Leena Arhippainen

Leena Arhippainen
University of Oulu · Center for Internet Excellence, Department of Information Processing Science

About

55
Publications
8,083
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442
Citations
Citations since 2017
15 Research Items
177 Citations
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Publications

Publications (55)
Chapter
While three-dimensional virtual learning environments have attracted plenty of research interest, mirror-world-like virtual campuses have been used mainly for virtual tours, promotions, or for simulation purposes. In this article, the authors investigate the use of geographically accurate mirror-world-like virtual campus models as an interactive le...
Article
Full-text available
Information Systems education has been concerned with student recruitment and diversity. We asked 123 students in an introductory course why they had chosen the Information Technology field. The course provided an opportunity to inquire the motivation of a diverse set of students as the course is open to anyone. We wanted to learn about our student...
Conference Paper
Mobile phones are a popular platform for gaming in addition to being perhaps the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We used a constructive approach in this study. A mobile game developed during the study, Between Beats,...
Conference Paper
Flow is an aspect of player experience that has been often targeted in game studies. Still, similar to presence it can be ambiguous and difficult to quantify. In this study, we approach the concept of flow in cooperative gaming and frame the target of this study as ""collaborative flow"". Team-play and Flow relevant aspects of player experience, Fl...
Conference Paper
Full-text available
This paper introduces a serious mobile game to foster social distancing during the COVID-19 pandemic. The purpose of the game is to reach younger audiences and engage them in social distancing practices. Younger people often have a lower compliance towards these types of practices, so we see a casual that also aims to be fun as a solution to improv...
Conference Paper
Full-text available
Blind and visually impaired people are among those who require very specific types of assistive technology. This type of technology has been a research and development focus for decades. As technology has matured, more affordable and practical solutions have entered the market. Unfortunately, this has not resulted in a very positive trend in terms...
Conference Paper
As the COVID-19 storms the globe, there are many efforts to battle it. This paper looks at the development of one such an effort in a form of a mobile game. The game is a 2D arcade game called Unus Terra. It is intended to be entertaining but aims to influence people to partake in social distancing through several mechanics. An early version of the...
Article
Full-text available
This paper reports the development of a specialized teleguidance-based navigation assistance system for the blind and the visually impaired. We present findings from a usability and user experience study conducted with 11 blind and visually impaired participants and a sighted caretaker. Participants sent live video feed of their field of view to th...
Article
While three-dimensional virtual learning environments have attracted plenty of research interest, mirror-world-like virtual campuses have been used mainly for virtual tours, promotions, or for simulation purposes. In this article, the authors investigate the use of geographically accurate mirror-world-like virtual campus models as an interactive le...
Conference Paper
This paper introduces an augmented reality application, AR PATIO, which was developed for an existing user involvement tool that is a part of a living lab. Augmented reality contents can be projected on-site to visualize change in a comprehensible and visual way. The aim of our application is to provide new methods for involving citizens in the inn...
Conference Paper
Full-text available
Online user communities and social networks are both used for user involvement in innovation process. Even though both of them have active participants as key driving force for innovation, they are still not the same. Therefore, this study investigated citizens' motivations to participate in an online user community, and compared how these motivati...
Conference Paper
Full-text available
The tourism sector has found virtual reality technology to be a good way to market travel destinations for consumers. In this paper, we describe two user studies with three web-based 3D virtual travel destination marketing portals. These three portals were developed to support and attract wintertime tourism into the region by offering a possibility...
Conference Paper
This paper investigates the use of various user-driven methods in the development of public services. As an example, the paper presents a case where citizens and employees were brought together to identify development needs for remote-enabled public services. User-driven methods provided by a local Living Lab were used to solve the encountered chal...
Conference Paper
Full-text available
In recent years 3D has gained increasing amount of attention - interactive visualization of 3D data has become increasingly important and widespread due to the requirements of several application areas, and entertainment industry has brought 3D experience to the reach of wide audiences through games, 3D movies and stereoscopic displays. However, cu...
Article
Full-text available
This article focuses on a possibility to have a personal three dimensional graphical user interface inside a virtual environment on a tablet device. We describe the visual design process and early phase user experience evaluation of four 3D GUIs in a virtual environment. A user evaluation was conducted by using a structured pair evaluation procedur...
Conference Paper
Full-text available
The common way to make studies about user adoption of new technology is to test the future services with users. When conceiving new technological services, designers try to predict the way of life, when their innovation would be available. However, the society is innovating endlessly so that today’s user is changing and is not the same than future...
Conference Paper
In this paper we present the user evaluation results on the indication of interactive three dimensional elements in a virtual environment. The evaluation was conducted with a functional prototype and additional high quality images that were printed on paper sheets. The evaluation indicated that without any visual indication provided in the prototyp...
Conference Paper
The design of a 3D space in 3D user interfaces has an impact on the user experience. This paper presents a small user experience study of service applications on a 3D user interface with different 3D background contexts. The aim is to investigate the impact on user expectations for activity, service (3D object) population and relationship between t...
Conference Paper
In this paper, we introduce our Self-Expression Template Method for design. We also briefly present three different UI design cases utilizing the template with authentic users and UI professionals from both research and industry. This method provided lots of valuable information to our design process of 3D UIs on touch screen tablet devices. We can...
Conference Paper
This tutorial presents ten user experience heuristics for service and product designers and developers. The aim of the heuristics is to help designers to take user experience aspects into account when making design solutions. The heuristics are created based on the empirical user experience studies of mobile services. However, heuristics are genera...
Conference Paper
Full-text available
The success of context-aware systems depends on intuitive user interface designs which facilitate communication between multiple devices. This paper presents ThrowIt, a natural user interface for sharing objects between mobile devices using gaze and hand gestures. For enabling gesture control, ThrowIt includes an off-the-shelf monochrome camera wit...
Conference Paper
Full-text available
In this paper, we describe the user experience evaluation results of a 3D Portal Room UI for sharing 3D objects from private space to remote public virtual environments. The user evaluation with 30 participants was conducted with a functional prototype and additional high quality images that were printed on paper sheets. The evaluation indicated th...
Conference Paper
This paper introduces a new concept of interacting with mobile devices while on the move. The concept is using a combination of interaction techniques, like AR, touch, tilting and rotating the mobile device. The validation is done using some basic scenarios in which the users interact with various services available on the street. The user interfac...
Conference Paper
Full paper avaible from http://jied.org/proceedings/iED_EUROPE_2013.pdf#page=129 Abstract. This paper discusses the changes required in the future physical and virtual learning environments. The paper briefly introduces the preliminary findings of the case study of changing physical spaces towards more immersive and user-friendly learning environ...
Conference Paper
3D virtual environments have long been proposed as a means for collaborative work and communication. Many current implementations usually require that a user has one presence in one virtual world, which has an effect of limiting the possible actions a user has in some areas such as education and business. In this paper, we support a users' presence...
Conference Paper
Each user experience test is a unique. Researchers need to find out how to introduce the research target (e.g. application, device, service) to the participants and what methods to use for capturing one's subjective experiences. Each test participant is a unique. Researchers need to know how to handle each subject, how to get them to express their...
Conference Paper
A principal characteristic of three dimensional user interfaces is that it contains information in the 3rd axis. Visually, this information is presented as being placed further away from the screen or having depth. A consequence of this is that information can be occluded. Determining the optimal amount of depth levels for specifically sized icons...
Conference Paper
In this paper, we focus on a possibility to have a personal 3D GUI inside a virtual environment on tablet device. We describe the visual design process and user experience evaluation of four 3D GUIs in a virtual environment. A user evaluation was conducted by using a structured pair evaluation procedure, where we adapted a concept walkthrough metho...
Conference Paper
This paper presents a design and evaluation process in the early design phase towards a three dimensional user interface on a touch screen mobile device with service multitasking use cases. Our Service Fusion concept is an outcome of this iterative concept design and evaluation process. In this paper, we present briefly four 3D user interface conce...
Conference Paper
This paper describes an interactive 3D user interface which allows different real-time services to cooperate in order to complete a user task on a mobile tablet sized device. The UI is based on objectifying data and describing it in an ontological language and combing this with behavioral scripts. The 3D UI is used to visualize the different data a...
Conference Paper
This paper introduces a continuous gaze tracking and non-touch gesture recognition based interaction method for 3D virtual spaces on tablet devices. The user can turn his/her viewpoint, select objects with gaze and grab and manipulate objects with non-touch hand gestures. The interaction method does not require the use of a mouse or a keyboard. We...
Conference Paper
The adoption of 3D map based services by users will be more likely if they can provide additional value and utility, while maintaining visual appeal and usability. We present a 3D user interface which objectifies real-time data, provides a set of operations for that data and uses simple object manipulation. In user tests focusing on the usefulness...
Conference Paper
In this paper we present findings from a user experience evaluation of a first generation autostereoscopic 3D menu on a mobile phone. The aim of this paper was to discover users' preferences for S3D menus on a mobile touch screen device, with the intent that the results can be used for future designs. In the evaluation we used methods such as inter...
Conference Paper
This paper presents a qualitative study of users' needs and wishes for designing 3D virtual music spaces. We used a mix of methods in order to find out which kinds of virtual 3D spaces and activities would provide a positive music and entertainment experiences. Our concept design and evaluation phases included several methods; interviews, user eval...
Conference Paper
Three dimensional applications and games have become popular in tablet devices. Despite this, there is limited research about 3D icons in 3D space on touch screen tablet devices. In this paper we describe users' preferences on 2D, '2D in a 3D Block' and 3D icons in 3D space. The results were gathered by showing images and existing icons on a tablet...
Conference Paper
This poster paper presents our experience of using low-cost user experience methods in the very early visual design phase of a 3D environment targeted for tablet devices. We presented early phase sketches to 23 participants, prior to the modeling phase, of a 'music club' themed virtual environment. Then we designed a 3D model based on the most pref...
Conference Paper
Abstract. This paper discusses the use of 3D technology in education. We present the realXtend 3D technology available nowadays and directions of its development in the future. We introduce 3D learning environment, a Virtual - Mustiala, as case example and discuss its development work. The Virtual - Mustiala is extendable learning environment for...
Conference Paper
Full-text available
There is a growing proliferation of 3D based applications in tablet devices, but there is a lack of studies evaluating user experiences of these user interfaces. In particular, most of these applications use a mix of overlaid 2D controls and embedded 3D controls for user interactions and there is little current understanding on how users perceive a...
Conference Paper
This paper presents the results of qualitative interviews conducted with musicians and listeners about their music activities and use of social media services. The paper describes different music user groups, their wishes and what services are needed from a mobile network virtual environment. This information can help developers design new mobile n...
Conference Paper
We present results on the user experience studies carried out with primary, lower and upper secondary schools' pupils and students using an extensible 3D virtual learning environment for the first time. Based on the first experiments we present user experience issues that need to be taken into account when developing extensible 3D virtual learning...
Article
Full-text available
This paper describes the method of a sociological inquiry achieved in France and Finland within the ADAMOS project. The goals of this inquiry are to understand the social factors of the acceptability for proactive mobile services and identify the cultural differences between French and Finnish users. A prospective vision of the proactive mobile ser...
Conference Paper
In this paper, we identify navigation sub-tasks in a mobile map-application, and apply adaptive and gesture-based control methods having improved user experience as our goal. We investigate how automated positioning and rotating of maps and intuitive gesture control for zooming and scrolling facilitates navigation. Several smart features were imple...
Conference Paper
This paper presents a context-aware mobile application for office-type working purposes. Via the user tests we have evaluated if this kind of application can support worker's daily life. In the experiments we had real users in real working environment. Our investigation illustrates that workers could utilize context-aware features to ease up their...
Article
One of the essentials for the breakthrough of ubiquitous computing, a.k.a. computers everywhere, is to develop methods that reduce the demand and relieve the effort needed for conscious control by users. Solutions that incorporate sensor-based adaptation have been offered, especially in the field of mobile applications. Whether these methods succee...
Article
Today's applications such as ubiquitous systems are more and more aware of user's habits and the context of use. The features of products and the context of use will affect the human's experiences and preferences about the use of device. Thus, user experience in user-product interaction has been regarded as an important research topic in the mobile...
Article
Reuse of software components has been seen as an effective way of decreasing costs and reducing software development cycle-time. Nowadays, reusable components are often acquired from outside organisations. Consequently, the use of third-party software components brings new aspects to software development. One aim of this research was to clarify the...
Article
In recent years, users' needs and preferences have been recognised as valuable parameters for product design. Hence, capturing and designing user experience have become a popular research subject. The user experience consists, for instance, of user's emotions, expectations and the relationship to other people and the context of use. In this paper a...

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