Kari Heikkinen

Kari Heikkinen
Lappeenranta – Lahti University of Technology LUT · Department of Software Engineering and Information Management

Dr.Sc (Tech)

About

40
Publications
5,522
Reads
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138
Citations
Citations since 2017
0 Research Items
45 Citations
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214

Publications

Publications (40)
Chapter
Full-text available
The chapter presents an overview of the lessons to be drawn from an inter-disciplinary EC-funded project 'Usability of Music for the Social Inclusion of Children' (UMSIC) in designing mobile applications for children. The aim of the project, funded under the European Union-funded (Seventh Research Framework Programme [FP7]) (2008-2011) was to devel...
Article
Full-text available
Designing user interfaces for novel software systems can be challenging since the usability requirements are not well known. This paper presents a User Centered Design study conducted for the development of a user interface for game developers to enter game specific information. By conducting usability testing, the usability requirements of game de...
Conference Paper
The Internet experience has drastically changed as social networking sites have proliferated and become a major part of Internet usage. This change in the Internet landscape and Internet usage poses an interesting challenge for scales addressing Internet behavior. In this work, we describe further development of an Internet anxiety scale for assess...
Conference Paper
Understanding human behavior on the Internet is a complex problem. One important part of the problem is measuring cultural attributes and their effect on human behavior. A clear understanding and comprehensive description of the link between human behavior and cultural attributes is essential for quantifying behavioral change. The objective of this...
Conference Paper
The purpose of this paper is to determine if Internet anxiety is a myth or reality using literature, questionnaires, and analysis of the collected data. Results showed that the Internet anxiety phenomenon is mostly reality. By placing strong emphasis on the existent Internet anxiety phenomenon, the HCI community could constructively build effective...
Conference Paper
The Internet is a dynamic, democratic, and multicultural platform where a wide range of users access sites daily. We cannot presume users on the Internet will understand every single word/term used on any given site. This paper presents a concept for assessing users’ anxiety regarding commonly used words on the Internet, particularly words related...
Article
Mobile context-aware applications execute in the background of hosts mobile devices. The applications source process and aggregate hosts’ contextual and personal information. This information is disclosed to ubiquitously pervasive services that adapt their offerings to individual preferences. Unfortunately, many developers continue to ignore the us...
Article
Full-text available
This paper presents a front-end interface named ‘Intelligentsia’ for collecting Internet anxiety types. Four diverse age groups of users (e.g. child, old men/women, and a young adult) were recruited to perform a task of randomly browsing contents on the Internet to gather data of Internet anxiety. The results include behavioural observations and sy...
Article
The Internet has become a conduit for services, applications, information, content and opportunities. There is no common understanding for assessing human anxiety on the Internet. This paper aims to identify dimensions of anxieties and proposes a conceptual framework. The framework consists of three elements; i.e. the service front-end, FeelCalc an...
Conference Paper
In this paper, we describe a paper-based survey for measuring seven Internet anxiety types. A paper-based survey was distributed among seventy university participants and forty-nine responded with a valid response. The evaluation and analysis of seven types of Internet anxiety revealed internal consistency and acceptable reliability. The findings a...
Article
Computer science as a field requires curricular guidance, as new innovations are filtered into teaching its knowledge areas at a rapid pace. Furthermore, another trend is the growing number of students with different cultural backgrounds. These developments require taking into account both the differences in learning styles and teaching methods in...
Conference Paper
This chapter introduces a relationship between Internet anxiety and human behavior. The Internet has become an avenue for service provision, third-party applications, connectivity and social media. Thus, a clear understanding and comprehensive description of the relationship between Internet anxiety and human behavior becomes essential. The objecti...
Conference Paper
Comparative literature on Human-Computer-Interaction suggests that the anxieties on the Internet can be measured in many different ways, for instance, self-assessment tools, camera, existing questionnaires, sensors, bodily response (galvanic-skin-response, body gesture, and psychological assessment), game simulation, mental modal, cognitive walk-th...
Conference Paper
The Internet has recently emerged with new kind of services, applications and countless contents. User reaction plays essential role in interacting with the Internet. The theoretical concepts on feelings are extracted from psychology, phenomenology and computer science. It is understood that feelings are subjective experience of users aroused from...
Conference Paper
Full-text available
To date there has been very little research in the community of HCI for investigating simple task-performance behavior on the Internet. We have conducted a pilot study with students studying in technical university, investigating their simple task-performance behavior. These tasks included for example, Search, upload, download, and creating profile...
Article
This article is an overview of the system and architecture requirements of middleware for the Seventh Framework Programme (FP7)-funded usability of music for social inclusion of children (UMSIC) project. The main objective of the UMSIC project is to use modern mobile technologies to increase social inclusion among children. In this article, the gen...
Article
Full-text available
Service orientation is an acknowledged approach for its capability to abstracting computing from the underlying hardware and software layers. Furthermore, service orientation can also be seen as dominant paradigm for application development. As future networks are required to behave in a dynamic manner, sufficient coordination at abstract level of...
Conference Paper
Full-text available
User eXperience (UX) is a well known term, but there is a divergence of understanding its meaning between UX professionals and end users. Even among UX professionals definitions and attributes vary from source to source. Therefore it is not surprising that the importance of the different UX attributes between UX professionals and end users also var...
Conference Paper
Full-text available
In this paper we present a study where a peer reviewing system targeted for conference paper evaluation has been used for enhancing the learning of programming though peer review. For peer reviewing purposes two open source systems were evaluated and MyReview was selected for evaluation. The peer review system was used in one programming focused co...
Conference Paper
In this paper a conceptualization of human anxiety on the Internet is introduced; it is built on the understanding of human behavior with regard to technology. The objective of this paper is to conceptualize the human anxiety. An integral part of understanding is an inter-disciplinary (psychology science, cognitive science, behavioral science and c...
Article
Full-text available
This paper presents a proposal to acknowledge the importance of tacit course knowledge to students and transform this knowledge into a valuable asset. When a student or an employer reads course descriptions they usually miss a lot of important information. Course descriptions and the transcript of records normally state only the professional goals....
Conference Paper
Emergence of new networking technologies and paradigms provides users multitude of ways to communicate with each others and exchange information irrespective of time and place. Diversity of the available environments, however, sets requirements for the design processes so that the new architectures can offer a concise and secure usage experience. T...
Conference Paper
Full-text available
In this paper, an approach to service profiling and thus enabling effective service use is presented. This approach is built on the characteristics of mobile peer-to-peer environment. The proof-of- concept of our approach is demonstrated by PeerHood implementation, in which lightweight service, profile manager enables the efficient service profilin...
Article
Full-text available
Code camps are designed to promote collaborative learning of programming skills. In this paper, the code camp process is studied; especially the part of the process that is built on the characteristics of group dynamics and group phases. The process is evaluated against .NET code camp realized at the Lappeenranta University of Technology. The evalu...
Article
This paper presents an analysis of .NET programming course executed as a week long Code Camp at the Lappeenranta University of Technology, Finland. .NET programming is not taught in any other course in the university and therefore it was suitable for intensive course held by external lecturers. For this reason, an intensive, cooperative and practic...
Conference Paper
Personal Networks - is prominent network architecture in realization of the next generation wireless communication systems due its built-in user-centriness. As end-users most often desire control, having strong privacy constrains and technology-oriented approaches are not often usable. The engineers should think their solutions as a white box, not...
Article
Full-text available
Collaborative learning is studied, especially in the light of the code camp approach, in this paper. Code camp means a short, intensive collaborative learning event in which participants work in groups. Two code camp settings and one traditional programming course are presented. Students of the courses completed questionnaires, and the answers were...
Conference Paper
Full-text available
Location based services (LBS) and applications have recently emerged as a significant application area. However, location based services and application could also benefit of the dimensions of the contextual data. Multi- User Publishing Environment (MUPE) has a built-in context mediation capabil- ity that allows the application developer to concent...
Conference Paper
Full-text available
Location-Based Applications (LBA) react and adapt to changes in the environment of a user. Building LBAs, however, is a time consuming task, and a lot of effort needs to be put to the infrastructure supporting the development process. In this paper, a framework for rapid prototyping of location-based games (and applications) with the Multi-User Pub...
Article
Full-text available
In this paper we illustrate the use of a Code Camp approach in teaching programming skills. The Code camp approach as an intensive and a social way of learning programming can be seen as a viable alternative to the traditional exercise based approach. Our experience is based on two separate implementations of the code camp method, a 24h and a one w...
Article
Full-text available
In this paper the personal information is defined and analyzed with two different points of views. The analysis contains some statistics about the information that is requested by different types of services. Furthermore the information requested by the services is analyzed with the information gathered from Focus Group discussions concentrating on...
Conference Paper
This paper illustrates some measurement examples and scenarios that can provide information which can be further used to build standardised MIBs to measure QoS/GOS in various different technologies. We show that network management and its tools can be used efficiently to collect and measure within scripts QoS/GOS related parameters.
Conference Paper
Full-text available
The Internet is developing from a data network supporting best-effort service to a network offering several classes of service. An operator of an IP-network should monitor the achieved QoS for each class using suitable measurement points and measurement methods. The paper compares briefly IPPM and I.380 IP-level QoS (Quality of Serv- ice) -paramete...
Article
In this doctoral thesis a personalization management approach is presented. The thesis applies different personalization attributes on available pervasive applications and services within service domains. These attributes are the building blocks in the personalized provisioning of services and applications on the pervasive networks. The attributes...
Article
In this paper a personalization attribute oriented approach with mobile internet communities' context is presented. Such an approach enables different personalization attributes to have an effect on available internet-based communities in the mobile end-user device. These attributes are building blocks in the personalized services and applications...
Article
In this paper a domain based research framework is presented. This paper extends the on-going research in the area of personalization with E-democracy context. In the framework the main element is the layered E-society domain. These layers are user (personal) domain, community domain and networking infrastructure domain. These domains use personali...
Article
Nowadays different kinds of virtual environments are very common. They are used as teaching tools, games, etc, but there aren't virtual environments aided for helping youths. With this project it's time to change that, the main goal is to design and implement a virtual environment that will work as a medium in a youth work. During designing and imp...

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Project (1)
Project
IMPULSE will carry out a user-centric and multidisciplinary impact analysis on the integration of Blockchain and AI on eID in public services, evaluating benefits but also risks, costs and limitations, considering socio-economic, legal, ethical and operational impacts, together with framework conditions (like GDPR and eIDAS regulations, existing eID systems, and standards).