
Leman Figen GülIstanbul Technical University · Department of Architecture
Leman Figen Gül
PhD (USYD)
About
67
Publications
21,022
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402
Citations
Citations since 2017
Introduction
Additional affiliations
February 2014 - August 2020
February 2011 - January 2014
March 2009 - March 2011
Education
January 2003 - November 2007
January 2001 - January 2003
September 1993 - June 1995
Publications
Publications (67)
Almost every technological and industrial concept changes the built environment around us and our understanding of the architectural practice. Recently, Hyperautomation, an all-encompassing digital transformation with the help of advanced techniques, has been presented as a game-changing concept that can affect any industry. Despite this promising...
https://azitujournal.com/jvi.aspx?pdir=itujfa&plng=eng&un=ITUJFA-90688
Spatial computing technologies enable new interaction possibilities every day between virtual and physical spaces by bringing out new products that aim for a smarter lifestyle. The underlying technology of these new products is named XR (Extended Reality-Cross Reality) technologies, which include augmented, virtual, and mixed reality technologies a...
The early stages of architectural design involve ambiguity in representing design ideas, problem definition, and design goals. A large number of different types of data are expected from designers to be fused. Digital design tools and environments provide opportunities for many design inputs to be visualized, processed, superimposed and evaluated i...
This research asks the question of how the design knowledge production mechanism is processed differentiates digital design actors from each other in the social media/professional and academic fields of architecture. Due to the broad nature of the research question, the study focuses on academia and academia-related media through prominent architec...
Gamification, employed to document, present, represent and disseminate the cultural heritage, is related with these practices as instruments, methods and mediums. The main purpose of the systematic approach of gamification in the area of cultural heritage interpretation is to achieve the positive results by effecting an individual/user on provoking...
Form-finding studies evolved into more complex design studies involved by the technological improvements in the design tools. This new experiment area provides new aspects to design approach by giving material precedence equally with structure and form. Nature has one of the significant examples of material wisely usage in structures form generatio...
Architects can design in virtual environments as a result of the technological developments that have taken place in recent years. The parties
can work together in remote locations without the restrictions of being in the same place and time zones by using digital technologies. With
the proliferation of employment of digital technologies in design...
Multi-touch user interfaces (MTUIs) of mobile devices can represent a valuable tool for enhancing co-design practice. In particular, mobile augmented reality (AR) technology that enhanced with MTUIs can offer new possibilities to designers to work and collaborate. This paper describes a series of user studies that took place in the Department of Ar...
This paper reports the results of a protocol study which explores behavior of designers while they design in pairs using sketching (analogue and remote) and 3D modelling tools (co-located and remote) in co-located and remote locations. The design protocol videos were collected, transcripted, segmented and coded with the customized coding scheme. Th...
This paper reports the results of a protocol study which explores behavior of designers while they design in pairs using sketching (analogue and remote) and 3D modeling tools (co-located and remote) in co-located and remote locations. The design protocol videos were collected, transcribed, segmented and coded with the customized coding scheme. The...
With the development of the computer technology, new ways of model making become an alternative for the representation of the design ideas. In this paper, we present a new design platform based on the mobile augmented reality technology for a co-design situation. A marker-based mobile augmented reality platform for the early phase of the co-design...
In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the te...
With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the de...
With the recent developments in information and communication technologies (ICTs), there is a significant change in our daily life. Eventually, integrating ICTs into teaching and learning offers significant potentials for higher education institutions and new challenges for educators, through their capacity to facilitate new kind of education in th...
Recent technological developments in Human Computer Interaction (HCI) are offering new collaborative design environments to designers. Design thinking and design representations have changed with the introduction of digital tools such as digital sketching, 3D modeling applications, rendering, multi-user 3D virtual worlds and collaborative virtual e...
With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the de...
With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium...
The impact of collaborative design in virtual environments on the behaviour of designers depends on the nature of the design task and the resources available to the designers. By introducing new technology, we can identify the kinds of positive impacts that should be integrated, and the kinds of negative impacts that should be eliminated, in order...
Anahtar kelimeler: Mimarlık eğitimi, bilişim teknolojileri, bilgisayar destekli tasarım 1. Giriş Küreselleşen dünyamızda yükseköğrenim modellerinin teknolojik gelişmelere paralel bir değişim içerisinde olduğu söylenebilir. Özellikle mimarlık alanında günümüz dijital tasarım ve üretim teknolojilerinin gelişmesine paralel olarak eğitim modellerinin v...
Recent advances in Collaborative Virtual Environments (CVEs) have attracted noted research efforts in using it for assisting design and facilitating design collaboration.
This paper proposes a CVEs framework for design research that focuses on practicability of each variable for providing design assistances in specific projects. Although previous...
With the recent developments in communication and information technologies using Collaborative Virtual Environments (CVEs) in design activity has experienced a significant increase. In this paper, a collaborative learning activity between the University of Sydney (USYD), and the Istanbul Technical University (ITU), Global Teamwork, is presented. Th...
In the authors' design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time...
Collaborative virtual environments clearly have potentials to enable innovative and effective education, involving debate, simulation, role play discussion and brain storming and project based group work etc. Integration of the collaborative virtual environments into the design curricula offers significant potentials for design schools. In this pap...
3 Boyutlu (3B) sanal dünyaların işbirlikli tasarım eğitiminde gelişen bir bilişim aracı olarak kullanılması son yıllarda artan bir kabul görmeye başlamıştır. Bu makalede 3B sanal dünyaların mimari tasarım eğitiminde kullanımına dair bir atölye çalışması konu edilmiştir. Öğrenciler uzak coğrafyadaki takım arkadaşlarıyla birlikte sanal dünyada bir ev...
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a "real world" context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adop...
Design education is concerned with learning theory and its applications in the design of artifacts that are essential to our society. 3D virtual worlds have the potential to make a major contribution to design education as a new teaching and learning environment, supporting synchronised communication and 3D modeling. This paper presents three categ...
The developments in and broad use of computer technologies have brought fundamental changes to the ways in which architecture/engineering/construction (AEC) professionals collaborate and design, partially because the developments in technology achieved the creation of computer tools that are technically and financially feasible to use. Technologica...
The developments in and broad use of computer technologies have brought fundamental changes to the ways in which architecture/engineering/construction (AEC) professionals collaborate and design, partially because the developments in technology achieved the creation of computer tools that are technically and financially feasible to use. Technologica...
3D virtual worlds for collaborative design learning have been widely recognized and practised, nevertheless there is a general lack of formal evaluation with empirical evidence for the performance of virtual worlds, and their roles in developing students? teamwork skills. In bridging these gaps, this paper provides a critical discussion of the effe...
While developments in computer-supported collaborative work tools, computer aided design and the availability of high bandwidth networks offer alternative collaborative environments for design, the alternatives have yet to be characterised in terms of their impact on the co-creation of a shared model. A specific collaborative design environment mak...
This paper presents a journal of unique design ideas emerged from a virtual collaborative design studio between Rangsit University, Thailand and University of Newcastle, Australia. NU Genesis, a virtual island in Second Life is used as an experimental platform, allowing the two universities to collaborate in design and learning across the continent...
With the recent developments in information and communication technologies, 3D virtual worlds have the potential to make a major contribution to design education as a constructivist learning environment. Considering the changing trend in design education, we have been employing virtual world technologies in our design teaching, allowing students to...
The paper focuses on characterising design environments and on identifying design behaviour in different collaborative virtual environments and discusses the behaviour change based on the affordances theory. In this paper, we present two designers collaborating over three different design environments and report a comparison of those environments w...
Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used as a CAAD tool for modelling and collaboration. Building on the understanding of virtual worlds as the extension of our physical environments where people can inhabit and participate in a variety of activities, we teach designing virtual worlds as a...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging technology for team collaboration, 3D virtual worlds have been widely recognised. However there is a general lack of research and practice in exploring and teaching design in 3D virtual worlds. Further, designing 3D virtual worlds is also a design dis...
Recent developments in communication and information technology offer new collaborative design environments to designers. Designing and collaboration has been changing with the introduction of these new design environments. We conducted a series of experiments to identify similarities and differences between co-located design and remotely located d...
New technological developments offer new collaborative design environments to designers. There is a great interest in these new tools however it is clear that we know very little about how these new design media would affect the way architects collaborate. The study reported in this paper characterizes the collaborative design behaviour of a pair o...
A collaborative design environment makes assumptions about how the designers communicate and represent their design ideas.
These assumptions, including the availability of sketching, 3D modelling, and walking around virtual worlds with avatars,
effectively make some actions easier and others more difficult. An analysis of design behaviour in differ...
In today's global design world, architectural and other related design firms design across time zones and geographically distant locations. Virtual environments have the potential to make a major impact on the global design teams. However introducing new tools to the design process needs an understanding of their impact on the collaborative process...
Developing and including new collaborative virtual environments in the design process needs an understanding of their impact on the collaborative process and on the focus of a design meeting. The study reported in this paper compares two types of remote collaboration environments with face to face sketching. The two remote environments are remote s...
Collaborative virtual environments have potential to change the ways in which designers communicate and work. Different virtual environments provide different affordances which have an impact on designer's actions. We conduct a study to investigate designers' interaction and behaviour in four collaborative environments, using protocol analysis. The...
This paper describes the evaluation of a software system for collaborative coding and analysis of video data in the context of collaborative design studies. In order to understand the impact of virtual environments on collaborative design process, research into how designers work collaboratively using both traditional and digital media was being un...
Injuries associated with manual materials handling (MMH) have increased considerably and are currently estimated to run to several billion dollars annually in Australia (Aus$9.5 billion). The aim of the study, reported in this paper, is to measure and analyse the effectiveness of visual cue and training in manual handling. This study was undertaken...
Two Architecture Schools that are geographically separated provided students with a learning experience in Collaborative Virtual Environments (CVEs). Reported in this paper is the experience of the students as well as a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. A comprehensive questionn...
With recent developments in communication and information technology there has been increasing research into the role and the impact of computer media in collaborative design. This paper presents a case study that compares two designers collaborating in three different types of virtual environments with face to face (FTF) collaboration. The aim of...
Projects
Projects (2)