
Keir WinesmithUNSW Sydney | UNSW · College of Fine Arts (COFA)
Keir Winesmith
Doctor of Philosophy
About
24
Publications
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Introduction
Researching, interconnecting and visualising cultural data at institutional, city and national scale.
Publications
Publications (24)
museums, digital strategy, digital humanities, heritage studies, digital culture, innovation
What does it take to make a location aware museum experience successful.
Interaction between any visual information user (viuser) and televisual data will be significantly enhanced by the application of the technologies and techniques presented in this paper. The current temporally linear, "streamed", one-channel-at-a-time televisual content display is replaced by a two part process of deconstruction and reconstruction....
During its current closure, the San Francisco Museum of Modern Art (SFMOMA) has the unique opportunity to engage in a prolonged period of self-examination and experimentation. In this sprit, SFMOMA is developing an API for its permanent collection. Before SFMOMA releases its Collection API to the public, the museum will be the primary user, with th...
The relationship between interface and content helps to formulate the user experience. The term interface here refers to the way people access systems which in the context of this paper, are not limited to hardware such as mouse and keyboard, or to graphical user interfaces (GUI’s). The interface has a significant effect on how the connection betwe...
This dissertation poses and seeks to answer the following question: what are the research processes used by computer technologists to examine the nature of human computer interaction; which processes are used by artists in the creation and experience of interactive artworks; and above all, how might these two research communities most fruitfully en...
We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., differ...
Central Hypothesis: The methods with which many contemporary interactive art installations are being designed, built and experienced is a model of multiplicity. Further, that the study of the multitudinous nature of this experience can inform our understanding of how people interact, in a computer interface mediated group situation, with both each...
: Interaction between any visual information user (viuser) and televisual data will be significantly enhanced by the application of the technologies and techniques presented in this paper. The current temporally linear, "streamed", one-channel-at-a-time televisual content display is replaced by a two part process of deconstruction and reconstructio...
Day of the Figurines (DoF) is a text messaging pervasive game for mobile phones that is designed to be slow and interwoven with the patterns of players' daily lives over a month of play. We describe the design and realisation of DoF showing how it is driven by a strong narrative that is crafted from destinations, times and events and yet supports i...