Laia Turmo Vidal

Laia Turmo Vidal
Uppsala University | UU · Department of Informatics and Media

Doctor of Philosophy
Postdoctoral Fellow at Uppsala University, Sweden

About

32
Publications
6,431
Reads
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300
Citations
Introduction
HCI & Interaction Design Researcher. I design and study body technologies for social and physical well-being.

Publications

Publications (32)
Conference Paper
Full-text available
Fast-paced fitness training (e.g. aerobics, Bodycombat, step work-outs) is one of the most popular activities at fitness clubs world-wide because it is beneficial for physical health and it can enhance participants’ motivation and engagement of fitness training. Yet, their fast pace and required coordination make it difficult for some participants,...
Poster
Full-text available
Exergames and social physical play have many benefits, yet most exertion games have focused on singleplayer experiences or support only a veneer of social play affordances. The challenge remains: How can one design well-balanced exergames that are fun, an effective workout, AND a rich social experience for co-located players? The poster summarizes...
Conference Paper
Full-text available
Training can be challenging at times, and even more so to users with movement mastery and body awareness issues,. like children with sensory-based motor disorder (SBMD). They often experience less enjoyment when engaging with physical activities. In this project, our goal is to support physical training of children with SBMD through the design of p...
Conference Paper
Despite many benefits of playing and exercising together in terms of motivation, engagement, and social relationships, many exergames are designed to be single player, while others implement only a facade of social play (e.g., leaderboards). The challenge remains: how can exergames be designed to balance fun, exertion, and social connection? In thi...
Conference Paper
A promising domain technology design for physical training is as assistive tangible and wearable tools to help people understand, access, and act on their movement senses. To design these tools in close relation to a targeted training practice, we propose an embodied design activity using Training Technology Probes (TTPs). These are pieces of techn...
Conference Paper
Full-text available
Designing technology to support instructed physical training is challenging, due to how instructions rely on complex interactional and situational social processes. To support in-the-moment instruction, we engaged in a co-creative Research through Design process with a Yoga instructor. Together, we designed and deployed Enlightened Yoga: a training...
Conference Paper
Full-text available
Physical training can be frustrating and hard, especially for those who experience additional challenges to access and control their proprioceptive senses. In the context of designing for children with Sensory-based Motor Disorder, we designed and deployed a series of Training Technology Probes to be used in circus training. Here we focus on how th...
Conference Paper
Today's spectrum of playful fitness solutions features systems that are clearly game-first or fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing applications and evaluations often lack in focus on attractiveness and effectiveness, which should be addressed on the levels of body, controller, and game scen...
Conference Paper
Full-text available
Balance is an essential physical skill to master, but a challenging one given that it requires a heightened body awareness to control, maintain and develop. In HCI physical training research, the design space of technology support for developing such body awareness remains narrow. Here, we introduce BalBoa, a balancing board to support balance trai...
Conference Paper
Full-text available
Although the use of technology to support physical training has been gaining traction in HCI, the design space of sensory augmentations to improve and support physical training remains narrow. To help open this design space in the domain of collocated instructed physical training, we first present Sensory Bodystorming, a hybrid ideation method infl...
Conference Paper
Full-text available
The use of technology to assist in instructed fitness training in collocated social settings is underexplored. Here we focus on how technology can be designed to fit within, leverage, and be part of the strategies and tools that fitness trainees and instructors use to detect and correct performance errors. Drawing on ethnomethodological approaches...
Conference Paper
Full-text available
Outdoor play is becoming an increasingly marginalised activity in the urban landscape. Even in HCI, research on interactive solutions for outdoor play has largely been limited to special areas and in particular playgrounds. But children play everywhere, and especially play close to home is central in children's play activities. In this article we d...
Conference Paper
Full-text available
Proprioceptive awareness is an essential but challenging skill to master. In HCI physical training research, the design space of how technology can help people to develop such awareness remains narrow. Here, we present a technological device that exteriorizes misalignments of different body parts by translating them to haptic feedback. We present p...
Conference Paper
Full-text available
The use of technology to assist in instructed physical training in collocated, social settings remains underexplored. In this short paper, I present an overview of my PhD research, which focuses on designing for supporting these activities and opening up their design space by taking into consideration the spatial, physical and social contexts in wh...
Article
Full-text available
After a decade of movement-based interaction in human-computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an em...
Conference Paper
Full-text available
Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and...

Network

Cited By

Projects

Projects (4)
Project
The interdisciplinary R&D project builds on and expands the knowledge gained from the previous project "Psychophysiological Adaptive Exergame Fitness Training for Children and Young Adolescents". Our goal is to design and evaluate different user-centered single and multiplayer fitness game scenarios in the ExerCube (a physically immersive fitness game setting by Sphery Ltd.). We focus in particular on experimenting with innovative game balancing approaches, game mechanics, soft- & hardware designs and training concepts that allow players to experience both, an attractive and motivating as well as an effective (and potentially beneficial) and holistic body and brain training. Furthermore, we explore different variations of the ExerCube for different application areas and target populations such as gyms, rehabilitation and (physical) eSports.
Project
Project focused on developing and studying a range of novel wearable technologies to promote and support physical literacy in health & wellbeing domains.