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Karel Van Isacker

Karel Van Isacker
PhoenixKM BVBA · International Relations

Bachelor of Business Administration

About

26
Publications
2,403
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99
Citations
Citations since 2017
11 Research Items
69 Citations
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Introduction
Skills and Expertise

Publications

Publications (26)
Chapter
Full-text available
National reports indicate access to HE for students with disabilities is limited in India and Bangladesh. These reports highlight the issue of exclusion of people with disabilities, women and economically disadvantaged students. The Supreme Court of India directed all higher education institutions to reserve 5% of places for people with disabilitie...
Conference Paper
This study was conducted as part of the DIVERSASIA project “Embracing Diversity in ASIA Through the Adoption of Inclusive Open Practices”, co-funded by the Erasmus+ Program of the European Union. DIVERSASIA’s overall aim is to ensure that students with disabilities (sensorial and cognitive) can enjoy the same access to higher education (HE) as thei...
Article
Full-text available
The presented research focused on developing and testing an innovative interdisciplinary STEM didactic model. The developed didactic model was introduced in the field of eco-farming. To the participants, it offers the possibility for non-formal training, which can take place anywhere and anytime. Participants require some knowledge of STEM subjects...
Article
Full-text available
Digitalization has transformed all aspects of life, from social interactions to the working environment and education, something that accelerated with the emergence of COVID-19. The same stands for education and training activities, where the use of digital tools has been gradually advancing and become merely online because of the virus. This broug...
Article
Full-text available
In this paper what we discovered is presented, starting from gathering requirements to design and implementation in the European project called "Intelligent Serious Games for Social and Cognitive Competence". Our main goal with the project is to make serious games with the aim to develop social and cognitive competence of children with learning dif...
Conference Paper
Full-text available
This paper will present findings from the second phase of an Erasmus+ funded project which addresses at its very core inclusive education, thus affecting and supporting every teacher in the European countries that ratified the UNCRPD, 2008, as well as beyond Europe. Inclusive education is a major concern globally. The project supports teachers and...
Article
Full-text available
Bu araştırma, Avrupa Komisyonu tarafından desteklenen bir projenin ortakları olan Belçika, Bulgaristan, Portekiz, Slovenya ve Türkiye’de termal spa terapi uzmanının sahip olması gereken bilgi, beceri ve yetkinlik alanlarını ve bu alanlardaki eğitim öğretim ihtiyacını ortaya çıkarmak amacıyla yapılmıştır. Bu amaçlar doğrultusunda veri toplamak için...
Chapter
The 3-year project “Intelligent Serious Games for Social and Cognitive Competence” targets children and youth with disabilities, teaching them on creativity and social competencies, using serious desktop and mobile games. The intellectual output (IO) 4 “Trainers manual” is based on the results and conclusions from desktop and survey findings from I...
Conference Paper
Full-text available
Intelligent serious games (ISG) had been studied as a tool to engage children's' and young peoples' learning motivation in 21 st century, where the school systems are confronted with a raising amount of dropouts from the formal educational systems. The paper presents the results of part of the survey prepared in the frame of Green Energy Skills for...
Conference Paper
This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. The aim of these games are to teach youth with disabilities on creativity. The development of interactive mobile games and 3D simulations helps the social integration and personal development of children and youth with disabilities. The project target...
Conference Paper
The paper examines how a gamification approach can enhance and enrich the learning experience of personal care givers (PCGs) for people with disabilities and older people (potential or in active employment). Using game elements that pervade the M-Care mobile PCG training application, users are given the opportunity to self-assess their newly acquir...
Article
Full-text available
The DigiPlace4all online peer support community supports people with disabilities in developing digital literacy skills needed to transition from Vocational and Educational Training (VET) to mainstream education & employment. It facilitates the development of informal one-to-one peer support relationships between members who can post and respond to...
Book
Full-text available
The importance of the big corporates and small and medium enterprises (SMEs) differs among countries. United Sates of America (USA) has put more emphasis on corporate dimension while Europe give importance to the development of SMEs. For development of the European Union (EU) economy, preparing long term strategies for SMEs is very important. EU tr...
Conference Paper
The Web is rapidly evolving and converging with other media and technologies. Today the Web is on mobile devices, televisions, self-service ter-minals, and computer desktops. It is continuing to be increasingly ubiquitous and indistinguishable from other interfaces and became an ambient part of our daily lives, particularly with the advancement of...
Conference Paper
This paper describes the evaluation framework developed in the ÆGIS IP project (Open Accessibility Everywhere: Groundwork, Infrastructure, Standards; http://www.aegis-project.eu) of the 7th European Framework Programme, in the context of its overall User Centered Design plan, focusing on the experimental planning of its first out of the three sched...
Conference Paper
Full-text available
Standardized content repositories (and content repositories based on international standards) for structured content are becoming increasingly important for ICT-assisted communication among users, between users and their devices, and among these devices. Given the increasing ubiquity and pervasiveness of ICTs – especially in the communication with...
Conference Paper
Full-text available
Accessibility is becoming more and more relevant in Information technologies, such as the Web and software applications, particularly due to the push on legislation to make public services accessible to everyone. While most accessibility issues are envisioned by the developer-user dichotomy, several stakeholders are responsible for the successful i...
Article
User interfaces are omnipresent in daily consumer goods, whether it is in the usage of brown goods or the access to the menu of a DVD player, as well as in the Ambient Assistive Living services that are being established like for example in the OASIS project and which will be provided to older people. Considering the growing number of older people...
Conference Paper
Full-text available
ÆGIS (Open Accessibility Everywhere: Groundwork, Infrastructure, Standards) is a user-centred project, involving several user groups (users with visual, hearing, motion, speech and cognitive impairments as well as application developers) throughout the design, development and assessment phases. In this paper the holistic UCD (User Centred Design) a...
Chapter
Full-text available
The above described content definition and modelling procedure has been successfully applied in the framework of the ASK-IT project. The matrix structure based on action and activity theory principles facilitated the systematic and extensive content requirements specification. Comprehensive content requirement matrices were produced. The tables inc...
Conference Paper
Opportunities for people with functional limitations are increasing. ICT provides a number of possibilities to receive care, to travel, to work, to educate oneself, to inform oneself and to meet other people. In this paper, the methodology for defining user requirements for supporting people with functional limitations through ICT (the ASK-It Conce...

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Projects

Projects (3)
Project
The project will reduce the barriers to inclusion through active collaboration between, education personnel and other stakeholders, including the active involvement of policy-makers, members of the local community, such as political and religious leaders, local education officials, and the mass media.
Archived project