Jorge Serna

Jorge Serna
Universitat de Lleida | UDL · National Institute of Physical Education of Catalunya - INEFC Lleida

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35
Publications
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338
Citations

Publications

Publications (35)
Article
Full-text available
Se adopta un enfoque multidimensional de 360º, basado en situaciones naturales, para estudiar dos partidas del juego 'El Marro' (JDT), con una participación asimétrica de las/los jugadoras/es (24 participantes; M = 19.4; SD = 1.3). Una vez obtenidos indicadores fiables de calidad de los datos, se realizaron análisis descriptivos, predictivos (Model...
Article
Full-text available
El baloncesto es un deporte de equipo, en el que intervienen múltiples variables que afectan al rendimiento de los jugadores. Tanto en los partidos de competición, como en el entrenamiento, los jugadores deben ponerse a prueba para dar lo mejor de ellos mismos. La intención del estudio fue analizar los efectos cardíacos y efectos emocionales que pr...
Article
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The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have affected the variables studied in each investigation over the past ten years; to analyse the educatio...
Article
The penalty kick might be a crucial moment during a soccer game because of its relevance on the scoreboard, mainly during shootouts. For this purpose, the present study established a model to predict the ball direction taking into consideration the leg dominance of the penalty taker and other posture variables just before the ball contact. A total...
Article
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The purpose of this study was to examine the players’ decisions-making in Marro (a Traditional Sporting Game) through a multimodal approach. Each player’s decision-making assumes specific accelerations and decelerations associated with different effort. The research objectives were: (i) to study the decision-making associated with the roles of Hunt...
Article
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The aim of this research was to study from a multidimensional point of view (decisional, relational and energetic) the interpersonal relationships established by girls and boys in the traditional sport game of Elbow Tag. Scientific evidence has shown that Traditional Sport Games (TSG) trigger different effects on male and female genders in relation...
Article
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El objetivo de este estudio fue analizar el efecto del juego motor sobre las emociones de chicos y chicas de ESO y bachillerato, en una fase de adquisición de conciencia emocional. Participaron en total 183 estudiantes de cuatro regiones de España, con edades entre los 12 y 17 años. Se realizaron ocho sesiones de intervención (dos sesiones por cada...
Article
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In light of the importance of shots on the final result in basketball matches, this research aims to reveal the predictive ability of variables associated with different game actions (ball screen, one-on-one near the basket and one-on-one far away from the basket), shot zone (near to or far from the basket) and players’ position (outside or inside)...
Article
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The aim of this study was to interpret university students’ affective experiences while taking part in two practical sessions based on cooperative and psychomotor games with and without competition. Six students of physical education and sport took part in the study. The validated Games and Emotions Scale (GES) questionnaire was used, which was com...
Article
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Different international organizations and initiatives highlight the contribution of the traditional sporting games (TSGs) to favor the diversity of knowledge, values, and attitudes necessary for today’s society. TSG such as Marro trigger multimodal learning contexts (driving conducts, interpersonal and organic relationships), with great interest in...
Article
Full-text available
El objetivo de este estudio fue analizar el efecto del juego motor sobre las emociones de chicos y chicas de ESO y bachillerato, en una fase de adquisición de conciencia emocional. Participaron en total 183 estudiantes de cuatro regiones de España, con edades entre los 12 y 17 años. Se realizaron ocho sesiones de intervención (dos sesiones por cada...
Article
Full-text available
The aim of this study is to analyze the influence of the ball screen and 1x1 situations on the shooting effectiveness in the Euroleague Final Four of the 2016-2017 season. A total of 1122 offensive actions were analyzed by means of an ad hoc instrument called SOCCB, where the following findings stand out: a) ball screen is the most used concept fol...
Article
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El presente estudió investigó sobre el efecto de la sobrecarga excéntrica en jugadores profesionales de baloncesto. Los participantes fueron 8 jugadores de un equipo de Liga Leb Oro entre 18 y 25 años. Se realizo un ciclo de entrenamiento de 8 semanas con 1 sesión semanal en el ejercicio de media sentadilla. El grupo control realizo el entrenamient...
Article
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This research investigated the capacity that game characteristics and protagonists have to predict emotional intensity, as well as motivational orientation (towards performance or outcome). A total of 183 elementary and high school students from four Spanish regions joined the study (boys = 43.7% and girls = 56.2%), aged 12 to 17 years old. Two 60-...
Article
En el contexto educativo, educar competencias emocionales origina unas consecuencias muy positivas en el rendimiento académico y el bienestar subjetivo del alumnado, especialmente si se trabaja desde edades tempranas. La asignatura de educación física dispone de un gran repertorio de recursos pedagógicos para promover una educación física integral,...
Article
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Abstract. In the educational context, forming emotional competences leads to very positive consequences in academic performance and subjective well-being of the students, especially if it is worked from early ages. Physical education has a large repertoire of pedagogical tools to promote an integral physical education, motor games standing out amon...
Article
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Esta investigación examinó el tipo de conflictos motores (CM) originados por un programa de intervención educativa basado en juegos cooperativos desarrollados en las clases de Educación Física, en un centro de educación primaria, con el propósito de identificar el índice de intensidad de los CM, como instrumento docente para la optimización de la c...
Article
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Traditional paradoxical games enable democratic social encounters as well as reflective skills to be fostered among students. The rules of these games, of which the game pelota sentada (sitting ball) is an example, afford players autonomy to decide either to cooperate with other participants (to release or keep others free) or to oppose them (to ca...
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Background: There is a lack of information about the influence of age on functional movement tests (FMT) and performance tests as well as in their relationships in young basketball players. Purpose: The purpose of the present study was to determine the variations in FMT and jump and/or sprint perfor- mance scores between age groups (U-14 vs. U-16)...
Article
Criar experiências positivas em Educação Física é um dos aspectos chave para favorecer a educação de relações interpessoais. Este estudo examinou o efeito das situações motrizes de expressão cooperativas (SMEC) sobre os estados de ânimo (EA) de universitários ao participarem em grupos separados e mistos. Participaram 81 alunos (22 meninas e 59 meni...
Article
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Creating positive experiences in Physical Education is one of the key aspects to promote education for interpersonal relations. This study examined the effects of cooperative expression motor situations (SMEC) on the moods of college students participating in segregated and mixed groups. It included 81 students (22 girls and 59 boys) of the Science...
Article
The aim of the research was to detect time patterns generated from a ball screen or one-on-one in a high-level national basketball match. Two ACB Copa del Rey tournaments were analyzed, with a total of 1,673 offensive sequences. The observation instrument used was the SOCCB. The time patterns - or t-patterns - were derived using the Theme v.6 Edu B...
Article
The goal of the research was to analyze the awareness of the moods in two basketball teams, taking into account the type of motor task and the result. The research was conducted on players belonging to the Spanish Amateur Basketball League and on players in the female children's selection during the 2010-2011 season. Three registers were carried ou...
Article
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The present study focuses on creating an observational instrument based on observational methodology in order to analyze the direction of the ball in a penalty kicks in football. In addition, thanks to this instrument, 239 penalty kicks were studied in the World Cups of Brazil 2014 and South Africa 2010 plus the America Cup of 2011, 2015, 2016 and...
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span style="font-family: 'Garamond',serif; font-size: 8pt; mso-bidi-font-size: 10.0pt; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: AR-SA; mso-bidi-language: AR-SA;" lang="EN-US">This study analyzed the effect of the variables: game type (individual or cooperati...
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Purpose/background: Sprinting and jumping are two common and important components of high-level sport performance. The weight-bearing dorsiflexion test (WB-DF) and Star Excursion Balance Test (SEBT) are tools developed to identify athletes at risk for lower extremity injury and may be related to running and jumping performance among athletes. The...
Article
The aim of this study was to identify the relationship between defensive team systems and effectiveness in basketball. A quasi-experimental study based on a case study in a natural context using observational methodology was performed. A validated instrument called SODB registered 402 field goals. It can be highlighted next findings: a) no signific...
Article
The aim of this study was to develop an instrument that could study the relationship between some actions that the player has with the ball to get advantage over his rival (one versus one and direct pick up) and the success in the shooting. For that, SOCCB was developed with software Lince® through the observational methodology with an ideographic/...
Article
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El presente estudio tiene como objetivo analizar el impacto del uno contra uno y el bloqueo directo sobre la eficacia en los lanzamientos. Se desarrolló un instrumento ad hoc denominado sistema de observación de conceptos fundamentales en baloncesto (SOCFB) para estudiar las acciones ofensivas del Fútbol Club Barcelona Regal en la Copa del Rey en l...
Article
El present estudi te com a objectiu analitzar l’impacte de l’un contra un i el bloqueig directe sobre l’eficacia en els llancaments. Es va desenvolupar un instrument ad hoc denominat sistema d’observacio de conceptes fonamentals en basquetbol (SOCFB) per estudiar les accions ofensives del Futbol Club Barcelona Regal a la Copa del Rei en la temporad...
Article
The aim of this study was to develop an instrument that could study the relationship between some actions that the player has with the ball to get advantage over his rival (one versus one and direct pick up) and the success in the shooting. For that, SOCCB was developed with software Lince® through the observational methodology with an ideographic/...
Article
Full-text available
The aim of this study was to identify the relationship between defensive team systems and effectiveness in basketball. A quasi-experimental study based on a case study in a natural context using observational methodology was performed. A validated instrument called SODB registered 402 field goals. It can be highlighted next findings: a) no signific...
Article
El propósito de este estudio fue estudiar la incidencia de los juegos cooperativos con o sin competición sobre el estado de ánimo de alumnos universitarios. La muestra estuvo compuesta por 93 estudiantes del INEFC de la Universidad de Lleida durante el curso 2010-2011, 75 hombres (79,8%) y 19 mujeres (20,2%), con un rango de edades de 18 a 41 años...
Article
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Los conflictos, habituales en las escuelas y motivo de preocupación docente e institucional, son situaciones que emergen cuando el alumnado no es capaz de gestionar las emociones negativas. La Educación Física dispone de diferentes familias de juegos motores, como los juegos de oposición, para educar las relaciones interpersonales de los alumnos. E...

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