Lisa Rebenitsch

Lisa Rebenitsch
South Dakota School of Mines and Technology | SDSM&T · Department of Computer Science and Engineering

PhD

About

15
Publications
4,476
Reads
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633
Citations
Introduction
I am currently testing different virtual reality display for their effect on cybersickness. I am merging these results with other established factors to develop a predictive model.
Additional affiliations
August 2016 - present
South Dakota School of Mines and Technology
Position
  • Professor (Assistant)
September 2015 - present
Milwaukee School of Engineering
Position
  • Professor (Assistant)
Description
  • Teaching Software engineering and Computer Science courses
May 2012 - August 2012
Sanford Underground Labortory
Position
  • Intern

Publications

Publications (15)
Article
Full-text available
Cybersickness is a known issue in virtual reality affecting a notable percentage of the populations. However, predicting the level and incidence of cybersickness in new systems is difficult. Past publications were analyzed for their factors and resulting cybersickness scores. These factors were then used to develop three predictive models using dem...
Article
Full-text available
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload. Usually, these VRISE are treated independently in the literature, although virtual reality is increasingly considered an option to rep...
Chapter
Head mounted displays have become popular, but it is uncertain whether the interactive quality of these systems is sufficient for educational and training applications. This work is a longitudinal study into a variety of VR systems, which examines interface restrictions, ease of use, and user preferences with an emphasis on educational settings. Fo...
Article
Locomotion in virtual environments presents challenges due to the discrepancy between the virtual and the real-world space. Teleportation has been suggested for rapid transit and low cybersickness. However, users often find the method disorienting and difficult over short distances. This is problematic in many gaming scenarios where moderate distan...
Chapter
Virtual reality (VR) systems have become widespread in recent years. However, feelings of motion sickness-like symptoms, or cybersickness, is a significant concern. Currently, there is no reliable, objective method to dynamically monitor cybersickness in consumer systems. This longitudinal study expands on prior postural stability research to permi...
Conference Paper
Head Mounted Displays (HMDs) anecdotally exhibit a higher rate of cybersickness, motion-sickness like symptoms due to visual stimuli, than virtual reality systems that employ large screens. Yet, there have been relatively few multi-display studies, and frequently factors other than the display varied between conditions. We controlled for these addi...
Article
Full-text available
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With these systems becoming readily available to the general public, reports of cybersickness have increased and there is a growing concern about the safety of these systems. T...
Article
If the physical side effects associated with virtual reality are not managed, the widespread adoption of VR may come to a halt.
Article
We examined background characteristics of virtual reality participants in order to determine correlations to cybersickness. As 3D media and new VR display technologies from companies such as Occulus and Sony become more popular, the incidence of cybersickness is likely to increase. Understanding the impact of individual backgrounds on susceptibilit...
Article
Purpose – Theatre Engine is a three-phase project exploring the integration of mobile devices such as smart phones and tablet computers as user interaction mechanisms for live theatrical performances. This paper aims to describe the technical details for the first performance in the series: transitions, including system design, user interface detai...
Conference Paper
Theatre Engine is a three-phase project exploring the integration of mobile devices such as smart phones and tablet computers as user interaction mechanisms for live theatrical performances. This paper describes the technical details for the first performance in the series: Transitions, including system design, user interface details, and lessons l...
Conference Paper
Widespread acceptance of virtual reality has been partially handicapped by the inability of current systems to accommodate multiple viewpoints, thereby limiting their appeal for collaborative applications. We are exploring the ability to utilize passive, untracked participants in a powerwall environment. These participants see the same image as the...
Conference Paper
A wide variety of alternative speech-free input methods have been developed, including speech recognition, gestural commands, and eye typing. These methods are beneficial not only for the disabled, but for situations where the hands are preoccupied. However, many of these methods are sensitive to noise, tolerate little movement, and require it to b...
Conference Paper
Widespread acceptance of virtual reality has been partially handicapped by the inability of current systems to accommodate multiple viewpoints, thereby limiting their appeal for collaborative applications. We are exploring the ability to utilize passive, untracked participants in a powerwall environment. These participants see the same image as the...
Conference Paper
Full-text available
Patients in the early stages of dementia are often subject to a variety of dangerous symptoms and behaviors including depression, wandering, and aggression. These conditions severely influence both quality of life and the degree of caretaker intervention that is necessary. Non-pharmacological interventions can alleviate these symptoms in some cases...

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