José A. Ruipérez-Valiente

José A. Ruipérez-Valiente
University of Murcia | UM · Information and Communication Engineering

Ph.D. Telematics Engineering

About

108
Publications
58,923
Reads
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1,226
Citations
Introduction
Jose A. Ruiperez-Valiente received his PhD from UC3M while working as researcher at Institute IMDEA Networks. He then completed his Postdoc at MIT. He has received more than a dozen academic and research awards. He has currently published more than 65 works in important journals and conferences in the areas of learning analytics and educational data mining. http://joseruiperez.me/
Additional affiliations
January 2014 - July 2017
Madrid Institute for Advanced Studies
Position
  • Research Assistant
April 2013 - December 2013
University Carlos III de Madrid
Position
  • Research Assistant

Publications

Publications (108)
Article
Full-text available
When massive open online courses (MOOCs) first captured global attention in 2012, advocates imagined a disruptive transformation in postsecondary education. Video lectures from the world's best professors could be broadcast to the farthest reaches of the networked world, and students could demonstrate proficiency using innovative computer-graded as...
Article
Full-text available
Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged during their learning process. Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game desi...
Article
Full-text available
Recent studies of massive open online courses (MOOCs) have focused on global providers such as edX, Coursera, and FutureLearn, with less attention to local initiatives that target regional learners. In this study we combine data from the main edX platform and one regional MOOC provider, Edraak in Jordan, to explore differences in learners’ behavior...
Article
Full-text available
Collaboration is considered as one of the main drivers of learning and it has been broadly studied across numerous contexts, including Massive Open Online Courses (MOOCs). The research on MOOCs has risen exponentially during the last years and there have been a number of works focused on studying collaboration. However, these previous studies have...
Article
Full-text available
Massive Open Online Courses (MOOCs) remarkably attracted global media attention, but the spotlight has been concentrated on a handful of English-language providers. While Coursera, edX, Udacity, and FutureLearn received most of the attention and scrutiny, an entirely new ecosystem of local MOOC providers was growing in parallel. This ecosystem is h...
Chapter
Full-text available
Over the last decade, we have seen a large amount of research being performed in technology-enhanced learning. Within this area, the use of digital assessment has been gaining a lot of popularity. In this work, the researchers aim to identify the main topics in this area within the last 15 years, proposing a new methodology to perform a text analyt...
Chapter
Full-text available
This chapter uncovers the opportunities that online media portals like content sharing and consumption sites or photography sites have for informal learning. The authors explored online portals that can provide evidence of evaluating, inferring, measuring skills, and/or contributing to the development of competencies and capabilities of the 21 st c...
Chapter
Full-text available
The exponential growth of technology is transforming most existing sectors in the world. One of the technologies that are impacting significantly our society is video games, which have become a new cultural form of expression. Moreover, the research suggests that especially within educational contexts they present great learning opportunities. Howe...
Preprint
Full-text available
The irreplaceable key to the triumph of Question & Answer (Q&A) platforms is their users providing high-quality answers to the challenging questions posted across various topics of interest. Recently, the expert finding problem attracted much attention in information retrieval research. In this work, we inspect the feasibility of supervised learnin...
Article
Full-text available
Nowadays, the use of technology in continuously increasing, making a significant impact in almost every area, including education. New areas have gained much popularity in the last years in educational technology (EdTech), such as Massive Open Online Courses (MOOCs) or computer-supported collaborative learning. In addition, research and interest in...
Preprint
Full-text available
The recent pandemic has changed the way we see education. It is not surprising that children and college students are not the only ones using online education. Millions of adults have signed up for online classes and courses during last years, and MOOC providers, such as Coursera or edX, are reporting millions of new users signing up in their platf...
Article
Full-text available
This article presents the SmartFC mobile application, an application aimed at students which allows the implementation of the flipped classroom model compatible with the use of ICT (Information and Communications Technologies) even in conditions of low or no connectivity. This proposal not only allows the visualization of open educational resources...
Chapter
Full-text available
Although energy concepts and climate change are highly present on everyone's life, educational systems are in cases still lacking on their curricula the teaching of what energy is, how it is produced, and what is the relationship between energy use and climate change. It is suggested by the many that a society which is not literate about energy wil...
Chapter
Full-text available
The use of learning analytics (LA) in educational technology has emerged as a key interest to researchers with the promise that this technology will help teachers and schools make data-informed decisions that were not feasible without big data and AI-driven algorithms. Despite its potential, LA has not yet effectively connected research and practic...
Article
Full-text available
The emergence of Massive Open Online Courses (MOOCs) broadened the educational landscape by providing free access to quality learning materials for anyone with a device connected to the Internet. However, open access does not guarantee equals opportunities to learn, and research has repetitively reported that learners from affluent countries benefi...
Article
Full-text available
Within the online advertising ecosystem, viewability is defined as the metric that measures if an ad impression had the chance of being viewable by a potential consumer. Although this metric has been presented as a potential game-changer within the ad industry, it has not been fully adopted by the stakeholders, mainly due to disagreement between th...
Conference Paper
Full-text available
Over the last decade, we have seen a large amount of research being performed in technology-enhanced learning. The European Conference on Technology-enhanced Learning (EC-TEL) is one of the conferences with the most extended trajectory in this area. The goal of this paper is to provide an overview of the last ten years of the conference. We collect...
Conference Paper
Full-text available
The rapid technological evolution of the last years motivated students to develop competencies and capabilities that will prepare them for an unknown future of the 21st century. In this context, teachers intend to optimise the process of learning and make it more dynamic and exciting by introducing gamification. Thus, this paper focuses on a data-d...
Conference Paper
Full-text available
Massive Open Online Courses (MOOCs) offer online courses at low cost for anyone with an internet access. At its early days, the MOOC movement raised the flag of democratizing education, but soon enough, this utopian idea collided with the need to find sustainable business models. Moving from open access to a new financially sustainable certificatio...
Book
Full-text available
Conference proceeding of the EMOCs 2021 confernce in Potsdam (Germany)
Article
Full-text available
This paper describes the architecture of an Arduino remote lab that supports the deployment of many Arduino-based experiments, such as a sensors remote lab consisting on eleven sensors and a LCD display connected to an Arduino MEGA, or a 3D RGB LED cube remote lab consisting on 16 RGB LEDs connected to an Arduino UNO-compatible board. The proposed...
Conference Paper
Full-text available
Social media interactions represent one of the primary methods to connect and interact with others, and people rely on them as a primary source of news and information in general. Despite considering these contents as trustworthy knowledge, social media manipulation has been demonstrated as one of the most significant problems of the 21st century....
Article
Full-text available
Technology has become an integral part of our everyday life, and its use in educational environments keeps growing. Additionally, video games are one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, and educators are mainly supportive of using games...
Preprint
Full-text available
The emergence of Massive Open Online Courses (MOOCs) broadened the educational landscape by providing free access to quality learning materials for anyone with a device connected to the Internet. However, open access does not guarantee equals opportunities to learn, and research has repetitively reported that learners from affluent countries benefi...
Conference Paper
Full-text available
Computational Thinking is a competence that is developed more in the last few years. This is due to the multitude of benefits it has in the classroom. Throughout this article we show a series of activities that promote the development of Computational Thinking using tools that allow visual block programming. The particularity of these activities is...
Conference Paper
Full-text available
This paper presents findings on participants of a massive open online course named "Educational Robotics for all" developed under Open edX platform. The document describes the organization and structure of the MOOC and some of its preliminary results. As an example, Module 2 about Gender and STEAM is presented and discussed.
Preprint
Full-text available
Massive Open Online Courses (MOOCs) offer online courses at low cost for anyone with an internet access. At its early days, the MOOC movement raised the flag of democratizing education, but soon enough, this utopian idea collided with the need to find sustainable business models. Moving from open access to a new financially sustainable certificatio...
Article
Full-text available
Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment. However, incorporating game activities as part of the curriculum in schools remains limited. Some of the barriers for broader adoption in classrooms is the lack of actionable a...
Conference Paper
Full-text available
Una formación en ciberdefensa de alta calidad que permita adquirir competencias que luego sean aplicables en escenarios reales es altamente compleja. A pesar de que la mayoría de las organizaciones y cuerpos involucrados en este área están de acuerdo en afirmar que generar mecanismos para el desarrollo de estas capacidades es prioritario, aún exist...
Conference Paper
Full-text available
During the last years, the constant cybersecurity breaches being reported are remarking the necessity of raising the number of cybersecurity experts that can tackle such threats. In this sense, educational technology environments can help to generate more immersive and realistic environments, and within this context, cyber range systems are one of...
Article
Full-text available
Massive Open Online Massive Open Online Courses (MOOCs) have been transitioning slowly from being completely open and without clear recognition in universities or industry, to private settings through the emergence of Small and Massive Private Online Courses (SPOCs and MPOCs). Courses in these new formats are often for credit and have clear market...
Conference Paper
Full-text available
Games have become one of the most popular mediums across cultures and ages and the use of educational games is growing. There is ample evidence that supports the benefits of using games for learning and assessment. However, we do not usually find games incorporated into educational environments. One of the main problems that teachers face is to act...
Article
Full-text available
While social media has been proved as an exceptionally useful tool to interact with other people and massively and quickly spread helpful information, its great potential has been ill-intentionally leveraged as well to distort political elections and manipulate constituents. In the paper at hand, we analyzed the presence and behavior of social bots...
Conference Paper
Full-text available
Robotics and computational thinking are valuable tools for developing the pedagogy of science, technology, engineering, arts, and mathematics (STEAM), and for promoting the inclusion and integration of diverse groups of students. There is a multitude of robotic teaching tools at our disposal intended to promote innovation and motivation of students...
Conference Paper
Full-text available
Massive Online Open Courses (MOOCs) have become popular in various regions of the world through the years. Since 2008, this phenomenon has received plenty of attention from higher education and universities across countries began to produce these courses. The countries of Europe and the United States are the world's leading producers of MOOCs and r...
Conference Paper
Full-text available
Video games have become one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, and educators are largely supportive of using games in classrooms. However, the implementation of educational games as part of the curriculum and classroom practices has bee...
Article
Full-text available
Massive Open Online Courses (MOOCs) came into the educational ecosystem attracting the attention of the public media, businesses, teachers, and learners from all over the world. The original courses were completely open and free, targeting the worldwide population. However, current MOOC providers have pivoted towards more private directions, and we...
Article
Full-text available
Digital games for learning are one of the most prominent examples of the use of technologies in the classroom, where numerous studies have presented promising results among children and adolescents. However, scarce evidence exists regarding different ways of implementing games within the classroom and how those affect students' learning and behavio...
Conference Paper
Full-text available
There is increasing interest in using data to design digital games that serve the purposes of learning and assessment. One game element, difficulty, could benefit vastly from applying data-driven methods as it affects both players’ overall enjoyment and efficiency of learning and qualities of assessment. However, how difficulty is being defined var...
Conference Paper
Full-text available
This workshop proposes specifically soliciting contributions and presentations from initiatives, programs, and platforms around the world. While many of these may already be pre-sented at the full conference, we are also interested in more casual experience reports, case studies, and background presentations from individuals more closely acquainted...
Article
Full-text available
Over the last years, existing technologies have been applied to agricultural environments, resulting in new precision agriculture systems. Some of the multiple profits of developing new agricultural technologies and applications include the cost reduction around the building and deployment of them, together with more energy-efficient consumption. T...
Article
Full-text available
Many of the current online businesses base completely their revenue models in earnings from online advertisement. A problematic fact is that according to recent studies more than half of display ads are not being detected as viewable. The International Advertising Bureau (IAB) has defined a viewable impression as an impression that at least 50% of...
Conference Paper
Full-text available
Many of the current online business base completely their revenue models in earnings from online advertisement. A problematic fact is that according to Google more than half of display ads are not being seen. The International Advertising Bureau (IAB) has defined a viewable impression as an impression that at least 50% of its pixels are rendered in...
Article
Full-text available
The term social bots refer to software-controlled accounts that actively participate in the social platforms to influence public opinion toward desired directions. To this extent, this data descriptor presents a Twitter dataset collected from October 4th to November 11th, 2019, within the context of the Spanish general election. Starting from 46 ha...
Research
Full-text available
Technology is gradually being incorporated as an integral part of learning at all educational levels. This technology includes the now pervasive presence of virtual learning environments (VLEs), but also the inclusion of devices that are used/worn by learners or that are present in the classroom. This new educational ecosystem has greatly facilitat...
Preprint
Full-text available
Massive Open Online Courses (MOOCs) have been transitioning slowly from being completely open and without clear recognition in universities or industry, to private settings through the emergence of Small and Massive Private Online Courses (SPOCs and MPOCs). Courses in these new formats are often for credit and have clear market value through the ac...
Preprint
Full-text available
Video games have become one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, and educators are largely supportive of using games in classrooms. However, the implementation of educational games as part of the curriculum and classroom practices has bee...
Preprint
Full-text available
We propose a general-purpose method for detecting cheating in Massive Open Online Courses (MOOCs) using an Anomaly Detection technique. Using features that are based on measures of aberrant behavior, we show that a classifier that is trained on data of one type of cheating (Copying Using Multiple Accounts) can detect users who perform another type...
Article
Full-text available
Con el despegue de la popularidad del área de analítica de aprendizaje durante la última década, numerosas investigaciones han surgido y la opinión pública se ha hecho eco de esta tendencia. Sin embargo, la realidad es que el impacto que ha tenido en la práctica ha sido bastante bajo, y se está produciendo poca transferencia a las instituciones edu...
Article
Full-text available
La creciente utilización de sistemas de mediación digital en la mayoría de espacios educativos –ya sean presenciales o no, formales o abiertos, y tanto en el nivel de educación básica como en situaciones de aprendizaje a lo largo de la vida– está acelerando el avance de la analítica del aprendizaje y haciendo que el uso de la información digital se...
Article
Full-text available
The smart classrooms of the future will use different software, devices and wearables as an integral part of the learning process. These educational applications generate a large amount of data from different sources. The area of Multimodal Learning Analytics (MMLA) explores the affordances of processing these heterogeneous data to understand and i...
Preprint
Full-text available
While social media has been proved as an exceptionally useful tool to interact with other people and massively and quickly spread helpful information, its great potential has been ill-intentionally leveraged as well to distort political elections and manipulate constituents. In the paper at hand, we analyzed the presence and behavior of social bots...
Article
Full-text available
Peer assessment activities might be one of the few personalized assessment alternatives to the implementation of auto-graded activities at scale in Massive Open Online Course (MOOC) environments. However, teacher's motivation to implement peer assessment activities in their courses might go beyond the most straightforward goal (i.e., assessment), a...
Conference Paper
Full-text available
Massive Open Online Courses (MOOCs) have opened new educational possibilities for learners around the world. Most of the research and spotlight has been concentrated on a handful of global, English-language providers, but there are a growing number of regional providers of MOOCS in languages other than English. In this work, we have partnered with...
Conference Paper
Full-text available
Learner-centered pedagogy highlights active learning and formative feedback. Instructors often incentivize learners to engage in such formative assessment activities by crediting their completion and score in the final grade, a pedagogical practice that is very relevant to MOOCs as well. However, previous studies have shown that too many MOOC learn...
Cover Page
Full-text available
La Comisión Europea ha publicado esta semana el Libro Blanco sobre Inteligencia Artificial, donde recoge los retos y los beneficios que ofrece esta tecnología. Entre otras cuestiones, plantea una serie de restricciones al uso de reconocimiento facial en espacios públicos, pues puede vulnerar los derechos de los ciudadanos. La inteligencia artificia...
Article
Full-text available
Automotive industry is a key sector in developed countries, taking advantage from Electronic and Semiconductor industries, for which this work is focused on, including an overview of embedded systems and related technologies for Advanced Driver Assistance Systems (ADAS) development, end user applications and their implementation (SoCs, Application...
Chapter
Full-text available
This chapter analyzes the different implications of the new MOOC paradigm in assessment activities, emphasizing the differences with respect to other non MOOC educational technology environments and giving an insight about the redesign of assessment activities for MOOCs. The chapter also compares the different assessment activities that are availab...
Article
Full-text available
The relationship between pricing and learning behavior is an important topic in research on massive open online courses (MOOCs). We report on two case studies where cohorts of learners were offered coupons for free certificates to explore how price reductions might influence behavior in MOOC-based online learning settings. In Case Study 1, we compa...
Preprint
Full-text available
Learner-centered pedagogy highlights active learning and formative feedback. Instructors often incentivize learners to engage in such formative assessment activities by crediting their completion and score in the final grade, a pedagogical practice that is very relevant to MOOCs as well. However, previous studies have shown that too many MOOC learn...
Preprint
Full-text available
Massive Open Online Courses (MOOCs) have opened new educational possibilities for learners around the world. Numerous providers have emerged, which usually have different targets (geographical, topics or language), but most of the research and spotlight has been concentrated on the global providers and studies with limited generalizability. In this...