Laura S. Gaytán-Lugo

Laura S. Gaytán-Lugo
Universidad de Colima · School of Mechanical and Electrical Engineering

Doctor of Philosophy

About

88
Publications
10,972
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
371
Citations

Publications

Publications (88)
Conference Paper
This paper presents a 3D video game project that incorporates smell generated by an olfactory display (an ultrasonic humidifier and a PC fan) controlled by fuzzy logic. In order to improve the olfactory display efficiency, we apply Edge computing by running the fuzzy logic control software on the microcontroller itself and not on the video game com...
Conference Paper
Olfactory displays (human-computer interfaces that generate and diffuse odors to a user with a purpose) have been researched to complement or supplement other human sensory modalities, as well as using odors as effective sensory stimuli. We developed an olfactory display with a commonly-used microcontroller board and off-the-shelf components. A cha...
Conference Paper
This paper presents cross-cultural learning experiences between computer science students from a Canadian and a Japanese university participating in video game development projects in a Collaborative Online International Learning (COIL) approach. The paper also documents how those experiences were related to the development of cross-cultural and so...
Article
Full-text available
Reading and writing are daily communicative activities for our integration in society. For Deaf people, whose first language is sign language, these skills result complicated. In Mexico, there is a high percentage of Deaf people who have not acquired these skills, mainly due to the lack of trained personnel and educational guidance. Our proposal ai...
Article
The purpose of non-governmental organizations is to support and help society by generating a non-profit community benefit. Generating a digital transformation of the Non-Governmental Organization (NGO)’s processes through the implementation of a technological platform will facilitate their common tasks, keeping their information accessible, underst...
Article
Full-text available
COLUMNA: Ciencia y Futuro del periódico El Comentario: https://elcomentario.ucol.mx/columna-ciencia-y-futuro-46/
Chapter
According to national and international assessment results, there is a serious problem regarding reading comprehension skills in Mexico, specifically global reading comprehension. Different tools and techniques have been used to try to minimize this problem. Serious games with educational purposes are a popular tool, as they are useful in developin...
Chapter
Full-text available
Este capítulo presenta el diseño y la evaluación de la experiencia del usuario de un juego serio destinado a apoyar a los estudiantes de pregrado en el aprendizaje de intervenciones comunitarias derivado de su currículo en el área de trabajo social.
Conference Paper
Full-text available
Scientific visualization of molecular models in the classroom using high-quality computer graphics can be a powerful means to support students’ learning of molecular structure. The objective of this paper is to analyze the feasibility of using PyMOL (an easy-to-use molecular model visualization program) in a classroom for learning and teaching mole...
Article
Full-text available
Voice user interfaces (VUI) have been increasingly used in everyday settings and they are growing in popularity. These interfaces have predominantly eyes-free and hands-free interactions. This kind of experiences continues to be an inceptive field compared to other input methods such as touch or using the keyboard/mouse. Thus, it is important to id...
Article
Full-text available
INTRODUCTION: Characteristics of different disabilities using digital technologies are presented. Web content Accessibility Guidelines (WCAG) are explained according to their principles and how each offers alternatives for the limitations of people with disabilities and the conformance levels A, AA, AAA. OBJECTIVES: Perform an automatic evaluation...
Article
En México existe un problema en relación con la comprensión global lectora, lo cual se ha evidenciado en evaluaciones nacionales e internacionales. Sin embargo, existe un desacuerdo sobre los instrumentos utilizados para evaluar las habilidades de comprensión lectora. El objetivo de este trabajo es diseñar y validar un instrumento para evaluar la c...
Article
Full-text available
Background Several conventional genomic Bayesian (or no Bayesian) prediction methods have been proposed including the standard additive genetic effect model for which the variance components are estimated with mixed model equations. In recent years, deep learning (DL) methods have been considered in the context of genomic prediction. The DL methods...
Article
Full-text available
This paper describes and analyzes the state of research in Voice User Interfaces (VUIs) in Latin America based on the review of scientific documents published in SCOPUS from 1999 to June 2020, through a bibliometric analysis. We analyzed 419 academic papers. Although a gradual increase is observed over the years, the number of published documents h...
Article
Continuous health monitoring in real-time has become essential to improve people's quality of life through medical prescription or personal control. Our goal is to develop a wearable IoMT device with real-time monitoring of heart rate and breathing patterns while an athlete performs physical exercise at high-intensity intervals. The wearable IoMT d...
Article
In this paper, we analyze the physical characteristics of a user with both visual and motor impairment, as well as the user’s context of smartphone use. In order to facilitate navigation using gestures that are easy to do by users with motor and visual impairment, we designed two hardware solutions as physical switches: a case mounted on the phone,...
Chapter
Full-text available
La violencia y el abuso sexual infantil, es un tema difícil de abordar, porque implica hablar de fallos en la familia y la sociedad. La violencia en nuestro país ha ido en aumento y se ha normalizado en nuestra vida cotidiana. El tema de violencia y abuso sexual hacia menores debe ser un tema tratado desde la psicología, la sociología, la psicopato...
Conference Paper
Over the last 20 years, the Latin American Human-Computer Interaction (HCI) community has been working to shed light on how the diverse populations in the region are adopting, using, and making sense of computational technologies. Latin America's tense socio-political context, plurality of languages , collectivist culture, and historical relationsh...
Preprint
Full-text available
Computer-Supported Cooperative Work, or simply CSCW, is the research area that studies the design and use of socio-technical technology for supporting group work. CSCW has a long tradition in interdisciplinary work exploring technical, social, and theoretical challenges for the design of technologies to support cooperative and collaborative work an...
Article
Full-text available
Introduction: this paper presents the development and validation of an instrument to measure the perceptions and attitudes about the production and consumption of the Mexican urban consumers towards genetically modified organisms (GMOs). Method: The proposed questionnaire contains 63 questions that encompassed 11 latent factors that was applied to...
Chapter
This chapter proposes to establish a starting point in the design of technology specialized in the development of listening comprehension skills from a theoretical perspective, when learning English as a second language. Therefore, an exploration about how technologies have evolved in the practice of learning English as a second language was requir...
Chapter
This paper presents a proposal for the development of reactive user communication interfaces, popularly known as widgets. This proposal aims to dispense with the Application Development Kits (ADKs), promoting the integration of an open and cross-platform reference framework specialized in the development of applications. Likewise, the 3D interfaces...
Conference Paper
Computer-Supported Cooperative Work, or simply CSCW, is the research area that studies the design and use of socio-technical technology for supporting group work and everyday practices. CSCW has a long tradition in interdisciplinary work exploring technical, social, and theoretical challenges for the design of technologies to support cooperative an...
Article
Full-text available
Virtual Learning Environments (VLE) provide platforms to make online education more convenient and affordable for learners. Although VLE are currently in great demand, their acceptance needs to be assessed. In this research, an instrument that measures thetechnology acceptance of a VLE is validated by applying a confirmatory factor analysis on 15 i...
Chapter
Full-text available
En este documento se describen las principales dificultades enfrentadas por las personas con discapacidad visual y motriz que utilizan dispositivos móviles. Asimismo, se hace una revisión del estado del arte de las propuestas para subsanar las dificultades de navegación, lectura y escritura de contenidos, y se describe el desarrollo de nuestra prop...
Article
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field.
Article
South Asia has one of the world's largest populations—India, Pakistan, and Bangladesh alone are home to more than 20% of all people. The region is also one of the fastest-growing technology markets as a result of its increased infrastructure and growing affordability. Despite this progress, South Asia faces one of the largest online gender disparit...
Article
Full-text available
(Publicado en Revista Latinoamericana de Tecnología Educativa-RELATEC). The last results of national and international evaluations, show that learning math is complex for Mexican students. Different plans and techniques have been implemented to counter this problem, one of them is the use of different technology in the classroom. During the last t...
Conference Paper
Full-text available
Some students have difficulty analyzing physio-chemical properties of molecular structures from molecular models. This analysis has been highly visual, posing some challenges such as occlusion. Auditory display techniques, especially earcons (using musical sounds that represent meaningful information) have been positively used for supporting the an...
Article
Full-text available
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, a need to innovate in the teaching-learning processes to achieve an effective education arises. This article describes a proposal for teaching HCI through the development of projects that allow students to acquire higher education competencies throug...
Conference Paper
South Asia faces one of the largest gender gaps online globally, and online safety is one of the main barriers to gender-equitable Internet access [GSMA, 2015]. To better understand the gendered risks and coping practices online in South Asia, we present a qualitative study of the online abuse experiences and coping practices of 199 people who iden...
Conference Paper
The HCI Across Borders (HCIxB) community has been growing in recent years, thanks in particular to the Development Consortium at CHI 2016 and the HCIxB Symposia at CHI 2017 and 2018. This year, we propose an HCIxB symposium that continues to build scholarship potential of early career HCIxB researchers, strengthening ties between more and less expe...
Article
Full-text available
Virtual Learning Environments (VLE) provide platforms to make online education more convenient and affordable for learners. Although VLE are currently in great demand, their acceptance needs to be assessed. In this research, an instrument that measures the technology acceptance of a VLE is validated by applying a confirmatory factor analysis on 15...
Chapter
Full-text available
Algoma University holds an important collection of Canadian objects from the Anishinaabe culture dating from 1880. Some of those objects have been on display in the university's library, but most of them still remain stored in the university's archive, limiting opportunities to use them in teaching and learning activities. This chapter describes a...
Article
Full-text available
This paper describes the design and application of short in-class projects conducted in Algoma University's Human-Computer Interaction (HCI) course taught at the Bachelor of Computer Science. The projects were based on the Maker Movement (people using and reusing electronic components and everyday materials to tinker with technology and make intera...
Conference Paper
Inspired by the ACM SIGCHI Across Borders Initiative, this workshop focuses on ongoing CSCW research in, or about, Latin America (LATAM). We seek to position LATAM as the common context that unites students, academic and industry researchers who participate in the workshop. Our goals are: (1) to discuss the opportunities and challenges of doing CSC...
Conference Paper
This paper presents a rule-based approach to automatically associate low-level actions of team members -performed on a tabletop-based open-ended concept mapping application-with higher order sub-processes. We illustrate the approach by presenting and discussing two versions of the same visual representation of the identified sub-processes: visualis...
Conference Paper
In this paper we present the comparison between the results of two measurements of non-visual performance: Keystroke-Level Model (KLM) estimation and screen reader times. The estimation is done on an online multiple-question exam using three non-visual interaction scenarios. In both measurements we consider different speech rates, since they are de...
Conference Paper
Full-text available
Women in South Asian own fewer personal devices like laptops and phones than women elsewhere in the world. Further, cultural expectations dictate that they should share mobile phones with family members and that their digital activities be open to scrutiny by family members. In this paper, we report on a qualitative study conducted in India, Pakist...
Conference Paper
Currently, conversational interfaces are becoming more common due to the convenience of interacting with a device using natural language. This kind of interfaces brings accessibility for users with low technical skills and the integration of users with disabilities (visual or motor). However, it is necessary to identify user experiences challenges...
Conference Paper
The organisers of this SIG wish to disrupt CHI's frenetic schedule by offering attendees time and space for collective silence and shared group reflection. Our aim in doing so is to put into action some of the theories and methods already being used in and by the HCI community-e.g. mindfulness [3], reflective design [10], and slow design [8]-and to...
Conference Paper
Full-text available
The HCI Across Borders (HCIxB) community has been growing in recent years, thanks in particular to the Development Consortium at CHI 2016 and the HCIxB Symposium at CHI 2017. For CHI 2018, we plan to organize an HCIxB symposium that focuses on building the scholarship potential and quality of junior HCIxB researchers - paving new pathways, while al...
Chapter
In this chapter, an exploratory research on people's interaction with a virtual environment as tool in a way in which listening comprehension occurs while improving English as a second language is addressed. Unlike technologies such as virtual environments, where users have to use hardware in order to get immersed inside of a fictional world, it is...
Conference Paper
The use of games with educational purposes has increased over time. However, the interaction and engagement of the player with the game, given through the game mechanic, is not always adequate. This is important, especially when it comes to a game with a serious purpose, since cognitive and/or motor changes require time. In this paper we present th...
Conference Paper
Full-text available
To date, mobile device users with disabilities still have access issues. While there exist satisfactory arrangements focused on specific impairments, users with multiple disabilities still struggle to find acceptable workarounds to everyday tasks that are straightforward for other users. In this paper we present a case study of an iPhone user with...
Conference Paper
In this tutorial participants will learn three usability techniques: heuristic evaluation, cognitive walkthrough and usability testing. The tutorial has a theoretical and a practical component, where participants will put into practice these techniques.
Conference Paper
Full-text available
A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free online 3D graphics viewer. We ran a preliminary usability study with university students to see whether our VR setting may positively affect the object’s vis...
Chapter
In this chapter, an exploratory research on people's interaction with a virtual environment as tool in a way in which listening comprehension occurs while improving English as a second language is addressed. Unlike technologies such as virtual environments, where users have to use hardware in order to get immersed inside of a fictional world, it is...
Conference Paper
At CHI 2016, the Development Consortium titled HCI Across Borders (HCIxB) was widely attended by 71 participants from 20 countries and six continents. The goal of this workshop was to build community and invite collaborations ?across borders? on themes of interest for the participants ? researchers actively involved in international HCI research, w...
Conference Paper
In this work, we present a proposal designed for teaching topics in a Human-Computer Interaction course using low-cost hardware to create prototypes and learn the required competencies of the field. This proposal has been applied in several projects in collaboration between the University of Colima in Mexico and Algoma University in Canada. These p...
Article
Full-text available
Al revisar la literatura sobre historia de la interacción humano-computadora (HCI por sus siglas en Inglés) y publicaciones recientes sobre las diversas formas de computación de masas (crowd computing) y trabajo de multitudes (crowdsourcing), es posible notar un cier to paralelismo entre la situación de los usuarios en las etapas iniciales de la co...
Article
Full-text available
La plataforma CODAES es un sitio web que reúne a diversos expertos en la producción de recursos educativos a través de ocho comunidades organizadas en dos categorías: la Comunidad Digital de gestión y las Comunidad Digitales de Producción; estas últimas son responsables de generar Objetos de Aprendizaje o Cursos Online Masivos y Abiertos las cuales...
Conference Paper
Full-text available
Several platforms and programming languages exist nowadays designed and built to help educators introduce kids and youngsters into computational thinking. Some of them employ visual elements as the primary output of code in order to provide an immediate and engaging feedback for students. Computer animations, digital drawings and videogames are com...
Conference Paper
Full-text available
Students from a human-computer interaction course used the input device called Makey Makey Classic (a low-cost digital interface) for creating a video game controller, based on the topic of user interface development. A study was conducted to analyze how students accepted the use of the Makey Makey in class. After students used the Makey Makey for...
Conference Paper
Full-text available
Crowd-Computers Interaction is the study of phenomena that are observable only when a large number of users interact with a network of computers and interactive devices. It is a novel field in Computer Science. Because such networks provide an opportunity of access to technology and social integration for people in less developed countries or livin...
Article
Full-text available
Results of different evaluations about reading comprehension in Mexico are not positive. Different methods and techniques have been implemented to counteract such numbers, and the support of serious games (video games that both entertain and educate) is one of them. Recently, video games demand has importantly increased in Mexico, which suggests th...
Article
Full-text available
Social work students are trained to learn social interventions in order to promote social change, problem solving in human relationships and the empowerment and liberation of people to enhance well-being. In Mexico, these actions are held throughout the country. However, because different reasons such cost, distance, or for something more worrying...
Conference Paper
Full-text available
Reading difficulties have important implications for emotional and academic development of children. Evidence shows that Mexico has a huge problem regarding reading comprehension in elementary school students. One of my PhD thesis goals is to support improvement of global comprehension (GC), which is a third grade’s reading comprehension skill they...