
Jordi Solsona Belenguer- Doctor of Philosophy
- Researcher at KTH Royal Institute of Technology
Jordi Solsona Belenguer
- Doctor of Philosophy
- Researcher at KTH Royal Institute of Technology
About
9
Publications
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Introduction
Skills and Expertise
Current institution
Additional affiliations
April 2009 - February 2016
Publications
Publications (9)
As interactive objects get embedded into different cultural contexts and take on more varied material forms, the relationship between interaction design and crafting practices in the physical domain is becoming increasingly interwoven. In this paper, we present an explorative project that involved intense collaborations between the areas of interac...
The role of IT devices and technology in our everyday lives is growing. The commercial availability of sensor and wireless communications technologies has led to an increase in the number of systems utilizing these to provide compelling experiences. Designing embedded systems is challenging, as the properties involved are often hard to observe, tou...
Through our art project, Metaphone, we explored a particular form of aesthetics referred to in the arts tradition as machine aesthetics. The Metaphone machine collects the participant's bio-data, Galvanic Skin Response (GSR) and Heart Rate (HR), creating a process of movement, painting and sound. The machine behaves in machine-like, aesthetically e...
In this studio we explore the design of interactive electronic accessories made from natural materials such as wood, copper, silver, wool and leather. A set of handcrafted sensor components along with easy to use sensor boards that connect with example smartphone software, will be utilized as a toolkit for the studio activities. Participants will,...
Designing with digital materials is sometimes challenging due to material properties that are for all practical purposes invisible. Here we present our work on exploring one such material, radio, and how we have worked with making radio a more tangible and accessible design material for multidisciplinary design teams to work with. Starting from an...
How can deep understandings of material properties, limitations and possibilities be used concretely as a resource in the design of embodied experiences? How can material explorations spur and potentially direct, inspire, open up for new technologies and innovations? How can we identify, develop, and polish desirable core mechanics for embodied exp...
In any design process, a medium's properties need to be considered. This is nothing new in design. Still we find that in HCI and interactive systems design the properties of a technology are often glossed over. That is, technologies are black-boxed without much thought given to how their distinctive properties open up design possibilities. In this...
This is a case study that focuses on design methods developed by a computer engineer engaged in an interdisciplinary design project with a classic designer. Of interest is how the computer engineer initially found the task of achieving the shared design goals to be almost impossible, primarily due to the differences between the codified design meth...
This paper describes experiences from development and deployment of the Lega, a hand held device for physical sharing of experiences during an art exhibition. Touching and moving the device in different ways creates a tactile trace that can be experienced by others through their own device. The system was successfully deployed at an art exhibition...