
Kursat CagiltayMiddle East Technical University | METU · Department of Computer Education and Instructional Technology
Kursat Cagiltay
PhD
Human Computer Interaction, Technology Enhanced Learning, VR/AR, Computer Games, Eye Tracking, Cognitive Science
About
259
Publications
207,940
Reads
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3,185
Citations
Introduction
Learning Engineer. Turkish Internet Pioneer, Innovator/Inventor.
BS in Mathematics, MS in Computer Science both from Middle East Technical University, Double Ph.D. in Instructional Tech. & Cognitive Science, Indiana University, USA. Hobbies: Sailing&Scuba.
For full list of my publications please visit: https://avesis.metu.edu.tr/kursat/yayinlar
My ORC-ID: orcid.org/0000-0003-1973-7056
Additional affiliations
January 1996 - present
January 1996 - present
Education
January 1997 - July 2002
January 1997 - July 2002
September 1989 - December 1993
Publications
Publications (259)
The IECHCI2022 is co-organized by Nakhchivan University, The Ministry of Education of the Republic of Azerbaijan, and the Middle East Technical University. Submitted papers are expected to cover research studies on challenging and innovative topics, theories, development, and implementation in Human-Computer Interaction. Some of the examples are no...
Background
The most challenging task in eye‐tracking‐based multimedia research is to establish a relationship between eye‐tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.
Objectives...
This study investigated the effects of multimedia learning and visual design in a 6th grade science textbook on students' studying processes. This was accomplished by using eye tracking technology and by applying multimedia learning design and visual design principles to science textbooks. Eye tracking based testing was employed to evaluate the eff...
Nöromit kavramı mit ve nöron (sinir hücresi) kelimelerinin birleşmesi ile oluşan bir terimdir. Bu terim, beyin ve beynin öğrenme ile ilgisi hakkındaki kavram yanılgılarını ifade etmek için kullanılmaktadır. Başka bir ifadeyle, nöromitler eğitsel sinirbilim çalışmaları ile ilgili şehir efsanelerini tanımlamak için kullanılmaktadır. Nöromitler, sinir...
Öğretmenleri merkeze alan projenin temel pedagojik prensibi teknolojiyi eğitimde bir
kaldıraç olarak kullanmak. Öğretmenlere dijital okuryazarlık becerileri kazandırarak
teknolojiyi eğitim-öğretim süreçlerinde etkin ve verimli kullanmalarını sağlamak amacıyla
yürütülen projenin hedef kitlesini devlet okullarında çalışan ve eğitimde teknoloji kul...
Açık ve uzaktan öğrenme günümüze kadar eğitimde açıklık felsefesi ekseninde evrilmiş ve bu düşünce ekseninde farklı yaklaşımlardan faydalanmıştır. Türkiye'de de bu gelişmelerin bir yansıması olarak farklı Kitlesel Açık Çevrimiçi Ders (KAÇD) platformları ortaya çıkmıştır. Bu düşünceler bağlamında bu çalışmanın genel amacı Türkiye'de sunulan KAÇD'ler...
Etkili öğretmen nitelikleri ile ilgili yapılan araştırmalar, öğretmenlerin sahip olması gereken mesleki yeterlikler arasında farklı öğretim yöntem ve tekniklerinden yararlanma becerisini de göstermektedir (Demirci, 2000; Karakelle, 2005; Koutrouba, 2012; Özkan ve Arslantaş, 2013; Şahin, 2011). Arends (2004) öğretmenlerin sahip olduğu çeşitli öğreti...
The use of video games for purposes other than entertainment has become an appealing area of research. In recent years, games have become actors that support social and political change by raising awareness, i.e., persuasive games. In this study, we focus on a persuasive game that portrays toxic online behaviors, often considered as trolling: spamm...
The purpose of this research is to show how wearable eye-tracking technology can be employed to assess and enhance classroom management skills by analyzing the instructors' eye movements in a university. The research also aimed to evaluate the instructors' gestures by recording with a video camera synchronized with the eye-tracking data. The findin...
Massive Open Online Courses (MOOCs), capable of providing free (or low cost) courses for millions of learners anytime and anywhere, have gained the attention of researchers, educational institutions, and learners worldwide. Even though they provide several benefits, there are still some criticisms of MOOCs. For instance, MOOCs’ high dropout rates o...
As it covers a wide spectrum, the research literature of human-computer interaction (HCI) studies has a rich and multi-disciplinary content where there are limited studies demonstrating the big picture of the field. Such an analysis provides researchers with a better understanding of the field, revealing current issues, challenges, and potential re...
Pre-laboratory practices and online pre-laboratory resources have been implemented in laboratory courses through various instructional approaches. This study seeks to elicit information about how online multimedia resources are embraced and used in the course system and which factors might affect the adoption of the resources in this context. This...
This research examined the usability of an interactive mobile application (tablet application) designed to teach daily living skills to individuals with intellectual disabilities (ID). Effectiveness, efficiency, and satisfaction aspects were investigated. The persistence of a newly learned skill, operating a vacuum cleaner, was assessed following t...
The biggest migration in Turkey's history began in 2011 with the beginning of the civil war in Syria. Approximately 3.6 million citizens of Syria have logged in Turkey since then. According to data published by The Directorate General of Migration Management 2018, about 1.6 million of these Syrians in Turkey are children in the school-age and young...
The purpose of this study is to present an Open Educational Resources (OER) landscape to the extent of the development (infrastructure, policy, stakeholders and license), integration (curriculum and teaching methodology and resources) and the impact (outcomes) on educational context where each three section holds their sub-sections to provide a com...
Social media use is on the rise throughout the world. Influenced by this trend, governments of all levels and sizes are establishing their social media (like Facebook) presence due to the communication and interaction capabilities that such a presence brings. This study examines and explains the social media presence of Turkish local governments fr...
The purpose of this study is to devise guidelines for designing, developing, and using a smart toy for preschool children. Smart toys are technologically developed toys constructed with a meaningful purpose. This study uses the design and development research method. In the analysis phase, the smart toy developed in the pilot study was analyzed. In...
https://books.google.com.tr/books?id=lUi8DwAAQBAJ&pg=PT66&lpg=PT66&dq=Insights+Into+a+Nationwide+pdMOOC+Portal&source=bl&ots=07c407J0_T&sig=ACfU3U1TuGCpZnLY1P9aaL-wIso9zhvaMA&hl=tr&sa=X&ved=2ahUKEwjEjqL3sNDmAhXOZVAKHcUQAmsQ6AEwAXoECAoQAQ#v=onepage&q=Insights%20Into%20a%20Nationwide%20pdMOOC%20Portal&f=false
Bilgeİş, 2015-2017 yılları arasında Avrupa Birliği ve Türkiye Cumhuriyeti tarafından finanse edilmiş, Orta Doğu Teknik Üniversitesi
tarafından yönetilen bir kitlesel açık ders ortamı geliştirilmesi projesidir. Projenin bilgeis.net portalindeki Kitlesel Açık Çevrim içi
Dersler (KAÇD) (MOOC-Massive Open Online Courses) mesleki gelişime (professional...
Students with specific learning disabilities (SLD) typically do not perform at the expected levels of academic achievement. Tangible mobile applications are learning devices that allow for physical engagement and multisensory interaction. They present as promising tools to facilitate learning for students with SLD. This study explored the use of a...
Today, most of the teachers are not yet able to use Educational Technology Equipped Classrooms (ETEC). Defining new generation teaching techniques in ETEC may fill the gap between the current requirements of students and abilities of the teachers. By defining new generation teaching methods with ETEC, the teaching skills of teachers might be improv...
Although online distance education provides adult learners with an opportunity for life-long learning, there are still factors challenging them to engage in educational processes. The purpose of this study is to explore the challenges faced by adult learners in online distance education through the analysis of the relevant literature. The articles...
In recent years, tangible mobile applications have been used in general and special educational settings. Providing multi-sensory interaction, physical engagement, accessibility, and collaboration, interactive tangible mobile applications have a potential to enrich learning experience of both normally developing students and students with specific...
The present study is about design and development of eye tracker-based eye training games. The aim of these games is to help students with low vision to improve their vision capabilities. The games are played with user’s eye movements and the games response accordingly. This study consists of iterative and incremental development process of the eye...
Çalışmanın
amacı, özel öğrenme güçlüğü yaşayan ilköğretim 6-8. sınıf öğrencileri için
geliştirilen elle kavranabilir etkileşimli nesnelerle çalışan eğitsel mobil uygulamanın
öğretmenler tarafından kullanım durumunun incelenmesidir. Araştırma kapsamında,
öğretmenlerin bu uygulamayı kullanım durumlarını incelemek için öğretmene
-öncesinde herhangi bi...
This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children...
Play is an important element in a child's social and intellectual development and toys are indispensable play tools. This study investigates the effectiveness of smart toys in teaching social studies concepts to children with intellectual disability (ID). A single-subject design is used to identify such effects on teaching social studies concepts t...
In this study, a wearable smart cloth was designed and developed for children with intellectual disabilities (IDs) to help them learn name and position of internal body organs. In this regard, five plush organs (heart, lungs, stomach, liver and intestines) that can interact with a smart cloth were designed. Additionally, an application that provide...
BilgeIş (bilgeis.net) is the leading Massive Open Online Courses (MOOC) portal in Turkey which offers 100 courses. 80 of these MOOC are ICT related, and the other 20 MOOC generally cover soft skill topics. Bilgeİş MOOC are freely open to the participants since April 2017. By now the portal has more than 55.000 participants. The purpose of this stud...
Köy
Enstitüleri, 20 yüzyılın başlarında Türkiye’de kurulan bir eğitsel bir
seferberlik hareketidir. Köy
Enstitütleri’nin temel amacı, iş içinde öğrenme metodu kullanılarak köylü
çocuklarının kendi köylerinde öğretmen veya deneyimli bir meslek sahibi ve personel
olarak çalışabilmeleri amacıyla yetiştirilmeleridir. Bu özgün yaklaşım, aktif
olarak 194...
Türkiye’ye İnternet’i getirme sevdamız ile 1980’li yılların sonunda başlayan
çalışmalarımız sonucunda 12 Nisan 1993 tarihinde İnternet’in doğumunu
gerçekleştirmiştik. Başlangıçta bir avuç insanın kullandığı bir yapıdan bugün herkesin
hayatının bir parçası haline gelmiş, devasa bir yapıya ulaşan muhteşem bir süreci
yaşadık. Bebeklik, çocukluk ve erg...
The purpose of this study is to design and develop an electronic performance support system (EPSS) to support novice instructional designers (NIDs) in the instructional system design process and to reveal the key elements of an EPSS for NIDs. Design and development research was carried out with 23 purposively-selected NID participants. It is a thre...
As the use of ontologies expands, their visualization is becoming increasingly important. In this study, an ontology browser for visualizing the Trajectory Simulation ONTology (TSONT) was evaluated in terms of usability by considering its subdimensions, which are effectiveness, efficiency, and user satisfaction. The methodology employed in this stu...
İlk baskısı 2011 yılında yapılan bu kitap alanının Türkiye'de yayınlanan ilk eseri olmuştur. Çeşitli üniversitelerin lisans ve yüksek lisans programlarında İnsan Bilgisayar Etkileşimi derslerinde okutulmaya başlanmış, ayrıca bu konuda çalı-şan özel şirketlerin sayısının artmasıyla kitap endüstrideki ilgili birimlerde de ilgi görmüştür. İlk baskının...
This chapter is about Bilgeİş, a European Union funded project, which aims to build up a MOOC Portal for the adaptability of employees and employers to new social and economic structures via Information and Communication Technology (ICT) in Turkey. Specifically, the focus is on supporting Small and Medium Enterprises’ (SMEs) professional developmen...
Dünyada Massive Open Online Courses (MOOC) olarak tanımlanan, Kitlesel, Açık, Çevrim içi Derslerin (KAÇD) tüm dünyada yaygınlaşması ile birlikte, eğitimde teknolojinin ve demokratikleşmenin etkisi daha belirgin hale gelmiştir. Eğitimde “devrim” olarak nitelendirilen KAÇD’lerin ülkemizdeki örneklerinden birisi olan Bilgeİş, Kasım 2017 itibariyle 100...
Bilgeİş-Türkiye’nin En Büyük Kitlesel, Açık, Çevrim içi Ders (KAÇD) Portali: Kullanıcı Eğilimleri
Bu bildiride, giyilebilir teknolojinin eğitsel amaçlı kullanılması örnek çalışması sunulmaktadır. Değişen teknoloji, beraberinde yeni beceriler ve kavramları da getirmektedir. Bu kavram ve becerilerin eğitimde nasıl kullanılabileceğini gösteren çalışmamızda öğrencilerin STEM, Türkçede FeTeMM, eğitiminde giyilebilir teknoloji kullanarak nasıl aktif...
FeTeMM Eğitiminde Giyilebilir Teknoloji Uygulaması: Giyilebilir Meteoroloji İstasyonu - GiyMİ
Purpose
The purpose of this paper is to provide information about the design principles of educational games in the context of an educational math game example to educational game developers and instructors. Especially, it tries to demonstrate the importance of the academic content-fantasy integration and entertainment factors of educational games...
This study explores the design considerations and usability factors of using large multi touch interfaces. In this study, an experimental approach incorporating a large multi touch interface environment was used. End user usability test sessions supported with glasses type eye tracker and interview sessions were conducted. The data were collected f...
This study explores the design considerations and usability factors of using large multi touch interfaces. In this study, an experimental approach incorporating a large multi touch interface environment was used. End user usability test sessions supported with glasses type eye tracker and interview sessions were conducted. The data were collected f...
This learning needs analysis study has been conducted within the scope of a European Union
funded Project that proposes to build up a Massive Open Online Course (MOOC) portal to
support the adaptability of employees and employers to new social and economic structures
and increase adaptability of them via ICT tools in Turkey. In the scope of this Pr...
Historically the Village Institutes was one of the important educational movement conducted in rural area in Turkey. The purpose of their establishment was raising teachers and professional staff such as health officers, forging and technicians to enhance the villages in terms of cultural and socio-economical aspects. In the institutes, the term “l...
The purpose of this study was to deduct guidelines from an introductory programming course to understand the critical points based on the opinions of the students. These critical points could be a guide for future course designs. An introductory visual programming course was designed for novice learners during 2014, fall term at Middle East Technic...
This descriptive study aims to identify children’s information disclosure tendency in
social network environments, their social network use habits and potential risky behaviors.
The study was conducted in Turkey’s three largest cities (Istanbul, Ankara, and Izmir), and
data were gathered with a survey through face-to-face meetings with randomly sel...
Göz hareketlerini takip teknolojisi nedir nasıl çalışır.
The aim of this study is to analyze and comparatively evaluate the usability of touch screen mobile applications through cognitive modeling and end-user usability testing methodologies. The study investigates the accuracy of the estimated results of cognitive model produced for touch screen mobile phone interfaces. A mobile wallet application was c...
Smoking is the source of fundamental health problems. Activities have been organised throughout the world so that smokers and non-smokers do not encounter smoking-related health problems in society. One such activity is the combined health warnings designed to be printed on cigarette packets. The warnings on cigarette packets are considered as an i...
İnternet tüm dünyayı şekillendirmeye devam ederken, Türkiye de bu değişimden ve yarattığı özgün İnternet kullanım biçimlerinden diğer ülkeler gibi etkilenmektedir. Aynı zamanda Türkiye’nin kültürel, sosyal, ekonomik ve politik yapısı da İnternet kullanımı üzerinde etki yaratmaktadır. Bu bağlamda, Türkiye İstatistik Kurumu’nun (TÜİK) İnternet kullan...
Konferans sunum dosyası
İnsan Bilgisayar Etkileşimi Dersi videosu
Open Educational Resources (OER) and OpenCourseWare (OCW) target barriers of education and
learning by sharing knowledge for free to benefit self-learners, educators, and students. This study
aims to investigate the use of OER both as a supplementary resource for a traditional course and as a
resource for self-learners. First, the attitudes and per...