Joseph W. Newbold

Joseph W. Newbold
Northumbria University · Faculty of Engineering and Environment

Doctor of Philosophy

About

21
Publications
3,591
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145
Citations
Introduction
Dr. Joseph W. Newbold currently works as a Lecturer in computer and information sciences and Northumbria University. Joseph does research in Human-computer Interaction and audio interaction.'

Publications

Publications (21)
Article
Full-text available
One impact of the Covid-19 lockdowns was a restriction on people's ability to engage in physical activity in previously routine ways. This paper presents a two-stage mixed-method study exploring how people used technology to stay physically active during this period. We found that activity trackers reminded people to be active, while virtual coachi...
Article
Full-text available
Interactive sonification is an effective tool used to guide individuals when practicing movements. Little research has shown the use of interactive sonification in supporting motor therapeutic interventions for children with autism who exhibit motor impairments. The goal of this research is to study if children with autism understand the use of int...
Conference Paper
Full-text available
The COVID-19 pandemic means governments have advised citizens to engage in “social distancing” measures, which include working from home. Many people have had to learn how to work from home and develop effective strategies in a very short period. This especially rapid move to remote working is unprecedented, so we do not know how this shift is affe...
Article
Full-text available
When designing movement sonifications, their effect on people’s movement must be considered. Recent work has shown how real-time sonification can be designed to alter the way people move. However, the mechanisms through which these sonifications alter people’s expectations of their movement is not well explained. This is especially important when c...
Article
For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present the weDraw-1 Movement Dataset of body movement sensor data and reflective thinking labels for 26 children solvi...
Thesis
Full-text available
While engaging in physical activity is important for a healthy lifestyle, low self-efficacy, i.e. one's belief in one's own ability, can prevent engagement. Sound has been used in a variety of ways for physical activity: movement sonification to inform about movement, music to encourage and direct movement, and auditory illusions to adapt people's...
Conference Paper
Full-text available
There is growth in the development of conversational agents or chatbots to support (self-)management in mental health. Previous work has shown how perceptions of conversational agents as caring or polite both can contribute to a sense of empathy and aid disclosure of sensitive information; but also risk inviting misperceptions of their emotional ca...
Conference Paper
Supporting exercise adherence through technology remains an important HCI challenge. Recent works showed that altering walking sounds leads people perceiving themselves as thinner/lighter, happier and walking more dynamically. While this novel approach shows potential for physical activity, it raises critical questions impacting technology design....
Preprint
Full-text available
For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present the weDraw-1 Movement Dataset of body movement sensor data and reflective thinking labels for 26 children solvi...
Conference Paper
Full-text available
When designing movement sonification, its effect on peoples’ movement must be considered. Recent work has shown that using musical expectancy within movement sonification can impact the way people move. However, this body of work has also found that different types of movements show different effects of these musically-informed sonifications on mov...
Conference Paper
This paper discusses self-efficacy, curiosity, and reflectivity as cognitive and affective states that are critical to learning but are overlooked in the context of affect-aware technology for learning. This discussion sits within the opportunities offered by the weDRAW project aiming at an embodied approach to the design of technology to support e...
Conference Paper
Full-text available
Physical activity is important for a healthy lifestyle. However, it can be hard to stay engaged with exercise and this can often lead to avoidance. Sonification has been used to support physical activity through the optimisation/correction of movement. Though previous work has shown how sonification can improve movement execution and motivation, th...
Conference Paper
Smartphone apps that enable workers to listen to nature soundscapes are increasingly popular. There is, however, little evidence that these soundscapes have the effects that they claim to have. Previous research exploring the effect of listening to background music during tasks has shown that while such music may have a positive effect on emotional...
Conference Paper
Full-text available
Sound has been shown to be a powerful feedback modality for supporting physical activity for both rehabilitation and exercise. However previous work in this area has fo-cused on using sound to provide feedback on the mechanics of movement, to improve activity through information. The work outlined in this paper explores how by using implicitly unde...
Conference Paper
Full-text available
In self-directed chronic pain physical rehabilitation it is important that the individual can progress as physical capabilities and confidence grow. However, people with chronic pain often struggle to pass what they have identified as safe boundaries. At the same time, over-activity due to the desire to progress fast or function more normally, may...
Conference Paper
Full-text available
Chronic pain is pain that persists past the expected time of healing. Unlike acute pain, chronic pain is often no longer a sign of damage and may never disappear. Remaining physically active is very important for people with chronic pain, but in the presence of such persistent pain it can be hard to maintain a good level of physical activity due to...
Conference Paper
Full-text available
Chemical spectra are an important part of how research chemists analyse the outcomes of experiments. However these complex spectra can be very difficult and time consuming to analyse. This paper outlines an investigation into using sonification to improve the understanding and ease of analysis of chemical spectral data. The project specifically use...

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Projects

Projects (3)
Project
Sound has been shown to be a powerful tool in supporting physical activity. Music has been shown to encourage movement and provide motivation during exercise. While these music based approaches have been shown to effectively motivate physical activity, they do not provide any information related to the activity being done. On the other hand, the real-time transformation of movement data to sound (called sonification) has been used to support the correction and optimisation of the execution of movements in both sports and physical rehabilitation. The benefit of sonification is that it is driven by one’s movement which generates a sense of agency over the sound, allowing people to use it to understand their movement better. Previous sonification methods generally use a “corrective based approach”, in which deviation from the desired trajectory is mapped to a deviation/distortion of the sound, allowing the user to infer from the sound whether their current movement path is correct and adjust. While this approach has been shown to be effective, it does not consider how emotional and psychological barriers that some people face during physical activity may disrupt their ability to engage in the correction of the movement. For example, the fear of injury of increased pain or the limited confidence in one’s movement ability may lead to purposely avoid a particular movement trajectory and make it difficult for an individual to move past a specific point. This project proposes using musical structure within sonification to both inform and encourage movement.
Project
Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games