Juan Cruz-Benito

Juan Cruz-Benito
IBM Research · IBM Quantum

Ph.D.

About

92
Publications
21,143
Reads
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1,012
Citations
Citations since 2017
27 Research Items
716 Citations
2017201820192020202120222023050100150
2017201820192020202120222023050100150
2017201820192020202120222023050100150
2017201820192020202120222023050100150
Additional affiliations
November 2015 - present
Universidad de Salamanca
Position
  • Predoctoral research fellow
Description
  • Predoctoral research fellow contracted by the local government of the Castille and León "Junta de Castilla y León"
September 2013 - present
Universidad de Salamanca
Position
  • Researcher
March 2012 - December 2012
Universidad de Salamanca
Position
  • Desarrollo y Coordinador de producción del Campus Virtual de Prácticas USALSIM

Publications

Publications (92)
Article
Full-text available
We are delighted to welcome readers to this Special Issue on “Research Advances on User Interactions in Social Media Using Data Science Approaches” [...]
Preprint
Full-text available
Quantum computing is the process of performing calculations using quantum mechanics. This field studies the quantum behavior of certain subatomic particles for subsequent use in performing calculations, as well as for large-scale information processing. These capabilities can give quantum computers an advantage in terms of computational time and co...
Chapter
This chapter presents a new approach of a quantitative analysis used to research the understanding of visual literacy issues. The objective of the research is to find common patterns, opinions, and behaviors between different people regarding the use of visual communication and people's state of visual literacy, while also considering the possible...
Article
Full-text available
In recent years, the use of deep learning in language models has gained much attention. Some research projects claim that they can generate text that can be interpreted as human writing, enabling new possibilities in many application areas. Among the different areas related to language processing, one of the most notable in applying this type of mo...
Article
Full-text available
In recent years, the use of more and more technology in education has been a trend. The shift of traditional learning procedures into more online and tech-ish approaches has contributed to a context that can favor integrating Artificial-Intelligence-based or algorithm-based assessment of learning. Even more, with the current acceleration because of...
Preprint
In recent years, the use of deep learning in language models, text auto-completion, and text generation has made tremendous progress and gained much attention from the research community. Some products and research projects claim that they can generate text that can be interpreted as human-writing, enabling new possibilities in many application are...
Chapter
During the last decade, the use of AIs is being incorporated into the educational field whether to support the analysis of human behavior in teaching-learning contexts, as didactic resource combined with other technologies or as a tool for the assessment of the students.
Conference Paper
The use of AI is becoming a growing reality the educational field. One of the activities in which it is beginning to be implemented is the assessment of student achievement. This way, we can find in the literature an increasing number of investigations focused on the possibilities offered by the adoption of AI-driven assessment. However, the use of...
Chapter
Artificial Intelligence is one of the trend areas in research. It is applied in many different contexts successfully. One of the contexts where Artificial Intelligence is applied is in Education. In the literature, we find several works in the last years that explore the application of Artificial Intelligence-related techniques to analyze students’...
Article
Many researchers have dealt with Human-Computer Interaction or Human-Machine Interaction by building or designing software architectures that facilitate the users’ interaction or recognize users’ inputs to the generate proper responses. Many studies include these approaches in different research areas: from research in healthcare to mobile environm...
Thesis
[EN] The research areas of Human-Computer Interaction and Software Architectures have been traditionally treated separately, but in the literature, many authors made efforts to merge them to build better software systems. One of the common gaps between software engineering and usability is the lack of strategies to apply usability principles in the...
Article
Full-text available
This paper presents an original study with the aim of propose and test a machine learning approach to research about employability and employment. To understand how the graduates get employed, researchers propose to build predictive models using machine learning algorithms, extracting after that the most relevant factors that describe the model and...
Article
Full-text available
En los últimos años, el fomento de la empleabilidad y la adquisición de competencias se ha convertido en una de las prioridades de las universidades en el marco del Espacio Europeo de Educación Superior. Esto ha supuesto un nuevo impulso para afrontar las crecientes dificultades relacionadas con la inserción laboral de los titulados y los desajuste...
Chapter
This paper presents a research work that analyzes the effect of redirecting users between two different versions of a web form after they have started the questionnaire. In this case, we used a web form proposed by the Spanish Observatory for Employability and Employment (OEEU) that is designed to gather information from Spanish graduates. These tw...
Chapter
This chapter presents a new approach of a quantitative analysis used to research the understanding of visual literacy issues. The objective of the research is to find common patterns, opinions, and behaviors between different people regarding the use of visual communication and people's state of visual literacy, while also considering the possible...
Chapter
This chapter outlines the technological evolution experimented by the Observatory for University Employability and Employment's information system to become a data-driven technological ecosystem. This observatory collects data from more than 50 Spanish universities and their graduate students (bachelor's degree, master's degree) with the goal of me...
Article
Full-text available
This paper presents an original study with the aim of improving users’ performance in completing large questionnaires through adaptability in web forms. Such adaptability is based on the application of machine learning procedures and an A/B testing approach. To detect the user preferences, behavior, and the optimal version of the forms for all kind...
Conference Paper
A crucial part of data-driven ecosystems1 is the management and processing of complex data structures, as well as the proper handling of the data flows within the ecosystem. To manage these data flows, data-driven ecosystems need high levels of interoperability, as it allows the collaboration and independence of both internal and external component...
Conference Paper
This paper presents a research focused on improving the success/completion ratio in large surveys. In our case, the large survey is a questionnaire produced by the Spanish Observatory for University Employability and Employment (OEEU in the Spanish acronym). This questionnaire is composed by around 32 and 60 questions and between 86 and 181 variabl...
Article
This article discusses how MOOC users learn and participate in cooperative environments that promote learning communities within external hypermedia environments such as the social networks. In order to develop this study, researchers analyzed the interaction of users enrolled in a course developed under the iMOOC platform, which is based on concep...
Conference Paper
Several countries have usually adopted several priorities for developing ICT competences from kindergarten to secondary education. Most of them are focused on the development of key competences and/or coding skills. Although coding may be very attractive for young students and a very good practice or experience, it could be more interesting to deve...
Conference Paper
This paper presents a Literature Review on software architectures that support Human-Computer Interaction analysis processes. Despite of software architectures and Human-Computer interaction are not new research fields; there are not much scientific papers that cover the relation of both (at least in the Web of Science and Scopus databases used). T...
Article
This paper explains how a software architecture was planned, designed and implemented to help in the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind of systems and architectures and detects the possible benefits they could provide to eLearning process...
Article
Full-text available
Title— Learning communities in social networks and their relationship with the MOOCs. Abstract— This article discusses how MOOC users learn and participate in cooperative environments that promote learning communities within external hypermedia environments such as the social networks. In order to develop this study, researchers analyzed the intera...
Article
Full-text available
The Semester of Code initiative organised virtual placements for university students around Europe, working on authentic business problems using open source software. The project was welcomed by stakeholders, and many companies and open source foundations became involved. However, the response from students was disappointing. In this paper we exami...
Technical Report
Full-text available
This deliverable explains the evaluations carried out regarding to the students’ intention to participate in the Semester of Code and VALS project and later the evaluation of the placements performed during the Semester of Code. The three main stakeholders involved performed these evaluations: students, mentors and academic supervisors. Apart of th...
Article
This paper explains the Virtual Alliances for Learning Society (VALS) European Project technological approach to support a virtual placements management process. Also, this paper shows the first results of the practical part of the project, the Semester of Code, explaining the detected problems, the issues, the challenges and some actions to improv...
Article
This deliverable explains the evaluations carried out regarding to the students’ intention to participate in the Semester of Code and VALS project and later the evaluation of the placements performed during the Semester of Code. The three main stakeholders involved performed these evaluations: students, mentors and academic supervisors.Apart of the...
Article
This deliverable explains the evaluations carried out regarding to the students’ intention to participate in the Semester of Code and VALS project and later the evaluation of the placements performed during the Semester of Code. The three main stakeholders involved performed these evaluations: students, mentors and academic supervisors.Apart of the...
Data
Full-text available
This document presents the questionnaire filled by the academic supervisors in the Semester of Code process during the evaluation of the virtual placements performed.
Article
Full-text available
Este artículo recupera información y realiza análisis básicos sobre la participación de usuarios de entornos MOOC cooperativos en Comunidades de Aprendizaje soportadas por entornos hipermedia externos como las redes sociales. Para realizar este estudio, se ha analizado la interacción de los usuarios de un curso de la plataforma iMOOC que implementa...
Conference Paper
Full-text available
Este artículo recupera información y realiza análisis básicos sobre la participación de usuarios de entornos MOOC cooperativos en Comunidades de Aprendizaje soportadas por entornos hipermedia externos como las redes sociales. Para realizar este estudio, se ha analizado la interacción de los usuarios de un curso de la plataforma iMOOC que implementa...
Data
Full-text available
This document presents the questionnaire filled by the students in the Semester of Code process during the evaluation of the virtual placements performed.
Technical Report
Full-text available
This document presents the questionnaire filled by the mentors in the Semester of Code process during the evaluation of the virtual placements performed.
Conference Paper
Full-text available
This paper retrieves information and makes basic analysis about the participation of users involved in Cooperative MOOCs in Learning Communities supported by hypermedia environments like the social networks. In order to perform this study, the interaction of a set of users enrolled in a course within the iMOOC platform has been analyzed, in which M...
Conference Paper
Full-text available
Resumen-Este artículo presenta un proyecto de investigación actualmente en desarrollo que pretende implementar una serie de herramientas y sistemas que permitan a investigadores entender los flujos de comunicación visual que suceden en las redes sociales, permitiendo a su vez realizar análisis cualitativos y cuantitativos sobre dichos procesos. Dic...
Conference Paper
Full-text available
Under the development of the Digital Society and with the aim of achieving a true transition from the Information Society to the Knowledge Society, ICTs play a capital role in educational and knowledge management processes in any kind of entity, from Small and Medium-sized Enterprises to the Public Administration. The Spanish Public Administration...
Conference Paper
Full-text available
This paper describes the technological approach for the development of the system that supports the Observatory for University Employability and Employment developed under the leadership of the UNESCO Chair in University Management and Policy. This observatory, nowadays, collects data from more than 50 Spanish universities and more than 134,000 gra...
Conference Paper
This paper presents a work in progress project that implements a set of tools and systems to allow researchers performing qualitative and quantitative analysis about visual communication in social networks. This analysis is intended to discover learning by imitation patterns, the usage of visual language in non-formal contexts like social networks...
Conference Paper
Full-text available
This paper present a research project that tries to extend the MOOC ecosystems by integrating external tools like social networks. This integration is developed by using a software architecture that mediate between the different systems and platforms establishing communication workflows and analyzing the information retrieved. This kind of system i...
Article
Full-text available
This paper explains how was planned, designed and implemented a software architecture that helps the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind of systems and architectures and what are the possible benefits they could provide to eLearning proces...
Chapter
This paper presents a real case of tracking conversations and participation in social networks like Twitter and Google+ from students enrolled in a MOOC course. This real case presented is related to a MOOC course developed between January 12 and February 8, 2015, in the iMOOC platform, created as result of the collaboration by Technical University...
Book
Full-text available
[ES]Libro de Actas de los Premios de Investigación e Innovación de Educación Secundaria Obligatoria, Bachillerato y Formación Profesional de Castilla y León 2015 (PIIECYL 2015), organizados por la Junta de Castilla y León en colaboración con el Instituto Universitario de Ciencias de la Educación (IUCE) y el Grupo de Investigación en InterAcción y e...
Chapter
Full-text available
[ES]Introducción al Libro de Actas de los Premios de Investigación e Innovación de Educación Secundaria Obligatoria, Bachillerato y Formación Profesional de Castilla y León 2015 (PIIECYL 2015)
Conference Paper
VALS (Virtual Alliances for Learning Society) European Project intends to build knowledge partnerships between European Higher Education Institutions and Business stakeholders across the World to collaborate on resolving authentic business problems through Open Innovation and Open Source Software. To conduct these knowledge partnerships, the VALS p...
Article
Full-text available
This paper explains the Virtual Alliances for Learning Society (VALS) European Project technological approach to support a virtual placements management process. Also this paper shows the first results of the practical part of the project, the Semester of Code, explaining the detected problems, the issues, the challenges and some actions to improve...
Article
Full-text available
This research paper presents a software architecture based on services and deployed in a cloud environment that retrieves, analyzes and presents information collected from a closed eLearning environment like the Virtual Worlds. This software architecture is able to gather the user interaction in the digital platform, organize the interaction data a...
Conference Paper
Full-text available
Resumen—Este trabajo presenta una arquitectura software basada en servicios y desplegada en un entorno cloud que recoge, analiza y presenta información extraída de un ecosistema de aprendizaje cerrado como pueden ser los Mundos Virtuales. Esta arquitectura es capaz de recopilar la interacción de los usuarios dentro de la plataforma digital, organiz...
Conference Paper
Full-text available
VALS (Virtual Alliances for Learning Society) European Project has the aim of establishing sustainable processes to build knowledge partnerships between Higher Education and companies to collaborate on resolving authentic business problems through open innovation mediated by the use of Open Source Software. To achieve this, VALS builds knowledge pa...
Conference Paper
Full-text available
The placements and internships are one of the main paths to get professional background and some skills for students, especially in areas like informatics and computer sciences. The European-funded VALS project tries to promote the virtual placements and establish a new initiative in virtual placements called Semester of Code. This initiative binds...
Conference Paper
Learning Analytics is one of the current trending topics within the research about digital learning or eLearning. This research field includes many other research topics related to both worlds: the world of learning and the world of computers; for example it includes issues related to computers engineering as software architectures, data retrieval,...
Conference Paper
Full-text available
This proposes how to face up, from a technological point of view, the collection and storage of heterogeneous data coming from heterogeneous environments related to the Learning process in order to take advantage in tasks related to Learning Analytics. It introduces the problem with the heterogeneous data over the time and deals how to resolve this...
Article
In order to train postgraduate students in the evaluation of a quality system in the pharmaceutical industry, it would be desirable to have installations constructed in accordance with the quality standards. This is very costly and unusual in universities. Virtual 3D worlds allow simulating immersive professional contexts for training. The first ai...
Conference Paper
Full-text available
The application of techniques related to Learning Analytics, including the recovery and processing of data and evidences related with the learning tasks, might result capital to improve educational processes that occurs within the virtual worlds. This paper aims to show a real example of application of a learning analytics framework which supports...
Book
Full-text available
Libro de resúmenes de los cursos de innovación docente EducaFarma 2.0 realizado durante el curso 2013-2014 en la Universidad de Salamanca
Chapter
Full-text available
Este artículo supone un resumen de los contenidos del curso Difusión y visibilidad de publicaciones científicas en Internet, impartido por el autor el día 3 de abril del 2014 dentro del programa de cursos EducaFarma 2.0 de la Facultad de Farmacia de la Universidad de Salamanca. En este curso se ha intentado dar a conocer diversos entornos tecnológi...
Book
Full-text available
Libro de Actas de los Premios de Investigación e Innovación de Educación Secundaria Obligatoria, Bachillerato y Formación Profesional de Castilla y León 2014 (PIIECYL 2014), organizados por la Junta de Castilla y León (JCYL).
Article
Full-text available
Los Mundos Virtuales y otro tipo de entornos 3D como los videojuegos tienen cada vez una mayor presencia en el ámbito de la educación. Este tipo de recursos otorgan a través de la tecnología una serie de ventajas capitales en muchos casos concretos de aprendizaje, como pueden ser aquellos que reproducen entornos tridimensionales que no se pueden te...
Article
Full-text available
The aim of this study was to use the virtual world Second Life (SL) to perform a knowledge transfer training to Pharmacy students. The presentation of assignments of different subjects was organized as scientific congress communications. The activities were carried out at the facilities created at the USALPHARMA Island in SL. The content and format...
Article
Full-text available
This paper discusses how cloud-based architectures can extend and enhance the functionality of the training environments based on virtual worlds and how, from this cloud perspective, we can provide support to analysis of training processes in the area of health, specifically in the field of training processes in quality assurance for pharmaceutical...