
Ken Nee Chee- PhD (Educational Technology)
- Senior Lecturer at Sultan Idris Education University
Ken Nee Chee
- PhD (Educational Technology)
- Senior Lecturer at Sultan Idris Education University
I am open to every research collaboration, consultation or supervision in any country worldwide. May inbox me. Thanks.
About
30
Publications
45,363
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
396
Citations
Introduction
Ken Nee Chee previously works at the Department of Curriculum and Instructional Technology, Universiti Malaya. My previous project is 'mobile learning' and currently, I am working on the Interactive learning with Robotics, and XR in Education, even AI in education.
Current institution
Publications
Publications (30)
This study examined the longitudinal trends of mobile learning (M-Learning) research using text mining techniques in a more comprehensive manner. One hundred and forty four (144) refereed journal articles were retrieved and analyzed from the Social Science Citation Index database selected from top six major educational technology-based learning jou...
ABSTRACT
THE EFFECT OF EDUCATIONAL NETWORKING ON STUDENTS’ PERFORMANCE IN BIOLOGY
The purpose of present study is to investigate the impacts of incorporating Edmodo as educational network, into a classroom setting on academic achievement of Biology students based on three types of conceptual level comprises of direct, simple, and complex concept....
With advent of mobile technology, mobile learning has become a promising pedagogy approach in education realm which allow pupils to learn without constraint of fixed time and location. Moreover, it is notable that communication plays a paramount role in education regardless whoever we are. Handicaps included deaf-dumb and even blind who have impedi...
This article presents the design of m-learning apps namely iMLearning as Formulated Ideal Personalised Social Collaborative Mobile Learning Environment (FIPSCOMOLE) based on several theories included social learning theory, collaborative learning theory, multiple intelligence theory and personalized learning theory as well. To this extent, we descr...
Creativity in teaching is all about how a teacher captivates students’ interest in learning. Every teacher should be equipped with a sense of creativity. Creative teachers adapt, create and evaluate ideas for their own particular curriculum needs. These teachers, who are creative, also bring out creativity among the students they teach. The problem...
This research seeks to develop an improved automatic genetic clustering technique to support the negotiation of heterogeneous and multi-attribute cloud services. It is known that heterogeneous cloud services involve cloud service providers offering varying sizes and costs for cloud service virtual machines, processors and storage. Existing automati...
This chapter investigates the enhancement of pre-service teacher training through the virtual reality integrated teacher training (VIRTT) environment, which leverages immersive pedagogy and VR technology. The VIRTT environment offers realistic classroom simulations, enabling future educators to practice essential skills such as classroom management...
The increasing reliance on Massive Open Online Courses (MOOCs) has transformed the landscape of education, particularly during the COVID-19 pandemic, where e-learning became essential. However, the effectiveness of MOOCs in enhancing student academic performance and engagement remains a key challenge, compounded by high dropout rates and low retent...
This systematic literature review examines the barriers, strategies, and accessibility issues affecting the engagement and retention of learners with disabilities in Massive Open Online Courses (MOOCs). Employing the PRISMA procedures, this study systematically identifies and analyzes relevant literature from five prestigious databases: (a) Scopus,...
The rise of online education has highlighted the crucial need to comprehend student participation in virtual learning environments. With the evolution of online learning platforms, understanding the impact of technological components, especially interactive avatars, on student engagement has become imperative. This study aims to investigate the inf...
Background: As technology continues to advance, language acquisition methodologies have increasingly been integrated into computer-assisted language learning (CALL) systems. In the context of Chinese language acquisition, characters are structured in three phases: the overall character, its components, and its strokes. Proficiency in identifying an...
This chapter unveils Affectagogy, a transformative pedagogical approach that bridges the emotional and cognitive realms of learning. Recognizing the undeniable influence of emotions on knowledge acquisition, Affectagogy emphasizes the concept of learning with the heart to nurture knowledge through emotional bonds. It explores the synergistic relati...
As classrooms transform into dynamic digital arenas, educators are presented with an unprecedented canvas to reimagine teaching methodologies, forging pathways toward enriched engagement, personalized instruction, and unparalleled efficacy. Embracing Cutting-Edge Technology in Modern Educational Settings delves into the fusion of pedagogy and innov...
With centuries-old lecture-based teaching methods, ingrained institutional biases, and obsolete classrooms, the slow pace of change in global education and academic institutions is lamentable. COVID-19, on the other hand, has acted as a catalyst for educational institutions worldwide to seek out novel solutions within a short or long timeframe. It...
The COVID-19 pandemic has affected the worldwide education system and an online learning environment has been implemented to ensure the continuity of education during times of emergency remote teaching. This study examines the effect of online learning on undergraduate students' achievement and engagement during times of emergency remote teaching....
This chapter aims to report the effectiveness and practical implementation of teaching online in a diverse environment for schools across the globe during the pandemic. A narrative review of the published studies investigating teaching and learning during a pandemic is reported. Discussion and literature analysis are themed according to the dimensi...
The technology acceptance model (TAM) is an information systems model that models how consumers use and accept technology. Scholars have implemented TAM widely to examine the effectiveness and ease of use of online learning. Therefore, this analysis comprehensively analyses TAM's role in accepting online learning platforms by conducting bibliometri...
This study reviews recently published scientific literature on the use of chatbot in education, in order to: (a) identify the potential contribution of the incorporation of chatbot as educational tool in educational institutions, (b) present a synthesis of the available empirical evidence on the educational effectiveness of chatbot as an educationa...
The World Health Organization (WHO) declared the COVID-19 pandemic on 12 Mar, 2020, due to the growth in the number of cases worldwide. WHO advises wearing a face mask and practicing social distancing, which has played a crucial role in prevention and control measures that can prevent the spread of COVID-19. Thus, this paper presents the process th...
The creation of an attendance management system based on biometrics is proposed in this research. Keeping track of student attendance during lecture periods has proven to be a difficult task. Because human calculating creates errors and wastes a lot of time, the capacity to compute the attendance percentage becomes a key challenge. For this reason,...
Internal Visualization challenges concerning sub-microscopic particles in chemistry often result in some difficulties in learning the change of state of matter. Therefore, this study aims at developing an augmented reality ProCAR module that utilizes a project-based learning approach to facilitate learning changes of matter. This study employs ADDI...
This article presents the design of m-learning apps namely iMLearning as Formulated Ideal Personalised Social Collaborative Mobile Learning Environment (FIPSCOMOLE) based on several theories included social learning theory, collaborative learning theory, multiple intelligence theory and personalized learning theory as well. To this extent, we descr...
The purpose of this research was to evaluate mobile learning app, namely iMLearning as a Formulated Ideal Social Collaborative Mobile Learning Environment (FISCOMOLE) with an aim of improving students' cognitive level based on higher order thinking skills and lower order thinking skills towards biology concept. Feasibility, functionality and usabil...
The purpose of this research was to evaluate mobile learning app, namely iMLearning as a Formulated Ideal Social Collaborative Mobile Learning Environment (FISCOMOLE) with an aim of improving students' cognitive level based on higher order thinking skills and lower order thinking skills towards biology concept. Feasibility, functionality and usabil...
Educational technology is a medium that has the potential to improve the effectiveness of teaching and learning. The rapid pace of change in educational technology such as mobile learning (m-learning) had given prodigious impact towards the world of education. This paper explores and discusses on the definition of mobile learning with its suitable...
In this paper, a quasi-experimental research was conducted to investigate the effects of smartphone application on Chinese language reading skills and sought students’ perception on the use of smartphone applications regarding motivation, interest, and confidence. Quantitative data were collected from oral pre and post-test, and a 4-point Likert sc...
The purpose of this research was to explore students' perspective regarding on comparison between Mobile Learning (M-learning) and Electronic Learning (E-learning). This paper presents a portion of the findings on students' perceptions of practicability with both modes of learning regarding their boons and drawbacks. This qualitative research study...
This article presents the design of m-learning appsnamely iMLearning as Formulated Ideal Personalised SocialCollaborative Mobile Learning Environment (FIPSCOMOLE)based on several theories included social learning theory,collaborative learning theory, multiple intelligence theory andpersonalized learning theory as well. To this extent, we describedt...