Juan F. Olaya-FigueroaWestfälische Hochschule
Juan F. Olaya-Figueroa
MSc Cognitive Systems and Interactive Media
Research Assistant - Human-Computer Interaction
About
10
Publications
2,200
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6
Citations
Introduction
Skills and Expertise
Additional affiliations
June 2019 - July 2021
Westphalian University of Applied Sciences
Position
- Research Assistant
Description
- Human-Computer Interaction
Education
January 2005 - April 2011
Pontifical Xavierian University
Field of study
- Computer Engineering
Publications
Publications (10)
Mind-wandering, i.e., letting the mind drift away from the task at hand, is mostly seen as a state of mind to avoid, as it may negatively impact the current task. However, evidence in cognitive science shows that mind-wandering can also positively affect creativity and problem-solving. Still, there is a lack of technological solutions to facilitate...
Team: Juan Olaya Modell zur Unterstützung von mind-wandering durch nicht anspruchsvolle Spielmechanik. Durch das Spielen kann der Aha-Moment eintreten. Technische Umsetzung MuseFlow wurde als Open-Source Projekt mit verschiedenen Web-Technologien umgesetzt, unter anderem HTML, CSS und P5.js, einer kreativen Javascript-Bibliothek auf Basis von Proce...
Studien zeigen, dass schlechte Laune die Fähigkeit zur Problemlösung, Empathie
und Produktivität beeinträchtigen. Autonomie ist ein relevanter Faktor, der eine
positive Stimmungslage beeinflusst. Personen sind autonom, wenn eine Erfahrung:
kontrollierbar ist, bedeutungsvoll ist, anpassbar ist und das Gefühl von Besitztum
vermittelt.
This paper describes the integration of a full-body interactive system for its use in live coding performances. The system has an interactive mat of grid layout, which is located on the floor and serves as a guide for the user to move within its 17 areas in which it is divided. The body gestures made by the user are mapped to modify the execution o...
Uno de los retos en el campo de Human Computer Interaction (HCI) es proporcionar a las máquinas capacidades para sentir y expresar emociones mientras interactúan con los seres humanos. La mayoría de las investigaciones se centran en imitar la comunicación humano-humano por medio de gestos corporales y gestos faciales, transmitiendo una expresión, d...
One of the challenges in Human Computer Interaction is to provide machines with capabilities to feel and express emotions while interacting with humans. Most research focus on imitate human-human communication through body and facial gestures in order to convey an expression from the machine to the user. However, there is a broad spectrum of artefa...
Optimizing the Software Engineering process, through the use of Agile methodologies and Computer-Supported Cooperative Work (CSCW)
This article presents the ConstruColectiva [1] undergraduate final project. This work defines a methodological guide for automating the management of software projects based on agile methodologies, using GForge [2] as collaborative development environment. This kind of environments provides tools monitor the different activities of the development...