
Lars Oestreicher- Ph.D.
- Senior Lecturer at Uppsala University
Lars Oestreicher
- Ph.D.
- Senior Lecturer at Uppsala University
About
39
Publications
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Introduction
Current institution
Additional affiliations
January 2001 - October 2009
January 2010 - present
Publications
Publications (39)
Image analysis has taken a large step forward with the development within machine learning. Today, recognizing images as well as constituent parts of images (faces, objects, etc.) is a relatively common task within machine learning. However, there is still a big difference between recognizing the content of a picture and understanding the meaning o...
In the future, small portable devices will be available for all kinds of purposes, not least as a support for people with different kinds of impairments. But is this purely a good development or are there possible dangers? In the latter case, how can we find a proper balance?
The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention exercise and the high levels of fall-related injurie...
Searching for everyday objects are a frequent activity for most people. Misplaced keys, mobiles and other devices are a source of annoyance, and even more so, if people are affected by memory problems. Searching for objects is a frustrating activity, especially if this is a frequently recurring phenomenon. There are several existing techniques for...
The two volume set LNCS 5726 and LNCS 5727 constitutes the refereed proceedings of the 12th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2009, held in Uppsala, Sweden, in August 2009.
The 183 revised papers presented together with 7 interactive poster papers, 16 workshops, 11 tutorials, 2 special interest group papers,...
In this paper it is proposed that the future teaching of Human- Computer Interaction will have to consider complexity in a more proactive way than has been the traditional view. The emergence of more and more complex systems that are not specifically co- designed, but where the components are still meant to operate in the same context or under simi...
A proper behaviour of a robot is probably of importance when we consider the possibility of having it accepted by people. For example, it has been shown that erratic or unexplained behaviour tends to be a cause of distrust in the robot. There are several other, more non-technical issues that need to be fulfilled by the robot in order to make it acc...
Today there is a large movement towards creating social and cognitive robots. Today there is research aiming at using robots as care support as well as social agents introduced in geriatric care and home care. Much of the research is aimed at the development of cognitive and social agents, since robot agents are considered to need ways of interacti...
This paper reports on the outcomes of the December 2006 CONVIVIO Faculty Forum and the proposed framework and guidelines for design exercises to stimulate creativity, developed at the Forum.
This paper argues that it can give good results to use bad and good design examples when teaching Human-Computer Interaction provided that the examples are elaborated by the teacher in a manner that enables a changed (shaken) mind-set in the students. In the paper examples from lectures, exercises and larger assignments using concrete material as a...
Robots are sometimes considered as candidates for being ideal helpers in various situations. As robot technology advances quickly it might be tempting to assume that robots will soon widely used in homes dealing with all sorts of tasks, from small assignments to more complex tasks. However, it is still not clear what people expect a robot to do in...
Knowledge management is used for handling knowledge and activities in real world context. However, knowledge management can
also be used for the modelling of robot activities in a real world context. Although robot technology is still under development,
Intelligent Service Robots are slowly becoming a reality. The programming of these robots to sup...
This paper describes the experiences from the iterative design of a fetch-and-carry-robot, to be used by motion-impaired people in an office environment. A user-centered approach was chosen, involving several steps of information elicitation to inform the design. We describe the main elements of the design process, the communication and interaction...
Subject disciplines often have distinguishable educational methods depending on the nature of the subject and the target audience. Some of these methods are seen as unique or unconventional, but can also add value to other disciplines when applied. The main theme of this workshop is on a critical comparison of educational methods of a variety of di...
it tq in ol es bringing intg being somet8q7W new and useful tefulvJW8qv9J"""vtvt iously" [Jones, 1981]. Witsly" [Jones, 1981].vJqJEEv9J7W"Jvt2v"W"v9""q"vt on t v"qEv of product semiotEv9 and td result8 of a functqv analysis. Indu yD design can be defined as "tv" arrangement of formal elementJ te a whole, considering tnsiderin ergonomic, economical,...
Traditional methods of teaching HCI and usability are not as successful and easy as is generally thought. Methods based on traditional software engineering teaching approaches have not provided the answer. This paper suggests an alternative way to approach the teaching of HCI. The method involves what we call the ‘establishment of an HCI mindset wi...
CombiLog is a logic programming language that uses a small set of
basic operators to build larger structures. Although the programs are
built strictly through composition, the resulting code is often
difficult to read and understand. Empirical studies on program creation
both with visual programming language and traditional programming
indicate tha...
This paper describes the development of a fetch-and-carry robot to
assist physically impaired people in an office environment. Different
methods involving users are employed in the project, including the task
analysis, Hi-Fi simulation trials and focus group sessions. Through an
iterative design process, a prototype robot system has been developed,...
This workshop will be organized under the patronage of IFIP TC 13 “Human Computer Interaction” and establishes a platform to discuss international aspects of Human-Computer Interaction in different countries all over the world.
We investigated a recently introduced office automation system at Swedish Telecom. In a first study, where 275 users answered an inventory, the users indicated that they found the system useful, but that they would like better user support. Paper and on-line support were most often used at the syntax level, but were not regarded to be very satisfac...
The current paper analyses how human factors aspects and system design aspects may co-operate in the design of a particular application, i.e. electronic mail systems. A review of research on the experience of electronic mail systems is presented, as well as a pilot study covering the experience of mail systems in different user groups. The users we...
This contribution describes an interdisciplinary approach to the problem of applying psychological knowledge about the human end-user of an application system to the design of the user interface. To this end, relevant concepts from the domain of human factors from the domain of systems design had to be related to each other. Several description met...
This paper describes the work in progress on a multidisciplinary
international project in human factors and telematic systems sponsored
by the CEC. The goal of the project is to contribute to the standardisation of definition languages for user interfaces in open system networks. Representational problems and languages are considered with
respect t...
This paper argues that it can give good results to use bad and good design examples when teaching Human-Computer Interaction
provided that the examples are elaborated by the teacher in a manner that enables a changed (shaken) mind-set in the students.
In the paper examples from lectures, exercises and larger assignments using concrete material as a...
This is the proceedings for the INTERACT97 combined workshop on “CSCW in HCI-worldwide”. The position papers in this proceedings are those selected from topics relating to HCI community development worldwide and to CSCW issues. Originally these were to be two separate INTERACT workshops, but were combined to ensure sufficient participation for a co...