Jonathan M. HollisterPusan National University | PNU · Department of Library, Archive, and Information Studies
Jonathan M. Hollister
PhD, MSLIS
About
25
Publications
9,789
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
105
Citations
Introduction
My research focuses on the use and depictions of digital literacies and social information behaviors in recreational popular media, such as online games, graphic novels, and works of fiction. I am also interested in the professional development of library and information science (LIS) faculty and practitioners, theory development and use in LIS, and the applications of games, gaming, and extended reality (XR) technologies in LIS contexts.
Additional affiliations
March 2017 - February 2023
August 2012 - May 2014
Education
August 2011 - April 2016
August 2009 - August 2011
September 2004 - April 2008
Publications
Publications (25)
Katniss Everdeen, the narrator and protagonist of Suzanne Collins’ Hunger Games Trilogy, survives the grueling ordeal of forced participation in two games to the death through both physical prowess and mental agility. Both within and outside of the Games, she demonstrates information and media literacies. By becoming adept at interpreting and using...
Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century
game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy
Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in...
Gaming provides a number of social and educational benefits, and while games are present to an extent in American libraries, content related to supporting games and gaming in libraries is largely lacking in library programs in the United States. The researchers used a survey to determine factors that affected LIS educators’ inclinations to include...
Mental health experts warn the combination of overwhelming amounts of information, economic instability, political discontent, social injustice, and the high infection and death rates of the ongoing COVID-19 pandemic are negatively impacting mental health in ways that may worsen the pandemic and intensify our primal fear of death. Terror Management...
With growing public, educational, corporate, and governmental interests in the "Metaverse" and 4th Industrial Revolution, virtual, augmented, mixed, or extended reality technologies have seen renewed interest and expanded adoption across contexts. While libraries and librarians have long provided their communities access to information, media, and...
Digital citizenship includes an evolving set of knowledge and skills related to effectively and ethically using technology, especially when interacting with other people, information, and media in the online context. As public libraries have long provided access to and training with a variety of technologies, this study explores how digital citizen...
Dissertation work is traditionally a solo, perhaps isolating, endeavor. In qualitative content analysis in the social sciences, the student applies a codebook, whether of their own creation or an adaptation of an existing theory or framework, which is appropriate to their research context and method without collaborating with others. The theory of...
Previous studies have found that the use or development of theory in library and information science (LIS) research is comparatively low and may be trending downward. LIS has also been criticized for relying on theories imported from other disciplines rather than applying or developing theories from within. The theory of information worlds, a socia...
본 연구의 목적은 국내외 미디어정보 리터러시 교육 제도와 정책을 분석하여 시사점을 도출하는 데 있다. 이를 위해 공공도서관의 기능이 포함된 UNESCO, IFLA, EU, OECD가 발행한 문서를 검토하였으며 국내 미디어정보 리터러시 관련 법령과 정책 및 유관 기관의 기능을 분석하였다. 분석 결과는 다음과 같다. 국제기구는 정규교육과정과 정규교육과정 밖에 있는 시민이 정보에 접근하고 지식을 공유할 수 있도록 하는 기관으로 공공도서관을 인식하였다. 또한, 디지털 기술을 포함한 미디어정보 리터러시 향상에 대한 책무성이 있는 평생교육과 시민교육 기관으로 공공도서관을 활용하였다. 도서관법에는 국민의 알권리와 정보 격차 해소를...
본 연구의 목적은 공공도서관 사서가 미디어 리터러시 교육 프로그램을 기획하고 운영하는 데 도움이 되는 미디어 리터러시 교육 모형을 개발하는 데 있다. 교육 모형을 개발하기 위하여 문헌연구, 사서 대상 설문조사, 미디어 리터러시 관련 교수와 공공도서관 사서, 강사를 대상으로 인터뷰를 진행하였으며 전문가 자문위원회를 개최하여 개발한 모형에 대해 의견을 얻었다. 설문조사와 인터뷰 결과, 공공도서관과 사서는 시민들의 미디어 리터러시 향상에 대한 책무성이 있으며 공공도서관이 시민들의 미디어 리터러시를 향상시킬 수 있는 최적의 교육기관으로 인식되고 있었다. 문헌분석 결과와 미디어 리터러시 전문가들의 의견을 반영하여 교육 목적, 핵...
The importance of cultural diversity and competency in library services has been gradually increasing along with rapid growth of international residents (3.3% of total population) in South Korea. Along with a multi- cultural population, marginalized communities including disabled per- sons, financially disadvantaged persons, and seniors over 65 yea...
This volume explains how analyzing textual elements that aren't part of the text but connected to it can be used with K—16 students to improve comprehension, engagement, critical thinking, and media literacy.
Beginning with an introduction that briefly explains Genette's theory of paratext and discusses the functions of epitext theory, this book co...
People collectively understand and often use information and knowledge as terms in a variety of contexts without concern nor discussion of their many competing conceptual and theoretical definitions. The concepts of information and knowledge are intrinsically linked and suffer some of the same problems when scholars try to define them, especially w...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are played by millions of people around the world. Within MMORPGs, players explore, solve mysteries, craft items, battle against dungeon or raid bosses, or compete against other players, all while using a variety of information and information behaviors. Role-players in MMORPGs develop ident...
Due to the COVID-19 pandemic, scholars at institutions of higher education around the world are transitioning their teaching, service, and research into online settings; for many this may be a new and challenging experience. While many of the best practices associated with research in traditional or face-to-face settings also apply to research in o...
Alison Bechdel’s groundbreaking comic strip Dykes To Watch Out For , which ran from 1983 to 2008 in mostly independent, alternative newspapers as well as online, had an important effect on representing and shaping the LGBTQ, and especially the lesbian, community in the latter decades of the 20 th century and the first decade of the 21 st century, a...
The Comics of Alison Bechdel is the first full-length volume dedicated to the comics art of Alison Bechdel, beginning with her early work on the long-running serial comic strip Dykes to Watch Out For and including original scholarship on her acclaimed memoirs Fun Home and Are You My Mother?. The volume is organized into three sections. The first lo...
Purpose
In response to recent calls for research relating to employers’ perceptions of the workplace readiness of new graduates in a variety of fields, the purpose of this paper is to report North Florida employers’ perceptions of information technology (IT) program graduates’ workplace readiness. These findings are relevant to stakeholders in gro...
The increasing social reliance on computer-mediated communication has resulted in the rise of deceptive communication. Gender is a salient feature of identity that can be easily disguised online, and yet the phenomenon of gender deception has not been fully investigated. This study adopts a multifactorial analysis to examine motivation, self-effica...
Gender is a salient feature of identity that is rarely questioned in our physical encounters. We are usually not confused about a person's gender—generally it's male or female. However, as the adoption of computer-mediated communication increases, our social reliance on these technologies has made gender easily disguised online. And yet, the phenom...
This essay examines Kim Dong Hwa's manhwa (Korean graphic novel) series the Color Trilogy using the critical framework of Eliza Dresang's Radical Change theory. This theory has had a significant impact on children's and young adult literature scholarship in the years since the publication of her 1999 book, Radical Change: Books for Youth in a Digit...
The skills that individuals need to compete in the knowledge economy place the emphasis on improving science, technology, engineering and mathematics (STEM) education in general and information technology (IT) education in particular. Understanding the underlying use of information and communication technologies (ICT) in all aspects of life sets th...
The value of information within and across communities varies; however, even slight variations in this value may define boundaries between different worlds. The Theory of Information Worlds offers a framework for understanding social information behaviors in these settings. This poster reports on the operationalization of the concept of Information...
The verification of an online conversation partner's identity is a challenge due to the lack of verbal and visual cues in computer-mediated communication. People must constantly assess the identity of whomever they are communicating with based on limited interaction. This poster describes an empirical study that identifies how people attribute gend...