
Lucia RampinoPolitecnico di Milano | Polimi · Department of Design
Lucia Rampino
PhD
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33
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Introduction
Skills and Expertise
Publications
Publications (33)
Autonomous Vehicles (AVs), also known as self-driving cars, driverless cars, or robot cars, can perceive their environment and drive safely with little or no human inputs. Under the support of engineering, information science, anthropology, AVs have developed rapidly at the technical level, demonstrating to reduce human error operations and lesseni...
Affect and emotions play a crucial role in any human experience. However, these components are often overlooked in the design of user experiences with virtual AI agents. In this paper, we investigate the possibility of AI agents - in particular virtual assistants, to adapt to users’ emotional states in different interaction scenarios. Currently, AI...
We are in a time of deep transformations, led by digital revolutions following one another. Such transformations, that are impacting our daily life, are not just technological, but also social and cultural. As a consequence, trends transversal to different fields are advancing, requiring the design field to be aware, responsive and, above all, pred...
The paper presents the case of the course "Design Thinking and Processes", part of the curriculum of the Design and Engineering MSc of Politecnico di Milano. The course aims at stimulating critical reflection through the understanding of how design has evolved from its birth to nowadays. The paper focuses on the redesign of the theoretical course f...
In this paper we trace the connection between the paradigm of disappearing computers and the design of today’s Intelligent Personal Assistants (IPAs). We show how the concept of natural interaction stems from the emergence of a specific interpretation of the idea of disappearing computers (ubicomp). This interpretation has emerged as a technology c...
Products embedded with wearable technologies can be a useful tool to support humans’ senses in situations where they can be insufficient, mistaken, or misleading. In this article, we discuss the findings of a two-year Transnational European Research Project named “POD: Plurisensorial Device to Prevent Occupational Disease.” The research was based o...
Cross-cultural and interdisciplinary collaborations are increasing in all sectors, from companies to universities. As a consequence, design teams are becoming more and more heterogeneous; it thus becomes fundamental to improve teamwork for heterogeneous teams. Designer’s interpretation ability is a fundamental skill, but it might be strictly connec...
In this chapter, we call into question the nature of academic design research. A reconstruction of the debate over the role of academic research in the field of design shows that its origins created the bias of attempting to model design research on the historically contingent form of scientific research rather than on its deeper reason. Indeed, de...
The evolution of Design as a discipline witnessed a controversial attitude towards the role of aesthetics in the work of designers. Following the functional creed, in many technical academic entourages evolved the idea that a designer job is anything but developing an aesthetic language. In the meantime, in the not-academic world, outsiders think t...
The present research aims at exploring the potentialities of applying a sensory language for the creation of meaningful interactions leading householders to decrease their water consumption. To this end, a Research-through-Design approach was applied and two functioning prototypes were developed and tested. The first one, “Glass of Water”, explores...
This paper analyses a new phenomenon to date poorly researched both in entrepreneurship and Design Thinking literature: Design-Intensive Start-ups (DIS), i.e. start-ups that focus on design as primary source for their development.
Two main questions underpin the study: what are the specific features that describe design-intensive start-ups? Which a...
This article analyses a new phenomenon that has until now been poorly researched both in entrepreneurial and design-related literature, namely start-ups that focus on design as the primary source for their development (i.e. design-intensive start-ups, or DIS).
Two main questions underpin the study, which is explorative in nature. Firstly, how do D...
Digital interactions are becoming more and more widespread in our contemporary world. However, they are immaterial interactions, which lack the richness of the sensory and physical experience we have while interacting with the real world. It is said that material interactions are more effective in eliciting emotions, since they can affect more sens...
New technologies, such as ICT, are developing rapidly and are used by ever larger parts of the population, including elderly people. The rapidly ageing population has increased the interest towards smart home technologies and " ambient-assisted living " (AAL) for a safer and more independent living. Indeed, according to the World Health Organizatio...
Products are more and more required to communicate messages to users, as ICT is invading the realm of everyday objects. This paper explores the possibility to communicate bits of information to the user through dynamic changes in the product sensory features, as an alternative to digital interfaces. The aim is both to propose a descriptive framewor...
This paper presents an innovation pyramid that categorizes four different kinds of design-driven innovations in the product-design field. This pyramid is the final result of a long-term research process started at Politecnico di Milano in 2006 involving the three key disciplinary areas related to new product development: management, engineering and...
This paper goes over an educational activity held at Design & Engineering Master Course of Politecnico di Milano, an inter-faculty course where great emphasis is given to technological aspects; such emphasis, if from one side teaches students to master all feasibility aspects, on the other makes them prone to underestimate product's formal aspects....
Design as a strategic competence for continuous innovation 2 Abstract The traditional literature on management of innovation is tipically focused on the role of technologies and R&D investments for innovation. However, this approach is poorly consistent where companies cannot invest in basic research because of their small scale and lack of financi...
The SusProNet project aims at sharing and developing knowledge in the field of product service systems (PSS). A working group consisting of companies, research institutes and governmental organisations, develops and disseminates new knowledge on methods for product service systems. By means of a new innovation approach, this will lead to new busine...
Food Delivery Solutions presents and discusses three proposed solutions for very specific needs: the needs of people with reduced access to food. These solutions have been developed adopting a particular set of instruments (the Solution Oriented Partnership Framework Methodology) to combine a variety of stakeholders with the aim of achieving effect...
Projects
Projects (2)
DoCS4Design is an Erasmus+ Strategic Partnerships for higher education research project that aims at amplifying the impact of the design discipline in society through PhD level education. It will develop an international PhD Network of Excellence, a lever to acknowledge how design research contributes to effective innovations, to interconnect learners and educators from different doctoral design programs in relevant higher education institutions and to corroborate the links between design research and the broader socio-economic context. The Network will outline forefront educational models supporting capacity building for tertiary level educated workers to amplify their impact on academia, industry, government and society and fostering a mutual exchange within the Knowledge Triangle.
Coordinator: TU Delft Graduate School, Faculty of Industrial Design Engineering - Delft University of Technology
Partners: PhD program in Design, Department of Design - Politecnico di Milano | Doctoral Programme of Aalto School of Art, Design and Architecture - Aalto University | PhD in Design Engineering, Dyson School of Design Engineering - Imperial College
Associated Partners: PhD in Transition Design, School of Design - Carnegie Mellon | PhD in Design, Institute of Design, IIT Illinois Institute of Technology
https://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/2020-1-NL01-KA203-064658
4D vision is to become a biennial Design conference organized in rotation by 2 types of partners: ones from developed industrial areas and the ones that are meeting a particular moment of local development. In 2017 partners from Italy and Lithuania are the conference organizers. Please feel free to contact us if you would be interested in partnership for future conference editions.