Kit Kat Braybrooke

Kit Kat Braybrooke
Technische Universität Berlin | TUB · International Urbanism and Design

PhD Media and Cultural Studies, Sussex

About

18
Publications
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42
Citations
Introduction
Social scientist and artist-designer working across anthropology and the posthumanities to explore creative futures across digital and material terrains. Co-director of Studio Wê & Üs, which explores the critical dynamics of co-creation practices in the Anthropocene, and Senior Researcher with Habitat Unit at Technische Universität Berlin. Has conducted fieldwork on regenerative cultures, urban futures and feminist tech futures across Asia, Europe and Canada.

Publications

Publications (18)
Article
Full-text available
Makerspaces are subjects in a plurality of institutional advances and developments, catching the imaginations of a wide variety of organisations and other actors drawn to a buzz of enticing possibilities. Depending upon the nature of the encounter, makerspaces are becoming cradles for entrepreneurship, innovators in education, nodes in open hardwar...
Chapter
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What happens when makers, or people who use tools to hack, remix and create things, interact on virtual or 'placeless' rather than physical or 'locally situated' spaces? What happens when they encounter other digital actors – the kind who want to control them? This article is about 數據線 Shùjùxiàn, or 'drinking from the data line', a creative experi...
Article
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How can design thinking respond to moments of crisis like covid-19 with sensitivity, in ways that transcend disciplinary and cultural divides? How can collective paralysis foster collective action? This article explores the possibilities and limitations of co-designing mutual aid in times of crisis through the case study of #covidcreativestoolkit,...
Chapter
Full-text available
Makerspaces are open community workshops for peer production which provide people with technical tools and training to experiment with making, learning, and hands‐on participation around material cultures. These workshops come in a variety of forms, and they are called by many names, including shared machine shops, hackerspaces, fab labs, digital s...
Chapter
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Creative commons (CC), open access (OA), and free/libre open-source software (FLOSS) are three examples of how commoning, or the social practices of producing, using, and maintaining a public resource for collective benefit, can proceed in digital terrains. Commoning is historic and rooted in ancient traditions, and there are many different kinds o...
Chapter
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Just as people have multiple identities, so do places – including the digital environments that now surround us in our everyday lives. What gives a place like the city of Prague or a digital platform like World of Warcraft or Tik Tok its specificity is ‘not some long internalised history’, the critical geographer Doreen Massey has argued, ‘but the...
Chapter
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In this chapter, we ask how distributive design models like the circular economy can assist makers and designers in articulating environmentally conscious action on their own terms, in ways that are personally meaningful for them. We discuss our fieldwork with creative practitioners in Chengdu, China, and offer a set of design recommendations for t...
Conference Paper
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What does it mean to invite vulnerable communities to the table in times of crisis not just as subjects, but as co-designers, in ways that facilitate nourishing and care-full relations? In this paper, we present the case of an online design sprint involving two groups of diverse participants in London and Tokyo as the Covid-19 pandemic unfolded. Th...
Chapter
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In the aftermath of 18 months of covid-19, how can our world build new ways forward out of the ashes of the old when its most creative minds – artists, makers, crafters, tinkerers, practitioners, educators – are faced with not one or two, but instead three global emergencies at once? A devastating virus with no clear end in sight; the economic and...
Chapter
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As the worlds of art and technology continue to merge and consumers of digital culture become creators, the web has become an important platform for open, decentralised collaborations that reach across disciplines, from net-art to culture-jamming. Through participatory engagements at MozFest that explore these ideas in different ways, we have explo...
Article
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In China, a series of strategic policy shifts around makerspaces is setting the scene for widespread social change — but who are these changes really affecting? From inventing the abacus to working with the world’s first hot air balloons (Dinke 2005), China has always experimented with new technologies — but as we learned from the many creatives, m...
Conference Paper
Full-text available
This paper is rooted in an experimental inquiry of issue-oriented temporary techno-social gatherings or TTGs, which are typically referred to as hackathons, workshops or pop-ups and employ rapid design and development practices to tackle technical challenges while engaging with social issues. Based on a collaboration between three digital practitio...
Article
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This paper examines the recent phenomenon of ‘collections makerspaces’, which are defined for the first time as dedicated public sites in cultural institutions with suites of creative tools aimed at inspiring new engagements with a collection through hands-on making and learning practices. Working from the notion of space as a form of power geometr...
Article
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“Flexicity, information city, intelligent city, knowledge-based city, MESH city, telecity, teletopia, ubiquitous city, wired city… [what is] a city that dreams of itself?” (Jones 2016). In this article for Furtherfield, Emma O'Sullivan and I discuss the process of convening a psychogeography tour that unveiled hidden machine algorithms in Brighton,...
Article
Full-text available
Western-derived maker movements and their associated fab labs and hackerspaces are being lauded by some as a global industrial revolution, responsible for groundbreaking digital “entanglements” that transform identities, practices and cultures at an unprecedented rate (Anderson 2014; Hills 2016). Assertions proliferate regarding the societal and en...
Article
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From Bristol to Sheffield, diverse groups of makers, fixers and techies are creating more self-reliant communities.
Book
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The Open Book is a crowdsourced publication about open knowledge, featuring 30 thought pieces from leaders in the field as part of Reaktio. Reaktio is a publication series launched in December 2011 to celebrate the twentieth anniversary of The Finnish Institute in London. The books in this series are reactions to contemporary critical issues, they...
Thesis
Full-text available
In 2002, a European Commission-facilitated survey by R.A. Ghosh showed that only 1.5% of F/LOSS (Free, Libre, Open Source Software) members were female. What was the role of gender and embodiment for the next generation of young people in these communities?

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Projects

Projects (2)
Archived project
British Council delegation of makers and researchers for the Living Research project in China, which began with fieldwork in the cities of Chengdu in the province of Sichuan and Xi'an in the Shaanxi province, investigating the local circumstances of over 40 collective spaces for making, craft and design in both regions, from corporate design labs to open hardware factories and rural villages focused on maintaining intangible cultural heritage. Our first field study analysed the close relationship between maker cultures and government policy, and the makerspaces and technology spaces positioned as catalysts for economic transformation. In 2019, our research team was awarded a follow-on grant to return to Chengdu, where the circular economy model was being instituted through compulsory recycling laws for the first time, to explore how people enacted circularity in their daily lives. We facilitated participatory workshops and interviewed locals to explore the possibilities and limits of these new economic models with makers, crafters, designers, businesses and government officials.