
Julia Crouse Waddell- Doctor of Philosophy
- Professor (Assistant) at West Chester University
Julia Crouse Waddell
- Doctor of Philosophy
- Professor (Assistant) at West Chester University
About
6
Publications
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Introduction
Current institution
Publications
Publications (6)
Cooperation and competition have emerged as factors that may affect video game players. Competition consistently has been found to elicit increased aggression whilst cooperation has been found to mitigate aggression and increase cooperative behaviors after game play. Of interest is the effect of the relationship between players (friend vs. stranger...
Abstract Although multiplayer modes are common among contemporary video games, the bulk of game research focuses on the single-player mode. To fill the gap in the literature, the current study investigated the effects of different multiplayer modes on enjoyment, future play motivation, and the actual physical activity intensity in an active video g...
This systematic review evaluates interventions using active video games (AVGs) to increase physical activity and summarizes laboratory studies quantifying intensity of AVG play among children and adults. Databases (Cochrane Library, PsychInfo, PubMed, SPORTDiscus, Web of Science) and forward citation and reference list searches were used to identif...
Cyberslacking, typically defined as the use of Internet and mobile technology during work hours for personal purposes, is a growing concern for organizations due to the potential in lost revenue; however, the majority of academic research in this area has focused on a limited number of cyberslacking behaviors and/or employed small, non-representati...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increas...
While the growing popularity of social network sites (SNSs) reflects a desire for individuals to move their offline networks to an online space, there are a number of organizational and social settings in which online interactions precede offline meetings. When this happens, interactants may only have limited information about their partners on whi...