Kai Huotari

Kai Huotari
Aalto University · Department of Computer Science

D.Sc.

About

8
Publications
61,350
Reads
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2,074
Citations
Citations since 2016
2 Research Items
1811 Citations
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2016201720182019202020212022050100150200250300350
2016201720182019202020212022050100150200250300350
2016201720182019202020212022050100150200250300350

Publications

Publications (8)
Article
“Gamification” has gained considerable scholarly and practitioner attention; however, the discussion in academia has been largely confined to the human–computer interaction and game studies domains. Since gamification is often used in service design, it is important that the concept be brought in line with the service literature. So far, though, th...
Article
Full-text available
“Gamification” has gained considerable scholarly and practitioner attention; however, the discussion in academia has been largely confined to the human–computer interaction and game studies domains. Since gamification is often used in service design, it is important that the concept be brought in line with the service literature. So far, though, th...
Article
Full-text available
This paper depicts an initiative to deploy an online peer-to-peer exchange system for a community network of single parents – a group of people in need of goods, services, and social support in their local neighborhoods. We apply participant observation and semi-structured interviews to uncover key issues that can hinder the emergence of sharing pr...
Conference Paper
Full-text available
During recent years “gamification” has gained significant attention among practitioners and game scholars. However, the current understanding of gamification has been solely based on the act of adding systemic game elements into services. In this paper, we propose a new definition for gamification, which emphases the experiential nature of games an...
Conference Paper
Tweeting while watching TV has become a popular phenomenon in the United States, so much so TV networks actively encourage tweeting through scheduling and incentives. Through collected tweets and interviews during the TV show Glee, this study explores what makes live-tweeting compelling for participant viewers. Early results of this ongoing project...
Conference Paper
Full-text available
The developments in game industry and service design have led to an increased use of so-called game mechanics to drive customer retention and engagement outside the realm of, what can traditionally be seen as, games. This act of enhancing services with game-like features has largely been coined as 'gamification'. The phenomenon has been thus far di...
Article
this paper are reflected, this study examines Riot Entertainment (hereafter referred to as "Riot-E"). As to Riot-E, the aim of this study is to 1) assess their current situation and 2) give indications for the selection of their technology strategy
Article
In this poster, we discuss initial results of ICT use practices in a campus setting, both in relation to studies and other student activities. Furthermore, we present a new mobile group-centered social media service developed for campus settings.

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