Kanav Vats

Kanav Vats
University of Waterloo | UWaterloo · Department of Systems Design Engineering

Doctor of Philosophy

About

30
Publications
17,267
Reads
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193
Citations
Citations since 2017
30 Research Items
193 Citations
2017201820192020202120222023020406080
2017201820192020202120222023020406080
2017201820192020202120222023020406080
2017201820192020202120222023020406080
Introduction
PhD student, Systems Design Engineering Department, University of Waterloo
Education
July 2013 - May 2018
Indian Institute of Technology Roorkee
Field of study
  • Applied Mathematics

Publications

Publications (30)
Chapter
In keypoint estimation tasks such as human pose estimation, heatmap-based regression is the dominant approach despite possessing notable drawbacks: heatmaps intrinsically suffer from quantization error and require excessive computation to generate and post-process. Motivated to find a more efficient solution, we propose to model individual keypoint...
Article
Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player tracking and identification is a challenging problem since the motion of players in hockey is fast-paced and non-...
Preprint
Full-text available
Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant player-player and player-board occlusion, camera panning and zooming in hockey broadcast video. Prior published...
Preprint
Full-text available
Identifying players in video is a foundational step in computer vision-based sports analytics. Obtaining player identities is essential for analyzing the game and is used in downstream tasks such as game event recognition. Transformers are the existing standard in Natural Language Processing (NLP) and are swiftly gaining traction in computer vision...
Preprint
Full-text available
In keypoint estimation tasks such as human pose estimation, heatmap-based regression is the dominant approach despite possessing notable drawbacks: heatmaps intrinsically suffer from quantization error and require excessive computation to generate and post-process. Motivated to find a more efficient solution, we propose a new heatmap-free keypoint...
Preprint
Full-text available
Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player tracking and identification is a challenging problem since the motion of players in hockey is fast-paced and non-...
Article
Full-text available
Neural architecture search has proven to be highly effective in the design of efficient convolutional neural networks that are better suited for mobile deployment than hand-designed networks. Hypothesizing that neural architecture search holds great potential for human pose estimation, we explore the application of neuroevolution, a form of neural...
Preprint
Full-text available
Identifying players in sports videos by recognizing their jersey numbers is a challenging task in computer vision. We have designed and implemented a multi-task learning network for jersey number recognition. In order to train a network to recognize jersey numbers, two output label representations are used (1) Holistic - considers the entire jersey...
Preprint
Full-text available
Puck localization is an important problem in ice hockey video analytics useful for analyzing the game, determining play location, and assessing puck possession. The problem is challenging due to the small size of the puck, excessive motion blur due to high puck velocity and occlusions due to players and boards. In this paper, we introduce and imple...
Preprint
Full-text available
Existing multi-camera solutions for automatic scorekeeping in steel-tip darts are very expensive and thus inaccessible to most players. Motivated to develop a more accessible low-cost solution, we present a new approach to keypoint detection and apply it to predict dart scores from a single image taken from any camera angle. This problem involves d...
Preprint
Full-text available
Neural architecture search has proven to be highly effective in the design of computationally efficient, task-specific convolutional neural networks across several areas of computer vision. In 2D human pose estimation, however, its application has been limited by high computational demands. Hypothesizing that neural architecture search holds great...
Preprint
Full-text available
Puck location in ice hockey is essential for hockey analysts for determining the location of play and analyzing game events. However, because of the difficulty involved in obtaining accurate annotations due to the extremely low visibility and commonly occurring occlusions of the puck, the problem is very challenging. The problem becomes even more c...
Preprint
Full-text available
In problems such as sports video analytics, it is difficult to obtain accurate frame level annotations and exact event duration because of the lengthy videos and sheer volume of video data. This issue is even more pronounced in fast-paced sports such as ice hockey. Obtaining annotations on a coarse scale can be much more practical and time efficien...
Chapter
In this paper, we present a novel approach called KPTransfer for improving modeling performance for keypoint detection deep neural networks via domain transfer between different keypoint subsets. This approach is motivated by the notion that rich contextual knowledge can be transferred between different keypoint subsets representing separate domain...
Conference Paper
Full-text available
In this paper, a novel two-stream architecture has been designed to improve action recognition accuracy for hockey using three main components. First, pose is estimated via the Part Affinity Fields model to extract meaningful cues from the player. Second, optical flow (using LiteFlownet) is used to extract temporal features. Third, pose and optical...
Conference Paper
Full-text available
The golf swing is a complex movement requiring considerable full-body coordination to execute proficiently. As such, it is the subject of frequent scrutiny and extensive biomechanical analyses. In this paper, we introduce the notion of golf swing sequencing for detecting key events in the golf swing and facilitating golf swing analysis. To enable c...
Preprint
Full-text available
In this study, we propose the leveraging of interpretability for tasks beyond purely the purpose of explainability. In particular, this study puts forward a novel strategy for leveraging gradient-based interpretability in the realm of adversarial examples, where we use insights gained to aid adversarial learning. More specifically, we introduce the...
Preprint
In this paper, we present a novel approach called KPTransfer for improving modeling performance for keypoint detection deep neural networks via domain transfer between different keypoint subsets. This approach is motivated by the notion that rich contextual knowledge can be transferred between different keypoint subsets representing separate domain...
Preprint
The golf swing is a complex movement requiring considerable full-body coordination to execute proficiently. As such, it is the subject of frequent scrutiny and extensive biomechanical analyses. In this paper, we introduce the notion of golf swing sequencing for detecting key events in the golf swing and facilitating golf swing analysis. To enable c...
Preprint
Full-text available
Recognizing actions in ice hockey using computer vision poses challenges due to bulky equipment and inadequate image quality. A novel two-stream framework has been designed to improve action recognition accuracy for hockey using three main components. First, pose is estimated via the Part Affinity Fields model to extract meaningful cues from the pl...

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Projects

Project (1)
Project
Player tracking, event detection and pose estimation in hockey using computer vision and deep learning.