Letizia Jaccheri

Letizia Jaccheri
Norwegian University of Science and Technology | NTNU · Department of Computer Science

PhD Software Engineering

About

227
Publications
92,204
Reads
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2,856
Citations
Introduction
My research interests are at the intersection between software engineering, child computer interaction, entertainment computing, and gender issues in computer science. I work in several interdisciplinary research projects and I use several research methods: literature reviews, qualitative and quantitative studies, and action research, always empowered by dialogue across disciplines.
Additional affiliations
January 2019 - present
UiT The Arctic University of Norway
Position
  • Professor (Associate)
October 2002 - present
Norwegian University of Science and Technology
Position
  • Professor
July 1997 - October 2002
Norwegian University of Science and Technology
Position
  • Professor (Associate)
Education
January 1990 - December 1995
Politecnico di Torino
Field of study
  • Software Engineering
January 1983 - December 1988
Università di Pisa
Field of study
  • Computer Science

Publications

Publications (227)
Article
Full-text available
Background: Several studies have shown that individuals with intellectual disabilities (IDs) have low levels of physical activity (PA), and intervention studies on PA suggest inconsistent evidence. The use of technology as a means of motivation for PA has yet to be extensively explored and needs to be further investigated. Objective: We aim to a...
Preprint
Full-text available
BACKGROUND Several studies have shown that individuals with intellectual disabilities have low levels of physical activity (PA), and intervention studies on PA suggest inconsistent evidence. The use of technology as a means of motivation for PA has yet to be extensively explored and needs to be further investigated. OBJECTIVE To assess feasibility...
Article
Full-text available
People with intellectual disabilities have more sedentary lifestyles than the general population. Regular physical activity is of both medical and social importance, reducing the risk of cardiovascular disease and promoting functioning in everyday life. Exergames have been envisioned for promoting physical activity; however, most of them are not us...
Article
Full-text available
As the digital shift in society affects both private and public organizations, the role of digital innovation is critical if digital transformations are to succeed. Research has developed models to explain how digital innovation affects organizations and societies. During the last ten years, employee-driven innovation has emerged as a new approach...
Article
People with intellectual disabilities often have a sedentary lifestyle that can lead to long-term issues like cardiovascular diseases, diabetes, obesity and depression. Although literature shows that the main reason for this is the lack of motivation to do physical activity, scarce research has been done in accessible apps to track and foster physi...
Conference Paper
Full-text available
Context: Customer-driven courses have been a classic approach in teaching software engineering for over four decades at the Norwegian University of Science and Technology. The main goal of these courses is close collaboration between students and customers. However, in this scope of work, the intent was to evaluate students' perception of skills ac...
Conference Paper
Full-text available
Context: Approaches to teaching software engineering are becoming more interdisciplinary and team centered, similar to a startup practice context. Therefore, educators must have an adequate framework for supporting software engineering teaching through startup practice. However, only a meager set of existing frameworks introduce startup practice to...
Chapter
The Free-to-Play model has become popular in the gaming industry during the last decade. Games are offered for free, where additional content can be purchased. Different monetization features are used within Free-to-Play games to generate revenue. These features have been seen as problematic, especially when children are the players. A limited numb...
Article
Full-text available
The purpose of our research is to use design as a mean to support children becoming more aware of stereotypes in their own artefacts. We have been facing this challenge leveraging on Digital StoryTelling (DST) as a powerful instrument to detect children's beliefs and values including those connecting to gender. In addition, considering the role of...
Presentation
Background: There is a need to enhance physical activity (PA) and health situation in individuals with intellectual disability. E-health methods have been explored and found promising in individuals with IDs. Objectives are to assess feasibility of procedures for a covid-19-secure intervention for a planned complex randomized controlled interventio...
Preprint
Full-text available
Children are increasingly using the internet nowadays. While internet use exposes children to various privacy and security risks, few studies have examined how parents perceive and address their children's cybersecurity risks. To address this gap, we conducted a qualitative study with 25 parents living in Norway with children aged between 10 to 15....
Conference Paper
Full-text available
In this paper, we examine the phenomenon of employee-driven digital innovation in a public-sector context. Using a qualitative research design, we aim to identify institutional, organizational and individual drivers and barriers to employee-driven digital innovation, with a Norwegian municipality as our focal point of study. The research was conduc...
Preprint
Full-text available
Context: Software sustainability is an emergent topic in an age when software is becoming ever more ubiquitous. We, as researchers, have the responsibility of ensuring the dissemination of sustainable software developments in the industry and academic contexts before enacting the creation of a body of knowledge in software sustainability. Our paper...
Article
Full-text available
Cybersecurity for children has received much attention and has become a rapidly growing topic due to the increased availability of the internet to children and their consequent exposure to various online risks. This paper aims to summarize the current findings on cybersecurity awareness research for children and help guide future studies. We have p...
Preprint
Full-text available
Blockchain is an emerging technology with potential to address issues related to sustainability. Literature reviews on blockchain and sustainability exist, but there is a need to consolidate existing results, in particular, in terms of Sustainable Development Goals (SDG). This extended abstract presents an ongoing tertiary study based on existing l...
Preprint
Full-text available
Women are underrepresented in Computer Science disciplines at all levels, from undergraduate and graduate studies to participation and leadership in academia and industry. Increasing female representation in the field is a grand challenge for academics, policymakers, and society. Although the problem has been addressed for many years, progress has...
Chapter
Full-text available
Context: Software startups are software-intensive early phase companies with high growth rates. Previous researchers regarded startups’ time to market as short and decisive in establishing the product/service success. This led to shortcuts in software engineering decisions. Researchers in previous investigations documented a high accumulation of te...
Preprint
Full-text available
Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access to creativity tools and learning resources, children are also exposed to several risks and disadvantages, such...
Article
Full-text available
The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and game design. Research about gaming activities for increasing girls’ interest in computer science has gained much attention over the past few years and has resulted in a...
Chapter
Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access to creativity tools and learning resources, children are also exposed to several risks and disadvantages, such...
Conference Paper
Full-text available
Context: This full research paper presents a review of the project descriptions from a project-based course designed around close collaboration with students and external customers. Our master course is based on four decades of software engineering experience and teaching at Norwegian University of Science and Technology. In the scope of this work,...
Conference Paper
Full-text available
Context: Software startups are software-intensive early phase companies with high growth rates. Previous researchers regarded star-tups' time to market as short and decisive in establishing the prod-uct/service success. This led to shortcuts in software engineering decisions. Researchers in previous investigations documented a high accumulation of...
Conference Paper
Context: This full research paper presents a review of the project descriptions from a projectbased course designed around close collaboration with students and external customers. Our master course is based on four decades of software engineering experience and teaching at Norwegian University of Science and Technology. In the scope of this work,...
Conference Paper
Full-text available
Context: This full research paper presents an experience-based course designed around a semester-long external Innovation Bootcamp activity. Objective: We sought to evaluate the impact of Innovation Bootcamp on students' learning and startup formation. To this end, we measured how the Innovation Bootcamp affected students' perceived challenges rela...
Preprint
Full-text available
Context: Software has become ubiquitous in every corner of modern societies. During the last five decades, software engineering has also changed significantly to advance the development of various types and scales of software products. In this context, Software Engineering Education plays an important role in keeping students updated with software...
Article
Full-text available
Context Software has become ubiquitous in every corner of modern societies. During the last five decades, software engineering has also changed significantly to advance the development of various types and scales of software products. In this context, Software Engineering Education plays an important role in keeping students updated with software t...
Article
Full-text available
Background Individuals with intellectual disabilities (IDs) have lower levels of physical activity (PA) and greater barriers for participation in fitness activities compared with members of the general population. As increased PA has positive effects on cardiovascular and psychosocial health, it is exceedingly important to identify effective interv...
Conference Paper
Over the last few years, researchers, teachers, parents, volunteers, and even IT companies have joined efforts to develop coding activities for children in K-12 education. These efforts include technological tools and programming environments as well as activities descriptions. Kodeløypa is a coding activity offered by NTNU, which focuses on engagi...
Conference Paper
Full-text available
For a long time, research into the exploitation of the innovation potential of ordinary employees has focused on concepts such as intrapreneurship, internal corporate venturing or corporate entrepre-neurship. Recently, a new concept that embraces the same principles has emerged: employee-driven innovation. As a result of the digital shift in societ...
Preprint
Full-text available
Background: Individuals with intellectual disabilities (IDs) have lower levels of physical activity and greater barriers for participation in fitness activities, compared with members of the general population. As increased physical activity has positive effects on cardiovascular and psychosocial health, it is exceedingly important to identify effe...
Conference Paper
Full-text available
We added a Bootcamp external activity to our experiential-based course for first-year master students of Norwegian University of Science and Technology. Students engaged with realistic challenges from stakeholders while participating in the Bootcamp. We aimed to evaluate this year's student motivation in startup formation. We followed a mixed-metho...
Conference Paper
Full-text available
Context: Software startups are software-intensive early-stage companies with high growth rates. We notice little evidence in the literature concerning engineering practices when startups transition to the growth phase. Aim: Our goal is to evaluate how software startups embrace software engineering practices. Methodology: We conduct a survey guided...
Preprint
BACKGROUND Individuals with intellectual disabilities (IDs) have lower levels of physical activity (PA) and greater barriers for participation in fitness activities compared with members of the general population. As increased PA has positive effects on cardiovascular and psychosocial health, it is exceedingly important to identify effective interv...
Conference Paper
Innovation is important for development in the private sector, but inevitably public sector also needs innovation to enhance services and processes, with research on employee-driven digital innovation in public organizations being limited. We propose a study in a public organization based on action design research (ADR) methodology to enhance theor...
Article
Full-text available
Context: Startups aim at scaling their business, often by developing innovative products with limited human and financial resources. The development of software products in the startup context is known as opportunistic, agility-driven, and with high tolerance for technical debt. The special context of hardware startups calls for a better understand...
Chapter
Hardware startups, i.e., wearable devices, robotics, and Internet of Things, are a significant sector of technology startups, in which software development is relevant and needed. Compared to pure software startups, hardware development in startup contexts lacks a systematic approach and guidelines. This chapter describes an empirical model that ca...
Article
Full-text available
Background: People with intellectual disabilities (ID) have lower levels of physical activity than the general population. The aim of this study was to understand the motivational factors of participation in physical activity for people with ID from the perspectives of the family members and staff. Method: An abductive qualitative design was use...
Book
Full-text available
I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18–20, 2019, Revised Selected Papers This book constitutes papers from the workshops held at the 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, which took place in Trondheim, Norway, in September 2019. The 11 full papers and 4 short papers...
Chapter
People with intellectual disabilities are less likely to meet the recommended daily levels of physical activity. Meeting these requirements can lower the risk of serious health problems and life threatening diseases. To address this problem, the idea is to exploit mobile applications designed specifically to help increase daily levels of physical a...
Article
Full-text available
Over the last few years, the integration of coding activities for children in K-12 education has flourished. In addition, novel technological tools and programming environments have offered new opportunities and increased the need to design effective learning experiences. This paper presents a design-based research (DBR) approach conducted over two...
Conference Paper
Full-text available
Big data has recently become the focus of academic and corporate investigation due to its high potential in generating business and social value. We have done a systematic mapping of the literature related to big data and its applications leading to social change through the lens of social innovation. The search strategy initially resulted in 593 p...
Chapter
Full-text available
Big data has recently become the focus of academic and corporate investigation due to its high potential in generating business and social value. We have done a systematic mapping of the literature related to big data and its applications leading to social change through the lens of social innovation. The search strategy initially resulted in 593 p...
Conference Paper
Child marriage is any marriage where one or both of the participants is under the age of 18. Today, more than 12 million such marriages happen every year [11]. Giving children and the communities around them access to information about the dangers of child marriage is crucial in order to change the cultural norms that enable and perpetuate it. Mobi...
Conference Paper
Gender is a major variable affecting identity and life opportunities from a young age. Our research aims to explore the persistence of gender stereotypes in multimedia stories created by children with the final purpose of attenuating this stereotypical thinking by proposing new processes and tools. The paper investigates the following research ques...
Conference Paper
Self-evaluation is the ability to assess one's work, and is a key element in the psycho-pedagogical development of children with special needs in their path towards autonomy and self-determination. Acquiring this skill requires explicit training and materials, and it is often cumbersome and time-consuming. In this paper we present a study to ascert...
Conference Paper
Gender issues in software engineering education are gaining research attention due to the desire to promote female participation in the field. The objective of this work is to enhance the understanding of female students' participation in software engineering projects to support gender-aware course optimization. Since 2015, we have investigated the...
Article
Context: Storytelling is an important asset in today's society. Digital platforms for storytelling can facilitate collaborative development of stories. The storytelling process, if properly facilitated, can lead to the creation of stories that improve the relations between the players. Moreover, stories convey important information about the player...
Poster
Full-text available
Contemporary approaches and trends, in software engineering courses have been continuously updated over the last four decades. Adaptation to industry needs is crucial for future educational purposes. The goal of this poster paper is to present some preliminary results related to what degree contemporary industry trends are being adopted in updating...
Book
Full-text available
18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18–20, 2019, Proceedings This book constitutes the proceedings of the 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, held in Trondheim, Norway, in September 2019. The total of 61 full and 4 short papers pre...
Conference Paper
Full-text available
The advancement in technology is transforming societies into digital arenas and paves the way towards the achievement of digital transformation. With every transaction in the digital world leading to the generation of data, big data and their analytics have received major attention in various fields and different contexts, examining how they may be...
Conference Paper
Full-text available
The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and teamwork. Moreover, such project courses need to be designed in the connection to existing theoretical courses. We performed a large-...
Preprint
Full-text available
The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and teamwork. Moreover, such project courses need to be designed in the connection to existing theoretical courses. We performed a large-...
Conference Paper
Children with Autism Spectrum Disorders (ASD) show difficulties in reading skills acquisition with syllabic methods (used in ordinary schools). So that, specific learning methodologies are needed. Thanks to their good visual competences, global reading methods seem to be very useful. This paper presents a technology-driven serious game, based on gl...