Jon Fagerström

Jon Fagerström
  • Master of Science
  • Aalto University

About

7
Publications
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22
Citations
Introduction
I am a doctoral candidate at the Aalto Acoustics Lab. I am currently working on Dark Velvet Noise Reverb. My research interests include Velvet noise, feedback delay networks, decorrelation, and sound in virtual reality.
Current institution

Publications

Publications (7)
Conference Paper
Full-text available
Binaural late-reverberation modeling necessitates the synthesis of frequency-dependent inter-aural coherence, a crucial aspect of spatial auditory perception. Prior studies have explored methodolo-gies such as filtering and cross-mixing two incoherent late reverberation impulse responses to emulate the coherence observed in measured binaural late r...
Article
Full-text available
Previous research on late-reverberation modeling has mainly focused on exponentially decaying room impulse responses, whereas methods for accurately modeling non-exponential reverberation remain challenging. This paper extends the previously proposed basic dark-velvet-noise reverberation algorithm and proposes a parametrization scheme for modeling...
Conference Paper
Full-text available
Velvet noise is a sparse pseudo-random signal, with applications in late reverberation modeling, decorrelation, speech generation, and extending signals. The temporal roughness of broadband velvet noise has been studied earlier. However, the frequency-dependency of the temporal roughness has little previous research. This paper explores which combi...
Article
Full-text available
The feedback delay network (FDN) is a popular filter structure to generate artificial spatial reverberation. A common requirement for multichannel late reverberation is that the output signals are well decorrelated, as too high a correlation can lead to poor reproduction of source image and uncontrolled coloration. This article presents the analysi...
Conference Paper
Full-text available
This paper proposes dark velvet noise (DVN) as an extension of the original velvet noise with a lowpass spectrum. The lowpass spectrum is achieved by allowing each pulse in the sparse sequence to have a randomized pulse width. The cutoff frequency is controlled by the density of the sequence. The modulated pulse-width can be implemented efficiently...
Conference Paper
Full-text available
A filtering algorithm for generating subtle random variations in sampled sounds is proposed. Using only one recording for impact sound effects or drum machine sounds results in unrealistic repetitiveness during consecutive playback. This paper studies spectral variations in repeated knocking sounds and in three drum sounds: a hihat, a snare, and a...
Conference Paper
Full-text available
Artificial reverberation is an audio effect used to simulate the acoustics of a space while controlling its aesthetics, particularly on sounds recorded in a dry studio environment. Delay-based methods are a family of artificial reverberators using recirculating delay lines to create this effect. The feedback delay network is a popular delay-based r...

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