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1,241
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Citations since 2017
Introduction
Human-centred computing; Augmented Reality; Human-Drone Interaction.
Additional affiliations
Education
September 2015 - August 2019
Publications
Publications (109)
The emergence of the Metaverse enables the creation of alternative spaces at the intersection between digital and physical through the replication of physical events and objects within physical-digital twins. In this paper, we apply such twins to connected vehicles within a Traffic Metaverse as an intermediate platform for the shared perception of...
While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing.
This paper describes our experience building a universi...
The term ghost booking has recently emerged as a new way to conduct humanitarian acts during the conflict between Russia and Ukraine in 2022. The phenomenon describes the events where netizens donate to Ukrainian citizens through no-show bookings on the Airbnb platform. Impressively, the social fundraising act that used to be organized on donation-...
ChatGPT has piqued the interest of many fields, particularly in the academic community. GPT-4, the latest version, starts supporting multimodal input and output. This study examines social media posts to analyze how the Chinese public perceives the potential of ChatGPT for educational and general purposes. The study also serves as the first effort...
Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By an...
Generative AI (AIGC, a.k.a. AI generated content) has made remarkable progress in the past few years, among which text-guided content generation is the most practical one since it enables the interaction between human instruction and AIGC. Due to the development in text-to-image as well 3D modeling technologies (like NeRF), text-to-3D has become a...
Segment anything model (SAM) developed by Meta AI Research has recently attracted significant attention. Trained on a large segmentation dataset of over 1 billion masks, SAM is capable of segmenting any object on a certain image. In the original SAM work, the authors turned to zero-short transfer tasks (like edge detection) for evaluating the perfo...
3D shape generation techniques utilizing deep learning are increasing attention from both computer vision and architectural design. This survey focuses on investigating and comparing the current latest approaches to 3D object generation with deep generative models (DGMs), including Generative Adversarial Networks (GANs), Variational Autoencoders (V...
The global metaverse development is facing a "cooldown moment", while the academia and industry attention moves drastically from the Metaverse to AI Generated Content (AIGC) in 2023. Nonetheless, the current discussion rarely considers the connection between AIGCs and the Metaverse. We can imagine the Metaverse, i.e., immersive cyberspace, is the b...
OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has also mot...
OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be seen as one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has...
As ChatGPT goes viral, generative AI (AIGC, a.k.a AI-generated content) has made headlines everywhere because of its ability to analyze and create text, images, and beyond. With such overwhelming media coverage, it is almost impossible for us to miss the opportunity to glimpse AIGC from a certain angle. In the era of AI transitioning from pure anal...
Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving tec...
Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving tec...
Extensive research has focused on the relationship between culture and creativity. However, related studies typically adopt national cultural values, set countries as independent variables to explore the relationship between culture and individuals’ creativity, or have inconsistent conclusions. Therefore, this study attempted to explore this relati...
The COVID-19 pandemic has suspended physical classes, and influenced students from underprivileged groups more seriously due to their poor living conditions and digital disadvantages. To understand the impact of the constrained learning, we conducted a study on game-based learning to examine the effectiveness of computer-aided and autonomous learni...
The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars.
To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments this must be do...
There has been a significant expansion in the use of online social networks (OSNs) to support people experiencing mental health issues. This paper studies the role of Instagram influencers who specialize in coaching people with mental health issues. Using a dataset of 97k posts, we characterize such users' linguistic and behavioural features. We ex...
User Interaction for NFTs (Non-fungible Tokens) is gaining increasing attention. Although NFTs have been traditionally single-use and monolithic, recent applications aim to connect multimodal interaction with human behavior. This paper reviews the related technological approaches and business practices in NFT art. We highlight that multimodal inter...
The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars.
To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments, this must be d...
Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making...
A particular phenomenon of interest in Retail Economics is the spillover effect of anchor stores (specific stores with a reputable brand) to non-anchor stores in terms of customer traffic. Prior works in this area rely on small and survey-based datasets that are often confidential or expensive to collect on a large scale. Also, very few works study...
Most students with specific learning disabilities (SLDs) have difficulties in reading and writing. The SLDs pre-screening is crucial because the golden period for therapy is before six years old. However, many students in Hong Kong receive SLDs assessments after the golden period. Also, the SLDs pre-screening is challenging, especially in a languag...
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solut...
Applications based on machine learning (ML) are greatly facilitated by mobile devices and their enormous volume and variety of data. To better safeguard the privacy of user data, traditional ML techniques have transitioned toward new paradigms like federated learning (FL) and split learning (SL). However, existing frameworks have overlooked device...
Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there are no guidelines and comprehensive reviews in the literature on how to conduct such research in virtual realit...
Recently, a lot of works show promising directions for audio design in augmented reality (AR). These works are mainly focused on how to improve user experience and make AR more realistic. But even though these improvements seem promising, these new possibilities could also be used as an input for manipulative design. This survey aims to analyze all...
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support use...
Research attention on natural user interfaces (NUIs) for drone flights are rising. Nevertheless, NUIs are highly diversified , and primarily evaluated by different physical environments leading to hard-to-compare performance between such solutions. We propose a virtual environment, namely VRFlightSim, enabling comparative evaluations with enriched...
Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters...
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the bes...
Mobile devices and the immense amount and variety of data they generate are key enablers of machine learning (ML)-based applications. Traditional ML techniques have shifted toward new paradigms such as federated (FL) and split learning (SL) to improve the protection of user's data privacy. However, these paradigms often rely on server(s) located in...
The COVID-19 pandemic led governments to rely on the versatility of social media to communicate with their citizens. This paper analyzes the Facebook communication of political leaders and health departments from 17 countries during the COVID-19 pandemic. We evaluate the citizen's response under the frameworks of media richness and user engagement....
The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we propose EdgeXAR, a mobile AR framework that utilizes the advantages of edge computing through task offloading...
Reddit consists of sub-communities that cover a focused topic. This paper provides a list of relevant subreddits for the ongoing Russo-Ukrainian crisis. We perform an exhaustive subreddit exploration using keyword search and shortlist 12 subreddits as potential candidates that contain nominal discourse related to the crisis. These subreddits contai...
Federated learning alleviates the privacy risk in distributed learning by transmitting only the local model updates to the central server. However, it faces challenges including statistical heterogeneity of clients' datasets and resource constraints of client devices, which severely impact the training performance and user experience. Prior works h...
User Interaction for NFTs (Non-fungible Tokens) is gaining increasing attention. Although NFTs have been traditionally single-use and monolithic, recent applications aim to connect multimodal interaction with human behaviour. This paper reviews the related technological approaches and business practices in NFT art. We highlight that multimodal inte...
The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current cyberspace. This article primarily discusses the development and challenges of the Metaverse. We first briefl...
This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a framework for enhancing creativity in virtual brainstorming (VB) based on the 4Ps (person, process,...
Wearable computers engage in percutaneous interactions with human users and revolutionize the way of learning human activities. Due to rising privacy concerns, federated learning has been recently proposed to train wearable data with privacy preservation collaboratively. However, under the state-of-the-art (SOTA) schemes, user profiles on wearable...
WallStreetBets (WSB) is a Reddit community that primarily discusses high-risk options and stock trading. In January 2021, it attracted worldwide attention as one of the epicentres of a significant short squeeze on US markets.
Following this event, the number of users and their activity increased exponentially.
In this paper, we study the changes c...
In this paper, we highlight the use of Instagram for social activism, taking 2019 Hong Kong protests as a case study. Instagram focuses on image content and provides users with few features to share or repost, limiting information propagation. Nevertheless, users who are politically active offline also share their activism on Instagram. We first ev...
3D objects are the primary media in virtual reality environments in immersive cyberspace, also known as the Metaverse. Users, through editing such objects, can communicate with other individuals on mobile headsets. Knowing that the tangible controllers cause the burden to carry such addendum devices, the body-centric interaction techniques, such as...
During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms present significant limitations that reduce immersion and fail to replicate the classroom experience. The currently emerging Metaverse addresses many of such limitations by offe...
During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms present significant limitations that reduce immersion and fail to replicate the classroom experience. The currently emerging Metaverse addresses many of such limitations by offe...
Online Social Networks (OSNs) play a significant role in information sharing during a crisis. The data collected during such a crisis can reflect the large scale public opinions and sentiment. In addition, OSN data can also be used to study different campaigns that are employed by various entities to engineer public opinions. Such information shari...
Connected vehicles, whether equipped with advanced driver-assistance systems or fully autonomous, require human driver supervision and are currently constrained to visual information in their line-of-sight. A cooperative perception system among vehicles increases their situational awareness by extending their perception range. Existing solutions fo...
Usability challenges and social acceptance of textual input in a context of extended realities (XR) motivate the research of novel input modalities. We investigate the fusion of inertial measurement unit (IMU) control and surface electromyography (sEMG) gesture recognition applied to text entry using a QWERTY-layout virtual keyboard. We design, imp...
Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and constraints. We present a systematic literature survey of recent work on empathy in XR. As a result, we contr...
AI plays a key role in current cyberspace and future immersive ecosystems that pinpoint user experiences. Thus, the trustworthiness of such AI systems is vital as failures in these systems can cause serious user harm. Although there are related works on exploring trustworthy AI (TAI) metrics in the current cyberspace, ecosystems towards user-center...