Jon-Chao Hong

Jon-Chao Hong
National Taiwan Normal University | NTNU · College of Technology and Engineering

Doctor of Philosophy

About

197
Publications
56,083
Reads
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3,119
Citations
Citations since 2017
109 Research Items
2553 Citations
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20172018201920202021202220230200400600800
Introduction
Jon-Chao Hong currently works at the College of Technology and Engineering, National Taiwan Normal University. Their current project is 'Educational game development'.
Additional affiliations
January 2014 - December 2016
National Taiwan Normal University
Position
  • Chief Professor
January 2013 - July 2016
National Taiwan Normal University
Position
  • Chief Professor

Publications

Publications (197)
Article
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Based on micro-ecology theory,teachers’ support or caregiving which provides students with optimal strategies is the most important factor in decreasing instances of bullying. To address the effect of teacher support on the reduction of campus bullying, this study considered the emotional self-efficacy (ESE) of students as a mediator in relation to...
Article
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In response to the wide-ranging concern of online academic futility, the current study aimed to explore the independent variables and mediating variable from a novel perspective of parents during COVID-19. Based on the social comparison theory and the control-value theory of achievement emotions, social comparison and tutoring anxiety were incorpor...
Article
Experimental design thinking and creative thinking have been increasingly recognized as the crucial basic thinking to promote scientific and technological innovation. And developing students’ experimental design thinking and creative thinking is considered as the key point to cultivate innovative talents. But the relationship between experimental d...
Article
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Social comparison is a mind-altering determinant that affects students’ learning behavior. To understand the effect, three instructional approaches to teaching Chinese writing skills were designed and implemented in this study: (1) The No Comparison Group (NCG): students were asked to complete compositions on their own; (2) The Upward Comparison Gr...
Article
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A variety of studies have attempted to explain the dispositions of imagination; notably, imagination engages and develops an individual’s creativity. In the present study, we propose that three types of imagination dispositions (i.e., epistemic, sensory, and future imagination) serve as cognitive mechanisms for the ability to efficiently generate n...
Article
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Considering teachers’ attitudes as an important factor influencing pupils’ learning performance, personality, attitudes and actions, this study explored differences in high school general technology teachers’ attitudes towards technology in regard of the personal factors of gender, teaching experience, pre-service major and in-service training freq...
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The outbreak of the COVID-19 epidemic has promoted the popularity of online learning, but has also exposed some problems, such as a lack of interaction, resulting in loneliness. Against this background, students' attitudes toward peer interaction may have become even more important. In order to explore the impact of attitude toward peer interaction...
Article
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Drawing on Dweck and Leggett’s (1988) implicit beliefs of intelligence framework, the present study explored the incremental belief of intelligence (IBI) and how it correlated to metacognitive skills that reflected vocational students’ project design engagement. Data were collected from students from 2 vocational high schools involved in project de...
Article
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Online learning has become an important learning approach in universities. However, since many students may have been exposed to online learning for the first time during this period of the COVID-19 pandemic, the quality factors of online learning and psychological distress of students need to be considered in the research on their learning. This p...
Article
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Influenced by Confucianism, the social role is postponed from school to work in Taiwan, most young adults enter the job market after completing a higher education degree. However, in recent years, delayed graduation by postgraduate students has become a problem. To understand this phenomenon, this study recruited a mix of participants who had alrea...
Article
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Previous studies have focused on individuals learning from observing a model to be able to produce the modeled behavior. However, there is a lack of studies emphasizing the perspective of being observed to understand the role of perceived value and stress when teachers act as a teaching model. To address this gap, the present study explored the cor...
Article
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A great deal of attention has been focused on technological innovation, for example, face recognition, which has been used in some countries in various fields. Nonetheless, there has been little attention paid to parents’ acceptance of the use of face recognition systems on campus. To address this gap in the literature, this study examined how diff...
Article
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Lay Description What is already known about this topic The adoption of technology in learning pedagogies should enable students to interact with their technological devices in a fun way and there needs to be interested during the learning process. Different designs of e‐learning platforms have different functions for students to interact that prom...
Article
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The COVID-19 epidemic in the early 2020s is making a big difference for educators around the world. For the past 2 years, the curriculum and working patterns have been overturned in response to this epidemic, which has brought unprecedented challenges and physical and mental stress to preschool teachers. This situation can have a drastic impact on...
Article
Insect phobia may last for a lifetime and needs to be overcome. This study aimed to design an application, Insect Garden, for students to learn about and experience how to raise four types of insect: Giant Asian Mantis, Japanese Rhinoceros Beetle, Formosan Stag Beetle, and Seven-Spotted Ladybug. It also investigated how the players’ self-confidence...
Article
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Whether the hands-on experience of creating inventions can promote students’ interest in pursuing a STEM (science, technology, engineering, and mathematics) career has not been extensively studied. In a quantitative study, we drew on the attitude-behavior-outcome framework to explore the correlates between hands-on making attitude, epistemic curios...
Article
Attentional Control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with incongruent...
Article
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Knowledge sharing is an essential approach to creative problem solving in technology firms, but few studies have considered the information system integration service industry. To address this gap, drawing on the micro-ecology theory, we developed a research model to explore the mediating role of four types of knowledge sharing (i.e., automatic res...
Article
Sports psychology has devoted much attention to studying the relationship between psychological factors and sports performance, yet eSports, as an emerging sport, is still under-researched, and research on eSports players' game self-efficacy, competitive anxiety, and competitive performance is quite rare. To address this gap, this study, based on t...
Article
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COVID-19 mortality rates are increasing worldwide, which has led to many highly restrictive precautionary measures and a strong sense of anxiety about the outbreak for many people around the world. There is thus an increasing concern about COVID-19 anxiety, resulting in recommending approaches for effective self-care. From a positive psychology per...
Article
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Attending cram school has long been a trend in ethnic Chinese culture areas, including Taiwan. Despite the fact that school reform policies have been implemented in Taiwan, cram schools have continued to prosper. Therefore, in this educational culture, how to achieve a good educational effect is also a topic worthy of discussion. However, whether s...
Article
This study aimed to use a Shaking Fun App with learning assessment and ranking learning as a teaching tool to allow Thai learning beginners to have digital game-style language learning, and to explore the gender differences in the perception of the cognitive and affective factors of the participants and the performance of gameplay progress based on...
Article
Deep learning has gradually appeared in the field of teacher education research and is considered as an effective way to promote teacher professional development. To explore the relationship between teacher gender and deep learning strategies, as well as the mediating role of teachers' deep learning motivation, we conducted a questionnaire survey i...
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The improvement of food preparation skills is beneficial for students with autism spectrum disorder (ASD) to strengthen their employment skills and improve their independent living ability. To enhance the skill development of ASD in food preparation with safe approaches, virtual reality (VR) was used in this study. A single-subject research method...
Article
Online education has made it possible to implement the ‘‘classes suspended but learning continues’’ policy during the COVID-19 outbreak. However, the intangible sense of the online educational setting requires self-directed learning (SDL) and may force students to know the goals of learning that may impact their engagement. To understand the effect...
Article
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In the context of coronavirus pandemic (COVID-19), the face-recognition-based access control system (FACS) has been intensively adopted to protect students’ and teachers’ health and safety in school. However, the impact of FACS, as a new technology, on students’ attitude toward accepting FACS has remained unknown from the psychological halo effect....
Article
While virtual reality (VR) training has been used in many examples of specialized skills training, its learning effect has also been explored with a focus on gross motor performance. Using VR can develop technical students' procedural knowledge in a safe environment while also saving the real materials, which is an essential issue of sustainability...
Article
During the COVID-19 pandemic, most people have more time to stay at home and play games together. In particular, so as to maintain social distancing, most people play with their family members. To understand how people's family intimacy affects their game experience and perceived value of playing, the present study applied a boating game, River Sur...
Article
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As well as bringing convenience to consumers, online shopping also represents an enormous business opportunity. In online shopping, the Double 11 shopping festival (hereafter Double 11) organized by China’s Alibaba has set records and has continued to grow rapidly for the last 10 years. To understand this phenomenon, this study adapted self-determi...
Article
With the outbreak of COVID-19, more online learning has been adopted for distance learning. However, the effectiveness of online learning for those students engaged in it for the first time has not been discussed. This study aims to investigate perceived ineffectiveness of online learning and its antecedents related to cognitive and affective facto...
Article
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Remote work has become the most popular approach during the COVID-19 lockdown; however, remote work engagement is an issue which creates challenges for human resource management. Some individuals engage in work no matter how difficult the job is, but some people’s minds wander, no matter how simple the job is. To address this issue, this study drew...
Article
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The COVID-19 pandemic has contributed to the accelerated spread of e-learning around the world. In e-learning, self-regulation becomes more relevant than ever. Reducing the influence of traditional features of the face-to-face learning environment and increasing the impact of the e-environment place high demands on students’ self-regulation. The au...
Article
Full-text available
This study aimed to use a Shaking Fun App with learning assessment and ranking learning as a teaching tool to allow Thai learning beginners to have digital game-style language learning, and to explore the gender differences in the perception of the cognitive and affective factors of the participants and the performance of gameplay progress based on...
Article
Full-text available
Background The linkage between group members’ characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these variable...
Article
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Due to the spread of the epidemic around the world, online learning has received greater attention. Self-regulated learning (SRL) is an important factor for students to achieve academic success. This study investigated the gender differences in SRL and three sub-constructs of SRL in the context of online learning, that is the preparatory, performan...
Article
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)...
Chapter
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The term Internet memes was coined to describe the phenomenon of replicating and spreading messages via social media. This study explores individual personality traits in relation to Internet meme behavior in the context of online news about functional foods based on the expectancy-confirmation process, and also the correlates between value percept...
Article
Due to COVID-19, the primary teaching method has changed from traditional face-to-face teaching to online teaching. The present study explored the correlates between two personality traits, Neuroticism and Extraversion, and two types of self-efficacy, Internet self-efficacy and academic self-efficacy, on practical performance anxiety. Data from 273...
Article
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Physical activity can activate the prefrontal cotex of the brain and improve cognitive performance. However, digital learning tools based on physical activity have not been sufficiently studied in the field of language learning. In addition, grammatical syntax is a key part of foreign-language learning, and the correct syntax is necessary to learn...
Article
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Due to the COVID-19 pandemic, online learning has been adopted in all stages of education. This sudden change from traditional learning to 100% online learning may affect students' learning effectiveness, especially in experimental courses. However, there has been little discussion of experimental courses conducted entirely through online learning....
Article
Full-text available
Although intelligence beliefs have been applied to explain the influence of cognition, behavior, and creativity, the research on creativity is still limited. Therefore, in order to effectively expand the understanding of the influence of intelligence beliefs on the creative performance of learners’ graphics, the implicit theories of intelligence we...
Article
The inquiry-based learning model can facilitate students’ understanding of scientific concepts. Scientific epistemological beliefs (SEBs) are related to students’ beliefs about the nature of the process of knowledge in science education. However, whether the “prediction-observation-explanation” (POE) inquiry-based learning model can facilitate fift...
Article
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Different approaches to stimulating perceptions in learning can be easily designed with technology-enhanced learning systems. This study aimed to explore how different approaches can influence learners' perceptions that may negatively or positively affect their learning performance of writing Chinese characters using the correct Chinese order of st...
Article
Classroom observation is generally regarded as an important tool for improving the professional development of teachers. It needs a good checklist for teachers and observers to communicate those performed and missed points to improve teaching practice. However, most of the publicly used checklists tend to lack meaningful learning from classroom obs...
Article
Full-text available
There has been a marked increase in internship participation in recent decades. Many students who take cooperative programs consider internships to be the most appropriate entry point into their chosen careers. However, few studies have investigated factors related to internships from an engagement-value perspective that can influence the intention...
Article
Full-text available
With the growing popularity of eSport games, eSport-related issues have gradually gained attention and discussion in academic research. However, the positive benefits (values) brought by playing eSport have not received too much attention in current research. Therefore, after reviewing related research in the past, this study proposed that eSport h...
Article
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Learning programming challenges students who encounter difficulties such as resolving syntax and format errors. These challenges require students to invoke resilience to overcome programming problems and keep trying. In response, this study developed the programming resilience scale for university students (PRSUS). The snowball-sampling method was...
Article
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The COVID-19 pandemic has caused great disruption in education systems around the world. Schools have in some cases ended or limited on-site teaching, and have shifted toward home online teaching. This situation is likely to cause increased uncertainty and anxiety for parents who on one hand may question the quality of home online learning yet, on...
Article
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Objective: The rapid changes in and development of information technology have made life convenient. Tablets are used in classrooms, allowing students to learn through digital games. This study aimed to explore the learning effects and learning interests of special education students, to whom a lively interactive digital game along with an appropri...
Article
Full-text available
Game-based learning supported by mobile intelligence technology has promoted the renewal of teaching and learning models. Herein, a model of Question-Observation-Doing-Explanation (QODE) based on smart phones was constructed and applied to science learning during school disruption in COVID-19 pandemic. In this study, from the theoretical perspectiv...
Article
This study explores the relationship between the experience of confusion and the outcomes of Chinese character learning by learners of Chinese as a heritage language (CHL). Based on the claim that impasses triggering confusion can lead to deeper learning of conceptually difficult material, the study employed three impasse-driven tasks. The tasks we...
Article
During the lockdown due to SARS-CoV-2 (coronavirus lockdown), there has been a tremendous increase in the number of students taking online courses. Few studies, however, have examined the individual dispositions that influence self-regulated online learning during the coronavirus lockdown. To address this gap, the present study explored the ineffec...
Article
During the lockdown due to SARS-CoV-2 (coronavirus lockdown), there has been a tremendous increase in the number of students taking online courses. Few studies, however, have examined the individual dispositions that influence self-regulated online learning during the coronavirus lockdown. To address this gap, the present study explored the ineffec...
Article
Background: Students need to practice their hands-on skills when they are young to develop confidence for their future careers. Nowadays, iSTEAM (integrated science, technology, engineering, arts and mathematics) contests provide opportunities for participants to experience meaningful and challenging hands-on tasks that may foster learning, and to...
Article
Background: Hands-on activities and makerspaces have rapidly gained popularity in recent years. One of the reasons for this is that they have the potential to stimulate interest and identity development in STEM or STEAM. Taiwan has organized many technology and science competitions for students to raise their interest and creativity in the past yea...
Article
The highly contagious Covid-19 virus is spreading around the world, and quarantining at home has become one of the main preventative behaviors, but it has also led to news blackouts, affecting people's normal life and interactions. In order to determine a predictor of cellphone addiction (CPA), the present study, based on the Risk of Information Se...
Article
Critical thinking is embedded in 2 dimensions, critical attitude and ability, which may or may not mutually affect students’ self-confidence in science inquiry learning. To understand this issue, we designed a website called Enriched Thinking Cloud based on the predict-observe-explain (POE) model of inquiry-based learning by providing themes for st...
Article
Full-text available
eSport games have become a significant trend among modern society. Many related peripheral products have been launched in large numbers, and the craze has brought huge consumer market, especially in China with its large population. However, there is currently little research on the purchase motivation of eSports. Therefore, based on the Self-determ...
Article
Education reform is ongoing in Taiwan, the 12-year compulsory education has been implemented since 2019. The science curriculum emphasizes the importance of students' self-learning and problem-solving skills. This study applied the "Insect Garden VR Game" to understand the relationship among students' self-efficacy, cognitive load, failure attribut...
Article
During the COVID-19 pandemic period, a growing number of learning activities are taking place in online contexts. Along with the adversity in the online course of target language learning, student engagement has been considered important to improve learners' academic achievements of the target language. Although there has been a growing interest in...
Article
Full-text available
Cooperative learning has been proven to enable learners to have a meaningful learning progression, but research on cooperative learning based on competitive situations is still rare. Therefore, based on the social interdependence theory, this research proposed six research hypotheses and a research model, and conducted a verification analysis throu...
Article
Full-text available
When contextualizing educational methods, teachers can focus on constructivism to develop inquiry materials as STEAM subject matter for use in schools. However, there is little research concerning what STEAM teaching resources teachers view as inquiry with hands-on STEAM instructional material for use in kindergartens. Therefore, this research used...
Article
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The da...
Article
The Chinese Radical Assembly Game (CRAG) is an online platform that assesses the lexical competence. In which, individuals select different Chinese radicals to combine them and form a legitimate character. This concept is similar to that of creative synthesis. Therefore, this study aimed to examine whether the CRAG response process involves creativ...
Chapter
Full-text available
The term Internet memes was coined to describe the phenomenon of replicating and spreading messages via social media. This study explores individual personality traits in relation to Internet meme behavior in the context of online news about functional foods based on the expectancy-confirmation process, and also the correlates between value percept...
Article
Full-text available
Classroom observation is generally regarded as an important tool for improving the professional development of teachers. It needs a good checklist for teachers and observers to communicate those performed and missed points to improve teaching practice. However, most of the publicly used checklists tend to lack meaningful learning from classroom obs...
Article
Full-text available
STEM (science, technology, engineering, and mathematics) education is recognized as the world’s top education program. However, few STEM programs have been designed based on cultural-historical events. To explore this issue, the present study drew on the cultural-historical activity theory and the content analysis method by adopting the descriptive...
Chapter
Virtual reality has been applied to education widely since technology developed quickly. In order to apply the “Virtual Reality Vocational Skills Training System” to vocational high school students with intellectual disabilities, this study simplify the operation of the original system and develop an easy-to-use version to meet the learning needs o...
Article
Different types of gamification can be advantageous to enhancing students’ learning. In contrast to the extant gamification literature focusing on designing reward systems and/or facilitating teachers’ gamification of learning contents, this study focuses on the gamifying of learning content by students. To verify the efficacy of gamification as a...
Preprint
Full-text available
The game-based learning supported by mobile intelligence technology has promoted the renewal of teaching and learning model. Therefore, a model of Question-Observation-Doing-Explanation (QODE) based on smart phones was constructed and applied to the science learning during school disruption in COVID-19 pandemic. In this study, from the theoretical...
Article
The scientist–practitioner gap refers to the phenomenon of individuals with a scientific background exhibiting non-scientific beliefs. Informed by the social-cognitive process model, this study aimed to develop a more coherent understanding of how such non-scientific beliefs can be predicted by individuals’ cognitive flexibility mediated by their e...