
Laurie N. Taylor- PhD
- AUL, Collections & Discovery at University of Connecticut
Laurie N. Taylor
- PhD
- AUL, Collections & Discovery at University of Connecticut
About
36
Publications
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287
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Introduction
Current institution
Additional affiliations
December 2019 - February 2023
May 2007 - January 2020
Publications
Publications (36)
ABSTRACT: Presently, video game designers, players, and often even video game theorists approach the representation of point-of-view in video games as intuitive and uncomplicated. Drawing on the current critical work on video games, theories of immersion and engagement, and theories of human-computer-interaction, I question the significance of opti...
This volume examines what Caribbean literature looked like before 1920 by surveying the print culture of the period. The emphasis is on narrative, including an enormous range of genres, in varying venues, and in multiple languages of the Caribbean. Essays examine lesser-known authors and writing previously marginalized as nonliterary: popular writi...
This chapter draws upon a variety of expert technical perspectives—in preservation, data management, metadata, and digital scholarship—to examine digital data and digital scholarship in terms of how libraries are positioned to support scholarly needs. We consider the technical needs of scholarship through a socio-technical—people, policies, communi...
Academic libraries and teaching departments sometimes treat Digital Humanities (DH) as radically new. While DH is radically new in terms of collaborative practices and methods, it is also fundamentally rooted in the humanities and intricately connected to core activities by librarians, especially for collaboration. In this chapter, we explain how t...
Many Association of Research Libraries (ARL) members have robust and long-standing publishing activities, often in collaboration with or running parallel to the press of the larger institutional entity. As reported in the Association of American University Presses (AAUP) 2015–2016 annual report, 30 AAUP member presses are in libraries. Eighty-one i...
Libraries curate exhibitions and host speakers to promote collections and engage communities. Traditional library exhibit spaces present information gaps for visitors. To bridge these gaps, the University of Florida (UF) created and deployed innovative technologies, the Community Engagement Engine (CEE) for iPads (handheld and kiosks). The CEE faci...
Analyzing position descriptions provides insights into new and emerging trends, especially as the role of academic and research libraries continues to evolve, and new position types and new ways of organizing work emerge. Personnel officers and other library leaders frequently collaborate by sharing position descriptions in an effort to understand...
A partnership forged between the George A. Smathers Libraries at the University of Florida and the Florida State Horticultural Society (FSHS) advances access to current and historical publications of the society and exemplifies an opportunity for agricultural librarians. The Public Knowledge Project’s Open Journal System (OJS) was developed by libr...
Academic libraries and teaching departments sometimes treat Digital Humanities (DH) as radically new. While DH is radically new in terms of collaborative practices and methods, it is also fundamentally rooted in the humanities and intricately connected to core activities by librarians, especially for collaboration. In this chapter, we explain how t...
Full text: http://ufdc.ufl.edu/IR00004158/00001
This article explains the history and development of the Digital Library of the Caribbean (dLOC) as a research foundation for reading, writing, and researching the Caribbean and thus as part of the scholarly cyberinfrastructure for Caribbean Studies. As a research foundation, dLOC includes technical, social, governmental, and procedural supports in...
Full text: http://dloc.com/AA00016370/00001
To celebrate the thirtieth anniversary of the Isser and Rae Price Library of Judaica at the University of Florida, the Price Library launched the first stage of a project to digitize an important, special collection of anniversary editions of Jewish newspapers from around the world. This article provides the history of the collection, need for this...
Full text: http://www.archivejournal.net/issue/2/notes-and-queries/howto-work-with-primary-source-documents
Developing an Open Access, multi-institutional, multilingual, international digital library requires robust technological and institutional infrastructures that support both the needs of individual institutions alongside the needs of the growing partnership and ensure continuous communication and development of the shared vision for the digital lib...
As academic game studies emerges as a growing, interdisciplinary, and varied field, researchers require additional resources in order to study games in a larger context. Fan networks produce many such resources often otherwise unavailable - including walkthroughs, hint guides, and other forms of fan research - which are significant for the academic...
As game spaces have developed, they have in some ways outgrown previous metaphors used to explicate game spatial construction and usage. In particular, games are often referred to as being either linear mazes or sandboxes, two concepts which relate to the linearity or openness of the game space. However, many games operate as neither sandboxes nor...
FSc, collects the first six issues of the Goth comic Nightmares and Fairytales. While many Goth comics—including Valentino's Gloomcookie—are situated more fully within a Goth comics tradition by focusing mainly on Goth culture, Night mares and Fairytales is oriented more generally within a revisionist tradition that blends in elements from Goth cu...
Video games are predicated on representations of space, and those spaces are depicted and delimited by specialised visual markings that specify how the game can be played in those areas. For games to present a sense of space, they must display some sense of spatiality beyond that of merely virtualizing a simple game, in the way that puzzle and card...
Full text: http://www.gamestudies.org/0302/taylor/ Much of the current critical and theoretical literature on new media, including video and computer games, assumes both the conceptual transparency of the video or computer screen and the absolute authority of a rational scientific order. In keeping with these cultural prejudices, descriptions of th...