Kimberly A. Lawless

Kimberly A. Lawless
Pennsylvania State University | Penn State · Department of Educational Psychology, Counseling and Special Education

PhD

About

153
Publications
93,637
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
3,349
Citations
Additional affiliations
July 1999 - present
University of Illinois at Chicago
Position
  • Professor
July 1996 - June 1999
Utah State University
Position
  • Professor (Assistant)

Publications

Publications (153)
Article
Full-text available
GlobalEd 2 (GE2) is a set of technology-mediated, problem-based learning (PBL) simulations for middle-grade students, that capitalises on the multidisciplinary nature of the social sciences as an expanded curricular space for students to learn and apply scientific literacies and concepts, while simultaneously also enriching their understanding of t...
Article
Full-text available
Full text available online: http://ger.mercy.edu/index.php/ger/article/view/40/54 A problem-based learning (PBL) environment is a student-centered instructional method based on the use of ill-structured problems as a stimulus for collaborative learning. This study was designed to investigate teachers’ instructional practices, and students’ response...
Article
Full-text available
The literature base on technology professional development for teachers reveals that there is a long way to go in understanding methods of effective practice with respect to the various impacts of these activities on teaching and learning. In the No Child Left Behind era, with programs like Preparing Tomorrow’s Teachers to Use Technology, the Fund...
Article
Full-text available
This paper describes a study undertaken to examine how four variables (domain knowledge, topic knowledge, individual interest, and situational interest) impact recall of information from a hypertext environment. Participants in the study were 107 undergraduate and graduate students enrolled in the School of Education at a large northeastern univers...
Article
Full-text available
Using schema theory as a framework, we view learning as an active, constructive process. It is affected not only by learners'' internal knowledge structures, but by the external constraints of the learning environment as well (Kozma, 1991). This article examines how different internal learner characteristics (e.g., prior knowledge, self efficacy an...
Conference Paper
Full-text available
In this study, different types and levels of real-time and asynchronous-only social interactions are investigated in the context of a virtual educational simulation game (vESG) for social studies and are compared based on the level of live, real-time interactions that students are expected to perform. 46 K-12 middle school social studies teachers a...
Chapter
Full-text available
Virtual educational simulation games (vESGs) promote unique combinations of learning interactions and affordances to create environments with which students can engage to effectively learn about complex phenomena and processes in multiple domains. Using the GlobalEd vESG as an example case throughout the chapter, the authors discuss (1) the key fun...
Chapter
Full-text available
In this chapter, the authors present the case of GlobalEd, a virtual educational simulation game (ESG) that focuses on the development of student written argumentation and socio-scientific literacy skills over the course of play. Interactions within the simulation emphasize the use of written argumentation among players throughout the game's entire...
Chapter
Educational simulations often require players to maintain a high degree of engagement for play in the simulation to continue. Student motivation and engagement is tied to affective factors, such as interest and self-efficacy. As such, game designs and teachers who implement them should promote student interest and self-efficacy in play. In this stu...
Conference Paper
Full-text available
Immersive interventions, such as simulations, games, and student-centered problem-based learning environments promise to provide students with engaging experiences that drive focus and promote interest, thereby increasing educational achievement. When instructional time is at a premium, high impact, shorter-duration immersive activities could provi...
Article
Full-text available
Educational simulations often require players to maintain a high degree of engagement for play in the simulation to continue. Student motivation and engagement is tied to affective factors, such as interest and self-efficacy. As such, game designs and teachers who implement them should promote student interest and self-efficacy in play. In this stu...
Article
Full-text available
To extend the existing research examining multiple text comprehension and its assessment, we developed a verification task approach to assessing of information that was explicitly and implicitly presented within and across nine texts. A nonparametric form of signal detection theory was used to analyse the performance of 47 middle school students us...
Book
GlobalEd Community Edition (CE) is an exciting educational simulation game in which students roleplay as delegates to an international summit tasked with solving a real-world, global socio-scientific problem. Working within teams as assigned countries at the summit, students work together to address the needs and interests of their assigned countri...
Conference Paper
Full-text available
Teachers' adherence to designed curricular expectations is an important area of focus of investigation concerning the fidelity of implementation of curriculum. However, with open-ended curricula such as problem-based learning (PBL), the concept of adherence to curricular expectations is less focused on ensuring that "correct" answers are achieved,...
Conference Paper
Full-text available
This study examines middle-school social studies teachers' implementation of a simulation game called GlobalEd. The goal of this study was to investigate the key element of teacher adherence of implementing the expected game activities and milestones that are intended to increase student engagement within the simulation game, as these activities we...
Cover Page
Full-text available
Handbook of Strategies and Strategic Processing provides a state-of-the-art synthesis of conceptual, measurement, and analytical issues regarding learning strategies and strategic processing. Contributions by educational psychology experts present the clearest-yet definition of this essential and quickly evolving component of numerous theoretical f...
Chapter
Problem-based learning (PBL) is an instructional design approach designed to facilitate student learning in context-rich settings. GlobalEd2 (GE2) is a PBL curriculum intervention that combines face-to-face and online learning environments into a 14-week multi-player (N > 400) simulation of international negotiations among students in the roles of...
Poster
Full-text available
Interactive writing has been linked to higher-order thinking and advanced writing skills (Lapadat, 2002; Roschelle & Pea, 1999). In this study, we investigate the relationship between students’ engagement in asynchronous discourse of international negotiation and their writing improvement. Results indicate that student groups that were more active...
Conference Paper
Full-text available
Ongoing PD is a valuable resource to teachers as they implement curriculum that is new to them. As student-centered and problem-based pedagogies gain popularity, PD programs in support of teachers' implementation will become essential. This study investigated five years of teacher participation in a responsive ongoing professional development progr...
Conference Paper
Full-text available
Informational resource websites have been used in conjunction with teacher professional development (PD) programs to support teachers' learning activities and to provide just-in-time and on-demand information. Investigations into ways in which these websites are used in conjunction with PD activities can reveal important details about professional...
Article
Full-text available
One feature of self-paced online courses is greater learner control over the timing of their work in a course. However, the greater timing flexibility that learners enjoy in such environments may play a different role in the learning process than has been previously observed in formal online or face-to-face courses. As such, the study of work timin...
Article
Problem-based learning (PBL) is an instructional design approach for promoting student learning in context-rich settings. GlobalEd 2 (GE2) is PBL intervention that combines face-to-face and online environments into a 12-week simulation of international negotiations of science delegates on global science issues. Although GE2 focuses on science, it i...
Conference Paper
Full-text available
Because of the prevalence of video in online courses, it is important to understand the ways in which learners interact with video in order to improve video-based activities and content. However, when embedding third-party video hosting services (such as YouTube and Vimeo), instructional designers and researchers do not have access to in-depth vide...
Chapter
Full-text available
Massive open online courses (MOOCs) are a recent approach to education, with much buzz generated around them by technology investors, educators, and the news media alike. However, despite the hype and the subsequent enrollment of millions of learners into MOOCs, the following years experienced a reversal of energy as the results of studies on the e...
Chapter
Full-text available
Teacher professional development programs typically do not meet teachers' ongoing, long-term needs that arise. In this chapter, the authors forward a systematic framework called responsive online professional development (ROPD) that can be used by instructional designers to provide continuous, online PD for teachers in the service of curriculum imp...
Poster
Full-text available
While researchers commonly use Cronbach’s alpha to estimate data reliability, research suggests that this approach is not appropriate in all contexts. Use of latent variable modeling for reliability estimation continues to gain traction because of its ability to relax the strict assumptions of alpha and provide more-accurate reliability estimates.
Conference Paper
Full-text available
Does using an online discussion board situated in a problem-based environment lead to more persuasive, elaborated, expansive, and scientific writing for middle-school students? While writing has always been used to help students reflect on their learning and express their thoughts, advances in 21st century technology has changed how writing is crea...
Conference Paper
Full-text available
In this study, the authors examine two aspects of the timing of work in an online, self-paced PD: (a) the time at which a majority of overall work is completed by participants, and (b) the frequency of work across the course timeframe. In the study, 42 middle-school teachers participated in an online PD to support novice teachers in increasing thei...
Conference Paper
Full-text available
Problem-based learning (PBL) is an instructional design approach for promoting student learning, in context-rich settings. GlobalEd 2 (GE2) is PBL intervention that combines face-to-face and online environments into a 12-week simulation of international negotiations of science advisors on global water resource issues. The GE2 environment is describ...
Method
Full-text available
The spacing effect is a well-documented psychological phenomenon that suggests that the more spaced out a person’s work in a series of tasks or a course, the more they will benefit from the activity. The spacing count is a metric described in this paper to measure the spacing of a participant’s work in an online professional development course over...
Method
The spacing effect is a well-documented psychological phenomenon that suggests that the more spaced out a person’s work in a series of tasks or a course, the more they will benefit from the activity. The spacing count is a metric described in this paper to measure the spacing of a participant’s work in an online professional development course over...
Article
Full-text available
New technologies are providing opportunities to guide and enhance learning that were unimagined even a few years ago. The promise of technology to help turn the tide on the declining effectiveness of the U.S. educational system has led to a swell of policies: placing technologies in our schools, mandates to use these technologies, and funding resea...
Article
Full-text available
Curricular interventions that embed blended learning technologies and pedagogies should support teachers' everyday practice. However, teachers' perspectives of what is happening " in the trenches " are often not systematically considered when evaluating curriculum and PD goals. Responsive online teacher professional development (ROPD) programs affo...
Method
Full-text available
Instructional online teacher professional development (oTPD) courses have afforded teachers with a greater ability to access information, expert advice, and peer support with a schedule that meets each participant’s personal needs. For instructional designers and professional development (PD) facilitators, the time at which participants log into on...
Poster
Full-text available
This paper examines the factorial validity of a 10-item self-efficacy scale used for the GlobalEd2 project. It also examines the impact of home internet access on 1499 7th and 8th graders’ self-efficacy in science and social studies and in writing from a factor level, as an extension of previous research.
Conference Paper
Full-text available
In this study, we examined the effects of participation in a self-paced, online teacher professional development (oTPD) program to support the implementation of the GlobalEd 2 problem-based curriculum. We report on the effects on self-reported teacher knowledge as a result of the oTPD program as mediated by three participatory dimensions that were...
Chapter
Full-text available
GlobalEd 2 (GE2) engages classrooms of students online, and simulates negotiations of international agreements on issues of global concern such as water scarcity and climate change. GE2 is an interdisciplinary problem-based curriculum targeting students’ global awareness, scientific literacies, and twenty-first century workforce skills. For the pas...
Article
Instructional online teacher professional development (oTPD) courses have afforded teachers with a greater ability to access information, expert advice, and peer support with a schedule that meets each participant’s personal needs. For instructional designers and professional development (PD) facilitators, the time at which participants log into on...
Conference Paper
Full-text available
This research examined the impact of internet access on students’ academic self-efficacy within the GlobalEd2 (GE2) project. Findings revealed a significant positive effect of home internet access on students’ improvement of academic self-efficacy, including self-efficacy of writing skills and academic performance related to science and social stud...
Conference Paper
Full-text available
There is a growing interest in ongoing and just-in-time professional development (PD) opportunities that are delivered online for teachers who are implementing new curricula. We report on our efforts to build a multi-approach ongoing, online PD program that responds to teachers' emergent needs while implementing GlobalEd 2 (www.globaled2.com), a mu...
Chapter
Full-text available
Significant investments have been made by federal and private parties to examine the efficacy of promising educational interventions through large-scale efficacy trials in classroom settings. Many of these trials have yielded disappointing or inconclusive results. While there are innumerable forces that may be responsible for these ambiguous result...
Chapter
Full-text available
Methods for teaching large numbers of people over the Internet have become a popular topic as new technologies for communication and teaching large audiences have emerged in recent years. Many educational institutions are turning toward MOOCs, or massive open online courses, as a technology for delivery of learning content. In this article, we desc...
Conference Paper
Full-text available
Using a problem-based learning (PBL) approach, GlobalEd 2 (GE2) utilizes an interdisciplinary approach to learning writing, science, and social studies. Leveraging technologies commonly available in most middle grade classrooms (computers with Internet connections), GE2 engages classrooms of students as teams in simulated negotiations of internatio...
Article
Full-text available
This study seeks to determine whether extended, technology-mediated, online discussions of a socio-scientific issue in the social studies classroom can also support incidental science vocabulary learning. Science vocabulary is an important outcome of science education and an indicator of science knowledge, which can be acquired either through direc...
Article
Full-text available
Problem-based learning (PBL) is an instructional design approach for promoting student learning, understanding and knowledge development in context rich settings. Previous PBL research has primarily focused on face-to-face learning environments, but current technologies afford PBL designers the opportunities to create online, virtual, PBL environme...
Conference Paper
Integrating information across multiple sources is an important literacy skill, yet there has been little research into automated methods for measuring integration in written text. This study investigated the efficacy of three different algorithms at classifying student essays according to an expert model of the essay topic which categorized statem...
Article
Full-text available
The present study explored different approaches for automatically scoring student essays that were written on the basis of multiple texts. Specifically, these approaches were developed to classify whether or not important elements of the texts were present in the essays. The first was a simple pattern-matching approach called "multi-word" that allo...
Conference Paper
Full-text available
A critical need for students in the digital age is to learn how to gather, analyze, evaluate, and synthesize complex and sometimes contradictory information across multiple sources and contexts. Yet reading is most often taught with single sources. In this paper, we explore techniques for analyzing student essays to give feedback to teachers on how...
Article
Professional development is a necessary component for effectively integrating technology into classrooms. Unfortunately, the evaluation of technology integration professional development (TIPD) rarely moves beyond participation satisfaction surveys, nor does it reflect the concerns of the multiple stakeholders participating in technology integratio...
Article
The present study examined students' first impressions of different aesthetic treatments for the same web-based lesson about the experiences of British soldiers during World War I as expressed through examples of trench poetry. Holding site content and functionality constant, the interface design's visual presentation was manipulated along two dime...
Article
Full-text available
Problem-based learning (PBL) simulations for middle school students, designed to promote a 21st century science, technology, engineering and math (STEM) skills. Using a web-based communications system and a PBL simulation in a research environment, GlobalEd 2 links classrooms of students who are separated by physical distance and socio-economic bou...
Article
Full-text available
GlobalEd 2 (GE2) is a set of problem-based learning simulations for middle and high school aged students, designed to promote a 21st century global citizenry. Building upon an online communications system and a simulation specific, web-based research environment, GE2 links classrooms of 7th and 8th grade students, who are otherwise separated by phy...
Article
Full-text available
Digital games are a relatively new tool for educators, who often misunderstand their value for education. This is partly since they perceive many very different types of games in the same way. We propose a taxonomy of digital games in education based on the features that are relevant to instructional design and educational research. The taxonomy ou...
Article
Full-text available
There has been an abundance of writing about video games1 in education. Characteristic of a young field, much of this work is theoretical and not necessarily based on data (de Freitas, 2006). Classroom integration strategies rely on researchers' arguments, anecdotal evidence, and teachers' pragmatism. Unfortunately, video games are often created fo...
Chapter
Digital games are a relatively new tool for educators, who often misunderstand their value for education. This is partly since they perceive many very different types of games in the same way. The authors propose a taxonomy of digital games in education based on the features that are relevant to instructional design and educational research. The ta...
Article
The present investigation examined middle school students' evaluations of the usefulness for addressing a social studies inquiry question of a variety of sources of information, and the basis of these judgments. This task situation simulates an early phase of information gathering and selection in the context of inquiry. For each of nine sources, s...
Chapter
Full-text available
This chapter describes the manner in which gamers engage in multiple text comprehension and intertextual practices within the context of the World of Warcraft (WOW). It describes the nature of and issues associated with multiple text comprehension in a knowledge-based society, intertextuality as it relates to massively multi-player online games, an...