
Jose Luis David Bonilla Carranza
Jose Luis David Bonilla Carranza
PhD Electronic and Computer Sciences
Looking collaborators to explore the impact of gaming and VR on the detection of soft skills for software development.
About
29
Publications
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Introduction
I am a PhD student in Electronics and Computer Science at the University of Guadalajara, Mexico. My research interests include video game development, computer graphics, Internet programming, computer simulation, software engineering and virtual reality.
Publications
Publications (29)
Impresión 3D con Software Libre es una guía práctica y completa para quienes desean adentrarse en el mundo de la fabricación aditiva. A lo largo de sus páginas, aprenderás desde los conceptos básicos de la impresión 3D, el modelado en software libre como Blender, hasta los diferentes tipos de impresoras y materiales que puedes utilizar en tus proye...
Este artículo detalla un estudio que examina la experiencia del usuario en un juego educativo de ingeniería de software a través de la Escala de satisfacción de la experiencia del usuario del juego (GUESS-18). En él participaron 111 estudiantes de ingeniería informática que jugaron un juego diseñado para mejorar sus habilidades de software a través...
The LUDICON Organizing Committee invites the scientific community to send their contributions to the LUDICON 2024 Congress, from September 4 to 6. This event represents an excellent opportunity to present research, case analysis, reviews and developments in games and human-technological interaction. The outstanding works will be candidates for publ...
Hard skills are those required for a particular job or industry, whereas soft skills are transferable and applicable across different roles and contexts. In teamwork, soft skills are essential to facilitate interaction among the members; they complement technical expertise and contribute to harmony and high-performing. Its evaluation is commonly ba...
En este libro aprenderás conceptos clave y bases sobre el
uso del motor Godot para el desarrollo de videojuegos multiplataforma
al mismo paso que lo fui aprendiendo yo. El propósito de este libro no es el de convertirte en un experto desarrollador de videojuegos según termines de leer, sino el de mostrar los conceptos y herramientas básicas para el...
Resumen: El estudio de las habilidades personales ha ido tomando mayor relevancia en los últimos años en todos los ámbitos; probablemente debido a que son fundamentales para el trabajo en equipo, además de ser clave para el éxito en la vida profesional a nivel individual. Sin embargo, a diferencia de las habilidades técnicas, determinar si una pers...
The study of soft skills within the organization has acquired great relevance in recent years. Because software development is a human endeavor mainly based on teamwork, soft skills represent a key factor in its success. The analysis of soft skills is currently mainly conducted through questionnaires and interviews, both subject to interpretation a...
La interacción del humano con dispositivos digitales ha
dado origen nuevas formas de entretenimiento, al día de hoy los
videojuegos son una industria en crecimiento donde hay millones.
El diseño de videojuegos es clave para su creación. Este articulo
tiene la finalidad de mostrar una introducción de este proceso,
también mostrara herramientas que f...
Software project management is a multitask process that involves planning, organizing, monitoring, and
controlling. And Scrum is an agile project management method based on self-organized teams; that is,
the team members, although guided by a product owner and the Scrum master, evaluate the project’s
tasks and decide who will take care of them and...
Software development is the result of human endeavor, then the impact of the human factor would support its success. It has been observed that people consistently behave when facing a similar situation, revealing interaction styles. In the interaction styles observation, the use of games that engage the players facilitates behavior analysis beyond...
Resumen-Históricamente, los servicios de rehabilitación han tenido baja prioridad para muchos gobiernos, especialmente los que poseen inversión limitada en salud, lo que genera servicios mal coordinados y subdesarrollados [1]. Es por esto que nuestro proyecto se enfoca en la creación de una interfaz de rehabilitación con menor coste a largo plazo q...
La pandemia por el COVID-19 tomó al mundo por sorpresa. EnMéxico, al igual que en muchas partes del mundo,millones de estudiantes cambiaron alaprendizajeen línea de un día para otro. En este documento se presentan los resultados de una encuesta aplicadaa estudiantesuniversitarios con la finalidad de entender tanto su adaptación como el involucramie...
Reading comprehension is a cognitive activity that promotes complex and fundamental processes
for learning, and it is also connected to the understanding of the world in a participatory way.
Consequently, it is essential to seek to reinforce this skill during basic education. Video games
represent practical, motivational support to reinforce readin...
La pandemia por el COVID-19 tomó al mundo por sorpresa en muchos aspectos. Uno de los campos más afectados es la educación, en México millones de estudiantes cambiaron alaprendizaje en línea de un día para otro. En este documento se presentan los resultados de un cuestionario aplicado a profesores universitarioscon la finalidad de entender su perce...
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for vid...
Video games have become the dominant industry for media entertainment on their different platforms, consoles, computers, and mobile devices. Video games are also dabbling into many different areas, such as training, education, and health. This multimillionaire industry is pushing the development of new technologies, and at the same time, is taking...
The quantitative study of brain electrical activity through graphs is a useful tool to visualize the connectivity topology among different brain zones. Different systems use graphs for brain connectivity analysis. However, in this proposal, the analysis is dynamic regarding the number of electrodes. Also, data is applied to a 3D visualization for r...
Para ello, se ha inventado un equipo portátil de rehabilitación de extremidades superiores de un paciente que comprende: A) un módulo para la rehabilitación de antebrazo y mano, que a su vez comprende un descansabrazo y un medio articulado para descansar la mano, que permiten a un paciente realizar diferentes movimientos; B) un módulo para ejercita...
This proposal was developed based on the simulation subject for undergraduate students of Computer Science Engineering, which objective is that the students obtain general knowledge and techniques to develop videogames based on virtual reality for mobile devices. The subject covers from the game conception to its final presentation in a functional...
Reading comprehension is a cognitive activity, which development promotes complex and fundamental processes helpful to access learning; it is connected to the world understanding in a participatory way. Consequently, it is essential to acquire this ability at an early age. Particularly for children, the videogames motivational aspect makes them an...
Deciding a career is not always a clear strait forward path for all students; a current tool to help them is the use of questionnaires. Recently, with the study of new technologies, the use of other instrument such as serious games has been introduced to support or substitute such questionnaires. In this paper we present Conócete a serious game tha...
Nowadays, the importance of video games in education is undeniable. The benefits of using video games for classroom instruction have been proven in many studies. Active learning methods promote the development of skills that simulate real-life situations and problems, help managing costs more effectively and generate interest and involvement in emp...
Resumen. El proyecto Byron nace en noviembre del 2013 con la intención de apoyar académicamente a estudiantes de Centro Universitario de Ciencias Exactas e Ingenierías de la Universidad de Guadalajara que presentan un nivel por debajo de lo esperado, estimulando su aprendizaje de una forma creativa y prepositiva. Byron es una idea original que inco...
Questions
Question (1)
I believe that technical skills can be easily evaluated with tests or projects, but soft skills are not well defined how to detect them, much less how to know which ones could be the right ones for video game development.