
Jorge Martin-Gutierrez- PhD. Engineer
- Professor (Associate) at University of La Laguna
Jorge Martin-Gutierrez
- PhD. Engineer
- Professor (Associate) at University of La Laguna
About
133
Publications
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3,643
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Introduction
Current institution
Additional affiliations
November 2002 - October 2014
Publications
Publications (133)
Architectural ambiance refers to the mood perceived in a built environment, assessed through human reactions to virtual drawings of prospective spaces. This paper investigates the use of a ready-made artificial intelligence model to automate this task. Based on professional BIM models, videos of virtual tours of typical urban areas were built: a bu...
This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D s...
Public space auditing is an efficient tool for urban planning of active mobility infrastructures. It enables real estate developers and urban planners to judge the level of comfort their design of sidewalks and public places can provide. Most of the research focus on the methodology to characterize the satisfaction of a public space, but there is a...
Auditing future public places that have not yet been constructed can be a laborious, time-consuming, and expensive task. However, the human factor plays a crucial role in successful infrastructure design. By involving users early in the design process, valuable insights can be gained prior to the physical construction, resulting in more appealing s...
Se ha demostrado que la Habilidad Espacial es un atributo y característica importante que toda persona interesada en la Ciencia, Tecnología, Ingeniería y Matemáticas (STEM) debe tener, pero además que tiene una relación directa con la tasa de éxito de los estudiantes universitarios en el primer año de ingeniería. El propósito de esta investigación...
Background
Cardiovascular disease (CVD) is a leading cause of mortality in patients with systemic lupus erythematosus (SLE, female:male ratio of 9:1) through accelerated atherosclerosis, the build-up of lipids and inflammation in the major artery walls, compared to age and sex matched healthy individuals. This is due to chronic inflammation, dyslip...
Immersive Virtual Reality (IVR) has proven to be an important tool for the exploration and communication of architectural projects prior to their real construction; however, there have been few scientific advances of its use in the understanding, exploration, and definition of architectural space by architecture students in their initial design pro...
To design architectural spaces that not only respond to the basic needs of users, but also seek their emotional well-being, it is necessary for the architecture students to have a special sensitivity and be aware of the different sensations that their designs should and can evoke. To achieve this competence without exploring real spaces, Immersive...
To design and draw in the field of architecture, it is necessary to have the ability to visualize and manipulate the architectural objects and spaces mentally. It means to have developed the spatial skills. In addition to this need, spatial skills are considered a determining factor for the permanence or abandonment of university degrees in archite...
Background
Primary Sjögren’s syndrome (pSS) and systemic lupus erythematosus (SLE) are chronic autoimmune rheumatic diseases (ARDs) that share a strong female gender bias, as well as genetic, clinical and serological characteristics.Although significant progress has been made in improving treatment and patient related outcomes in pSS and SLE, there...
There has been a conscious shift towards developing increasingly inclusive applications. However, despite this fact, most research has focused on supporting those with visual or hearing impairments and less attention has been paid to cognitive impairments. The purpose of this study is to analyse touch gestures used for touchscreens and identify whi...
This paper provides details of a study in which multimedia Learning Objects (LOs) have been designed and built for the field of Graphic Expression and then have been used by 54 students into the subject Graphic Expression Applied to Building Design of Building Engineering Program as a teaching aid for the purpose of analysing the affect of motivati...
The ever-growing and widespread use of touch, face, full-body, and 3D mid-air gesture recognition sensors in domestic and industrial settings is serving to highlight whether interactive gestures are sufficiently inclusive, and whether or not they can be executed by all users. The purpose of this study was to analyze full-body gestures from the poin...
Resumen La enseñanza universitaria actual requiere de estudiantes motivados para alcanzar un aprendizaje de tipo comprensivo, y que asuman en mejores condiciones, su nuevo rol activo en la adquisición de las competencias necesarias para afrontar con éxito sus desafíos profesionales, y donde el aprendizaje autónomo ha adquirido un notable valor. En...
The proactive role of university students demands that teaching staff engage in attempts at motivating students to make greater efforts at building knowledge by providing them with resources that facilitate learning. This paper provides details of a study that has involved designing and building Learning Objects (LOs) for Architectural Graphic Expr...
Featured Application
A basic assumption shared by the fields of human–computer interaction and usability studies is that user-interfaces should be designed so that they deliver effective performance, a satisfactory user experience, and are easy to use.
Abstract
Many people wishing to learn a musical instrument opt to learn using alternative or inf...
At the beginning of the 21st century, in Spanish engineering schools, research was carried out on the levels of spatial ability in engineering students and how they could improve these levels with different training. The results of those investigations revealed low levels in spatial ability of the students who had access to engineering degrees. In...
There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample con...
The influence of learning space on users has been broadly accepted and tested. However, the literature has focused on single factor research, instead of holistic approaches. Additionally, lower educational levels have been the focus of interest, while higher education is moving towards multi-method teaching. This paper focuses on how learning space...
Featured Application
Learning how to play the guitar is a challenging task, despite the existence of many didactic materials designed to assist autonomous learning. This paper presents an ad-hoc app based on augmented reality (AR) for self-guided learning on guitar, and provides details of an experimental study designed to compare the learning expe...
Featured Application
This work provides the key to designing and evaluating urban interfaces in accordance with User Experience considerations. The authors provide the research and tool required to do so.
Abstract
This paper appraises a tool developed to evaluate user experiences of urban digital interfaces. The authors propose an evaluation metho...
This paper presents fourteen useful guidelines to evaluate and determine how much does a digital interface in a public facility provide user experiences for citizens. In addition, it describes the partial outcomes of applying these guidelines to three urban interfaces in the city of Monterrey, Mexico. An ethnographic study was conducted to obtain p...
Featured Application
This work provides the keys to design interactive apps based on virtual and augmented reality using suitable Mid-Air gestures according to considerations of User Experience.
Abstract
Studies have revealed that applications using virtual and augmented reality provide immersion, motivation, fun and engagement. However, to date,...
This paper provides details of a study in which Learning Objects (LOs) have been designed and built for the field of Graphic Expression and then introduced into a university degree subject as a teaching aid so that their influence on students' approaches to learning can be studied. The study was carried out with 83 students in the subject "Engineer...
Objectives
Cardiovascular disease is the leading cause of mortality in patients with systemic lupus erythematosus. Therefore, using diet to control blood lipid levels and modify cardiovascular disease risk could be a promising therapeutic strategy to control disease symptoms. The primary objective of this study was to learn about systemic lupus ery...
This paper proposes the use of the DStretch image analysis tool applied to the study and formal analysis of eighteenth-century mural paintings in the San Agustín Church of San Cristóbal de La Laguna, a World Heritage city in Spain. Thanks to the technification of digital documentation, it has been possible to recover virtually this pictorial group...
El aprendizaje activo es una estrategia que mejora las habilidades analíticas e interpretativas de los estudiantes de ingeniería, pero éstos normalmente necesitan algunos conocimientos al principio del proceso de resolución de problemas para mantener alta su motivación. La mayoría de los estudiantes no se sienten a gusto y se pierden cuando tienen...
The application of ICT in the field of teaching has meant that learning objects can be used to fulfill an important role in the student‐centered learning process that is being widely promoted across the European Higher Education Area (EHEA). For this study, learning objects were designed as a resource to support teaching and encourage autonomous le...
Usability and accessibility are perhaps the most important issues when using software. In our research, we propose measuring the type of movements that may affect the interactions of Down syndrome people when using touch gestures in devices, body gestures in console games, and eye gestures in glasses or other devices. In this research work we prese...
Touch gestures can be a very important aspect when developing mobile applications with enhanced reality. The main purpose of this research was to determine which touch gestures were most frequently used by engineering students when using a simulation of a projectile motion in a mobile AR application. A randomized experimental design was given to st...
Background
Similarities in the clinical and laboratory features of patients with primary Sjögren’s syndrome (pSS) and systemic lupus erythematosus (SLE) have led to attempts to treat pSS and SLE patients with similar biologic therapeutics. However, the results of many clinical trials are disappointing and no effective treatments are available for p...
Understanding the transition from fatty liver or steatosis to more advanced inflammatory and fibrotic stages of non-alcoholic fatty liver disease (steatohepatitis), is key to define strategies that alter or even reverse the progression of this pathology. The Liver X Receptor alpha (LXRα) controls hepatic lipid homeostasis and inflammation. Here we...
The literature review indicates that spatial abilities do predict both entrance into STEM occupations and performance on STEM-related tasks in young. Some authors indicates that spatial ability contributes in a unique way to later creative and scholarly outcomes, especially in STEM domains. In this chapter we show how several trainings can improve...
Object recognition (detection and identification) is one of the most challenging problems that computer vision needs to face nowadays. Paradoxically, recognition becomes harder the simpler the object is, specially with handwritten symbols. In this context, we have focused on solving this problem for “computers” that everybody has got into his/her p...
Problem-Based Learning (PBL) has become more popular in higher education over the past several years. It has proven to be effective in engineering education to increase students’ motivation and the acquisition of skills required by the labour market and today’s society. However, even when PBL is gradually introduced at an institution alongside trad...
Virtual reality captures people’s attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it h...
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it h...
La Realidad Aumentada es una tecnología de visualización novedosa que va afianzándose en numerosos campos profesionales y académicos. Permite recrear situaciones inmersivas, superponiendo a la realidad física otras virtuales. Su versatilidad y espectacularidad hace que prolifere su uso en periodismo y publicidad. Los autores vienen desarrollando, d...
MOtion CAPture - abbreviated to MoCap- is the process of image dissection (the static reproduction of different moments of the movement being captured) that enables us to analyse and study any movement. The term also covers all digital capture and storage technologies used to record humans or other objects whilst in motion. It is regularly used in...
Learning can occur at anytime and anywhere, even when you are travelling. In this article, we explain how augmented reality (AR) can be used to better educate tourists and visitors about the sites they choose to visit. Using the Temple of Debod in Madrid and its structures as an example, we focus on applying AR to the engravings on the walls of the...
La Laguna University has been offering courses for the development of spatial skills since 2004. Each year since that time spatial ability of engineering students has been measured before and after the courses to check progress after each training session. We have developed a spatial skills training course based on augmented reality and graphic eng...
When first introducing PBL into a traditional teaching environment, several problems tend to arise. Not changing the structure means that first PBL experiences can only be carried out by a small group of instructors. The use of technology, teamwork methods, and the sharing of individual experiences resulted in some techniques and ideas to introduce...
Processes aimed at creating change from the bottom up usually require experiences and analysis before institutional leaders can become involved. Normally, a small group of highly motivated teachers starts by testing PBL through several different experiences, with the conviction of success, in an attempt to motivate other colleagues and encourage th...
Learning process in any field of engineering requires theoretical cognition plus the acquisition of group-working and problem-solving skills for a more efficient performance. In contrast, many universities still use a traditional and lecture-centered learning process, albeit there are some well-known examples related to the use of active learning e...
Engineers are required to have good levels of spatial skills in order to operate in a professional environment. Consequently, we may state that spatial skills are a professional skill which engineers must acquire. In this work, a methodology based on 3D virtual technologies and tools have been implemented in terms of the curriculum of the subject o...
García-Domínguez, Melchor; Sanjuán-Hernanpérez, Alejandra; Roca-González, Cristina; Romero-Mayoral, Jesús, Martín-Gutiérrez,Jorge. Improving the Teaching-Learning Process of Graphic Engineering Students Through Strengthening of their Spatial Skills. Publishing:Tempus Publications,Vol. 31(3), pp. 814-828, 2015.
Engineers are required to have good levels of spatial skills in order to operate in a professional environment. Consequently, we may state that spatial skills are a professional skill which engineers must acquire. In this work, a methodology based on 3D virtual technologies and tools have been implemented in terms of the curriculum of the subject o...
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment.We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can be...
El código de respuesta rápida QR es una tecnología reciente en proceso de desarrollo y aplicación continua. Su carácter novedoso excusa el aún insuficiente conocimiento y aprovechamiento por el periodismo impreso, frente a su normalización en publicidad y marketing, dos sectores
de la comunicación social en los que calan antes las tecnologías de vi...
The skills of Marine Engineering graduates should be strongly oriented to problem solving for situations without external direct assistance. Marine professionals should also be able to take the right decisions under difficult situations like emergencies.
Work-group and job planning is an every day requirement, especially when doing maintenance and...
The skills of Marine Engineering graduates should be strongly oriented to problem solving for situations without external direct assistance. Marine professionals should also be able to take the right decisions under difficult situations like emergencies.
Work-group and job planning is an every day requirement, especially when doing maintenance and...
This work present the results obtained from a experience performed with freshmen students of the Industrial Engineering degree at Las Palmas de Gran Canaria University aiming for improvement of their spatial abilities. The work linked to spatial abilities show a great lack of uniformity according to the adopted terminology as a consequence of diffe...
Students starting at university are accustomed to using the latest generation of devices and technology for communication, leisure and work. All technological progress allows for the use of innovative learning tools in education, causing significant changes in teaching methods and the students' learning processes. Augmented Reality (AR) in educatio...
FP7 FUPOL project No.287119 (see www.fupol.eu) aims at a new approach to traditional politics modeling. The FUPOL will be able to automatically collect, analyze and interpret opinions expressed on a large scale from the Internet and social networks. This will enable governments to gain a better understanding of the needs of citizens. Likewise the s...
The quick response qr code technology is undergoing development And continuous application dynamics. But the novelty factor of display technologies such as qr is just an excuse for being still insufficiently Known and used by the press. The use of this code permeated Advertising and marketing before any other display technologies. Generally,These t...
The decline of media consumption has become a problem on several aspects. Newspapers report the same news about homogenized themes in a similar way. Besides, informative offer has been multiplied thanks to ITs (information technologies), so newspapers must differentiate providing quality content and treatments. The challenge for printed press is be...
The quick response qr code technology is undergoing development And continuous application dynamics. But the novelty factor of display technologies such as qr is just an excuse for being still insufficiently Known and used by the press. The use of this code permeated Advertising and marketing before any other display technologies. Generally,These t...
This paper offers a broad vision of the potential benefits which virtual worlds may provide for improving learning, collaboration, motivation and therefore, the improvement in academic performance of students. The paper underlines how virtual worlds may offer new experimental platforms through new interactions perceiving the changeable nature of te...
This paper introduce the design and implementation of a tourist guide using the combination of three technologies for visiting two of the most important routes in a World Heritage city. The application based on augmented reality will show a video to the user including 3D animations with a route across town displaying all historic buildings. The mos...
One of the skills that all engineering professional must develop very extensively during their formation is the mental management of the three dimensional reality in which they develop their professional actions. This competence is called spatial skill, a cognitive skill which can be improved with proper training. We have developed a series of lear...
Welcome to the 2013 International conference on Virtual and Augmented Reality in Education, which is being held on 7th-9th November 2013 in Puerto de la Cruz, Tenerife, Spain. This year's conference will take place in the beautiful city of Puerto de la Cruz at the Beatriz Atlantis Hotel. VARE 2013 is organized by the University of La Laguna and Soc...
One important component of the gross domestic product (GDP) is logistics services the quality and added value of which is growing due to the application of modern information and communication technologies and electronics. RFID use increases the performance of logistics items identification, however some errors, which could cause substantial damage...
In this work we present the results obtained from an experience performed with freshmen students of the Industrial Engineering degree at Las Palmas de Gran Canaria University aiming for improvement of their spatial abilities. The work linked to spatial abilities show a great lack of uniformity according to the adopted terminology as a consequence o...
When designing an AR application for mobile devices there are some factors to take into account such as gyroscope drift and device orientation, compass noise and six axis or accelerometer and GPS sensors accuracy. This work focuses on Geo- targeted Augmented Reality applications. We expose the procedure followed to design an AR framework almost fro...
Most papers about spatial skills and their components refer to the fact that engineering, architectural and scientific jobs require a good level of spatial ability. Spatial ability has an impact on every scientific and technical field, so it's still undergoing strong development when it comes to engineering, technology, art and many other aspects o...
This work follows up the validation and usability study done over an augmented reality based application for the development of the spatial skills of engineering students. In this paper can be found all work done prior to its commercial launch for widespread use. In addition, a study will be done to find out the influence of the display device (com...
In this paper we propose a complementary activity for the practical sessions which belong to the academic syllabus. The aim is offering to mechanical engineering students an insight into the work undertaken in the engineering profession through a graphic project guided by the teacher who plays an active role as monitor. The activity consists in dra...
La Laguna University implemented in 2005 the use of Moodle as teaching and learning support, becoming effective in 2005 for 1800 users who are increasing their competences with it through different utilities such as autonomous learning, workshops, seminars, consultancy services and face to face or phone consulting. How do users develop their skills...
In this paper, we introduce the design and implementation of a tourist guide, using augmented reality technology, for visiting two of the most important routes in a World Heritage city. To produce this application, we used the augmented reality library, HumanAR, developed by our research group and created with the aim of integrating the application...
Los autores analizan el sistema de visualización de contenidos mixtos denominado realidad aumentada y su aplicación en medios impresos. En este artículo se revisa su uso en la prensa a través de ejemplos de diarios y revistas españolas y extranjeras impresas, que han incorporado a su oferta contenidos aumentados. Mediante una demostración y un sond...
This article presents a pilot study with architecture students, in which the effects of descriptive geometry, taught conventionally and using a three‐dimensional dynamic tool designed for the purpose, on the improvement of spatial abilities are compared and analysed. In relation with previous works, the main contribution of this research is the dev...
One important component of the gross domestic product (GDP) is logistics services the quality and added value of which is growing due to the application of modern information and communication technologies and electronics. RFID use increases the performance of logistics items identification, however some errors, which could cause substantial damage...
Hosted video on / Vídeo alojado en ULLmedia:
https://youtu.be/AqQfws7WGKo
In this paper, the authors show a system which combines several resources and contents used at a course or subject. Our worked example belongs to higher education as the material and resources as well as the theoretical and practical contents of both subjects belong to the third course of the Journalism degree. The aim is making both studying and l...
This paper analyzes the technological base of Augmented Reality, a display system whose application in the media is currently increasing. The aim is to explore the possibilities and effects in print newspapers. The authors are focuses on Spanish and foreign newspapers and magazines which are incorporating this option in their issues. A survey and a...