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111
Citations
Citations since 2017
Publications
Publications (9)
Background: Attempts to address gambling-related harms have evolved rubrics to foster responsible gambling and informed choice. Those efforts have largely focused on apportioning the relative responsibility placed on government, industry, and individuals for reducing excessive gambling that leads to adverse consequences. Empirical evaluations of re...
Studies point to a relationship between fantasy sports/daily fantasy sports (DFS) play and gambling behavior. However, little is known about the nature of those relationships, particularly regarding the development of gambling problems. This study investigates the nature, frequency, and preferences of gambling behavior as well as problem gambling s...
A few studies have examined gambling behavior and problem gambling among minorities and reported higher rates of both participation and gambling problems among particular minority groups in comparison to Whites who gamble. The present study utilized a representative, epidemiological sample of adults in New Jersey to explore gambling behavior, gambl...
Internet Gaming Report, Calendar 2016
Purpose of Review
The rapid expansion of legalized gambling opportunities over the past 20 years has generated interest in problem gambling and gambling disorder. This review will provide an overview of classic and newer instruments in the field.
Recent Findings
Early instruments in the field of gambling studies were focused exclusively on populat...
Objective
Little information exists regarding how individuals with serious mental illness use technology and whether this usage facilitates social connections. This study contributes to filling this knowledge gap by examining ways in which a sample of persons with serious mental illness use cell phones and the Internet.
Methods
Interviews with 50...
Social Work values can resonate differently within each individual. Through the use of Q methodology in the classroom, instructors can engage their students to reflect introspectively on their opinions around this topic. The steps for using this technique will be presented and resources for independent use will be provided.
Projects
Project (1)
This project provides yearly reports and associated data for player analysis of internet gaming data in New Jersey