Lik-Hang Lee

Lik-Hang Lee
The Hong Kong Polytechnic University | PolyU

Doctor of Philosophy
Building the metaverse

About

143
Publications
232,358
Reads
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2,846
Citations
Introduction
Human-centred computing; Augmented Reality; Human-Drone Interaction.
Additional affiliations
January 2021 - present
Korea Advanced Institute of Science and Technology
Position
  • Professor (Assistant)
Description
  • Director of Augmented Reality and Media Lab
Education
September 2015 - August 2019
Hong Kong University of Science and Technology
Field of study
  • Human computer Interaction

Publications

Publications (143)
Preprint
Full-text available
The Segment Anything Model (SAM), developed by Meta AI Research, represents a significant breakthrough in computer vision, offering a robust framework for image and video segmentation. This survey provides a comprehensive exploration of the SAM family, including SAM and SAM 2, highlighting their advancements in granularity and contextual understand...
Preprint
Large Language Models (LLMs) are increasingly used in everyday life and research. One of the most common use cases is conversational interactions, enabled by the language generation capabilities of LLMs. Just as between two humans, a conversation between an LLM-powered entity and a human depends on the personality of the conversants. However, measu...
Article
Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal pers...
Preprint
Full-text available
The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Trad...
Article
3D shape generation techniques leveraging deep learning have garnered significant interest from both computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on virtual architectural design remains limited, particularly regarding designer-AI collaboration and deep learning-a...
Conference Paper
Full-text available
In film education, high expenses and limited space significantly challenge teaching synchronized sound recording (SSR). Traditional methods, which emphasize theory with limited practical experience, often fail to bridge the gap between theoretical understanding and practical application. As such, we introduce MetaEcho, an educational virtual realit...
Preprint
Full-text available
E-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceptive designs aimed at deceiving users into making desired choices might be more successful. This pap...
Preprint
Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal pers...
Preprint
Metaverse, which integrates the virtual and physical worlds, has emerged as an innovative paradigm for changing people's lifestyles. Motion capture has become a reliable approach to achieve seamless synchronization of the movements between avatars and human beings, which plays an important role in diverse Metaverse applications. However, due to the...
Preprint
Full-text available
The evolution of video generation from text, starting with animating MNIST numbers to simulating the physical world with Sora, has progressed at a breakneck speed over the past seven years. While often seen as a superficial expansion of the predecessor text-to-image generation model, text-to-video generation models are developed upon carefully engi...
Article
Since the Russian invasion of Ukraine, a large volume of biased and partisan news has been spread via social media platforms. As this may lead to wider societal issues, we argue that understanding how partisan news sharing impacts users' communication is crucial for better governance of online communities. In this paper, we perform a measurement st...
Article
Full-text available
With the ability to provide feedback and assistance, humanoid educational robots have been proven effective in assisting students to overcome learning challenges and enhancing individual learning outcomes. However, the strength of humanoid robots in promoting social and emotional skills has not been well investigated. Socially supportive behaviour...
Article
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Virtual reality interview simulator (VRIS) is an effective and valid tool that uses virtual reality technology to train people’s interview skills. Typically, it offers candidates prone to being very nervous during interviews the opportunity to practice interviews in a safe and manageable virtual environment and realistic settings, providing real-ti...
Article
Pre-screening children for specific learn- ing disabilities (SLDs), e.g., dyslexia, is essential for effective intervention. With a quick and reliable pre- screening result, special education coordinators (SEN- COs) can provide students with early intervention and relieve their learning pressure. Unfortunately, due to the limited resources, many st...
Chapter
Although face-to-face interactions in the physical classroom are regarded as the most-recognized medium to achieve learning and teaching among students and teachers, the arrival of the COVID-19 pandemic has changed the game and video conferences have become the indispensable approach during the crisis. It has become common practice for many educati...
Article
The metaverse aims to blur the boundary between the physical world and digital content. To achieve this goal, the metaverse relies heavily on extended reality (XR), the Internet of Things, and communication technologies. Concurrently, connected vehicles and intelligent transportation systems (ITSs) are envisioned as the future paradigm of driving a...
Preprint
Full-text available
WallStreetBets (WSB), a Reddit community, has a key impact on real stock markets, as evidenced by the GameStop Short squeeze in 2021. In this work, we characterise the content and user properties that impact engagement in WSB. We show that regardless of WSB association with emojis and less formal terms, the engagement among community members depend...
Article
The emergence of the Metaverse enables the creation of alternative spaces at the intersection between digital and physical through the replication of physical events and objects within physical-digital twins. In this paper, we apply such twins to connected vehicles within a Traffic Metaverse as an intermediate platform for the shared perception of...
Conference Paper
While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing. This paper describes our experience building a universi...
Preprint
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The term ghost booking has recently emerged as a new way to conduct humanitarian acts during the conflict between Russia and Ukraine in 2022. The phenomenon describes the events where netizens donate to Ukrainian citizens through no-show bookings on the Airbnb platform. Impressively, the social fundraising act that used to be organized on donation-...
Preprint
Full-text available
ChatGPT has piqued the interest of many fields, particularly in the academic community. GPT-4, the latest version, starts supporting multimodal input and output. This study examines social media posts to analyze how the Chinese public perceives the potential of ChatGPT for educational and general purposes. The study also serves as the first effort...
Preprint
Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By an...
Preprint
Full-text available
Generative AI (AIGC, a.k.a. AI generated content) has made remarkable progress in the past few years, among which text-guided content generation is the most practical one since it enables the interaction between human instruction and AIGC. Due to the development in text-to-image as well 3D modeling technologies (like NeRF), text-to-3D has become a...
Preprint
Full-text available
Segment anything model (SAM) developed by Meta AI Research has recently attracted significant attention. Trained on a large segmentation dataset of over 1 billion masks, SAM is capable of segmenting any object on a certain image. In the original SAM work, the authors turned to zero-short transfer tasks (like edge detection) for evaluating the perfo...
Preprint
Full-text available
3D shape generation techniques utilizing deep learning are increasing attention from both computer vision and architectural design. This survey focuses on investigating and comparing the current latest approaches to 3D object generation with deep generative models (DGMs), including Generative Adversarial Networks (GANs), Variational Autoencoders (V...
Preprint
Full-text available
The global metaverse development is facing a "cooldown moment", while the academia and industry attention moves drastically from the Metaverse to AI Generated Content (AIGC) in 2023. Nonetheless, the current discussion rarely considers the connection between AIGCs and the Metaverse. We can imagine the Metaverse, i.e., immersive cyberspace, is the b...
Preprint
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OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has also mot...
Preprint
Full-text available
OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be seen as one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has...
Preprint
Full-text available
As ChatGPT goes viral, generative AI (AIGC, a.k.a AI-generated content) has made headlines everywhere because of its ability to analyze and create text, images, and beyond. With such overwhelming media coverage, it is almost impossible for us to miss the opportunity to glimpse AIGC from a certain angle. In the era of AI transitioning from pure anal...
Article
Full-text available
Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving tec...
Preprint
Full-text available
Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving tec...
Article
Extensive research has focused on the relationship between culture and creativity. However, related studies typically adopt national cultural values, set countries as independent variables to explore the relationship between culture and individuals’ creativity, or have inconsistent conclusions. Therefore, this study attempted to explore this relati...
Article
The COVID-19 pandemic has suspended physical classes, and influenced students from underprivileged groups more seriously due to their poor living conditions and digital disadvantages. To understand the impact of the constrained learning, we conducted a study on game-based learning to examine the effectiveness of computer-aided and autonomous learni...
Conference Paper
Full-text available
The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars. To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments this must be do...
Preprint
Full-text available
There has been a significant expansion in the use of online social networks (OSNs) to support people experiencing mental health issues. This paper studies the role of Instagram influencers who specialize in coaching people with mental health issues. Using a dataset of 97k posts, we characterize such users' linguistic and behavioural features. We ex...
Conference Paper
Full-text available
User Interaction for NFTs (Non-fungible Tokens) is gaining increasing attention. Although NFTs have been traditionally single-use and monolithic, recent applications aim to connect multimodal interaction with human behavior. This paper reviews the related technological approaches and business practices in NFT art. We highlight that multimodal inter...
Conference Paper
The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars. To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments, this must be d...
Preprint
Full-text available
Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making...
Preprint
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A particular phenomenon of interest in Retail Economics is the spillover effect of anchor stores (specific stores with a reputable brand) to non-anchor stores in terms of customer traffic. Prior works in this area rely on small and survey-based datasets that are often confidential or expensive to collect on a large scale. Also, very few works study...
Conference Paper
Most students with specific learning disabilities (SLDs) have difficulties in reading and writing. The SLDs pre-screening is crucial because the golden period for therapy is before six years old. However, many students in Hong Kong receive SLDs assessments after the golden period. Also, the SLDs pre-screening is challenging, especially in a languag...
Preprint
Full-text available
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solut...
Article
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Applications based on machine learning (ML) are greatly facilitated by mobile devices and their enormous volume and variety of data. To better safeguard the privacy of user data, traditional ML techniques have transitioned toward new paradigms like federated learning (FL) and split learning (SL). However, existing frameworks have overlooked device...
Preprint
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Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there are no guidelines and comprehensive reviews in the literature on how to conduct such research in virtual realit...
Preprint
Full-text available
Recently, a lot of works show promising directions for audio design in augmented reality (AR). These works are mainly focused on how to improve user experience and make AR more realistic. But even though these improvements seem promising, these new possibilities could also be used as an input for manipulative design. This survey aims to analyze all...
Article
Full-text available
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support use...
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Research attention on natural user interfaces (NUIs) for drone flights are rising. Nevertheless, NUIs are highly diversified , and primarily evaluated by different physical environments leading to hard-to-compare performance between such solutions. We propose a virtual environment, namely VRFlightSim, enabling comparative evaluations with enriched...
Preprint
Full-text available
Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters...
Article
Full-text available
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the bes...