
Kuen-Yi Lin- Ph. D.
- Professor (Full) at National Taiwan Normal University
Kuen-Yi Lin
- Ph. D.
- Professor (Full) at National Taiwan Normal University
STEM Teacher Education, Professional Development in STEM Education, Technology Education, Pre-Engineering Education
About
100
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Introduction
Kuen-Yi’s primary research interests involve students’ learning processes in hands-on learning activities, and integrative STEM education in recent years. For example, he tried to develop a two-tier hands-on learning activities in helping students in applying STEM concepts; meanwhile, he also tried to develop a STEM-based collaborative problem solving system in assessing students’ collaborative problem solving competency.
E-mail: linkuenyi@ntnu.edu.tw
Skills and Expertise
Current institution
Additional affiliations
August 2010 - present
Publications
Publications (100)
Background: STEM education has become a focus of research and teaching interest in recent years. However, not all scholars agree on the definition and purpose of STEM education. This paper summarizes related past research and suggests that, according to the requirements of Taiwan’s educational environment, STEM education should focus on the cultiva...
With the development of the maker movement, more and more teachers are applying a broad range of technological tools in their pedagogy, instead of only information technology. This study details the development and validation of the Teachers Maker‐based TPACK Survey Instrument (TMTSI), a revised model designed to measure technology teachers’ maker‐...
Background
This study focuses on probing preservice technology teachers’ cognitive structures and how they construct engineering design in technology-learning activities and explores the effects of infusing an engineering design process into science, technology, engineering, and mathematics (STEM) project-based learning to develop preservice techno...
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills requir...
Background
Research on teaching and learning for science, technology, engineering, and mathematics (STEM) subjects has increased, and has demonstrated the importance of integrating interdisciplinary knowledge and skills. Our research model was based on the theory of planned behavior (TPB) and the data were analyzed by partial least squares-structur...
A key research gap in current STEM education lies in the need for a more in-depth exploration of STEM teachers as curriculum designers, particularly in how they collaborate in designing STEM curricula and their roles within that process. This study selected two high-performing STEM teaching teams for investigation and employed a naturalistic approa...
The purpose of this investigation was to evaluate the influence of science volunteering initiatives on the experiences of women and their subsequent inclination to continue volunteering. The research sought to examine the impact of particular social cognitive variables on their eagerness to partake in events and organizations. The study encompassed...
Taiwan is one of the highly developed economies, with many important multinational corporations that influencing technological developments, and has attached great importance to technology education. STEM education has been a pivotal learning area in the latest technology education curriculum in Taiwan. In recent years, STEM education has not only...
The first step in integrating standards-based science, technology, engineering, and mathematics (STEM) into technology education in Taiwan is understanding standards-based technological curricula. The most-referenced technology curricula are those developed in the USA, which provides technology and engineering education, and in the UK, which provid...
Editorial of the Technology and Engineering Education, the flag journal of the International Technology and Engineering Educators Association
The purpose of this investigation was to evaluate the influence of science volunteering initiatives on the experiences of women and their subsequent inclination to continue volunteering. The research sought to examine the impact of particular social cognitive variables on their eagerness to partake in events and organizations. The study encompassed...
Microlearning is gradually becoming a part of employee training because it allows them to quickly acquire core content, and enhances their competence and development. The purpose of this study was to explore the relationship between microlearning motivation and employees’ willingness to stay with their company, with the effectiveness of microlearni...
Citizen science initiatives offer an informal way to encourage the general public to engage in science learning, and contributes to the development of a more stable supply of science professionals by arousing volunteers’ enthusiasm for a science career. This study aimed to identify the contribution that science service makes to volunteers’ experien...
This study examined two mediators of university students’ behavioural intention to use digital platforms in the context of science service learning in Taiwanese universities. Based on the technology acceptance model (TAM), we proposed two cognitive variables as antecedents, self-efficacy and science trust, to verify their influences on students’ be...
The quantity and quality of talented individuals in STEM (science/S, technology/T, engineering/E and mathematics/M) fields contribute to a nation’s overall competitiveness. Taiwan and many countries around the world are vigorously promoting the training of STEM professionals and the enhancement of STEM literacy for all as one of the key education o...
Rising attention has been focused on STEM education for a decade for the
purpose of cultivating STEM talent to fulfill the shortage of professionals. In
Taiwan, STEM education was first designed as an integrated course in the last
version of the curriculum guidelines, which combined technology education
with science education into one domain. Nowad...
Previous research has analyzed the meaning and value of STEM education and explored both its current possibilities and future development. However, STEM education experts have not reached a consensus on the goals of STEM education, making its promotion more challenging. Thus, this study examined which particular STEM education goals should be empha...
This exploratory study aims to understand what integrative STEM teacher education programs and courses are offered by universities worldwide, and explore the opportunities to develop an appropriate course module for STEM teachers' professional development that fulfills the current demand. In this regard, our research team had collected and examined...
Many studies assume a significant relationship between intention and behavior. However, the data do not always support this assumption. This study used a modified version of social cognitive theory with self-evaluations as an intermediate variable to explore and resolve the problems associated with applying the theory of planned behavior to explain...
This study focused on the social context dimension to elucidate how students of different disciplinary backgrounds—Department of Childcare and Department of Design—share their learning and knowledge in a cooperative course and to evaluate the effectiveness of the integrated course operation. Design-based learning through a project activity includes...
Both evaluating students’ design works and also understanding their cognition in the industrial design process are equally important for students’ learning. This study used the design activities and design competencies required by the industrial design process as items to develop an “Industrial Design Self-Efficacy and Anxiety Scale” that can be us...
Predicting college students’ adoption of technology for self-directed learning behaviors
Background
Previous research has revealed that teaching self-efficacy could play a critical role in engaging students in integrated STEM education; however, teachers’ multiple identities in STEM education (i.e. implementers, disseminators, and designers) and their commitment with respect to the different identities have not been considered and exam...
In order to reflect on the lack of developing content knowledge of technology education in Taiwan’s primary teacher education, the main aim of this study was to develop a STEM-based game-design project for helping preservice primary teachers acquire computational thinking concepts in a teacher education course and to evaluate its effectiveness. Pre...
In 1997, the Industrial Technology Education Association of Taiwan (ITEA-Taiwan) hosted the 1997 International Conference on Technology Education in the Asia-Pacific Region (ICTE) in Taipei.
The ICTE constitution was signed and the Association-to-Association mode was formed at that conference. This mode has provided the technology educators in the...
Background:
Teaching engineering at a high school level has been a subject of substantial concern during recent curriculum reforms. Many countries are increasingly including engineering-focused subjects in their technology curriculum guidelines. However, technology teachers face challenges regarding the optimal implementation of an engineering-focu...
In Taiwan, the curriculum guidelines adopted in 2019 for the technology domain, which comprises both living technology and information technology, mainly aim to equip students with computational thinking and design thinking skills. The guidelines do not apply to elementary schools, but require two mandatory technology curriculum classes per week fo...
許多從事科學、科技、工程與數學整合教育研究的學者著重在研提科學─科技─工 程─數學課程設計模式,但在中小學的教學現場中,仍有許多教師不清楚應該要如何進 行跨領域教學合作,以及如何安排適切的學習經驗以引導學生學習。本研究主要採用專 家訪談以及個案研究等方法,藉此研提科學─科技─工程─數學跨領域教學合作設計模 式,並提供失敗經驗的設計個案以供中小學教學現場教師參考。透過本研究的分析與探 討,主要獲致的結論如下:一、科學─科技─工程─數學跨領域教學合作設計模式主要 包含創建合作團隊、確認核心價值、設計學習情境、規劃實踐活動、深化學習經驗以及 落實評量反饋等六個步驟,本研究亦提出各個步驟的核心任務以供中小學教師設計科學 ─科技─工程─數學跨領域教學參考;二、為了協助中小學教師培養學生在真實學習情 境...
In this section authors from Australia, Belgium, Brazil, China, Israel, Russia, Taiwan,
and the USA write about STEM education in their particular countries. In each case,
the piece is divided into three sections: the current situation, an exemplar and future
developments.
Raw data
Development of an Instrument for Exploring Preservice Technology Teachers’ Maker-based Technological Pedagogical Content Knowledge
British Journal of Educational Technology
Integrated science, technology, engineering, and mathematics (STEM) curricula have taken center stage in the recent education reforms. However, the challenge in teaching STEM curricula lies in finding ways to develop students’ content knowledge and plan suitable learning activities and instructional strategies. This paper is focused on the implemen...
用以評量高中生在專題製作過程的工程設計能力,主要由以下科技部計畫產生。
林坤誼、古芷蓉、謝雨蓁、陳建成(2019年7月)。「應用不同專業工程設計程序發展STEM教學模組以培養高中生STEM職涯興趣與關鍵能力之研究」兼子計畫一「應用土木工程專家的工程設計程序發展STEM教學模組以培養高中生STEM職涯興趣與關鍵能力之研究」(MOST107-2511-H003-048-MY3) 。國立臺灣師範大學科技應用與人力資源發展學系。
This research was carried out at the Science Volunteer Program 2018, which is run by Taiwan’s Ministry of Science and Technology. The purpose of the research was to understand the effects of self-efficacy, satisfaction, and science trust on science volunteers’ intention to continue volunteering. The research drew on the Social Cognitive Career Theo...
Collaborative problem-solving skills are one of the key competencies required in the twenty-first century. In this study, researchers attempted to compare the effectiveness of web-based collaborative problem-solving systems (wCPSS) and classroom-based collaborative hands-on learning activities (cCHLA) in the development of collaborative problem-sol...
在2019年9月起至11月底之間,分享的主題為「STEM教育的現況與未來:從失敗經驗中學習統整」,每次演講前我都做了修正和調整,這是最新版的內容,希望對大家有幫助。
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands‐on activity aimed at helping students to achieve “learning by doing.” The participants were 162 tenth‐grade students, divided into the...
兼容專題、問題和探究導向學習的總整課程,幾乎已成為工程(或科技)取向班制的必修畢業課程,且修課學生常分成多個組別、由多位教師帶領,因而引發「不同教師教學策略差異,對學生學習成效有何影響」的問題。為解答此一問題,本研究針對某大學已實施多年總整課程的科技系,透過教師深度訪談問卷、學生自評核心能力表現問卷及學生訪談問卷進行資料蒐集與分析。結果發現:一、教師的教學策略類型可分為著重學生經驗擴展、設計思考和同儕協作;二、第一類型(經驗擴展型)教學策略就學習動機、上課時間及學習成效三方面,在學生知覺與教師期望兩方面有明顯落差,其他兩類型策略在各方面則無教與學上的落差;三、不同類型教學策略的學生學習成效,由高而低序大致為第三、第二和第一類型,但採第一、三類型策略教師都強調學生主動學習態度高度影響學習成效。...
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a “Crab Robot.” In addition, the students learned how to use Scratch programming language to control th...
本文著重在介紹 S T E M 教育在台灣推行的現況,從教育政策、教學實務、以及非正式教育場 域等不同面向切入,完整的介紹台灣推動 S T E M 教育的現況。此外,本文也針對台灣現階段 推動 STEM 教育的現況進行省思,透過參考世界各地的推動 STEM 教育的經驗,反思台灣推動 STEM 教育的現況和問題,進而研提未來改善的建議。
This article presents the current situation of STEM education in Taiwan in terms of educational policy, teaching practice and informal educational field. It also considers other cou...
Energy literacy is a key factor in ensuring the protection of the natural environment. Numerous studies on energy literacy have demonstrated the development of instructional methods to promote the willingness to save energy as a critical research subject. Through a project-based activity, this research explored how hands-on activities improve the e...
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands-on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the curriculum. The study implemented a quasi-experimental design to examine whether the students who learne...
Engineering design process has been recognized as one of the crucial parts of science, technology, engineering, and mathematics (STEM) education. However, when focusing on engineering design process, STEM education at the Kindergarten-12 level often neglects the role of modeling in engineering design process. The characteristic of rapid prototyping...
In spite of previous researches in large-scale volunteerisms have explored volunteer’s theory of planned behavior (TPB), little has been known concerning the scale development of volunteers’ Satisfaction and Motivation in related to science volunteer service. This study tested an expanded TPB model with a sample of 443 volunteers taken from a proje...
This study utilized the Theory of Planned Behavior as our basis, while considering important demographic variables such as gender and age, we constructed a comprehensive model of elementary school teachers' behavioral intentions regarding web-based professional development. A survey was conducted among 359 elementary school teachers, and path analy...
本文著重在介紹 S T E M 教育在台灣推行的現況,從教育政策、教學實務、以及非正式教育場 域等不同面向切入,完整的介紹台灣推動 S T E M 教育的現況。此外,本文也針對台灣現階段 推動 STEM 教育的現況進行省思,透過參考世界各地的推動 STEM 教育的經驗,反思台灣推動 STEM 教育的現況和問題,進而研提未來改善的建議。
This article presents the current situation of STEM education in Taiwan in terms of educational policy, teaching practice and informal educational field. It also considers other cou...
With the coming issues of fourth industrial revolution and artificial intelligence, the preparation of appropriate human resources in meeting the needs of industry is arousing a lot of attentions in recent years. The purpose of this paper is focused on exploring the preparation of STEM innovators in 21st century and their STEM key competencies. The...
In 2001, when addressing the transformation of education in the United States from the “Industrial Arts” to “Technology Education,” Sanders (2001) raised the question of "New Paradigm or Old Wine?" to stimulate the reflections of the technology education community. Today, in 2017, two important trends, "STEM education" and "Maker movement," will al...
The purpose of this study was to develop a mechanical critical thinking scale for high school students. A stratified random sampling method was used to establish the norms. After pre-tests and item analysis, the scale was determined to have five subtest sections (i.e., recognition of assumptions, induction, deduction, interpretation, and evaluation...
This chapter mainly focuses on exploring the use of film in technology education. The main content includes current research into using film, an exploratory study of how film is used in teaching, and suggestions for using film in technology education, based on previous discussion and the development direction of this manuscript. In consideration of...
This chapter mainly focuses on exploring the use of film in technology education. The main content includes current research into using film, an exploratory study of how film is used in teaching, and suggestions for using film in technology education, based on previous discussion and the development direction of this manuscript. In consideration of...
This paper discusses the implementation of a two-stage hands-on technology learning activity, based on Dewey’s learning experience theory that is designed to enhance preservice teachers’ primary and secondary experiences in developing their competency to solve hands-on problems that apply science and mathematics concepts. The major conclusions were...
Collaborative problem solving (CPS) is an important skill for 21st-century workplaces. We examined the effects of two collaborative modes (learner-on-computer agent mode and learner-on-learner mode) on the CPS performance of 64 college students (28 women, 36 men; age range = 18–22 yr., M = 20.1, SD = 1.2). Participants’ CPS performance scores in th...
This paper analyzes the content of three technology textbooks in the United Kingdom, United States of America, and Japan and offers recommendations for the future compilation of textbooks in Living Technology in Taiwan. The content analysis method was utilized to analyze these textbooks. Analysis was based on the following categories: nature of tec...
Solid-state lighting is one of Taiwan’s major green energy fields. Currently, the country needs more manpower to support industrial development. Engineering programs at technical colleges and universities of technology mainly focus on cultivating graduates’ professional skills, which should match the industry’s needs; this should be reflected in th...
This paper discusses the implementation of a two-stage hands-on technology learning activity, based on Dewey’s learning experience theory that is designed to enhance preservice teachers’ primary and secondary experiences in developing their competency to solve hands-on problems that apply science and mathematics concepts. The major conclusions were...
In this study, we administered a questionnaire to 1001 vocational high school students to ascertain their literacy with regard to energy saving and carbon-emissions reduction (ESCER) and to analyze whether their literacy was affected by their gender or academic major. The data analysis produced the following conclusions: (1) behaviors pertaining to...
This study developed an assessment system for evaluating junior high students’ collaborative problem-solving skills (CPS) in the context of science, technology, engineering, and mathematics (STEM) education. The main theoretical basis for designing the CPS learning goals of this assessment system is the matrix of collaborative problem solving propo...
This study applies the theory of planned behavior as a basis for exploring the impact of knowledge, values, subjective norms, perceived behavioral controls, and attitudes on the behavioral intention toward science, technology, engineering, and mathematics (STEM) education among Taiwanese preservice science teachers.Questionnaires (N = 139) collecte...
This study explored whether it is possible to enhance the creative processes and products of junior high school students enrolled in technological design courses by cultivating an atmosphere rooted in science fiction films (SFFs) or training in creative problem-solving. A quasi-experimental method comprised of non-equivalent pre- and post-tests was...
This study proposed an online learning system for energy education, modifying the typical rules of tictac-toe and incorporating multiple choice tests into the game in order to develop a game-based formative assessment tool for an online learning course. In order to explore how different gaming modes and feedback types in this game-based formative a...
This study employed a literature review, expert interviews, and a questionnaire survey to construct a set of twotier competencies for a flip-chip packaging engineer. The fuzzy Delphi questionnaire was sent to 12 flip-chip engineering experts to identify professional competencies that a flip-chip packaging engineer must have. Four competencies, incl...
This study explored how senior high school students apply their conceptual
knowledge, consisting of theoretical and system knowledge, to think critically when confronted
with technological issues. We employed a curriculum on the history of communication
technology to teach students about basic concepts in communication technology and to
cultivate t...
Curriculum reform has frequently focused on the curriculum-development stage, overlooking considerations regarding curriculum implementation, which has led to reform failure. In this study, consideration was placed primarily on the curriculum implementation stage. The gaps between teachers’ and students’ perceptions of content, learning activities,...
Problem solving is often challenging for students because they do not
understand the problem-solving process (PSP). This study presents a three-stage, contextbased,
problem-solving, learning activity that involves watching detective films,
constructing a context-simulation activity, and introducing a project design to enable
students to construct a...
Three Interdisciplinary STEM-based Hands-on Learning Activities are included in this book.
Energy saving and carbon-emissions reduction (ESCER) are widely regarded as important issues for progress towards ensuring sustainable forms of economic development. This Taiwanese study focuses on the effects of a series of educational activities about ESCER on students’ knowledge, attitudes and behavior. Sixty fifth-grade students from two elemen...
This study examined how students applied conceptual and procedural knowledge when engaged in an engineering design
project. A mechanical toy design project was used as a context for exploring how science, technology, engineering, and
mathematics (STEM) concepts taught in an engineering module facilitated student performance. Study data were collect...
In the 21st century, high digital, web-based, and virtual epoch information technology (IT) has become the main strength of companies to improve their competitiveness. Meanwhile, more and more people have tried to utilize IT in education, and advanced different theories in each learning field. The purpose of this study is to explore the Nurses’ Tec...
The purpose of this study was to explore the effects of a learning activity based on Science Fiction (SF) film on the technological creativity of middle school students. A quasi- experimental design was employed, and 132 middle school students were included in this study. The following conclusions were reached based on the data analysis: 1) SF film...
本研究的主要目的著重在探究透過科幻小說與科幻影片以激發八年級學生產品設計創意的效益,而為了達到此一目的,本研究主要採用準實驗研究的不等組前後測設計,並針對四個班級共137 位八年級學生進行教學實驗。依據本研究資料分析的結果,主要獲致以下研究結論:一、善用科幻影片較科幻小說能有助於提升國中生的產品設計創意;二、依據國中生的圖像型認知風格以規劃適性的科幻影片實作活動,有助於提升其在產品設計創意的表現;三、不同認知風格的國中生在產品設計實作活動中,未必皆能妥善運用其表徵方式以解決問題,故教師在實作教學過程中仍需要給予適切的引導與協助。
For this study, we compared the stimulating effects of science fiction books and f...
This study was conducted to investigate elementary school teachers’ attitudes and motivation toward web-based professional development. The relationship between teachers’ attitudes and motivation was explored using the AWPD (Attitudes toward Web-based Professional Development) and MWPD (Motivation toward Web-based Professional Development) surveys,...
For this study, we compared the stimulating effects of science fiction books and films on the design creativity of eighth grade middle school students. Four classes totaling 137 students participated in the study. We compared the design creativity of 2 learning groups: one group read science fiction books, whereas the other watched science fiction...
The purposes of this study were to develop and verify a model that contributes to our understanding of the attitudes toward
technology held by students in junior high school, as well as to explore relationships among the factors in this model. We
distributed questionnaires to research participants selected on the basis of stratified random sampling...
In recent years numerous position papers (Visscher, 2001; Wang, Shieh, & Wang, 2008) have been written about the need for ensuring the efficient and effective performance of educational institutions and an increasing number of policy makers are advocating that educational institutions be held accountable for their performance. Our purpose in this s...
The relationship between students’ technological performance and their use of science knowledge, design
skills and construction skills in a technology project, is examined in this article. The study was conducted in a
classroom of 33 seventh-graders as they undertook a 16-hour water rocket building project. Analysed data reveal that hands-on practi...
The purpose of this study was to explore and analyse the content of energy saving and carbon emission reduction for grade one to six students in a nine-year joint curriculum. A literature review and a panel discussion were employed in this study, and the study led to the following conclusions: 1) the content of energy saving and carbon emission red...
The purpose of this study was to establish skills standards for handicraftsmen in the cultural and creative bamboo industry. In-depth interviews and Delphi techniques were employed in this study to achieve the goal. After three rounds of questionnaire surveys of 10 bamboo handicraft experts, the following conclusions were made: 1) 12 skill items an...
The purposes of this study were focused on exploring students’ learning performances in a hands-on and reflective activity, and exploring the effects of self-regulated learning strategy in hands-on and reflective activity. A quasi-experimental design was employed, and the following conclusions were made: (1) students had difficulties in applying ne...
The graduates of high schools and vocational high schools in Taiwan have different ways to enter colleges and universities
offering technology and vocational education programs. In this research, we have traced the 4-year academic performances of
science and technology university students who have gained admissions through different channels. For s...
The purpose of this study was to explore senior-high-school technology teachers' viewpoints on a planned pre-engineering curriculum. First, a planned pre-engineering curriculum was drafted, and then a questionnaire was mailed to 110 technology teachers. Finally, 77 valid questionnaires were obtained, a return rate of 70%. The results of this study...
Introduction The purpose of science fiction to the public is usually for pleasure, but more and more position papers put their emphasis on using the science fiction/books in assisting students' learning. For example, science fiction/books can be utilized in learning scientific knowledge, reflecting the impact of scientific knowledge, and offering n...