Laure Fernandez

Laure Fernandez
Aix-Marseille Université | AMU · Institut des Sciences du Mouvement Etienne Jules Marey (UMR 7287 ISM)

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29
Publications
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Introduction
Skills and Expertise

Publications

Publications (29)
Article
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Experiencing a non-1:1 mapping between perception and action in everyday life is not common. It could be considered as a problem for our perceptual-motor system because of the need to adapt our goal-directed movement to different gains between movement and task spaces. In the Human Computer Interface domain, the main example of such a situation con...
Article
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In everyday life, we often use graphical interfaces where the visual space is mapped to the motor space with a visuomotor gain called the control display gain. One of the key objectives in the field of Human Computer Interaction is to design this control display gain so as to enhance users’ performance. Although the control display gain involved in...
Article
Background The aim of our study was to conduct an ad hoc data collection in healthy adults with the intention of extracting individual profiles to study the ability to effectively monitor one's health by extracting relevant indicators. As “each patient is a unique case”, AMISIA (Defi CNRS AUTON project) proposes an integrated approach, combining me...
Article
In this paper, we study the problem of detecting early signs of Parkinson’s disease during an indirect human-computer interaction via a computer mouse activated by a user. The experimental setup provides a signal determined by the screen pointer position. An appropriate choice of segments in the cursor position raw data provides a filtered signal f...
Article
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Patients with Parkinson's disease (PD) often have difficulties generating rhythmic movements, and also difficulties on movement adjustments to accuracy constraints. In the reciprocal aiming task, maintaining a high accuracy comes with the cost of diminished movement speed, whereas increasing movement speed disrupts end-point accuracy, a phenomenon...
Article
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The ability to control speed and accuracy of goal directed aiming tasks underpins many activities of daily living. Recent evidence has begun to suggest that obesity can affect the control of movement. This study evaluated perceptual motor control of 183 normal weight, overweight, and obese participants using a discrete Fitts' task on a digital tabl...
Article
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Unlabelled: This study investigates the subjects' performance during realistic conditions of control of a joystick. An adapted reciprocal aiming task consisting in driving a virtual vehicle along a slalom course as fast as possible was performed while accuracy constraints were manipulated. Realistic dynamical Interface Screen Relationship between...
Article
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ABSTRACT The influences of task difficulty (index difficulty: 2-4), input device of different length, range of motion and mode of resistance (joystick or rotorcraft stick), and directions of movement (leftward rightward) on motor patterns in a realistic control situation were examined with a multilevel analysis (joint kinematics and muscular variab...
Article
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What sources of information and what control strategies the central nervous system (CNS) uses to perform movements that require accurate sensorimotor coordination, such as catching a flying ball, is still debated. Here we analyzed the EMG waveforms recorded from 16 shoulder and elbow muscles in six subjects during catching of balls projected fronta...
Article
Achieving movements with accuracy despite the inevitable variability of the neuromuscular mechanisms is an important everyday life problem, which has to be solved for the production of any adapted motor act, such as walking, writing, catching, or pointing. To solve this problem when we have to make goal-directed movements as fast as possible, we sy...
Article
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Using a two-step approach, Van Soest et al. (2010) recently questioned the pertinence of the conclusions drawn by Bootsma and Van Wieringen (1990) with respect to the visual regulation of an exemplary rapid interceptive action: the attacking forehand drive in table tennis. In the first step, they experimentally compared the movement behaviors of th...
Article
Full-text available
It takes longer to accomplish difficult tasks than easy ones. In the context of motor behaviour, Fitts' famous law states that the time needed to successfully execute an aiming movement increases linearly with task difficulty. While Fitts' explicit formulation has met criticism, the relation between task difficulty and movement time is invariantly...
Article
Full-text available
The authors examined the origins of linear and logarithmic speed-accuracy trade-offs from a dynamic systems perspective on motor control. In each experiment, participants performed 2 reciprocal aiming tasks: (a) a velocity-constrained task in which movement time was imposed and accuracy had to be maximized, and (b) a distance-constrained task in wh...
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Although many studies have looked at the perceptual-cognitive strategies used to make anticipatory judgments in sport, few have examined the informational invariants that our visual system may be attuned to. Using immersive interactive virtual reality to simulate the aerodynamics of the trajectory of a ball with and without sidespin, the present st...
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The present study investigates the effects of different types of concurrent feedback on the acquisition of perceptual-motor skills. Twenty participants walked through virtual corridors in which rhythmically opening and closing sliding doors were placed. The participants aimed to adjust their walking speed so as to cross the doors when the doors wer...
Article
Full-text available
The role of information in the processes underlying kinematic trajectory-formation was examined by manipulating the relation between effector space (movement of a hand-held stylus on a graphics tablet) and task space (movement of a cursor on a screen where targets were presented) in a precision aiming task with five different levels of task difficu...
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How the CNS masters the many degrees of freedom of the musculoskeletal system to control goal-directed movements is a long-standing question. We have recently provided support to the hypothesis that the CNS relies on a modular control architecture by showing that the phasic muscle patterns for fast reaching movements in different directions are gen...
Article
It takes longer to accomplish difficult tasks than easy ones. In the context of motor behaviour, Fitts' famous law states that the time needed to successfully execute an aiming movement increases linearly with task difficulty. While Fitts' explicit formulation has met criticism, the relation between task difficulty and movement time is invariantly...
Article
Full-text available
In a series of three experiments the visual modulation of movement during a reciprocal aiming task was examined when participants were confronted with sudden changes in visually specified task constraints. Amplitude and precision constraints were manipulated independently in Experiments 1 and 2, respectively, while their simultaneous effects were a...
Article
Full-text available
How the CNS selects the appropriate muscle patterns to achieve a behavioral goal is an open question. To gain insight into this process, we characterized the spatiotemporal organization of the muscle patterns for fast-reaching movements. We recorded electromyographic activity from up to 19 shoulder and arm muscles during point-to-point movements be...
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This study examined whether adding spin to a ball in the free kick situation in football affects a professional footballer's perception of the ball's future arrival position. Using a virtual reality set-up, participants observed the flight paths of aerodynamically realistic free kicks with (+/-600 rpm) and without sidespin. With the viewpoint being...
Article
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Half a century ago, Paul Fitts first discovered that the time necessary to complete a pointing movement (MT) linearly increases with the amount of information (ID) necessary to specify the target width (W) relative to the distance (D). The so-called Fitts’ law states that , with ID being a logarithmic function of the D/W ratio. With the rising impo...
Article
Full-text available
Nine participants performed a reciprocal precision aiming task under different experimental conditions. Due to the anisotropy of the work space, varying the direction of motion (from 0 degrees to 315 degrees in steps of 45 degrees ) allowed exploration of the effects of biomechanical constraints that were found to affect the duration of movement bu...
Article
Full-text available
Twelve human subjects performed a reciprocal precision aiming task of varying difficulty (index of difficulty=4, 5, or 6) while vision of the ongoing movement was available either continuously or intermittently. In the intermittent conditions, vision of the moving end-effector was available at regular intervals (equal to 100%, 125%, or 150% of the...

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