Juan-Luis Gonzalo-IglesiaUniversidad Rovira i Virgili | URV · Department of Communication Studies
Juan-Luis Gonzalo-Iglesia
PhD
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47
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Introduction
Skills and Expertise
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September 2005 - present
September 2005 - present
Publications
Publications (47)
Los juegos de mesa son parte inseparable de la historia y la cultura de la humanidad. Los juegos surgen como forma de entretenimiento y socialización, pero también como manera de representar actividades de la vida cotidiana o de delimitar clases y prácticas sociales. A lo largo del tiempo, la oferta de juegos de mesa y las formas de editarlos han i...
Combining a historical perspective and game studies and using information from the BoardGameGeek online database, we analyze how board wargames simulate the Indian wars and represent Native North Americans. Based on 125 games published between 1960 and 2023, first, we identified the main historical moments reproduced, followed by an iconographic an...
En los últimos años estamos asistiendo cada vez más a la incorporación de los juegos de mesa como objetos de estudio en el campo de los game studies. Dentro de esos analog game studies o boardgame studies, uno de los principales focos de atención es el análisis sobre cómo los juegos simulan y representan la historia, cómo influye el tipo de juego e...
Los juegos de estrategia que se sitúan en el período de entreguerras buscan simular los hechos históricos y las dinámicas políticas que llevaron hasta la Segunda Guerra Mundial, con el objetivo de plantear cómo podría haber variado el desarrollo de ese conflicto dependiendo de lo ocurrido durante la década de los años treinta. Entre ellos, encontra...
In 2019, after receiving fierce criticism on social networks and specialist online forums such as BoardGameGeek, the publisher GMT Games announced the withdrawal of Scramble for Africa, still in a prototype phase. GMT’s spokesperson alleged that: “It’s clear to me that the game is out of step with what most Eurogame players want from us, in terms o...
Technology development and augmented reality (AR) applications emergence have transformed the experiential process in tourism. ar offers enormous potential and advantages to the tourism sector, especially after covid-19. However, this study aims to find and gain further knowledge of ar’s limitations. This research analysed the AR platform Imageen T...
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and pa...
Risk Communication is central to determine the role of different institutional agents in the process of definition and analysis of chemical risk, essentially public administration and private corporations. The forms of talking about risk respond to different logics according to organizational identity, professional cultures, or bureaucratic procedu...
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and pa...
Purpose – The goals of this study are to find out which factors contribute to AR applications generating satisfactory tourism experiences; analyze the impact of AR on destination brand communication; and examine whether the act of communicating the destination brand also increases satisfactory tourist experiences.
Design – The research is based on...
https://www.planetadelibros.com/libro-desafio-en-el-aula/320614
https://shangrilaediciones.com/producto/pensar-el-juego/
In the recent years, most academic literature of Game-Based Learning
(GBL) has provided in-depth knowledge of the characteristics of games
that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the pot...
Dentro de las diferentes maneras de utilizar los juegos y sus características en la educación, el Aprendizaje Basado en Juegos es una de las más recurrentes, normalmente a través de los formatos físicos o digitales de lo que conocemos como serious games, juegos pensados y diseñados con objetivos didácticos, o de juegos comerciales no educativos. El...
Puerto Rico y Age of Empires III son dos populares Eurogames analógicos en los que los jugadores deben desarrollar acciones que evocan el proyecto colonial occidental. A pesar de que los Eurogames no pretenden ofrecer una reproducción fiel de la historia sino que la banalizan, ambos juegos proponen un contexto narrativo que sitúa a los jugadores en...
In the last decade, the emergence of innovative teaching methodologies such as Game-Based Learning , Flipped-Classrooms or Problem-Based Learning have meant an important change in the way students learn. All these turn the student into the core of its own education process and use participative and cooperative techniques that encourage 21 st centur...
Communication processes are key in the construction of public discourse and relationships between conflictive issues and the actors involved in legal, policy, social and media logics. As for environmental disputes, language and metaphors are meaningful tools in order to identify and analyze the roles these actors are playing, according to Greimas’...
Esta comunicación analiza cómo se representa el impacto de la propaganda en tres juegos de tablero comerciales contemporáneos que simulan la Guerra Civil española. Los objetivos de la investigación son saber qué entienden por propaganda, a través de qué mecánicas se incorpora al sistema de juego, con qué intenciones y cómo afecta su inclusión a la...
Aquesta comunicació presenta i analitza una pràctica acadèmica consistent en l’aplicació de l’aprenentatge mitjançant jocs (Game Based Learning, GBL) als continguts de l’assignatura Història i Estructura de la Comunicació del Departament d’Estudis de Comunicació de la URV. Els resultats demostren que aquests tipus de tècniques d’ensenyança-aprenent...
This article examines the structure of simulation of two recently published analogic war games on the Spanish Civil War in order to analyse the ways in which they represent the history of the Spanish conflict. The study places the board games as an object of analysis within the field of Game Studies and then undertakes a search of which elements us...
El significado de la participación pública en el conflicto ambiental va más allá de su con-tenido normativo. La participación, entendida como proceso de comunicación, no es solo una herramienta de mediación en los conflictos ambientales, sino que también es consti-tutiva en la definición de los actores del conflicto y de los significados que estos...
Research into risk perception has been typically focused on the study of social conflicts motivated by potentially dangerous technologies and events. However, in this article an attempt is made to understand why, in certain cases, the population exposed to an obvious risk are not actively mobilised and do not protest against it. Based on a case stu...
Roles and channels define professional identity in the web 2.0 environment and practices associated with topics and sources are constitutive of the roles and identities of traditional journalists. In our research, based on indepth interviews with 12 professional journalists, expert bloggers and hobby bloggers, we describe the difficulties faced by...
Los estudios sobre percepción social del riesgo se han solido centrar en el
estudio de conflictos sociales motivados por tecnologías y eventos
potencialmente peligrosos. En este artículo, en cambio, se intenta
comprender por qué en determinados casos la población expuesta a un
riesgo evidente no protesta ni se moviliza activamente en su contra. A p...
Jordi Prades-Tena es licenciado en ciencias de la información (UAB) y master en derecho ambiental (URV). Ha trabajado como periodista durante 16 años en varios medios (como La vanguardia, El punt, Cadena SER, Europa Press) y en gabinetes de comunicación institucionales (Generalitat de Catalunya) y de la empresa privada (Centro Tecnológico de Nutric...
Resum En el context de la societat del risc global, el poder comunicatiu es manifesta cons-titutivament i reflexiva. Primer, es proposa una aproximació a l'estudi del risc com una forma de comunicació. Segon, l'anàlisi institucional de la UE com a comunitat de comunicació de risc, ens serveix per exemplificar la mediatització creixent d'aquest camp...
This is a theoretical approach about food conceived as a process of communication. Mediatization theory is used to explore long-term changes associated with the media environment. Before, outside, but also inside, the EU institutionalization of the food chain, sense-making regarding food is facing dilemmas of the self in the face of the pressures o...
The mediatization of the food chain in networked times
Autores: Jordi Farré i Coma, Jordi Prades Tena, Jan Gonzalo
Localización: Catalan journal of communication & cultural studies, ISSN 1757-1898, Vol. 5, Nº. 2, 2013 , págs. 163-182
Nuestra propuesta prioriza el estudio del riesgo como forma de comunicación, tratando la institucionalización y profesionalización de la comunicación del riesgo, las expectativas de los beneficios y la proliferación de los miedos como mediadores de cambios sociopolíticos de gran alcance que merecen ser desentrañados. Proponemos una hoja de ruta ori...
This article, grounded in an empirical study carried out in the Tarragona petrochemical complex (Spain), explores how key actors operating in this specific social and organizational context perceive petrochemical communication activities. Data compiled from a set of interviews with stakeholders and focus group discussions with citizens were analyse...
There exist situations in which people who perceive themselves exposed to a technological risk
feel uninformed but, at the same time, refuse to absorb new information about the said risk. With the
objective of understanding this paradoxical situation, in this text, we are going to compare some empirical
data obtained in two different studies car...