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Jorge R. López Benito

Jorge R. López Benito
@Xnnovate @CreativiTIC @AugmentedClass @Deusto

Deep-Tech Entrepreneur AR/VR+AI | MEDTech · EDTech | Digital Innovator | Private Investor | Author | Leading> @Xnnovate @CreativiTIC @AugmentedClass @Deusto

About

29
Publications
9,846
Reads
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248
Citations
Citations since 2016
20 Research Items
223 Citations
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Additional affiliations
January 2019 - December 2020
European Commission
Position
  • Independent Expert
Description
  • Helping to explore emerging trends in the interactive technologies and identify opportunities for impact across industries under the "Next Generation Internet - Interactive Technologies" (AR/VR). http://tiny.cc/o9aw4y
September 2015 - August 2018
Universidad del País Vasco / Euskal Herriko Unibertsitatea
Position
  • Chair
Description
  • Lab Director 'CreativiTIC' Business Chair
September 2014 - present
Universidad del País Vasco / Euskal Herriko Unibertsitatea
Position
  • Academic Tutor
Education
September 1999 - June 2000
University of Deusto
Field of study
  • Internet Solutions
September 1992 - June 1997
University of Deusto
Field of study
  • Computer Engineering

Publications

Publications (29)
Chapter
This study presents an Augmented Reality Interface for engineering education. The interface, designed to use Augmented Reality to facilitate learning, is composed of both specific software and hardware elements and provides useful information and assistance in Electronic Laboratories. The document first presents the overall system and its objective...
Article
The main idea behind this project is to provide a unified platform which will cover a complete process for embedded systems learning. A modular approach is considered for skills practice through supporting individualization in learning. This platform shall facilitate a novel development of universal approach in creative learning environment and kno...
Conference Paper
Full-text available
Augmented reality (AR) is an emerging technology of high potential. It has already been applied in educational fields, although its usefulness and usability have not always being empirically tested and validated. This paper proposes the development of an AR software helping Computer Engineering students understand concepts and processes in embedded...
Conference Paper
Full-text available
Autism is a neurological disorder of high prevalence and high associated costs, in special education, therapeutic and residential expenses. Its main problem, especially in children and in severe cases (25% of autistic patients do not communicate verbally), is precisely the difficulty of communication and understanding of concepts considered as basi...
Conference Paper
Full-text available
At the moment, there is different software in the market that generates simulated 3D visualization of the images from the MRT systems. However, researchers and physicians generally carry out this visualization in 2D flat monitors and, in the best-case scenario, in a 3D screen, losing a great part of the advantages provided by the 3D spatial represe...
Article
STORIES es una plataforma educativa basada en tecnologías de Realidad Virtual RV) y Realidad Aumentada (RA) que junto a una innovadora aplicación de narración digital (‘storytelling’) permite al alumnado desarrollar y publicar por si mismos historias sobre una misión colonizadora a Marte. STORIES está diseñada para la enseñanza en disciplinas STEM...
Chapter
The analysis of the current integration attempts of some modes and use cases of human-to-machine interaction is presented. The new concept of the user-driven intelligent interface for accessibility is proposed on the basis of multimodal augmented reality and brain-computer interaction for various applications: in disabilities studies, education, ho...
Conference Paper
Full-text available
The STORIES storytelling platform provides the means and the tools along with the necessary collaborative and personalization functionalities to introduce students and monitor their performance in extended episodes of deeper learning in Science, Technology, Engineering, and Mathematics (STEM) combined with art-related activities (visual and perform...
Article
Full-text available
The STORIES storytelling platform provides the means and the tools along with the necessary collaborative and personalization functionalities to introduce students and monitor their performance in extended episodes of deeper learning in Science, Technology, Engineering, and Mathematics (STEM) combined with art-related activities (visual and perform...
Article
Full-text available
En el siguiente artículo se presenta una experiencia llevada a cabo en un Centro Educativo de la ciudad de Logroño, con el objetivo de utilizar la Realidad Aumentada para explicar contenidos científicos a un alumno con Trastorno del Espectro Autista. A lo largo de tres sesiones, el estudiante pudo aprender contenidos de Ciencias Naturales, concreta...
Conference Paper
Full-text available
The concept of the augmented coaching ecosystem for non-obtrusive adaptive personalized elderly care is proposed on the basis of the integration of new and available ICT approaches. They include multimodal user interface (MMUI), augmented reality (AR), machine learning (ML), Internet of Things (IoT), and machine-to-machine (M2M) interactions. The e...
Chapter
En este momento hay varios sistemas de software en el mercado que generan una visualización de las imágenes que simula una imagen tridimensional (3D). A pesar de ello, los médicos, estudiantes e investigadores generalmente visualizan las imágenes en monitores bidimensionales (2D) y, en el mejor de los casos, en monitores 3D, por lo que pierden una...
Article
Full-text available
The concept of the augmented coaching ecosystem for non-obtrusive adaptive personalized elderly care is proposed on the basis of the integration of new and available ICT approaches. They include the multimodal user interface (MMUI), augmented reality (AR), machine learning (ML), Internet of Things (IoT), and machine-to-machine (M2M) interactions. T...
Article
Full-text available
The analysis of the current integration attempts of some modes and use cases of user-machine interaction is presented. The new concept of the user-driven intelligent interface is proposed on the basis of multimodal augmented reality and brain-computer interaction for various applications: in disabilities studies, education, home care, health care,...
Conference Paper
Full-text available
Emotional competence and social communication development can be concurrently supported through intentional thought and planning on the part of the early childhood educator. In this article, we offer a proposal for teachers to effectively implement interventions to support these two areas, all within the context of augmented reality. The levels of...
Conference Paper
Full-text available
(English) Recent advances in technologies are being effectively applied to educational contexts. The current study presents an educational application using augmented reality technology which aims to initiate reading, introduce numbers and motivate exploration of rich vocabulary (structured in different interest centers) in English as a second lang...
Conference Paper
Full-text available
Teaching or learning chemistry at all educational levels is a major issue, since it involves some difficulty, especially in primary school, where is the first time students learn those contents. Therefore, it is important to use new strategies of teaching chemistry that help understanding diverse concepts, often abstracts. How to convey our concept...
Patent
Full-text available
HoloDeck is an immersive visualization system to improve the accuracy, speed and efficiency for clinical diagnosis in Nuclear Medicine. This system integrates a workbench that generates visually interactive and gesturally operable 3D real models, based on the two-dimensional images coming from the existing Confocal Microcopy, PET/TC and MRI/MRT sys...
Conference Paper
Full-text available
Holodeck is an immersive visualization system that provides with a medical imaging software to improve the accuracy, speed and efficiency for clinical diagnosis in Nuclear Medicine (MRI/MRT) and Confocal Microscopy. This system integrates a workbench that generates interactive and gesturally operable 3D real models, based on the two-dimensional ima...
Conference Paper
Full-text available
Abstract—This paper presents an ongoing work on a multisensory Augmented Reality system for engineering education. The system, composed of both software and hardware elements, will be used in embedded electronics courses. We first present similar systems and their potential advantages for education. Then, we discuss the originality of our system. F...
Conference Paper
Full-text available
In addition to the technological approach, we intend to use cognitive theories on how people learn to help students achieve a stronger and smarter adoption of the subject. We believe that our project can help ensure that Europe in future has the sufficient number of educated engineers, capable of designing complex systems and maintaining a leadersh...
Conference Paper
Full-text available
This paper describes one of the difficulties that embedded electronic students, engineers and maintenance service encounter, and presents an augmented reality system aimed to assist in training and decision making to improve the capacities of the future and present professionals in the Embedded Electronics field.
Conference Paper
Full-text available
The main idea behind this project is to provide a unified platform which will cover a complete process for embedded systems learning. A modular approach is considered for skills practice through supporting individualization in learning. This platform shall facilitate a novel development of universal approach in creative learning environment and kno...
Conference Paper
Full-text available
Based on different researches and libraries developed both from the University of La Rioja and the AHOLAB signal processing department of the university of The Basque Country, the project A3R aims to include a new input in the creation of applications in Augmented Reality: the audio. The recognition of the surrounding sounds and their representatio...

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Projects

Projects (3)
Project
In this book we will explore in detail the aspects of developing AR-based applications for six different enterprise sectors (manufacturing, training, retail, marketing, automation and tourism), starting from the market needs and choosing the most suitable tool in each case. By the end of the book you will have learnt how to use different AR commercial frameworks as well as Unity3D, a great tool on which you can base most of your AR projects. Expected publication: October 2019