Logan Fiorella

Logan Fiorella
University of Georgia | UGA · Department of Educational Psychology

Ph.D.
Recruiting PhD students to start Fall 2023. Reach out via email (lfiorella@uga.edu) if interested.

About

63
Publications
55,217
Reads
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2,329
Citations
Introduction
I study the cognitive science of student learning and its implications for instruction. My focus is on the benefits and boundary conditions of generative learning activities (e.g., explaining, drawing) and the design of effective multimedia learning environments (e.g., instructional videos).
Additional affiliations
August 2016 - present
University of Georgia
Position
  • Professor (Assistant)
September 2015 - June 2016
University of California, Santa Barbara
Position
  • Lecturer
Education
September 2011 - June 2015
August 2009 - December 2010
University of Central Florida
Field of study
  • Modeling and Simulation
August 2007 - May 2009
University of Central Florida
Field of study
  • Psychology

Publications

Publications (63)
Article
In 4 experiments, participants viewed a short video-based lesson about how the Doppler effect works. Some students viewed already-drawn diagrams while listening to a concurrent oral explanation, whereas other students listened to the same explanation while viewing the instructor actually draw the diagrams by hand. All students then completed retent...
Article
Full-text available
Generative learning involves actively making sense of to-be-learned information by mentally reorganizing and integrating it with one’s prior knowledge, thereby enabling learners to apply what they have learned to new situations. In this article, we present eight learning strategies intended to promote generative learning: summarizing, mapping, draw...
Article
Two studies explored the role of the spontaneous use of spatial note-taking strategies (i.e., creating maps and drawings) and spatial ability in learning from a scientific passage. In Study 1, college students read and took notes by hand on a 10-paragraph scientific passage about the human respiratory system. Students tended to use verbal strategie...
Article
This study tested whether creating drawings helps students generate higher-quality oral explanations during learning by teaching, thereby enhancing learning outcomes. 120 college students studied a scientific text about the human respiratory system. Students then either taught the material on video to a fictitious peer by orally explaining (explain...
Article
Full-text available
This study explored whether different types of instructional visuals—knowledge maps and pictorial illustrations—encourage students to focus on specific types of conceptual relationships during learning. Undergraduates (n = 134) studied a text lesson on the human nervous system accompanied by maps (text-with-maps group), illustrations (text-with-ill...
Article
Full-text available
Explaining after pauses in a video lecture can be an effective learning activity, yet students need support to generate comprehensive explanations. This study tested whether providing students access to the visualizations from the video enhances explanation comprehensiveness and transfer performance. Undergraduates (n = 112) watched a 5‐part lesson...
Book
Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook...
Chapter
Social cues can create a sense of partnership between learners and the instructor, which then motivates learners to engage in generative processing. The personalization principle is that people learn better when multimedia lessons are presented in a conversational or polite style, rather than a formal or direct style. The voice principle is that pe...
Chapter
According to the embodiment principle, students learn better when they engage in task-relevant sensorimotor experiences during learning, such as gesturing or manipulating objects. Students may benefit from enacting movements themselves and/or observing them performed by others. Embodied instruction supports learning by offloading thinking to the ph...
Chapter
Generative learning involves actively making sense of the learning material by engaging in activities for organizing the material and integrating it with one’s existing knowledge. This chapter explores activities that support generative learning from multimedia lessons: verbalizing, visualizing, and enacting. Verbalizing activities involve generati...
Chapter
Video is one of the most popular ways to deliver instruction, yet researchers are only beginning to understand how to design effective video lessons. This chapter explores: (a) how to present the learning material (multimedia design), (b) how to present the instructor (instructor presence), and (c) how to foster student engagement (generative activ...
Chapter
Multimedia learning is learning from words and pictures. The rationale for studying multimedia learning is that people can learn more deeply from words and pictures than from words alone. A goal of research on multimedia learning is to understand how to design multimedia learning environments that promote meaningful learning. The research base conc...
Chapter
Extraneous processing occurs when suboptimal instructional design causes learners to engage in cognitive processing irrelevant to the instructional goal. This chapter explores five principles for reducing extraneous processing in multimedia learning: coherence, signaling, redundancy, spatial contiguity, and temporal contiguity. The coherence princi...
Chapter
When a multimedia lesson containing complicated material is presented at a fast pace, the result can be a form of cognitive overload called essential overload. Three multimedia design methods intended to minimize essential overload are the segmenting, pre-training, and modality principles. The segmenting principle is that people learn more deeply w...
Article
Full-text available
Researchers of cognitive load theory and the cognitive theory of multimedia learning have identified several strategies to optimize instructional materials. In this review article we focus on five of these strategies or solutions to problematic instructional designs in multimedia learning: (a) the multimedia principle (use visualizations and drawin...
Article
This study tested how different implementations of explaining and drawing activities affect learning from a multimedia science lesson. After studying a multimedia slideshow about the human respiratory system, college students (n = 145) were assigned randomly to one of four learning activity conditions: write explanations before drawing pictures (ex...
Article
Full-text available
Background Motivation is critical for supporting persistence and achievement in science, technology, engineering, and mathematics (STEM) disciplines. In this study, we focus on the assessment of mathematics motivation among secondary school students. We provide validity and reliability evidence for the Mathematics Motivation Questionnaire (MMQ)—ada...
Article
This study investigated whether an instructor's gestures can signal the underlying conceptual structure of a lesson and foster learning. In Experiment 1, 123 undergraduates watched a video comparing eastern and western steamboats in which the instructor produced structure gestures, surface gestures, structure and surface gestures, or neither gestur...
Article
Two experiments compared the effects of learning by drawing to studying instructor-provided visuals on learning outcomes, learning time, and cognitive load. College students studied a text on the human circulatory system and completed comprehension and transfer tests. In Experiment 1 (N = 107), students studied the text with provided visuals (provi...
Conference Paper
Despite the growing interest in educational virtual reality (VR) technologies, very few studies have holistically examined the state of research-based cognitive principles used in virtual learning environments. We report a systematic review of relevant literature on research-based cognitive principles in virtual environments in this work-in-progres...
Article
Learning by teaching can be effective, yet many students fail to engage in knowledge building, in which they actively generate inferences and connect the material to their existing knowledge. Recent research suggests creating drawings while orally explaining to others fosters knowledge building and long‐term learning; however, the mechanisms underl...
Preprint
There is a growing demand for online courses but there are few validated practices to guide instructors on how to design and deliver effective online lessons. This study investigates whether an instructor’s facing direction and eye gaze behavior can be used as cues to support student engagement, attention, and learning. Access to the instructor’s e...
Article
Full-text available
Habits are critical for supporting (or hindering) long-term goal attainment, including outcomes related to student learning and well-being. Building good habits can make beneficial behaviors (studying, exercise, sleep, etc.) the default choice, bypassing the need for conscious deliberation or willpower and protecting against temptations. Yet educat...
Article
Research in science, technology, engineering, and mathematics education supports a shift from traditional lecturing to evidence-based instruction in college courses, yet it is unknown whether particular evidence-based pedagogies are more effective than others for learning outcomes like problem solving. Research supports three distinct pedagogies: w...
Preprint
Full-text available
Research in science, technology, engineering, and mathematics education supports a shift from traditional lecturing to evidence-based instruction in college courses, yet it is unknown whether particular evidence-based pedagogies are more effective than others for learning outcomes like problem solving. Research supports three distinct pedagogies: w...
Article
Full-text available
Background Spatial skills and mathematical ability have been repeatedly identified as critical for achievement in Science, Technology, Engineering, and Mathematics (STEM). Previous studies have identified correlations between spatial skills and mathematical achievement; however, questions remain regarding improvements in non-spatial areas associate...
Preprint
Full-text available
Background: Spatial skills and mathematical ability have been repeatedly identified as criticalfor achievement in Science, Technology, Engineering, and Mathematics (STEM). Previous studies have identified correlations between spatial skills and mathematical achievement; however, questions remain regarding improvements in non-spatial areas associate...
Article
Two experiments investigated how writing an explanation after studying a multimedia lesson influences restudy behavior (eye movements) and learning. In Experiment 1, college students who wrote a retention-based explanation (‘Explain how the car’s brake system works’) spent more time focusing on the text and less time on the picture during the restu...
Article
This paper reviews five ways to increase the effectiveness of instructional video and one way not to use instructional video. People learn better from an instructional video when the onscreen instructor draws graphics on the board while lecturing (dynamic drawing principle), the onscreen instructor shifts eye gaze between the audience and the board...
Article
This study explored the role of learner-generated and instructor-provided visuals in learning from scientific text. 134 college students studied a lesson on the human circulatory system and then completed recall and transfer tests. Across two consecutive study periods, students were randomly assigned to either view a provided illustration twice (pr...
Article
This study explored ways to foster generative learning during a narrated video lesson about the human kidney. In a 2 x 3 between-subjects design, 196 college students were randomly assigned to a video format condition and a learning strategy condition. Students listened to oral explanations from the instructor as they viewed either a series of stat...
Chapter
Full-text available
Diverse interactive multimedia products are developed for university students in health and natural sciences. These different multimedia tools allow exchanges of information with the students. In these exchanges, the students provide cognitive engagement, and the multimedia responds with feedback. The multimedia products that allow the highest leve...
Article
Recent findings show that after studying a text, teaching the learned content on video to a fictitious peer student improves learning more than restudying the content. This benefit may be in part due to increased arousal associated with the teaching activity. The present experiment investigated whether teaching on video is also effective for acquir...
Article
This study tested 3 instructor presence features in learning from video lectures: dynamic drawings, eye contact with the camera, and instructor visibility. In 2 experiments, college students watched a video lecture about the human kidney, which consisted of a series of drawings and a spoken explanation from the instructor, and then took a written p...
Article
Full-text available
Learning by drawing can be an effective strategy for supporting science text comprehension. However, drawing can also be cognitively demanding and time consuming, and students may not create quality drawings without sufficient guidance. Furthermore, evidence for drawing is often based on comparisons to weak control conditions, such as students who...
Article
This study tested the effects of implementing a narrative computer-based educational game within a middle-school math class. Gameplay consisted of navigating through a virtual spaceship and completing missions by periodically engaging in learning-by-teaching activities that involved helping an avatar solve math problems. In a pre-test/posttest matc...
Article
Research is needed to understand how to best design video lectures that foster learning. We tested whether instructor presence is better afforded through methods that increase students’ access to the instructor's eye gaze, thereby enhancing learning through increased social agency. Specifically, we compared the eye-gaze behavior of college students...
Article
In this commentary, we examine the papers in a special issue on “Developments and Trends in Learning with Instructional Video”. In particular, we focus on basic findings concerning which instructional features improve learning with instructional video (i.e., breaking the lesson into segments paced by the learner; recording from both first- and thir...
Article
Research is needed to understand how best to design online videos that foster learning. This study explored the effects of using transparent whiteboards, which allow the instructor to stand behind a transparent glass board and face the students to write and draw while providing a concurrent explanation of the material. Specifically, the affordances...
Article
Misophonia refers to one's sensitivity to specific sounds, which can range from minor annoyance to extreme distress. This experiment tested the role of individual differences in misophonia sensitivity on learning. College students read a text passage about migraines in a quiet room with 2 or 3 other participants and 1 confederate. In some sessions,...
Article
The present study tests whether presenting video modeling examples from the learner’s (first-person) perspective promotes learning of an assembly task, compared to presenting video examples from a third-person perspective. Across 2 experiments conducted in different labs, university students viewed a video showing how to assemble an 8-component cir...
Article
The objective of the present study was to determine whether it is possible to design a video game that could help students improve their executive function skill of shifting between competing tasks, and the conditions under which playing the game would lead to improvements on cognitive tests of shifting. College students played a custom video game,...
Article
Many undergraduates who wish to pursue degrees in science, particularly students from underrepresented groups, drop out of science majors before realizing their goal. This study examines the effectiveness of a mentoring program - called Biomentors - aimed at promoting success in biology courses for undergraduates beginning their coursework toward a...
Article
The current study investigated whether prompting students to engage in generative learning strategies improves students' subsequent judgments of learning and self-regulation. Seventy-eight middle school students in a pre-algebra class completed worksheets in between problem-solving sessions in a computer-based cognitive tutor. Some students were pr...
Book
Full-text available
During the past twenty-five years, researchers have made impressive advances in pinpointing effective learning strategies (i.e., activities the learner engages in during learning that are intended to improve learning). In Learning as a Generative Activity: Eight Learning Strategies That Promote Understanding, Logan Fiorella and Richard E. Mayer sha...
Conference Paper
Full-text available
Increasing complexity in socio-technological systems of domains such as aviation, aerospace, and the military gives rise to equally complex problems. Solving these complex problems requires the collaborative efforts of teams who are able to not just integrate their collective knowledge, but also to monitor and regulate their collective problem solv...
Chapter
Full-text available
Extraneous overload occurs when essential cognitive processing (required to understand the essential material in a multimedia message) and extraneous cognitive processing (required to process extraneous material or to overcome confusing layout in a multimedia message) exceed the learner’s cognitive capacity. Five multimedia design methods intended...
Conference Paper
A growing body of research evidence suggests that essential perceptual-cognitive skills can be enhanced through training. Despite this success, at present, these skills have been studied in relative isolation and across many domains, resulting in a research literature that lacks a coherent framework for clearly match-ing specific perceptual skills...
Article
This paper reports on a study aimed at investigating whether a video game can act as an advance organizer for teaching a military call for fire task in order to improve learning efficiency. Participants were 23 males and 45 females, randomly assigned to one of four conditions. Conditions were developed by a 2 x 2 matrix using video games with and w...
Article
The purpose of this study was to test the instructional value of adding paper-based metacognitive prompting features to a gamelike environment for learning about electrical circuits, called the Circuit Game. In Experiment 1, students who were prompted during Levels 1 through 9 to direct their attention to the most relevant features of the game and...
Article
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform develo...
Article
Mitigating the situational factors that give rise to state boredom is a consistent challenge facing educators. Despite the growing amount of literature devoted to the construct, the field has yet to arrive at a consensus regarding a clear theoretical or operational definition. Subsequently, inconsistencies exist in the assessment methodologies, res...
Conference Paper
The increasing demand of unmanned systems, such as Remote Weapon Systems, for the military requires expedited empirical research investigating the dynamics associated with these systems and their interaction with Soldiers. Limited availability and accessibility of active duty Soldiers for study participation presents challenges for researchers to c...
Conference Paper
Instructional strategies for improved learning often lack the ability to be applied to domains with differing learning goals. This study expanded on our previous work to investigate whether metacognitive prompting can be utilized as a broadly applied training intervention within a simulation-based training environment. Participants in the experimen...
Conference Paper
The growth of unmanned systems deployment in the U.S. military has created an even higher demand for human-robot interaction (HRI) research. Currently, unmanned systems implemented for military operations are non-autonomous and require collaboration with human teammates. In order to optimize the effectiveness of human-robot collaboration, it is imp...
Conference Paper
This study varied instructional strategies to determine methods most appropri-ate to enhance learning eff ectiveness and efficiency. Metacognitive prompts adminis-tered following training on a medium-fidelity simulation system were combined with feedback to highlight the learner discrepancies between prediction and performance. The prompting manipu...

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Projects (5)
Project
Cognitive science provides evidence for several pedagogical approaches, yet debate continues regarding their relative affordances and limitations. Biochemistry is a key undergraduate course for pre-health professionals, bio-engineering, and students who will pursue research careers in the life sciences. Students persistently struggle to learn the causal mechanisms underlying biochemistry concepts. This project investigates the comparative impacts of worked examples plus practice, productive failure, and guided inquiry on troublesome areas of biochemistry learning.
Project
Identify design principles for multimedia learning environments, including instructional videos, games, simulations, etc.
Project
Exploring the cognitive and metacognitive mechanisms of generative learning activities like explaining and drawing.