Jonathan Frome

Jonathan Frome
National University of Singapore | NUS

Doctor of Philosophy

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14
Publications
8,034
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84
Citations

Publications

Publications (14)
Article
Full-text available
Over the last thirty years, Noël Carroll has elaborated his theory of erotetic narration, which holds that most films have a narrative structure in which early scenes raise questions and later scenes answer them. Carroll's prolific publishing about this theory and his expansion of the theory to issues such as audience engagement, narrative closure,...
Conference Paper
Full-text available
This article analyzes how game studies scholars cite videogames in their research. A content analysis of over 580 articles from the field's two main journals is used to identify the currently-invisible canon of most-frequently cited games in game scholarship. We show that the canon is far more varied than previously suggested and demonstrate ways t...
Article
Full-text available
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discuss...
Article
Full-text available
Melodramas are sometimes called "tearjerkers" because of their ability to make viewers cry, but there is currently no detailed account of how they succeed at this task. Psychological research suggests that crying occurs when people feel helpless in the face of intense emotion. The emotion felt most intensely when watching melodramas is sadness, and...
Article
Full-text available
Many fields are interested in how videogames can generate emotion but most have a very limited conception of what emotional response includes. This paper presents a comprehensive model of emotional response to the single- player game based on two roles players occupy during gameplay and four different types of emotion. The emotion types are based o...
Article
Full-text available
This article addresses two questions about artworks. First, why do we emotionally respond to characters and stories that we believe are fictional? Second, why are some media better than others at generating specific types of emotions? I answer these questions using psychological research that suggests our minds are not unified, but are comprised of...
Article
Full-text available
When discussing modern entertainment, people frequently use the terms "interactive" and "non-interactive" despite the fact that there is no clear consensus on what these concepts mean. To this point, in the book Rules of Play, Salen and Zimmerman write, "Interactivity is one of those words which can mean everything and nothing at once." (2005: 58)...
Article
Thesis (Ph.D.)--University of Wisconsin--Madison, 2006 Includes bibliographical references (p. 312-320). Photocopy.

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