Letizia Jaccheri

Letizia Jaccheri
Norwegian University of Science and Technology | NTNU · Department of Computer Science

PhD Software Engineering

About

267
Publications
130,109
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
4,276
Citations
Introduction
My research interests are at the intersection between software engineering, child computer interaction, entertainment computing, and gender issues in computer science. I work in several interdisciplinary research projects and I use several research methods: literature reviews, qualitative and quantitative studies, and action research, always empowered by dialogue across disciplines.
Additional affiliations
January 2019 - present
UiT The Arctic University of Norway
Position
  • Professor (Associate)
January 1993 - June 1997
Polytechnic University of Turin
Position
  • Professor (Assistant)
October 2002 - present
Norwegian University of Science and Technology
Position
  • Professor
Education
January 1990 - December 1995
Polytechnic University of Turin
Field of study
  • Software Engineering
January 1983 - December 1988
University of Pisa
Field of study
  • Computer Science

Publications

Publications (267)
Article
Full-text available
Context: The lack of gender diversity has been a persistent challenge for computing fields for decades now. Both in education and in the workforce, men are in a significant majority, which poses a threat not only to social fairness and gender equality, but also to the quality and inclusiveness of new technology produced by computing teams. Efforts...
Conference Paper
Full-text available
The global Information Technology (IT) market was valued at approximately $3,110 million in 2022, marking a 7.4% increase over the previous year. Of this total, around 56% pertained to the software and services sector. This growth poses a global challenge for IT organizations due to a significant gap between the increasing demand for IT skills and...
Article
Full-text available
Background Digital solutions have been reported to provide positive psychological and social outcomes to childhood critical illness survivors, a group with an increased risk for long-term adverse psychosocial effects. Objective To explore health professionals’ perspectives on the potential of digital psychosocial follow-up for childhood critical i...
Conference Paper
Full-text available
Diversity, Equity, and Inclusion (DEI) is essential because it creates a more inclusive environment that benefits individuals, organisations and society as a whole. To gain a comprehensive understanding of DEI in computing, it is important to apply an intersectional lens to explore the complexities and nuances of the issues and possible solutions t...
Article
Full-text available
The use of participatory design (PD) to inform the design of games and learning technology seems to be appropriate for marginalized groups of people, including children with autism. However, specific traits of the autism phenotype can create a barrier in facilitating participation of autistic children during PD activities, especially when their ver...
Preprint
Full-text available
This chapter provides a summary of the activities and results of the European Network For Gender Balance in Informatics (EUGAIN, EU COST Action CA19122). The main aim and objective of the network is to improve gender balance in informatics at all levels, from undergraduate and graduate studies to participation and leadership both in academia and in...
Article
My goal with this text is to provide some concepts and questions that can help the reader to reflect on and elevate the discussion about Women and Software Engineering by providing historical data and some reflection points for the future. Feminism constitutes both a theoretical perspective and a social movement aiming to diminish and ultimately el...
Book
Full-text available
Universities are facing many challenges as they are expected to prepare their students in the best possible way to contribute to sustainable societal- and industrial development. Students will become researchers, innovators, entrepreneurs, and role models, and should be able to contribute in the transition to a greener and smarter future. The task...
Chapter
Social aspects in software sustainability refer to the impact of the software on the broader social and societal context. These aspects involve considerations such as accessibility, equity, inclusion, diversity, ethical and human values. While achieving software sustainability requires developers to embrace approaches that support the three dimensi...
Article
Full-text available
Creativity, the process of creating something new and valuable, benefits children by improving their skills and development, encouraging interaction and engagement, and enabling the generation and expression of novel ideas. In recent years, interactive digital tools have emerged to support the user’s creativity in the open-ended creation of new art...
Conference Paper
Climate change is an existential threat to Europe and the world, and is impacting and influencing people. At the same time, the urbanization of the world is increasing, meaning that these challenges need to be solved mainly in cities. Cities are also increasingly using digital technologies to become smarter, which will be a crucial part of the futu...
Chapter
Full-text available
There is a constantly growing need for skilled professionals in the computing field, which poses challenges for finding the right people for the job. According to the 2022 Digital Economy and Society Index, 55% of companies have problems filling their tech positions. At the same time, the computing sector is going through a diversity crisis, as the...
Article
In the ever-evolving area of digital transformation, following responsible and sustainable practices is essential. This editorial article discusses the importance of responsible digital transformation, emphasizing the need for academia, private and public organizations, civil society, and individuals to work together in developing digital business...
Chapter
Gender equality, as a part of SDGs, is gaining research attention due to the desire to promote female participation in the engineering sector. The objective of this work is to enhance the understanding of female students’ participation in software engineering projects to support gender-aware course optimization. Since 2015, we have investigated the...
Book
Why AI does not include gender in its agenda? The role of gender in AI, both as part of the community of agents creating such technologies, as well as part of the contents processed by such technologies is, by far, conflictive. Women have been, again, obliterated by this fundamental revolution of our century. Highly innovative and the first step in...
Chapter
Information Technology (IT) plays a key role in the world we live in. As such, its relation to the 17 Sustainable Development Goals (SDGs) stated by the United Nations to improve lives and health of the people and the planet is inexorable. In particular, the SDG 5 aims to enforce gender equality and states 9 Targets that drive the actions to achiev...
Chapter
Full-text available
Motivation & challenge: Computer Science suffers from a lack of diversity that gets perpetuated by the most dominant and visible role models. The community is doing itself a disservice by upholding techno-solutionism, short-term efficiency, and busyness as central values. Those models are created and consolidated over time through social and cultur...
Preprint
Full-text available
In recent years, there has been considerable effort to promote gender balance in the academic environment of Computer Science (CS). However, there is still a gender gap at all CS academic levels: from students, to PhD candidates, to faculty members. This general trend is followed by the Department of Computer Science at UiT The Arctic University of...
Preprint
Full-text available
Background: The aim of this systematic literature review is to explore a selection of existing digital solutions for psychosocial follow-up for children who survived a critical illness with research questions based on the Population, Intervention, Comparison, and Outcome (PICO) model. Methods: A five-stage iterative process for systematic literatu...
Article
Full-text available
Background: Several studies have shown that individuals with intellectual disabilities (IDs) have low levels of physical activity (PA), and intervention studies on PA suggest inconsistent evidence. The use of technology as a means of motivation for PA has yet to be extensively explored and needs to be further investigated. Objective: We aim to a...
Book
Full-text available
Cite as: Author/s, “Title of contribution-presentation”, in Proceedings of the 3rd Summer School on Cyber-Physical Systems and Internet-of Things, Editors: Lech Jozwiak, Radovan Stojanovic and Nikolaos Voros, Vol. III, June 2022, pp. xx-yy, DOI: https://doi.org/10.5281/zenodo.6698644 Citation example: Lech Jóźwiak, Green CPS and IoT for Green Wo...
Preprint
Full-text available
BACKGROUND Several studies have shown that individuals with intellectual disabilities have low levels of physical activity (PA), and intervention studies on PA suggest inconsistent evidence. The use of technology as a means of motivation for PA has yet to be extensively explored and needs to be further investigated. OBJECTIVE To assess feasibility...
Article
Full-text available
People with intellectual disabilities have more sedentary lifestyles than the general population. Regular physical activity is of both medical and social importance, reducing the risk of cardiovascular disease and promoting functioning in everyday life. Exergames have been envisioned for promoting physical activity; however, most of them are not us...
Article
Full-text available
As the digital shift in society affects both private and public organizations, the role of digital innovation is critical if digital transformations are to succeed. Research has developed models to explain how digital innovation affects organizations and societies. During the last ten years, employee-driven innovation has emerged as a new approach...
Article
People with intellectual disabilities often have a sedentary lifestyle that can lead to long-term issues like cardiovascular diseases, diabetes, obesity and depression. Although literature shows that the main reason for this is the lack of motivation to do physical activity, scarce research has been done in accessible apps to track and foster physi...
Conference Paper
Full-text available
Context: Customer-driven courses have been a classic approach in teaching software engineering for over four decades at the Norwegian University of Science and Technology. The main goal of these courses is close collaboration between students and customers. However, in this scope of work, the intent was to evaluate students' perception of skills ac...
Conference Paper
Full-text available
Context: Approaches to teaching software engineering are becoming more interdisciplinary and team centered, similar to a startup practice context. Therefore, educators must have an adequate framework for supporting software engineering teaching through startup practice. However, only a meager set of existing frameworks introduce startup practice to...
Chapter
Full-text available
The Free-to-Play model has become popular in the gaming industry during the last decade. Games are offered for free, where additional content can be purchased. Different monetization features are used within Free-to-Play games to generate revenue. These features have been seen as problematic, especially when children are the players. A limited numb...
Article
Full-text available
The purpose of our research is to use design as a mean to support children becoming more aware of stereotypes in their own artefacts. We have been facing this challenge leveraging on Digital StoryTelling (DST) as a powerful instrument to detect children's beliefs and values including those connecting to gender. In addition, considering the role of...
Presentation
Background: There is a need to enhance physical activity (PA) and health situation in individuals with intellectual disability. E-health methods have been explored and found promising in individuals with IDs. Objectives are to assess feasibility of procedures for a covid-19-secure intervention for a planned complex randomized controlled interventio...
Preprint
Full-text available
Children are increasingly using the internet nowadays. While internet use exposes children to various privacy and security risks, few studies have examined how parents perceive and address their children's cybersecurity risks. To address this gap, we conducted a qualitative study with 25 parents living in Norway with children aged between 10 to 15....
Conference Paper
Full-text available
In this paper, we examine the phenomenon of employee-driven digital innovation in a public-sector context. Using a qualitative research design, we aim to identify institutional, organizational and individual drivers and barriers to employee-driven digital innovation, with a Norwegian municipality as our focal point of study. The research was conduc...
Preprint
Full-text available
Context: Software sustainability is an emergent topic in an age when software is becoming ever more ubiquitous. We, as researchers, have the responsibility of ensuring the dissemination of sustainable software developments in the industry and academic contexts before enacting the creation of a body of knowledge in software sustainability. Our paper...
Article
Full-text available
Cybersecurity for children has received much attention and has become a rapidly growing topic due to the increased availability of the internet to children and their consequent exposure to various online risks. This paper aims to summarize the current findings on cybersecurity awareness research for children and help guide future studies. We have p...
Preprint
Full-text available
Blockchain is an emerging technology with potential to address issues related to sustainability. Literature reviews on blockchain and sustainability exist, but there is a need to consolidate existing results, in particular, in terms of Sustainable Development Goals (SDG). This extended abstract presents an ongoing tertiary study based on existing l...
Preprint
Full-text available
Women are underrepresented in Computer Science disciplines at all levels, from undergraduate and graduate studies to participation and leadership in academia and industry. Increasing female representation in the field is a grand challenge for academics, policymakers, and society. Although the problem has been addressed for many years, progress has...
Chapter
Full-text available
Context: Software startups are software-intensive early phase companies with high growth rates. Previous researchers regarded startups’ time to market as short and decisive in establishing the product/service success. This led to shortcuts in software engineering decisions. Researchers in previous investigations documented a high accumulation of te...
Preprint
Full-text available
Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access to creativity tools and learning resources, children are also exposed to several risks and disadvantages, such...
Article
Full-text available
The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and game design. Research about gaming activities for increasing girls’ interest in computer science has gained much attention over the past few years and has resulted in a...
Chapter
Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access to creativity tools and learning resources, children are also exposed to several risks and disadvantages, such...
Conference Paper
Full-text available
Context: This full research paper presents a review of the project descriptions from a project-based course designed around close collaboration with students and external customers. Our master course is based on four decades of software engineering experience and teaching at Norwegian University of Science and Technology. In the scope of this work,...
Conference Paper
Full-text available
Context: Software startups are software-intensive early phase companies with high growth rates. Previous researchers regarded star-tups' time to market as short and decisive in establishing the prod-uct/service success. This led to shortcuts in software engineering decisions. Researchers in previous investigations documented a high accumulation of...
Conference Paper
Full-text available
Context: This full research paper presents a review of the project descriptions from a projectbased course designed around close collaboration with students and external customers. Our master course is based on four decades of software engineering experience and teaching at Norwegian University of Science and Technology. In the scope of this work,...
Conference Paper
Full-text available
Context: This full research paper presents an experience-based course designed around a semester-long external Innovation Bootcamp activity. Objective: We sought to evaluate the impact of Innovation Bootcamp on students' learning and startup formation. To this end, we measured how the Innovation Bootcamp affected students' perceived challenges rela...
Preprint
Full-text available
Context: Software has become ubiquitous in every corner of modern societies. During the last five decades, software engineering has also changed significantly to advance the development of various types and scales of software products. In this context, Software Engineering Education plays an important role in keeping students updated with software...
Article
Full-text available
Context Software has become ubiquitous in every corner of modern societies. During the last five decades, software engineering has also changed significantly to advance the development of various types and scales of software products. In this context, Software Engineering Education plays an important role in keeping students updated with software t...
Article
Full-text available
Background Individuals with intellectual disabilities (IDs) have lower levels of physical activity (PA) and greater barriers for participation in fitness activities compared with members of the general population. As increased PA has positive effects on cardiovascular and psychosocial health, it is exceedingly important to identify effective interv...
Conference Paper
Over the last few years, researchers, teachers, parents, volunteers, and even IT companies have joined efforts to develop coding activities for children in K-12 education. These efforts include technological tools and programming environments as well as activities descriptions. Kodeløypa is a coding activity offered by NTNU, which focuses on engagi...
Conference Paper
For a long time, research into the exploitation of the innovation potential of ordinary employees has focused on concepts such as intrapreneurship, internal corporate venturing or corporate entrepre-neurship. Recently, a new concept that embraces the same principles has emerged: employee-driven innovation. As a result of the digital shift in societ...
Preprint
Full-text available
Background: Individuals with intellectual disabilities (IDs) have lower levels of physical activity and greater barriers for participation in fitness activities, compared with members of the general population. As increased physical activity has positive effects on cardiovascular and psychosocial health, it is exceedingly important to identify effe...
Conference Paper
Full-text available
We added a Bootcamp external activity to our experiential-based course for first-year master students of Norwegian University of Science and Technology. Students engaged with realistic challenges from stakeholders while participating in the Bootcamp. We aimed to evaluate this year's student motivation in startup formation. We followed a mixed-metho...