe, es...
Thesis
Full-text available
Dogs are present in the daily life of the human being, including as participants in familiar environments. However, when faced with deficiencies in their dogs, such as a visual impairment due to several factors such as glaucoma, cataracts, many owners do not know how to handle this type of situation. Besides the vision, a visual impairment can lead...

Network

Cited By

Projects

Project (1)
Project
Este projeto tem por objetivo apresentar o DEBS, Design para a Educação Bilíngue de Surdos, cujo objetivo é a construção participativa de metodologias de criação de mapas conceituais e de jogos digitais que deem suporte à educação bilíngue de estudantes surdos matriculados no ensino fundamental I, ou anos iniciais, do 1º ao 5º ano.