José L González-Sánchez

José L González-Sánchez
University of Granada | UGR · Departamento de Lenguajes y Sistemas Informáticos

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38
Publications
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1,070
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Publications

Publications (38)
Article
Full-text available
Learning through play is currently an effective and attractive educational strategy. However, are all educational video games (EVG) successful and do they always keep the player motivated? Here, we emphasize that the success of an EVG will be more achievable if the game quality is measured, and suggest the use of playability property as a suitable...
Article
Nowadays, video games are the most economically profitable entertainment industry. The nature of their design means that user experience factors make design and / or evaluation difficult using traditional methods commonly used in interactive systems. It is therefore necessary to know how to apply Playability in order to design, analyse, optimize an...
Article
Full-text available
Children with serious illness face enormous challenges in their daily life. These individuals must not only deal with the direct consequences of their disease, but they must often cope with being in a hospital or at home, being unable in many cases go to school. Frequently, connections with classmates, neighbours, and sometimes even some with relat...
Article
In a world where the use of electronic communication and information systems is constantly expanding, a good user experience becomes a decisive factor for the success of a product in increasingly saturated and competitive markets. Ensuring the success of a product such as a website or a mobile application is not trivial as plenty of factors may hav...
Chapter
Video games are the most economically profitable entertainment industry. The nature of their design means that user experience is enriched by emotional, cultural, and other subjective factors that make design and / or evaluation difficult using traditional methods commonly used in interactive systems. It is therefore necessary to know how to apply...
Chapter
Learning through play is currently an effective and attractive educational strategy. Recently, many educational video games have failed because methods of analysis have not been used to discuss playability level in a structured way. Ensuring a good player experience characterized by playability requires cooperation and collaboration between game de...
Conference Paper
Full-text available
The Game Design Document (GDD) plays a key role in the design phase of every game development. A poorly elaborated GDD can lead to rework and loss of investment in production and postproduction phases. To address these issues, an analysis of several available GDDs found in the literature was performed, contrasting our findings with the best practic...
Conference Paper
Evaluating games with young children presents a set of features that makes the techniques used for adults may not be completely effective. For this reason, although there are methods to analyze the emotional impact a game causes in the player, changes are needed in order to be used when players are between 3 and 5 years. Furthermore, the use of the...
Conference Paper
Full-text available
In this paper we present a method for analysis and application of gamification as a tool to assist the participation and motivation of people in carrying out various tasks and activities. We analyze what are the psychological and social motivations of human beings, and how game mechanics can help when it comes to satisfy these needs. Likewise, it i...
Article
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video games. Video games have now become interactive entertainment systems with a high economic impact on society; interactive systems characterized by their subjectivity, which differ from other systems in that their main objective is to entertain and amuse the u...
Article
Full-text available
Technological advances in the field of information and interactive systems mean that increasing numbers of factors and criteria are considered to assess quality during the design, development and evaluation process. In this context, concepts such as quality of use and user experience have appeared and in many cases are replacing or supplementing ex...
Conference Paper
Full-text available
One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player's preferences. However, it is also important to remember that the final satisfaction of the user depend...
Article
Tesis Univ. Granada. Departamento de Lenguajes y Sistemas Informáticos. Leída el 19 de julio de 2010
Article
Videogames and their specific devices can be used to improve learning process since they are very attractive for children. In this way, pupils increase their cognitive skills, the time dedicated to learn, their motivation for learning, their concentration and their attention while they are working/playing. The subject of “learning by play” is behin...
Conference Paper
Full-text available
Nowadays Video Games occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. In this paper we will analyse how, in video game development, Usability alone is not sufficient to achieve the optimum Player Experience. We argue that the concept of Usability needs broadening and deepening...
Article
In this paper we propose some guidelines to design educational and collaborative videogames from the viewpoint of playability. Player's experiences are empowered in order to produce implicit learning during the game process. Also, these guidelines are intended to take advantage of collaborative learning compared to others traditional learning proce...
Conference Paper
Full-text available
While video games have traditionally been considered simple entertainment devices, nowadays they occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. We regard the video game as a special type of interactive system whose principal aim is to provide the player with fun and entertai...
Article
Full-text available
The use of new technological and learning methods that help to improve the learning process has resulted in the inclusion of the video games as active elements in the classrooms. Videogames are ideal learning tools since they provide training skills, promote independence and increase and improve students’ concentration and attention. For special ed...
Article
Full-text available
This study deals with the problem of the small number of women who enroll in technical studies or work in technological enterprises. Although we have focused on initiatives that have been launched in Spain, we have also included several studies from around the world which try to encourage women into engineering. Once we have reviewed these proposal...
Conference Paper
In this paper we point out the advantages of CSCL (Computer-Supported Collaborative Learning) and technological media to improve the learning process. In particular, we are interested in using videogames as complement to traditional education. So, our main proposal is intended to introduce collaborative activities into educational videogames mainta...
Conference Paper
Full-text available
The use of new technological and learning methods that help to improve the learning process has produced the inclusion of the video games as active elements in the classrooms. Video Games are ideal learning tools since they provide training skills, promote independence, increase and improve students’ concentration and attention. For special educati...
Conference Paper
Full-text available
Consideration has arisen on the use of video games as learning tools since they are deemed as active elements in classrooms. New game technologies have helped creating alternative strategies to increase cognitive skills in the field of Special Education. This paper describes our experience in video games design and in new forms of human-computer in...
Article
Full-text available
MPLS (Multiprotocol Label Switching) provides interesting mechanisms to integrate network technologies like ATM and IP with Quality of Service. It is a last generation technology that presents great interest for teaching at the university. In this project, a simulator, as a didactic resource for MPLS teaching innovation, is presented. It allows to...
Article
Given the important role of the beta2-adrenoceptor (beta2-AR) in lipid mobilization and the lack of studies in Southern European countries, the aim of this study was to investigate the role of the glutamine 27 glutamic acid (Gln27Glu) beta2-AR polymorphism in the susceptibility to obesity and its metabolic complications in a population-based nation...
Article
Full-text available
To investigate the role of the Pro12Ala peroxisome proliferator-activated receptor (PPAR) gamma-2 polymorphism in the susceptibility to the insulin resistance syndrome and its metabolic complications in a population-based nationwide multicenter study in Spain. 464 unrelated adults (45.3% men and 54.7% women) aged between 35 and 64 years were random...
Article
Full-text available
Resumen. En el mundo del entretenimiento, los sistemas de ocio electrónico han ocupado una posición privilegiada dentro del mercado, llegando a ser la industria que más factura en la actualidad. Debido a la importancia de la interacción con el usuario, podemos considerar los videojuegos como un tipo especial de sistema interactivo teniendo como pri...
Article
Full-text available
Although many studies have focused on the quality of the solution (learning achieved by the student during the learning process), we think that it is important to assess the process to achieve this solution (activities and relations carried out during the learning process). Our proposal is intended to achieve measurements as quantitative as possibl...
Article
Full-text available
En este artículo se recogen y presentan competencias, tanto disciplinares como profesionales, ligadas a la enseñanza de habilidades y destrezas propias de la Interacción Persona-Ordenador en un ámbito ingenieril. Junto a esas competencias se sugieren un conjunto de experiencias prácticas planifica-das, propuestas y desarrolladas en las Universidade...

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