
Jon Olav H. EikenesOslo School of Architecture and Design · Department of Design
Jon Olav H. Eikenes
PhD
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17
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Publications (17)
Creating accessible and effective data visualisations is essential as data increasingly influences society, business, and academia. At Schibsted Marketplaces, we developed a comprehensive colour palette for data visualisation in both light and dark modes, using the Advanced Perceptual Contrast Algorithm (APCA) as a foundation. Unlike traditional WC...
A vessel convoy is a complex and high-risk operation completed during icebreaking operations in the Arctic. Icebreaker navigators need to continuously communicate with their crew while monitoring information such as speed, heading, and distance between vessels in the convoy. This paper presents an augmented reality user interface concept, which aim...
Augmented reality (AR) technologies support navigators by overlaying the perceived world with virtual information collected from the ship bridge systems. However, the variety of operational scenarios, types of ships and bridge equipment from different vendors requires an integration system that enables multiple maritime applications to employ AR as...
Augmented reality (AR) technologies support navigators by overlaying the perceived world with virtual information collected from the ship bridge systems. However, the variety of operational scenarios, types of ships and bridge equipment from different vendors requires an integration system that enables multiple maritime applications to employ AR as...
We present a state-of-the art analysis of Augmented Reality (AR) applications for ship bridge operation. We compiled and reviewed what type of use cases were published, what type of maritime applications have been adapted to AR, how they were prototyped and evaluated and what type of technology was used. We also reviewed the user interaction mechan...
Field research requires openness to unforeseen insights and opportunities, especially when designing for complex and dynamic workplaces, such as a ship bridge. In this paper, we investigate how serendipitous outcomes may be facilitated in design-driven field research. We present a case study of two field research trips onboard Arctic-going vessels,...
It is critical for mariners to maintain awareness of what is happening outside the ship. However, an increasing number of bridge systems force users to switch rapidly between an outside view and the screens inside. Augmented reality (AR) technologies may solve these problems by overlaying the physical world with digital content such as graphics and...
Easy and efficient access to large amounts of data has become an essential aspect of our everyday life. In this paper we investigate possibilities of supporting information representation through the combined use of multiple modalities of perceptions such as sight, touch and kinesthetics. We present a theoretical framework to analyze these approach...
We are increasingly surrounded by screen-based interfaces that are characterized by visual movement, referred to as kinetic interfaces. This paper argues that kinetic interfaces engage and affect us in two distinct ways. First, kinetic interfaces may engage users when visual movement is employed to allow them to carry out specific actions, referred...
It is now possible to include complex visual movement in screen interfaces, including those that enable web browsing on different media devices. This article investigates the potential for employing movement in web browsing – or more specifically, how motional form may be connected to interface actions. The investigation is carried out through desi...
Screen-based user interfaces now include dynamic and moving elements that transform the screen space and relations of mediated content. These changes place new demands on design as well as on our reading and use of such multimodal texts. Assuming a socio-cultural perspective on design, we discuss in this article the use of animation and visual moti...
Samandrag Digitale produkt er ein stadig viktigare del av kulturen vår og er knytte til aktivitetar i arbeid, leik og fritid. Mange av desse aktivitetane skjer gjennom skjermbaserte grensesnitt, som dermed spelar ei viktig rolle i å aktivere og engasjere folk i deira daglege liv. Skjermbasert, visuell bevegelse er eit stadig meir framståande kjenne...
Social media are now an integrated part of culture and digitally mediated social activities. Screen-based devices now employ sophisticated graphics including visual movement on a variety of platforms. This paper explores how visually dynamic interfaces can enhance social media applications. A socio-cultural view on communication and interaction des...
Sound in 3D is far from a new invention, but due to technological development and more sophisticated equipment in private homes, there is going to be a much greater use of 3D sound in the future. There is a need for an interface for arranging sound in space that is more intuitive and easy to use than those available today. In my diploma project I h...