Kathryn MacCallum

Kathryn MacCallum
University of Canterbury | UC · School of Educational Studies and Leadership

PhD

About

80
Publications
43,047
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1,208
Citations
Introduction
Kathryn MacCallum is an Associate Professor and Programme Coordinator of the Postgraduate Programme within the School of Computing at Eastern Institute of Technology, NZ. Her research focuses on the applied area of information technology within the context of Educational Technology and is generally focused on informing and leading the use and adoption of Mobile Learning within all sectors.
Additional affiliations
April 2009 - present
Eastern Institute of Technology
Position
  • Professor (Associate)

Publications

Publications (80)
Article
Full-text available
This panel will explore different dimensions of AI and inequality as it pertains to teaching and learning in higher education. It will ask what injustices AI will bring to HE, and how these can be addressed. It will also consider how AI itself can be used to help resolve existing inequalities in HE.
Article
Full-text available
This report introduces an Artificial Intelligence (AI) literacy framework developed by a research team from The University of Canterbury, academyEX, and AUT. The Scaffolded AI Literacy (SAIL) framework was developed from a Delphi Study of 17 experts in AI from Aotearoa New Zealand and overseas, with representatives from both education and industry,...
Article
Full-text available
Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 23, 2024
Article
Full-text available
Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 22, 2023
Article
Full-text available
Table of Contents for JITE: Research, Volume 22, 2023
Article
Full-text available
In recent decades, there has been an increase in studies on international students’ use of social media in their host countries. However, there has been limited investigation on how these students utilise social media to help them learn and adjust to their new surroundings. The purpose of this study is to find out how one group of Chinese internati...
Article
Full-text available
Teaching and learning online have increased as a consequence of the pandemic. There is an increasing need for learning design proficiency both in terms of new roles and also new expertise. In recognition of this, the Tertiary Education Commission in Aotearoa | New Zealand is supporting the design of a micro-credential to develop introductory knowle...
Chapter
The relationships between education and industry are many and varied. These relationships can be very direct, for example where students do some of their learning in the workplace, or practitioners engage with schools and universities by bringing their knowledge of the workplace into the classroom. There are, however, many more creative relationshi...
Article
Full-text available
While eXtended Reality (XR) ha s been shown to provide rich promise, its adoption within the educational context for student created games is still limited. Recent advances in XR technology, especially in mobile XR tools, have made XR more accessible. These advances have also enabled the development of student-created XR experiences that provide op...
Research
Full-text available
This study aimed to explore how the purposeful integration of new technology, specifically mixed reality (MR), can support learning across the curriculum through the development of digital artefacts. The study focused on exploring the experiences of teachers at two high schools who were supported by digital technologies teachers and the lead resear...
Article
Full-text available
The pandemic has transformed how we engage with digital technologies. Technology is now used to support all facets of our daily lives, including work, learning, and enjoyment (Schleicher, 2020). While the pandemic may have accelerated our adoption, this upward trend has been happening for many years, and we are no longer in a world where the digita...
Article
Full-text available
Physical field trips have long been used in education, but virtual field trips are increasingly being used to enhance them. This article focuses on the use of mixed reality to enhance a physical field trip before, during, and after the field experience as part of a project in teacher professional development. The context is a field trip to a landfi...
Article
Full-text available
To integrate digital technologies into the curriculum, teachers must support learners to use digital tools in authentic contexts. Physical computing, which involves the use of small portable electronic devices, provides an opportunity to achieve these goals. This article reports on the initial stages of a design-based research (DBR) project that wi...
Article
Full-text available
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital technolo...
Article
Full-text available
This article is a collective response to the 2020 iteration of The Manifesto for Teaching Online. Originally published in 2011 as 20 simple but provocative statements, the aim was, and continues to be, to critically challenge the normalization of education as techno-corporate enterprise and the failure to properly account for digital methods in tea...
Article
Full-text available
Mixed reality (MR) provides new opportunities for creative and innovative learning. MR supports the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real-time (MacCallum & Jamieson, 2017). The MR continuum links both virtual and augmented reality, whereby v...
Article
Full-text available
This systematic review has been developed against a background of rapid developments in augmented reality (AR) technology and its application in medical education. The objectives are to provide a critical synthesis of current trends in the field and to highlight areas for further research. The data sources used for the study were the PubMed, Web of...
Chapter
Students who are innovating in a project-based context need appropriate frameworks to support applied research that is easily understandable, flexible to different contexts, and appropriate to their needs. Such support is particularly important when the research involves the development of a technology-related artifact, where students need empirica...
Book
This book is based on a study on the perspectives of international educators at five respective universities in five countries. The aim of the study is to establish the readiness of instructors to implement seamless learning as part of their curriculum. A clarification about the challenges and successes is compiled through this study and will be us...
Article
Full-text available
The COVID-19 pandemic quickly and suddenly affected many, if not all, parts of the world. As the pandemic progressed, it became evident that it would not be a situation that could be resolved in the short-term as many people believed or hoped. The pandemic, and the subsequent social restrictions that governments have enacted to restrain its spread,...
Chapter
Full-text available
Changes to contemporary curricula are increasingly driven by the evolution of technology. The spread of personal digital devices and pervasive communication infrastructure has led to significant changes in global society. These changes have highlighted the need for schools to ensure that all students are prepared for the contemporary digital world....
Chapter
Learning theories underpin the expectations of meaningful outcomes that any given learning task should have. However, educators' understanding and application of such theories is likely to vary with their own experience and context. In this article, we explore the potential value of a rubric for the design of mobile learning activities that is base...
Book
Full-text available
This is a copy of the 2019 Conference Proceedings available at https://www.citrenz.ac.nz/2019-proceedings/ Editor: Emre Erturk. Dobrila Lopez and Samuel Mann have assisted with organising panels and student papers. David Skelton, Kathryn MacCallum, and Kim Hagen-Hall are recognized as peer reviewers from 2012, who have also reviewed in 2019. Thank...
Conference Paper
Full-text available
Augmented Reality (AR) assumes that virtual content is intermediated between the viewer and the real world, but the extent of that intermediation, and the ways in which it is intended to enhance the real-world experience, can vary between tools and contexts. The links between an overlay and the physical world may be weak or strong, and the roles of...
Conference Paper
Full-text available
This article outlines a case study of a team of secondary school students creating a commercially deployed immersive Virtual Reality (VR) game as part of their learning. Given the limited amount of relevant literature on the learning outcomes from students creating and deploying VR games to the commercial marketplace, the study adopted a grounded t...
Chapter
Full-text available
There is growing interest in applying both agile and lean concepts in the classroom to improve educational experiences. In this chapter, we draw together the disparate ideas of these two fields from industrial practice and the existing work within this area to develop and frame the major concepts of agile and lean thinking for teaching and learning...
Book
This book explores the application of agile and lean techniques, originally from the field of software development and manufacturing, to various aspects of education. It covers a broad range of topics, including applying agile teaching and learning techniques in the classroom, incorporating lean thinking in educational workflows, and using team-bas...
Chapter
This chapter discusses the findings of an ethnographic case study investigating the implementation of mobile learning at an early childhood centre in Hawkes Bay, New Zealand. The study describes how mobile technology is being used to support children's learning and communication. The findings show that the devices are an integral part of the learni...
Conference Paper
Agile and lean concepts from industry are increasingly being brought into education. The most common way in which agile methods are used in the classroom is to manage student learning using an adaptation of processes such as Scrum, while the most popular adoption of lean thinking is to manage the pull and flow of learning via a Kanban board. Suppor...
Conference Paper
Full-text available
With the advancement of mobile technology and the recent advances within the field of Augmented Reality (AR), the application of these tools to support language learning in new ways is now becoming a real possibility. However, due to the emerging nature of these ideas, the use of AR to teach language learning, especially for Māori language learning...
Conference Paper
Full-text available
The concept of a digital curriculum has been discussed widely both nationally and internationally in recent years. In New Zealand, the 2017 Digital Curriculum (Hangarau Matihiko) outlined a vision for two technology areas that provide both an entitlement curriculum (to which every student should be entitled) and a specialist curriculum (for electiv...
Conference Paper
Full-text available
Submission With the advancement of mobile technology and the recent advances within the field of Augmented Reality (AR), the application of these within early childhood education to support literacy learning is now becoming a real possibility. However, due to the emerging nature of these ideas, the area of ARMobile with children still needs further...
Chapter
This chapter explores the relationship between mobile learning and policy as it pertains to the curriculum. Instructional content is often guided by national or international curricula, which reflect the education policies of government agencies or other organizations. Few of these curricula directly address mobile learning, but many include refere...
Conference Paper
Full-text available
This paper outlines the development and testing of an online mobile tool, the Mobile Learning Activity Design Analyser, intended to assist educators in designing mobile learning activities that leverage important concepts from a set of relevant learning theories. We describe the first cycle of a 6 stage design science process from motivation throug...
Chapter
Full-text available
The development of effective mobile learning activities requires the careful selection of, and emphasis on, appropriate learning theory. However, operationalising the various principles of learning theories in mobile learning activity design can be challenging due to the dynamic changes in technology and learning environments taking place in educat...
Conference Paper
Full-text available
Augment reality is slowly emerging as a new way of better engaging and supporting learners. Its adoption within education has shown to improve learning achievement, increased motivation and engagement with learning. However, despite this interest, this area its application within education is still developing with most studies confined to being sma...
Article
Full-text available
Learning theories underpin the expectations of meaningful outcomes that any given learning task should have. However, educators' understanding and application of such theories is likely to vary with their own experience and context. In this article, we explore the potential value of a rubric for the design of mobile learning activities that is base...
Article
Full-text available
Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning...
Conference Paper
Full-text available
Theory is often neglected when planning and analysing mobile learning projects, beyond perhaps a brief but unexamined list of learning theories in the introductions to articles. Theory is, however, important since it underpins the expectations of meaningful learning outcomes that any given mobile learning activity should have. Attention has been pa...
Chapter
This chapter discusses the findings of an ethnographic case study investigating the implementation of mobile learning at an early childhood centre in Hawkes Bay, New Zealand. The study describes how mobile technology is being used to support children's learning and communication. The findings show that the devices are an integral part of the learni...
Conference Paper
The purpose of this paper is to investigate how the factors that influence a learner’s ability to be self-directed (Andragogy) and self-determined (Heutagogy) may influence the understanding and modelling of mobile learning adoption. Heutagogy is seen as a progression along a continuum of pedagogical approaches from pedagogy to andragogy to heutago...
Conference Paper
Full-text available
Mobile learning has enabled students to be active participants in their own learning. Students now have the ability to better develop and control their learning inside and outside the teaching context. Effective mobile learning practices require educators to develop an environment that fosters and supports their student’s learning. Educators are ho...
Conference Paper
Full-text available
In 2014 a New Zealand nationwide, Ako Aotearoa funded project was launched. This project was aimed at exploring and developing a range of practical strategies to utilise the affordances of mobile devices for pedagogical transformation and empowering learners within different contexts of tertiary education. Small community of practices (COPs) were s...
Article
Full-text available
Before mobile technology can be introduced into a teaching and learning situation, it would be expected that the confidence and ability of the teachers’ to understand and use the technology would be a significant factor for successful integration. The research presented in this paper is part of a multi-institute research project to implement a fram...
Article
This paper explores the impact of ICT anxiety, ICT literacy, perceived ease of use and usefulness on the adoption of mobile learning. A modified version of the Technology Adoption Model was used to measure student and educator intention to adopt mobile learning. The research questions were tested using structural equation modelling. Two questionnai...
Article
Full-text available
p>Mobile technology has gained increased focus in academic circles as a way to enable learning that is not confined by time and place. As the benefits of mobile learning are being clarified so too will researchers need to understand the factors that influence its future use. The adoption of mobile technology will largely depend on whether students...
Conference Paper
Full-text available
This paper describes a study into the use of podcasts in a New Zealand ITP. The findings suggest that podcasts are seen as useful by students, and the study identifies benefits not previously identified in the literature. As well as providing a New Zealand and in particular an ITP focus and context for some questions raised in the literature, it ad...
Thesis
Full-text available
Technology offers new possibilities to provide effective teaching and learning. One of the most recent technologies that has ignited considerable interest by educators is mobile technology. Mobile technology has been quickly adopted in everyday life, and it is common for most people to have, and carry, a mobile device with them at all times. In add...
Conference Paper
The increased ubiquitous nature of mobile phones have made them a vital source of communication and have provided users with a way of get information anywhere and anytime. While mobile computing provides a potentially vast number of possible uses, the cost and platform incompatibility have inhibited the adoption and development of a wide range of m...
Article
Full-text available
Given the prevalence of mobile devices in everyday life and recent interest in using mobiles in education, it is critical to understand teachers' perspectives regarding mobile technology and its possible integration in their teaching. Therefore a small scale study (n=42) was conducted on a group of tertiary educators from around NZ in order to prov...
Conference Paper
Full-text available
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components dealing with various tasks and heterogeneous distributed resources. Our proposed infrastructure is based on a multi-agent system architecture to integrate various components of...
Article
How well do discussion forums perform when viewed on a mobile device? This paper assesses the effectiveness of discussion forums and how well these forums performed when viewed on four different mobile devices. The paper focuses on how the device influences the interaction with the discussion board. The guiding questions are: • What functionality o...
Article
Mobile technology offers learning institutes theopportunity to extend e-learning opportunities and enablestudents the opportunity to have more control over theirlearning. Mobile technology truly enables learning to takeplace were and when the learner wants to learn. Discussionboards are typically used in teaching to enable students tocollaborate an...
Conference Paper
Mobile technology offers learning institutes the opportunity to extend e-learning opportunities and enable students the opportunity to have more control over their learning. Mobile technology truly enables learning to take place were and when the learner wants to learn. Discussion board are typically used in teaching to enable students to collabora...
Conference Paper
Many university courses use electronic discussion boards to support student collaboration and learning. The purpose of this research is to compare the attitudes of distance education and on-campus students in the use of an electronic discussion board. Two groups of students - one group situated on campus and the second taking the course at a distan...
Article
Mobile technology offers learning institutes the opportunity to extend e-learning opportunities and enable students the opportunity to have more control over their learning. Mobile technology truly enables learning to take place were and when the learner wants to learn. Discussion boards are typically used in teaching to enable students to collabor...
Article
Full-text available
With the advent of smatter and more powerful mobile devices, educators have started looking at how these devices can be incorporated into education, to better support learners. Mobile Learning (ML) can be seen as a way to support learners and complement the existing learning structure. However the introduction and inclusion of mobile technology may...
Article
Full-text available
Mobile and wireless computing technologies have influenced how students learn and interact with each other. For the first time, mobile technology and student lifestyle choices are converging to allow mobile learning (m-learning) to be a viable choice for delivery and execution of coursework material. This paper looks at the initial practical issues...
Article
Full-text available
Mobile and wireless computing technologies have influenced how people interact with each other. For the first time, mobile technology and student lifestyle choices are converging to allow mobile learning (m-learning) to be a viable choice for delivery and execution of coursework material. This study looks at the current research on how asynchronous...
Article
Full-text available
How well do discussion forums perform when viewed on a mobile device? This paper assesses the effectiveness of three different discussion forums and how well these forums performed when viewed on three different mobile web browsers. The paper will mainly focus on how the browser influences the interaction with the discussion board. The guiding ques...

Network

Cited By