
Joseph Tu- PhD, Systems Design Engineering
- UXR at University of Waterloo
Joseph Tu
- PhD, Systems Design Engineering
- UXR at University of Waterloo
Hopefully the stress won't make me go bald.
About
18
Publications
4,225
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41
Citations
Introduction
Interested in Human Computer Interaction, Games User Research, Emotion, Physiological Measure, Adaptive Input and Output
Skills and Expertise
Current institution
Publications
Publications (18)
In today’s fast-paced conference environment, traditional networking methods often fall short of fostering genuine connections. This case study explores innovative strategies for enhancing attendee engagement through the F.I.S.H. framework: Fun, Interactive, Sketching, and Humour. By integrating these elements, attendees can break down barriers, pr...
Biofeedback provides a unique opportunity to intensify tabletop gameplay. It permits new play styles through digital integration while keeping the tactile appeal of physical components. However, integrating biofeedback systems, like heart rate (HR), into game design needs to be better understood in the literature and still needs to be explored in p...
Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current exergames are primarily single-player or competitive. To explore the social benefits of cooperative exergaming, we...
Formalized literature reviews are crucial in human–computer interaction (HCI) because they synthesize research and identify unsolved problems. However, current practices lack transparency when reporting details of a literature search. This restricts replicability. This paper introduces the INSPIRE framework for HCI research. It focuses on the searc...
Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain. This knowledge gap challenges the accuracy and validity of data derived from studies assessing presence. Ensuring r...
The tabletop games industry has experienced remarkable growth in recent years. A deeper exploration of the factors motivating players to invest time and money in these games would help game companies better cater to their target audience and increase profits. We conducted a reflexive thematic analysis of 20 semi-structured interviews with tabletop...
Generative AI (GenAI) use in research writing is growing fast. However, it is unclear how peer reviewers recognize or misjudge AI-augmented manuscripts. To investigate the impact of AI-augmented writing on peer reviews, we conducted a snippet-based online survey with 17 peer reviewers from top-tier HCI conferences. Our findings indicate that while...
Generative AI (GenAI) use in research writing is growing fast. However, it is unclear how peer reviewers recognize or misjudge AI-augmented manuscripts. To investigate the impact of AI-augmented writing on peer reviews, we conducted a snippet-based online survey with 17 peer reviewers from top-tier HCI conferences. Our findings indicate that while...
Early-career researchers often feel like small fish in a big pond, surrounded by towering giants of knowledge. However, considering this apparent drawback overlooks a potential opportunity for networking and collaboration. To facilitate engagement in a way where ideas can swim freely, I present FISH which is “fun interactions through sketches and h...
This workshop paper presents a critical examination of the integration of Generative AI (Gen AI) into the academic writing process, focusing on the use of AI as a collaborative tool. It contrasts the performance and interaction of two AI models, Gemini and ChatGPT, through a collaborative inquiry approach where researchers engage in facilitated ses...
The rapid advancement of Generative AI (Gen-AI) is transforming Human-Computer Interaction (HCI), with significant implications across various sectors. This study investigates the public's perception of Sora OpenAI, a pioneering Gen-AI video generation tool, via social media discussions on Reddit before its release. It centers on two main questions...
Are you frustrated when a board game has too many rules? Do
you want to jump straight into the game and just play? We created
Curioscape, an escape room board game that focuses on the idea of
whether eliminating a rule book is possible in a board game context.
This means players can start the game without having to learn
rules or understand how the...
We introduceCrushed It!, an interactive game on a sensor floor. This floor is combined with a multiple projector system to reduce occlusions from players' interactions with the floor. Individual displays, an HTC Vive to track player position, and smart watches were added to provide an extra layer of interactivity. We created this interactive experi...