Kate M SellenOntario College of Art and Design | OCAD University · Faculty of Design
Kate M Sellen
PhD, University of Toronto, MSc, Georgia Tech, MRes and BSc, University College London
About
43
Publications
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Citations
Introduction
Kate's work applies design thinking and human factors to challenges in healthcare with a focus on resilience and creativity in innovation for end-of-life, safety critical, and distributed healthcare. Kate leads the teaching of human factors in innovation, including human centered approaches, for OCADU's Strategic Foresight and Innovation program (SFI OCADU), and coaches student teams for the Hult Prize and Rotman Design Challenge.
Additional affiliations
April 2018 - November 2018
September 2006 - present
September 2012 - May 2013
Education
September 2006 - September 2015
September 1998 - December 2000
September 1995 - September 1996
Publications
Publications (43)
Background and Objectives: The implementation of electronic remote blood issue (ERBI) may provide safety and efficiency gains for transfusion medicine. This systematic review’s objective was to assess whether ERBI affects incidents of adverse events, time taken for blood issue and delivery, and cross-match to transfusion ratios, among other measure...
Tracking someone's behavior patterns, interactions with technology, social interactions, or a combination of these in a medical setting can pose significant challenges. This paper provides an example, from an evaluation of new technology in the hospital setting, of how using motion sensor technology and video capture to provide context, combined wi...
Illegible prescriptions require pharmacists to clarify more than 150 million prescriptions annually and are a continuing source of potential error.[1][1] Computerized prescriber order entry (CPOE) holds promise in eliminating illegible prescriptions. However, only 21–32% of U.S. office practices
BACKGROUND
The COVID-19 pandemic has significantly transformed the landscape of work and collaboration, impacting design and research methodologies and techniques. Co-design approaches have been both negatively and positively affected by the pandemic, prompting a need to investigate and understand the extent of these impacts, changes, and adaptatio...
Background
The COVID-19 pandemic significantly transformed the landscape of work and collaboration, impacting design research methodologies and techniques. Co-design approaches have been both negatively and positively affected by the pandemic, prompting a need to investigate and understand the extent of these impacts, changes, and adaptations, spec...
BACKGROUND
End-of-life communication is a complex and sensitive topic that necessitates careful consideration. The advent of digital technology has transformed the landscape of end-of-life communication, offering new possibilities and challenges. From video calls to online memorials, technology has revolutionized how we approach death and dying. Ho...
Introduction
Opioid overdose epidemic is a public health crisis that is impacting communities around the world. Overdose education and naloxone distribution programs equip and train lay people to respond in the event of an overdose. We aimed to understand factors to consider for the design of naloxone distribution programs in point-of-care settings...
Introduction:
Overdose education and naloxone distribution (OEND) programmes equip and train people who are likely to witness an opioid overdose to respond with effective first aid interventions. Despite OEND expansion across North America, overdose rates are increasing, raising questions about how to improve OEND programmes. We conducted an itera...
Background
Many communities across North America are coming together to develop comprehensive plans to address and respond to the escalating overdose crisis, largely driven by an increasingly toxic unregulated drug supply. As there is a need to build capacity for successful implementation, the objective of our mixed methods study was to identify th...
Children with autism spectrum disorder (ASD) have more frequent use of healthcare services, including visits to the emergency department (ED). Medical care for children with ASD can be adversely affected by the highly stimulating environment of the ED. In this study, we gained insights from stakeholders with lived experience (parents of children wi...
The COVID-19 pandemic shifted the work environment to a new reality of remote work and virtual collaboration. This shift has occurred in various work settings with an impact on spaces, approaches, applied techniques and tools. It has resulted in the broad use of virtual tools in the healthcare sector to avoid physical encounters and in-person inter...
UNSTRUCTURED
The COVID-19 pandemic has shifted the work environment to a new reality of remote work and virtual collaboration. This shift has occurred in various work settings with an impact on spaces, approaches, applied techniques and tools. It has resulted in the broad use of virtual tools in the healthcare sector to avoid physical encounters an...
Background
Conversations about end of life rarely take place beyond healthcare spaces and in advance of imminent death. As the Canadian ageing population increases and new policies and options emerge for end‐of‐life choices, there will be an increasing need for supports for decision‐making on end of life. Time Moving was a participatory art exhibit...
[This corrects the article DOI: 10.1016/j.resplu.2021.100131.].
Aim
We plan to conduct a randomised clinical trial among people likely to witness opioid overdose to compare the educational effectiveness of point-of-care naloxone distribution with best-available care, by observing participants’ resuscitation skills in a simulated overdose. This mixed methods feasibility study aims to assess the effectiveness of...
Introduction:
The surviving opioid overdose with naloxone education and resuscitation (SOONER) project uses co-design and trial methods to develop and evaluate a point-of-care overdose education and naloxone distribution (OEND) tool. We plan to conduct a randomised controlled trial to assess the effectiveness of our OEND tool in comparison with be...
Themed around "design for health and wellness", undergraduate industrial design and masters of health design students undertook a design challenge to create responses to the opioid crisis. Engaging directly with the idea of context and with a range of stakeholders, this design challenge provided an opportunity to develop a framework for a learning...
Different communities, organizations, and people hold different views on their own and others wellbeing. It is often challenging to balance different perspectives during the design process when the truth of medicine is competing with the truth of social media and the everyday experience of wellbeing of patients, caregivers, family and friends. In t...
HCI has multidisciplinary roots and has drawn from and contributed to different disciplines, including computer science, psychology, sociology, and medicine. There is a natural overlap between health and HCI researchers, given their joint focus on utilising technologies to better support people's health and wellbeing. However, the best digital heal...
A patient- and family-centred approach in paediatric health care is important because parents are involved in making key decisions about their child’s health care and advocating for the best interest of the child. Parents and family members are increasingly turning to the internet to find and actively share information about their child’s health ca...
This paper explores an information theoretic approach to identifying strategies in work practices in dynamic contexts using blood issuing for the operating suite as a case study. Going back to conceptual models of strategies indicated in early human computer interaction work, together with contemporary representation of work practices in dynamic he...
This paper explores Downloadable Assistive Technologies (DAT) and the possibilities as well as the limitations of publishing and fabricating DAT through online 3D printing communities. A design probe was used for this research within the context of Thingiverse, in the form of a 3D printed dog wheelchair design probe – the FiGO Dog Wheelchair. FiGO...
Residential hospices are often purpose-built to enhance the experience of patients and families. However, there has been relatively little research on ambient and sensory experiences of patients and families. This study explored the ambient and sensory experience of residents and families in a residential hospice. Hospice users participated in pers...
Large numbers of individuals, many of them senior citizens, live in social isolation. This typically leads to loneliness, depression, and vulnerability, and subsequently to other negative health consequences. We report on research focused on understanding the communication needs of people in environments associated with social isolation and lonelin...
Theory has an important place in HCI research in healthcare. However, resources on this area are spread across different multidisciplinary journals. It is timely for the community to reflect on the classic, modern, and contemporary theories they use, to map where strengths and weaknesses lie, and where emerging opportunities are unfolding. This wor...
Healthcare settings can pose particular challenges when conducting research on adoption and adaptation to new technologies, especially when medical errors are a subject of the research, or the research necessitates capturing user behaviours and interactions. This chapter describes a multi-site evaluation of an Electronic Remote Blood Issue system,...
Abstract
Background: Many women use online communities to discuss their pregnancies and plans for childbirth. Knowledge shared and created within these groups may shape or reinforce opinions about birth place (home, hospital, birth center) and attendants (midwife, obstetrician, family physician, unassisted birth) within the broader social context...
When gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format. We conducted a 2x2 quasi-experiment (video /storyboard format x older and younger user groups) to test for an interaction between prototype format and user group. We foun...